Tabla de Contenidos:
“…. -- 16 UX design isn't timeless. -- 17
Nothing last forever. -- Empathize -- 18 Accessibility first. -- 19 Allow for differences in digital literacy. -- 20 Take extra care of seniors. -- 21 Children are not small adults. -- 22 Design for learnability. -- 23 Don't just design for novices. -- 24 Make the choice easy. -- 25 Diverse teams create better solutions. -- 26 Context matters more than screen size. -- 27 Design for clumsy handling. -- 28 Match the real world. -- 29 Know when to break with convention. -- 30 Persuade, don't coerce. -- 31 Design for passive attention. -- 32 Know the purpose. -- 33 Only interrupt when necessary. -- 34 Make notifications valuable. -- 35 Minimize form input. -- 36 Little time, little design. -- 37 Rules are meant to be broken. -- Define -- 38 Choose the right client. -- 39 Be a good detective. -- 40 Gather requirements. -- 41 Define the problem statement. -- 42 Find shortcuts. -- 43 Done is better than perfect. -- 44 Underpromise and overdeliver. -- 45 Introduce complexity only when necessary. -- 46 Some complexity cannot be reduced. -- 47 Imagine the user journey. -- 48 Create a user flow. -- 49 Remove barriers and obstacles. -- 50 What isn't there matters. -- 51 Pointing devices inform functionality. -- Research -- 52 Design cannot be fully objective…”
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