Mostrando 1 - 6 Resultados de 6 Para Buscar '"Naughty Dog"', tiempo de consulta: 0.05s Limitar resultados
  1. 1
    Publicado 2014
    “…It explains practical concepts and techniques used by real game studios, such as Electronic Arts and Naughty Dog. Suitable for both beginners and seasoned engineers, the text includes all the required mathematical background. …”
    Libro electrónico
  2. 2
    Publicado 2023
    Tabla de Contenidos: “…An "Active Cinematic Experience": Naughty Dog's Uncharted Series; Naughty Dog and the Uncharted Franchise; Developing Uncharted 4: A Thief's End; Agency and a "Cinematic Feel"; 4. …”
    Libro electrónico
  3. 3
    por Ramsay, Morgan
    Publicado 2012
    Tabla de Contenidos: “…Trip Hawkins, founder, Electronic Arts -- Nolan Bushnell, cofounder, Atari -- Wild Bill Stealey, cofounder, MicroProse Software -- Tony Goodman, cofounder, Ensemble Studios -- Feargus Urquhart, cofounder, Obsidian Entertainment -- Tim Cain, cofounder, Troika Games -- Warren Spector, founder, Junction Point Studios -- Doug and Gary Carlston, cofounders, Brderbund Software -- Don Daglow, founder, Stormfront Studios -- John Smedley, cofounder, Verant Interactive -- Ken Williams, cofounder, Sierra On-Line -- Lorne Lanning, cofounder, Oddworld Inhabitants -- Chris Ulm, cofounder, Appy Entertainment -- Tobi Saulnier, founder, 1st Playable Productions -- Christopher Weaver, founder, Bethesda Softworks -- Jason Rubin, cofounder, Naughty Dog -- Ted Price, founder, Insomniac Games…”
    Libro electrónico
  4. 4
    Publicado 2018
    “…In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. …”
    Libro electrónico
  5. 5
    Publicado 2012
    Tabla de Contenidos: “…Acknowledgements; Introduction; Part 1: The Games: Little Big Planet (Media Molecule) (interview - Chris Trottier/Game Designer/Spore); World of Warcraft (Blizzard) (interview - Robyn Wallace/Development Director/NBA Street V3); Diner Dash (Gamelab) (interview -Don Walters/Producer/Burger Shop 2); Half Life II (Valve) (interview - Richard Dansky/Game Writer/Splinter Cell: Conviction); Uncharted 2: Among Thieves (Naughty Dog) (interview - Wade Mulhearn/Artist/God of War III); Rock Band (Harmonix) (interview - Peter McConnell/Composer/Brutal Legend); FarmVille (Zynga) (interview - Stefan Sinclair/Programmer/Halo 3); Bejeweled Twist (PopCap) (interview - Clint Jorgenson/Front End Designer/Skate 3); Madden NFL 10 (Electronic Arts) (interview - Stephen Kearin/Voice Actor/The Sims); World Of Goo (2D Boy) (interview - Rich Curren/Art Director/SSX On Tour); Part 2: Analysis:Commonalities: What Goes Right; Commonalities: What Goes Wrong; The Nature of High Performing Teams; Applying These Learnings to Your Game Projects; Hiring and Managing for Success (interview - Fields/External Producer/Need For Speed: Undercover)…”
    Libro electrónico
  6. 6
    por Game Developer Magazine Staff
    Publicado 2013
    Tabla de Contenidos: “…Bungie Software's Myth: The Fallen LordsThe Making of a Legend, er, Myth; What Went Right; What Went Wrong; Post-Release Reactions; Looking Glass's Thief: The Dark Project; The Concept; What Went Right; What Went Wrong; Stepping Back from the Project; DreamWorks Interactive's Trespasser; An Ambitious Project; The Concept; What Went Right; What Went Wrong; Lessons Learned; Ion Storm's Deus Ex; What Went Wrong; The Bottom Line; Naughty Dog's JAK & Daxter: The Precursor Legacy; What Went Right; What Went Wrong; The Legacy; Section IV Building on a License; LucasArts' Star WarsTM Starfighter…”
    Libro electrónico