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26061Publicado 2018Tabla de Contenidos: “…APPLICATION Venezuelan Price Ceilings and Shortages -- Price Floor -- 2.8 When to Use the Supply-and-Demand Model -- CHALLENGE SOLUTION Quantities and Prices of Genetically Modified Foods -- Summary -- Exercises -- Chapter 3 A Consumer's Constrained Choice -- CHALLENGE Why Americans Buy E-Books and Germans Do Not -- 3.1 Preferences -- Properties of Consumer Preferences -- APPLICATION You Can't Have Too Much Money -- Preference Maps -- Indifference Curves -- Solved Problem 3.1 -- 3.2 Utility -- Utility Function -- Willingness to Substitute Between Goods -- Solved Problem 3.2 -- APPLICATION MRS Between Recorded Tracks and Live Music -- Curvature of Indifference Curves -- Solved Problem 3.3 -- APPLICATION Indifference Curves Between Food and Clothing -- 3.3 Budget Constraint -- 3.4 Constrained Consumer Choice -- Finding an Interior Solution Using Graphs -- Solved Problem 3.4 -- Finding an Interior Solution Using Calculus -- Solved Problem 3.5 -- Solved Problem 3.6 -- Solved Problem 3.7 -- APPLICATION Utility Maximization for Recorded Tracks and Live Music -- Finding Corner Solutions -- Minimizing Expenditure -- Solved Problem 3.8 -- 3.5 Behavioral Economics -- Tests of Transitivity -- Endowment Effect -- APPLICATION Opt In Versus Opt Out -- Salience -- CHALLENGE SOLUTION Why Americans Buy E-Books and Germans Do Not -- Summary -- Exercises -- Chapter 4 Demand -- CHALLENGE Paying Employees to Relocate -- 4.1 Deriving Demand Curves -- System of Demand Functions -- Graphical Interpretation -- APPLICATION Smoking Versus Eating and Phoning -- 4.2 Effects of an Increase in Income -- How Income Changes Shift Demand Curves -- Solved Problem 4.1 -- Consumer Theory and Income Elasticities -- Solved Problem 4.2 -- APPLICATION Fast-Food Engel Curve -- Solved Problem 4.3 -- 4.3 Effects of a Price Increase -- Income and Substitution Effects with a Normal Good…”
Libro electrónico -
26062Publicado 2021Tabla de Contenidos: “…. -- Adding visualizations to a second AudioSource component -- Trying out different Fast Fourier Transform (FFT) window types -- Synchronizing simultaneous and sequential music to create a simple 140 bpm music-loop manager -- Getting ready -- How to do it... -- How it works... -- There's more... -- Adding visualizations to the four playing loops -- Further reading -- Chapter 5: Creating 3D Objects, Terrains, Textures, and Materials -- Technical requirements -- Creating 3D primitives and adding materials and textures -- Getting ready -- How to do it... -- How it works... -- There's more... -- Enhancing the scene - adding a spotlight and wood material -- Creating a new Material asset file in the Project window and then setting its Albedo to a texture -- Converting and importing 3D models into a project -- Getting ready -- How to do it... -- How it works... -- Highlighting GameObject materials on mouseover -- Getting ready -- How to do it... -- How it works... -- There's more... -- Collider needed for custom meshes…”
Libro electrónico -
26063Publicado 2024Tabla de Contenidos: “…-- Light Probes -- Baked lighting dynamic shadows -- Blob shadows -- Summary -- Chapter 12: Enhancing the FPS Game with Audio -- Technical requirements -- Adding audio using the Audio Mixer -- Sound design 101 for games -- Adding audio to the game -- Building an immersive soundscape with music, SFX, and ambiance -- Playing music -- Playing SFX -- Playing SFX 3D -- Playing ambient sound -- Enhancing the audio experience with footsteps and reverb zones -- Reusing audio player code -- Adding a method overload to AudioPlayerSFX -- Implementing AudioPlayerFootsteps…”
Libro electrónico -
26064Publicado 2023Tabla de Contenidos: “…. -- Adding visualizations to a second AudioSource component -- Trying out different Fast Fourier Transform (FFT) window types -- Synchronizing simultaneous and sequential music to create a simple 140 bpm music-loop manager -- Getting ready -- How to do it... -- How it works... -- There's more... -- Adding visualizations to the four playing loops -- Recording sound clips with the free Audacity application -- Getting ready -- How to do it... -- How it works... -- Further reading -- Chapter 5: Textures, Materials, and 3D Objects -- Creating a scene with 3D primitives and a texture -- Getting ready -- How to do it... -- How it works... -- There's more... -- Enhancing the scene - adding a spotlight…”
Libro electrónico -
26065Publicado 2023Tabla de Contenidos: “…KDE Plasma general keyboard shortcuts -- GNOME edition and settings -- The other editions - Cinnamon, Lxde, Mate, and so on -- Summary -- Chapter 4: Help, Online Resources, Forums, and Updates -- Help -- Troubleshooting -- Online resources -- The news -- The forum - the greatest collection of knowledge -- Notices -- Introduce Yourself -- Non-technical Questions -- Support -- ARM -- Announcements -- Manjaro Development -- Contributions -- Languages -- Feedback -- The Rolling Release Development Model -- Updates -- Summary -- Part 2: Daily Usage -- Chapter 5: Officially Supported Software - Part 1 -- Pamac - the Add/Remove SW GUI application -- The Flatpak, Snap, and AppImage containers -- For advanced users -- AUR -- The Manjaro repositories -- Office tools, calendars, and mail clients -- Mail clients with calendars -- Office -- Browsers -- Test results -- Photo, video, image, and graphics -- Photo/images -- Graphics -- Summary -- Chapter 6: Officially Supported Software Part 2, 3D Games, and Windows SW -- Music and audio -- Classic audio players -- Streaming players -- Audio editors and DAWs -- Music servers -- Teams, Zoom, Viber, Spotify, WhatsApp, Signal, and Telegram -- A note regarding Signal, Telegram, and WhatsApp -- Text editors -- Lightweight/simple editors -- Sophisticated editors -- IDEs -- Terminal editors -- Recommendations -- Drivers, tools, and simple games -- Drivers on Manjaro Linux -- NVIDIA, open source, and other hardware drivers -- Screenshot tools -- Virtual machines -- Education and Science -- For video and/or audio conversion -- Others -- Simple Games -- Advanced 2D/3D game support on Linux -- Game controller support and further points -- For advanced users -- Creating application shortcuts, and converting .deb and .rpm packages -- Converting .deb and .rpm packages -- How to use Windows software on Linux…”
Libro electrónico -
26066Publicado 2019“…Podríamos hablar indistintamente de una clave en sentido musical o hermenéutico, una especie de llave que nos permite entrar en diálogo con un texto y sentir toda la fuerza de su planteamiento. …”
Biblioteca de la Universidad Pontificia de Salamanca (Otras Fuentes: Biblioteca Universitat Ramon Llull, Universidad Loyola - Universidad Loyola Granada)Acceso restringido con credenciales, usuarios UPSA
Libro electrónico -
26067Publicado 2002Biblioteca del Instituto Superior de Teología de las Islas Canarias (Otras Fuentes: Red de bibliotecas Iglesia Navarra, Biblioteca Universidad Eclesiástica San Dámaso, Bibliotecas de la Diócesis de Teruel y Albarracín, Biblioteca Seminario Metropolitano de Oviedo, Red de Bibliotecas de la Diócesis de Córdoba, Biblioteca Diocesana de Salamanca, Biblioteca Universidad de Deusto, Biblioteca de la Universidad de Navarra, Biblioteca S.M. e Instituto Teológico «San Xosé» de Vigo, Universidad Loyola - Universidad Loyola Granada, Biblioteca de la Universidad Pontificia de Salamanca, Biblioteca Provicincial Misioneros Claretianos - Provincia de Santiago, Biblioteca Universitat Ramon Llull, Biblioteca Diocesana Bilbao, Biblioteca Central de Capuchinos de España, Biblioteca del Seminario Diocesano de Jaén)Libro
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26068por Martínez-Blat, Vicente (O.C.D.) 1936-
Publicado 2002Universidad Loyola - Universidad Loyola Granada (Otras Fuentes: Biblioteca Universidad Eclesiástica San Dámaso, Biblioteca Central de Capuchinos de España, Red de bibliotecas Iglesia Navarra, Biblioteca Seminario Metropolitano de Oviedo, Biblioteca del Instituto Superior de Teología de las Islas Canarias, Biblioteca S.M. e Instituto Teológico «San Xosé» de Vigo, Red de Bibliotecas de la Diócesis de Córdoba, Biblioteca Diocesana de Salamanca, Biblioteca de la Universidad de Navarra, Biblioteca de la Universidad Pontificia de Salamanca, Biblioteca Universidad de Deusto, Bibliotecas de la Diócesis de Teruel y Albarracín, Biblioteca Universitat Ramon Llull, Biblioteca del Seminario Diocesano de Jaén)Libro -
26069Publicado 2016Tabla de Contenidos: “…Conté: Brugge pavilion, Bruges, Bélgica (2000-2002), p.22; Architects competition vestbanen, Oslo, Noruega (2002), p.26; Serpentine gallery Pavilion 2002, Londres, Reino Unido (2002), p.30; Shinonome canal court CODAN Block 2, Koto, Tokyo, Japón (1999-2003), p. 34; Matsumoto performing Arts Centre, Matsumoto, Nagano, Japón (2000-2004), p. 38; TOD’S Omotesando building, Shibuya, Tokyo, Japón (2002-2004), p. 48; Forum for music, Dance and visual culture competition, Ghent, Bélgica (2004), p. 52; Gavia park in Madrid, Madrid, España (2004-), p. 58; Island city central park “GRIN GRIN”, Fukuoka, Japón (2002-2005), p. 60; Dormitory for SUS Company Fukushima Branch, Sukagawa, Fukushima, Japón (2004-2005), p. 66; MIKIMOTO Ginza 2, Chuo, Tokyo, Japón (2003-2005), p. 70, ‘Meiso no Mori’ Municipal Funeral hall, Kakamigahara, Gifu, Japón (2004-2006), P. 74; VivoCity, Singapur (2003-2006), p. 80; Hôpital Cognacq-Jay, Paris, Francia (2000-2006), p. 88; Tama art university library (Hachioji Campus), Hachioji, Tokyo, Japón (2004-2007), p. 92; “Les Halles” Competition, Paris, Francia (2007), p. 100; Extention for “the fair of Barcelona Gran via venue”, Barcelona, España (2005-2008), p. 104; ZA-KOENJI Public theatre, Suginami, Tokyo, Japón (2005-2008), p. 112; SUMIKA PAVILION / SUMIKA PROJECT by TOKYO GAS, Utsunomiya, Tochigi, Japón (2007-2008), p. 120; The new Deichman main library competition, Oslo, Noruega (2009), p. 122; BAMPFA University of California, Berkeley Art Museum and pacific film archive, California, U.S.A (2009), p. 128; White O, Marbella, Chile (2004-2009), p. 132; Facade renovation “Suits Avenue Aparthotel”, Barcelona, Spain (2003-09) p.138; Kaohsiung national stadium, Kaoisihung, Taiwan, R.O.C. (2006-09), p. 140; Belle vue residences, Singapore (2006-10), p.148; TORRES PORTA FIRA, Barcelona, Spain (2004-10), p.152; Toyo Ito museum of architecture, Imbari, Ehime, Japan (2008-11), p.156; House H, Hokkaido, Japan (2009-11), p. 162; Ken Iwata mother of child museum, Imbari city, Imbari, Ehime, Japan (2009-11), p.164; Yaoko Kawagoe museum (Yuji Misu memorial hall), Kawagoe, Saitama, Japan (2009-11), p. 168; Tokyo mother’s clínic, Setagaya, Tockyo, Japan (20019-11), p. 172; ITO JUKU Epsi Studio, Shibuya, Tokyo, Japan (2012-13), p.174; “Home-for-all” projects, Tohoku and Kumamoto, Japan (2011-), p. 176; Hermès Pavilion, Basel, Switzerland (2011-13), p. 180; Products, p.182; Set design, p. 183; New national stadium Japan International design competition, Shinjuku, Tokyo, Japan (2012), p.184; Crematorium and Akayama historic nature park in Kawaguchi, Kawaguchi, Saitama, Japan (2011), p.188; National Taiwan University, College of social sciences, Taipei, Taiwan, R.O.C. (2006-13), p. 192; Songshan Taipei new horizon building, Taipei, Taiwan, R.O.C. (2008-13), p.200; New athletic field and sports park in Aomori, Aomori, Japan (2013), p.204; Museum + /West Kowloon cultural district competition, Hongkong, China (2013), p.208; Interior design for the reconstruction project of Jikido in Yakushiji Temple, Nara, Japan (2013), p. 212; The Shinano Manichi Shimbun Matsumoto Head Office, Matsumoto, Nagano, Japan (2014), p. 214; CapitaGreen, Singapore (2007-14), p. 216; Residential Hall in Nanyang Drive, Nanyang Technological University, Singapore (2011-14), p.220; K-por / Isoya Suisan Minatomachi 1chome Branch, Kesen’numa, Miyagi, Japan (2012-14), p.224; New national stadium Japan Proposal, Shinjuku, Tokyo, Japan (2015), p.226; ‘Minna no Mori’ Gifu media cosmos, Gifu, Japan (2011-15) p.232; Yamanashi Gakuin University International College of Liberal Arts, Kofu, Yamanashi, Japan (2013-15), p.242; Fubon Sky Tree, Taichung, Taiwan, R.O.C. (2010-16), p. 246; Miyagi Gakuin Preschool “Mori no Kodomo-en”, Sendai, Miyagi, Japan (2014-16), p. 250; Museo Internacional del Barroco, Puebla, México (2012-16), p. 254; Mito Civic Hall, Mito, Ibarki, Japan (2016), p. 264; National Taichung Theater, Taichung, Taiwan, R.O.C. (2005-16), p. 268; List of Works (2002-16), p.280…”
Libro -
26070Publicado 2018Tabla de Contenidos: “…The case study of Tor Vergata (Rome, Italy) -- chapter New ornaments’ influence on the character of modern cities -- part, History and arts -- chapter Arabian urban text art: Between cultural identity and artistic identity -- chapter The remaining houses of the two pearl merchants Ahmed Munawar Rifai and Hussein Bin Yahiya Rifai in the Farasan Islands in the 14th century AH/20th century AD: A study of aesthetic and artistic values -- part, City as an organism -- part, Architecture -- chapter Architecture of the 21st century museum as a catalytic phenomenon in the evolving cultural identity of a city -- chapter Conserving historical areas through the roles of main cities: Urban identity in the era of globalisation -- chapter Entrance gateway of Kerala temples: Assessing the form of a Kerala temple gopuram through material and construction -- chapter Expression of cultural identity in the contemporary urban built form of Kathmandu -- chapter Reimagining city identity through safe and sustainable public environments -- chapter Smart grids, smart cities, interior spaces and human behaviour: An interactive development process -- part, History and arts -- chapter Identity in transformation of rural Egyptian villages -- chapter Metaphysics and identity in architecture: Peter Eisenman’s Wexner Center for the Arts as case study -- chapter Immersing the landscape in its music: The case of iso-polyphony in South Albania -- chapter The changing image of Istanbul through its monuments (1923–1973) -- chapter The cumulative effect of an interdisciplinary project -- chapter Unearthing the spatial archetypes of two indigenous South Asian cities: The walled city of Old Delhi and Old Dhaka -- part, Planning and approaching the city…”
Libro electrónico -
26071Publicado 2017Tabla de Contenidos: “…Cross-country empirical studies / chapter 10 Player’s value, field performance, financial performance and stock performance of European football clubs / chapter 11 Portfolio formation using the Fama-French five-factor model with modification of a profitability variable: An empirical study on the Indonesian stock exchange / chapter 12 Analysing the impact of the double taxation treaty on foreign direct investment in Indonesia / chapter 13 The determinants of working capital requirements of manufacturing firms in Indonesia / chapter 14 Audit opinion, internal control system, bureaucracy reform, political background and the level of corruption in government institutions / chapter 15 The effect of corporate governance mechanisms and managerial incentives on corporate tax avoidance in Indonesia / chapter 16 CEO tenure period and earnings management in the banking industry in Indonesia / chapter 17 Factors affecting business lending of regional development banks in Indonesia / chapter 18 The impact of competition on bank stability in ASEAN-5 / chapter 19 Making sense of an airline’s logo makeover: The case of garuda Indonesia / chapter 20 Reminiscent bundling and product type influence on intention to purchase: A case in music industry / chapter 21 The measurement of operational risk capital costs with an advanced measurement approach through the loss distribution approach (A case study in one of the Indonesia’s state-owned banks) / chapter 22 Hijab phenomenon in Indonesia: Does religiosity matter? …”
Electrónico -
26072Publicado 2018Tabla de Contenidos: “…Chapter 4: Space Rocks -- Project setup -- Rigid body physics -- Player ship -- Body setup and physics -- State machines -- Controls -- Screen wrap -- Shooting -- Bullet scene -- Firing bullets -- Rocks -- Scene setup -- Variable size -- Instancing -- Exploding rocks -- Explosion scene -- Adding to Rock -- Spawning smaller rocks -- UI -- Layout -- UI functions -- Main scene code -- Player code -- Game over -- Detecting collisions between physics bodies -- Pausing the game -- Enemies -- Following a path -- Enemy scene -- Moving the Enemy -- Spawning enemies -- Enemy shooting and collisions -- Additional features -- Sound/music -- Particles -- Enemy trail -- Player shield -- Summary -- Chapter 5: Jungle Jump (Platformer) -- Project setup -- Introducing kinematic bodies -- Collision response -- move_and_collide -- move_and_slide -- Player scene -- Collision Layer/Mask -- Sprite -- Collision shape -- Shapes -- Animations -- Finishing up the scene tree -- Player states -- Player script -- Player movement -- Testing the moves -- Player health -- Collectible items -- Collectible scene -- Collectible script -- Designing the level -- TileSet configuration -- Base-level setup -- Designing the first level -- Scrolling background -- Dangerous objects -- About slide collisions -- Enemies -- Scene setup -- Script -- Damaging the enemy -- HUD -- Scene setup -- Script -- Attaching the HUD -- Title screen -- Scene setup -- Main scene -- Level transitions -- Door scene -- Finishing touches -- Sound effects -- Infinite falling -- Double jump -- Dust particles -- Crouching state -- Climbing ladders -- Player code -- Level code -- Moving platforms -- Summary -- Chapter 6: 3D Minigolf -- Introduction to 3D -- Orienting in 3D space -- Godot's 3D editor -- Adding 3D objects -- Global versus Local Space -- Transforms -- Transforms in code -- Meshes -- Importing meshes…”
Libro electrónico -
26073Publicado 2016Tabla de Contenidos: “…Connecting to a Wireless Network via the Console -- Chapter 6 The Raspberry Pi Configuration Tool -- Running the Tool -- The System Tab -- Filesystem -- Password -- Hostname -- Boot -- Auto Login -- Network at Boot -- Overscan -- Rastrack -- The Interfaces Tab -- Camera -- SSH -- SPI -- I2C -- Serial -- 1-Wire -- Performance -- Overclock -- GPU Memory -- Localisation -- Locale -- Timezone -- Keyboard -- Chapter 7 Advanced Raspberry Pi Configuration -- Editing Configuration Files via NOOBS -- Hardware Settings: config.txt -- Modifying the Display -- Boot Options -- Overclocking the Raspberry Pi -- Disabling L2 Cache -- Enabling Test Mode -- Memory Partitioning -- Software Settings: cmdline.txt -- Part 2 Building a Media Centre or Productivity Machine -- Chapter 8 The Pi as a Home Theatre PC -- Playing Music at the Console -- Dedicated HTPC with OSMC -- Streaming Internet Media -- Streaming Local Network Media -- Configuring OSMC -- Chapter 9 The Pi as a Productivity Machine -- Using Cloud-Based Apps -- Using LibreOffice -- Image Editing with the Gimp -- Part 3 Programming the Pi -- Chapter 10 An Introduction to Scratch -- Introducing Scratch -- Example 1: Hello World -- Example 2: Animation and Sound -- Example 3: A Simple Game -- Interfacing Scratch with Hardware -- Further Reading -- Chapter 11 An Introduction to Python -- Introducing Python -- Example 1: Hello World -- Example 2: Comments, Inputs, Variables, and Loops -- Example 3: Gaming with pygame -- Example 4: Python and Networking -- Further Reading -- Chapter 12 Minecraft Pi Edition -- Introducing Minecraft Pi Edition -- Installing Minecraft -- Running Minecraft -- Exploration -- Hacking Minecraft -- Part 4 Hardware Hacking -- Chapter 13 Learning to Hack Hardware -- Electronic Equipment -- Reading Resistor Colour Codes -- Sourcing Components -- Online Sources -- Offline Sources…”
Libro electrónico -
26074por Simon, PhilTabla de Contenidos: “…-- Big Security Concerns -- Big, Pragmatic Issues -- Big Consumer Fatigue -- Rise of the Machines: Big Employee Resistance -- Employee Revolt and the Big Paradox -- Summary -- Notes -- Chapter 8 Looking Forward: The Future of Big Data -- Predicting Pregnancy -- Big Data Is Here to Stay -- Big Data Will Evolve -- Projects and Movements -- The Vibrant Data Project -- The Data Liberation Front -- Open Data Foundation -- Big Data Will Only Get Bigger . . . and Smarter -- The Internet of Things: The Move from Active toPassive Data Generation -- Hi-Tech Oreos -- Hi-Tech Thermostats -- Smart Food and Smart Music -- Big Data: No Longer a Big Luxury -- Stasis Is Not an Option -- Summary -- Notes -- Final Thoughts -- Spreading the Big Data Gospel -- Notes -- Selected Bibliography -- About the Author -- index…”
Publicado 2013
Libro electrónico -
26075Publicado 2009Tabla de Contenidos: “…Cover -- Contents -- Introduction -- CHAPTER 1: The History of the Future -- Assembling the Team -- Technical Specs -- The RED Phenomenon -- Public debut: NAB 2006 -- REDuser forum -- NAB 2007 -- RED Day -- Industry acceptance -- CHAPTER 2: Overview of the RED Workflow -- Comparing the RED with Other Cameras -- Video -- High definition -- Film -- Exploring the Tapeless Workflow -- Exploring the RAW Workflow -- Comparisons with DSLR RAW -- The REDCODE RAW native camera codec -- RED files, folders, and proxies -- Working with Metadata -- Upgrading Your Firmware -- First Person POV: Rodney Charters, ASC -- CHAPTER 3: Defining Your Project -- Project Length -- Feature films -- Documentaries -- Episodic television -- Music videos -- Commercials -- Short films -- Production Mode -- Multiple RED cameras -- Multiple formats -- Delivery Format -- Delivering in high definition -- Delivering for a film finish -- Delivering for the Internet -- Organizing Your Workflow -- First Person POV: Albert Hughes -- CHAPTER 4: Building a RED Package -- The RED ONE Camera Body -- Optics -- RED lenses -- Third-party prime lenses: ARRI and Cooke -- Zoom lenses -- 16mm lenses -- Still lenses -- Lens mount adaptors -- Storage Options -- RED CF cards -- RED-DRIVE and RED-RAM -- Matte Boxes -- Filters -- ND filters -- IR and polarizing filters -- Diffusion, softening, and color-correction filters -- Follow Focus and Remote Control -- Tripods and Camera Support -- Batteries and Power -- Cases and Carts -- Monitoring -- Electronic viewfinder (EVF) -- Onboard monitors -- Studio monitors -- Routing -- Transfer Equipment -- Working Within a Budget -- Scarlet and EPIC -- First Person POV: Mark L. …”
Libro electrónico -
26076por Farrelly, Colleen M.Tabla de Contenidos: “…-- Technical requirements -- Introduction to graph theory and networks -- Formal definitions -- Creating networks in Python -- Random graphs -- Examples of real-world social networks -- Other type of networks -- Advanced use cases of network science -- Summary -- References -- Chapter 2: Wrangling Data into Networks with NetworkX and igraph -- Technical requirements -- Introduction to different data sources -- Social interaction data -- Spatial data -- Temporal data -- Biological networks -- Other types of data -- Wrangling data into networks with igraph -- Social network examples with NetworkX -- Summary -- References -- Part 2: Spatial Data Applications -- Chapter 3: Demographic Data -- Technical requirements -- Introduction to demography -- Demographic factors -- Geographic factors -- Homophily in networks -- Francophone Africa music spread -- AIMS Cameroon student network epidemic model -- Summary -- References -- Chapter 4: Transportation Data -- Technical requirements -- Introduction to transportation problems -- Paths between stores -- Fuel costs -- Time to deliver goods -- Navigational hazards -- Shortest path applications -- Traveling salesman problem -- Max-flow min-cut algorithm -- Summary -- References -- Chapter 5: Ecological Data -- Technical requirements -- Introduction to ecological data -- Exploring methods to track animal populations across geographies -- Exploring methods to capture plant distributions and diseases -- Spectral graph tools -- Clustering ecological populations using spectral graph tools -- Spectral clustering on text notes -- Summary -- References -- Part 3: Temporal Data Applications…”
Publicado 2024
Libro electrónico -
26077por McGuire, SamTabla de Contenidos: “…; 3.1.5 Non-acoustic sources; Sidebar: Pay Now Or Pay Later, by Storm Gloor; 3.1.6 Straight in; 3.1.7 Batteries of non-pitched instruments; 3.1.8 Focus is on musical instruments; 3.2 Preparing your source…”
Publicado 2008
Libro electrónico -
26078Publicado 2022Tabla de Contenidos: “…List of figures</i><br><i>List of contributors<br>Foreword<br>Acknowledgements</i></p><p>Introduction<br><i>Maurice Biriotti</i></p><p><b>Part I: Politics</b>1 'Give me liberty or death'<br><i>Lee Grieveson</i>2 Translating Covid-19 information into Yiddish for the Montreal-area Hasidic community<br><i>Lily Kahn, Zoë Belk, Kriszta Eszter Szendrői, and Sonya Yampolskaya</i>3 Shakespeare and the plague of productivity<br><i>Harvey Wiltshire</i>4 The decolonial option and the end of the world<br><i>Izabella Wodzka</i>5 Distant together: creative community in UK DIY music during Covid-19<br><i>Kirsty Fife</i>6 Now are we cyborgs? …”
Libro electrónico -
26079Publicado 2023Tabla de Contenidos: “…Shooting and collisions -- Player shield -- Sound and visual effects -- Sound and music -- Particles -- Enemy trail -- Summary -- Chapter 4: Jungle Jump - Running and Jumping in a 2D Platformer -- Technical requirements -- Setting up the project -- Introducing kinematic bodies -- Collision response -- Creating the player scene -- Collision layers and masks -- About AnimationPlayer -- Animations -- Collision shape -- Finishing the player scene -- Player states -- Player script -- Player movement -- Player health -- Collectible items -- Scene setup -- Collectible script -- Designing the level -- Using TileMaps -- Designing the first level -- Adding dangerous objects -- Scrolling background -- Adding enemies -- Scene setup -- Scripting the enemy -- Damaging the enemy -- Player script -- Game UI -- Scene setup -- Scripting the HUD -- Attaching the HUD -- Title screen -- Scene setup -- Setting up the main scene -- Transitioning between levels -- Door scene -- Screen settings -- Finishing touches -- Sound effects -- Double jumping -- Dust particles -- Ladders -- Moving platforms -- Summary -- Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course -- Technical requirements -- Introduction to 3D -- Orienting in 3D space -- Godot's 3D editor -- Adding 3D objects -- Global versus local space -- Transforms -- Meshes -- Cameras -- Project setup -- Creating the course -- Understanding GridMaps -- Drawing the first hole -- Environment and lighting -- Adding the hole -- Making the ball -- Testing the ball -- Improving ball collisions -- Adding UI -- Aiming the arrow -- UI display -- Scripting the game -- UI code -- Main script -- Ball script -- Testing it out -- Option 1 for improving aiming -- Option 2 for improving aiming -- Camera improvements -- Designing a full course -- Visual effects -- Adding materials -- Lighting and Environment -- Summary…”
Libro electrónico -
26080Publicado 2024Tabla de Contenidos: “…-- Engagement Begins with Discovery -- Surfacing the Positive -- Hope in a Holographic World -- Part 4 Emotions and the Personal -- Chapter 14 From Organization Development to Making Music -- Chapter 15 One Woman's Wisdom: Balancing Competence with Consciousness -- The Labor Is the Client's -- The Importance of Being Seen and Heard -- The Wisdom of the Next Small Step -- Relationship Matters-and Know When to Let Go -- Work and Family Inhabit the Same Life -- Women Teaching Women -- "Powerful," "Female," and "Presence" Go Together -- In Closing -- Chapter 16 Sneaking the Spirit In -- Doing the Real Work -- Witness to the Spirit -- Be an Evocator -- Freedom Is More Than Just Another Word -- Part 5 Valuing Capacities -- Chapter 17 Consultant for the Classroom -- Performance over Learning -- Teacher as Learner -- Humanity and Gifts -- Contracting with Students -- The Trip to Washington, D.C. -- Choice Matters -- Chapter 18 Talking with Sled Dogs: Leading from Behind -- Test Ride -- The Plan -- Relationships -- The Jump to Action -- Review of the Event -- Learnings -- Chapter 19 Investing in Our Humanity: Women's Leadership Collaborative -- Connection/Inclusion -- Sameness/Difference -- Power/Competition…”
Libro electrónico