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  1. 26061
    Publicado 2018
    Tabla de Contenidos: “…APPLICATION Venezuelan Price Ceilings and Shortages -- Price Floor -- 2.8 When to Use the Supply-and-Demand Model -- CHALLENGE SOLUTION Quantities and Prices of Genetically Modified Foods -- Summary -- Exercises -- Chapter 3 A Consumer's Constrained Choice -- CHALLENGE Why Americans Buy E-Books and Germans Do Not -- 3.1 Preferences -- Properties of Consumer Preferences -- APPLICATION You Can't Have Too Much Money -- Preference Maps -- Indifference Curves -- Solved Problem 3.1 -- 3.2 Utility -- Utility Function -- Willingness to Substitute Between Goods -- Solved Problem 3.2 -- APPLICATION MRS Between Recorded Tracks and Live Music -- Curvature of Indifference Curves -- Solved Problem 3.3 -- APPLICATION Indifference Curves Between Food and Clothing -- 3.3 Budget Constraint -- 3.4 Constrained Consumer Choice -- Finding an Interior Solution Using Graphs -- Solved Problem 3.4 -- Finding an Interior Solution Using Calculus -- Solved Problem 3.5 -- Solved Problem 3.6 -- Solved Problem 3.7 -- APPLICATION Utility Maximization for Recorded Tracks and Live Music -- Finding Corner Solutions -- Minimizing Expenditure -- Solved Problem 3.8 -- 3.5 Behavioral Economics -- Tests of Transitivity -- Endowment Effect -- APPLICATION Opt In Versus Opt Out -- Salience -- CHALLENGE SOLUTION Why Americans Buy E-Books and Germans Do Not -- Summary -- Exercises -- Chapter 4 Demand -- CHALLENGE Paying Employees to Relocate -- 4.1 Deriving Demand Curves -- System of Demand Functions -- Graphical Interpretation -- APPLICATION Smoking Versus Eating and Phoning -- 4.2 Effects of an Increase in Income -- How Income Changes Shift Demand Curves -- Solved Problem 4.1 -- Consumer Theory and Income Elasticities -- Solved Problem 4.2 -- APPLICATION Fast-Food Engel Curve -- Solved Problem 4.3 -- 4.3 Effects of a Price Increase -- Income and Substitution Effects with a Normal Good…”
    Libro electrónico
  2. 26062
    Publicado 2021
    Tabla de Contenidos: “…. -- Adding visualizations to a second AudioSource component -- Trying out different Fast Fourier Transform (FFT) window types -- Synchronizing simultaneous and sequential music to create a simple 140 bpm music-loop manager -- Getting ready -- How to do it... -- How it works... -- There's more... -- Adding visualizations to the four playing loops -- Further reading -- Chapter 5: Creating 3D Objects, Terrains, Textures, and Materials -- Technical requirements -- Creating 3D primitives and adding materials and textures -- Getting ready -- How to do it... -- How it works... -- There's more... -- Enhancing the scene - adding a spotlight and wood material -- Creating a new Material asset file in the Project window and then setting its Albedo to a texture -- Converting and importing 3D models into a project -- Getting ready -- How to do it... -- How it works... -- Highlighting GameObject materials on mouseover -- Getting ready -- How to do it... -- How it works... -- There's more... -- Collider needed for custom meshes…”
    Libro electrónico
  3. 26063
    Publicado 2024
    Tabla de Contenidos: “…-- Light Probes -- Baked lighting dynamic shadows -- Blob shadows -- Summary -- Chapter 12: Enhancing the FPS Game with Audio -- Technical requirements -- Adding audio using the Audio Mixer -- Sound design 101 for games -- Adding audio to the game -- Building an immersive soundscape with music, SFX, and ambiance -- Playing music -- Playing SFX -- Playing SFX 3D -- Playing ambient sound -- Enhancing the audio experience with footsteps and reverb zones -- Reusing audio player code -- Adding a method overload to AudioPlayerSFX -- Implementing AudioPlayerFootsteps…”
    Libro electrónico
  4. 26064
    Publicado 2023
    Tabla de Contenidos: “…. -- Adding visualizations to a second AudioSource component -- Trying out different Fast Fourier Transform (FFT) window types -- Synchronizing simultaneous and sequential music to create a simple 140 bpm music-loop manager -- Getting ready -- How to do it... -- How it works... -- There's more... -- Adding visualizations to the four playing loops -- Recording sound clips with the free Audacity application -- Getting ready -- How to do it... -- How it works... -- Further reading -- Chapter 5: Textures, Materials, and 3D Objects -- Creating a scene with 3D primitives and a texture -- Getting ready -- How to do it... -- How it works... -- There's more... -- Enhancing the scene - adding a spotlight…”
    Libro electrónico
  5. 26065
    Publicado 2023
    Tabla de Contenidos: “…KDE Plasma general keyboard shortcuts -- GNOME edition and settings -- The other editions - Cinnamon, Lxde, Mate, and so on -- Summary -- Chapter 4: Help, Online Resources, Forums, and Updates -- Help -- Troubleshooting -- Online resources -- The news -- The forum - the greatest collection of knowledge -- Notices -- Introduce Yourself -- Non-technical Questions -- Support -- ARM -- Announcements -- Manjaro Development -- Contributions -- Languages -- Feedback -- The Rolling Release Development Model -- Updates -- Summary -- Part 2: Daily Usage -- Chapter 5: Officially Supported Software - Part 1 -- Pamac - the Add/Remove SW GUI application -- The Flatpak, Snap, and AppImage containers -- For advanced users -- AUR -- The Manjaro repositories -- Office tools, calendars, and mail clients -- Mail clients with calendars -- Office -- Browsers -- Test results -- Photo, video, image, and graphics -- Photo/images -- Graphics -- Summary -- Chapter 6: Officially Supported Software Part 2, 3D Games, and Windows SW -- Music and audio -- Classic audio players -- Streaming players -- Audio editors and DAWs -- Music servers -- Teams, Zoom, Viber, Spotify, WhatsApp, Signal, and Telegram -- A note regarding Signal, Telegram, and WhatsApp -- Text editors -- Lightweight/simple editors -- Sophisticated editors -- IDEs -- Terminal editors -- Recommendations -- Drivers, tools, and simple games -- Drivers on Manjaro Linux -- NVIDIA, open source, and other hardware drivers -- Screenshot tools -- Virtual machines -- Education and Science -- For video and/or audio conversion -- Others -- Simple Games -- Advanced 2D/3D game support on Linux -- Game controller support and further points -- For advanced users -- Creating application shortcuts, and converting .deb and .rpm packages -- Converting .deb and .rpm packages -- How to use Windows software on Linux…”
    Libro electrónico
  6. 26066
    Publicado 2019
    “…Podríamos hablar indistintamente de una clave en sentido musical o hermenéutico, una especie de llave que nos permite entrar en diálogo con un texto y sentir toda la fuerza de su planteamiento. …”
    Acceso restringido con credenciales, usuarios UPSA
    Libro electrónico
  7. 26067
  8. 26068
  9. 26069
    Publicado 2016
    Tabla de Contenidos: “…Conté: Brugge pavilion, Bruges, Bélgica (2000-2002), p.22; Architects competition vestbanen, Oslo, Noruega (2002), p.26; Serpentine gallery Pavilion 2002, Londres, Reino Unido (2002), p.30; Shinonome canal court CODAN Block 2, Koto, Tokyo, Japón (1999-2003), p. 34; Matsumoto performing Arts Centre, Matsumoto, Nagano, Japón (2000-2004), p. 38; TOD’S Omotesando building, Shibuya, Tokyo, Japón (2002-2004), p. 48; Forum for music, Dance and visual culture competition, Ghent, Bélgica (2004), p. 52; Gavia park in Madrid, Madrid, España (2004-), p. 58; Island city central park “GRIN GRIN”, Fukuoka, Japón (2002-2005), p. 60; Dormitory for SUS Company Fukushima Branch, Sukagawa, Fukushima, Japón (2004-2005), p. 66; MIKIMOTO Ginza 2, Chuo, Tokyo, Japón (2003-2005), p. 70, ‘Meiso no Mori’ Municipal Funeral hall, Kakamigahara, Gifu, Japón (2004-2006), P. 74; VivoCity, Singapur (2003-2006), p. 80; Hôpital Cognacq-Jay, Paris, Francia (2000-2006), p. 88; Tama art university library (Hachioji Campus), Hachioji, Tokyo, Japón (2004-2007), p. 92; “Les Halles” Competition, Paris, Francia (2007), p. 100; Extention for “the fair of Barcelona Gran via venue”, Barcelona, España (2005-2008), p. 104; ZA-KOENJI Public theatre, Suginami, Tokyo, Japón (2005-2008), p. 112; SUMIKA PAVILION / SUMIKA PROJECT by TOKYO GAS, Utsunomiya, Tochigi, Japón (2007-2008), p. 120; The new Deichman main library competition, Oslo, Noruega (2009), p. 122; BAMPFA University of California, Berkeley Art Museum and pacific film archive, California, U.S.A (2009), p. 128; White O, Marbella, Chile (2004-2009), p. 132; Facade renovation “Suits Avenue Aparthotel”, Barcelona, Spain (2003-09) p.138; Kaohsiung national stadium, Kaoisihung, Taiwan, R.O.C. (2006-09), p. 140; Belle vue residences, Singapore (2006-10), p.148; TORRES PORTA FIRA, Barcelona, Spain (2004-10), p.152; Toyo Ito museum of architecture, Imbari, Ehime, Japan (2008-11), p.156; House H, Hokkaido, Japan (2009-11), p. 162; Ken Iwata mother of child museum, Imbari city, Imbari, Ehime, Japan (2009-11), p.164; Yaoko Kawagoe museum (Yuji Misu memorial hall), Kawagoe, Saitama, Japan (2009-11), p. 168; Tokyo mother’s clínic, Setagaya, Tockyo, Japan (20019-11), p. 172; ITO JUKU Epsi Studio, Shibuya, Tokyo, Japan (2012-13), p.174; “Home-for-all” projects, Tohoku and Kumamoto, Japan (2011-), p. 176; Hermès Pavilion, Basel, Switzerland (2011-13), p. 180; Products, p.182; Set design, p. 183; New national stadium Japan International design competition, Shinjuku, Tokyo, Japan (2012), p.184; Crematorium and Akayama historic nature park in Kawaguchi, Kawaguchi, Saitama, Japan (2011), p.188; National Taiwan University, College of social sciences, Taipei, Taiwan, R.O.C. (2006-13), p. 192; Songshan Taipei new horizon building, Taipei, Taiwan, R.O.C. (2008-13), p.200; New athletic field and sports park in Aomori, Aomori, Japan (2013), p.204; Museum + /West Kowloon cultural district competition, Hongkong, China (2013), p.208; Interior design for the reconstruction project of Jikido in Yakushiji Temple, Nara, Japan (2013), p. 212; The Shinano Manichi Shimbun Matsumoto Head Office, Matsumoto, Nagano, Japan (2014), p. 214; CapitaGreen, Singapore (2007-14), p. 216; Residential Hall in Nanyang Drive, Nanyang Technological University, Singapore (2011-14), p.220; K-por / Isoya Suisan Minatomachi 1chome Branch, Kesen’numa, Miyagi, Japan (2012-14), p.224; New national stadium Japan Proposal, Shinjuku, Tokyo, Japan (2015), p.226; ‘Minna no Mori’ Gifu media cosmos, Gifu, Japan (2011-15) p.232; Yamanashi Gakuin University International College of Liberal Arts, Kofu, Yamanashi, Japan (2013-15), p.242; Fubon Sky Tree, Taichung, Taiwan, R.O.C. (2010-16), p. 246; Miyagi Gakuin Preschool “Mori no Kodomo-en”, Sendai, Miyagi, Japan (2014-16), p. 250; Museo Internacional del Barroco, Puebla, México (2012-16), p. 254; Mito Civic Hall, Mito, Ibarki, Japan (2016), p. 264; National Taichung Theater, Taichung, Taiwan, R.O.C. (2005-16), p. 268; List of Works (2002-16), p.280…”
    Libro
  10. 26070
    Publicado 2018
    Tabla de Contenidos: “…The case study of Tor Vergata (Rome, Italy) -- chapter New ornaments’ influence on the character of modern cities -- part, History and arts -- chapter Arabian urban text art: Between cultural identity and artistic identity -- chapter The remaining houses of the two pearl merchants Ahmed Munawar Rifai and Hussein Bin Yahiya Rifai in the Farasan Islands in the 14th century AH/20th century AD: A study of aesthetic and artistic values -- part, City as an organism -- part, Architecture -- chapter Architecture of the 21st century museum as a catalytic phenomenon in the evolving cultural identity of a city -- chapter Conserving historical areas through the roles of main cities: Urban identity in the era of globalisation -- chapter Entrance gateway of Kerala temples: Assessing the form of a Kerala temple gopuram through material and construction -- chapter Expression of cultural identity in the contemporary urban built form of Kathmandu -- chapter Reimagining city identity through safe and sustainable public environments -- chapter Smart grids, smart cities, interior spaces and human behaviour: An interactive development process -- part, History and arts -- chapter Identity in transformation of rural Egyptian villages -- chapter Metaphysics and identity in architecture: Peter Eisenman’s Wexner Center for the Arts as case study -- chapter Immersing the landscape in its music: The case of iso-polyphony in South Albania -- chapter The changing image of Istanbul through its monuments (1923–1973) -- chapter The cumulative effect of an interdisciplinary project -- chapter Unearthing the spatial archetypes of two indigenous South Asian cities: The walled city of Old Delhi and Old Dhaka -- part, Planning and approaching the city…”
    Libro electrónico
  11. 26071
    Publicado 2017
    Tabla de Contenidos: “…Cross-country empirical studies / chapter 10 Player’s value, field performance, financial performance and stock performance of European football clubs / chapter 11 Portfolio formation using the Fama-French five-factor model with modification of a profitability variable: An empirical study on the Indonesian stock exchange / chapter 12 Analysing the impact of the double taxation treaty on foreign direct investment in Indonesia / chapter 13 The determinants of working capital requirements of manufacturing firms in Indonesia / chapter 14 Audit opinion, internal control system, bureaucracy reform, political background and the level of corruption in government institutions / chapter 15 The effect of corporate governance mechanisms and managerial incentives on corporate tax avoidance in Indonesia / chapter 16 CEO tenure period and earnings management in the banking industry in Indonesia / chapter 17 Factors affecting business lending of regional development banks in Indonesia / chapter 18 The impact of competition on bank stability in ASEAN-5 / chapter 19 Making sense of an airline’s logo makeover: The case of garuda Indonesia / chapter 20 Reminiscent bundling and product type influence on intention to purchase: A case in music industry / chapter 21 The measurement of operational risk capital costs with an advanced measurement approach through the loss distribution approach (A case study in one of the Indonesia’s state-owned banks) / chapter 22 Hijab phenomenon in Indonesia: Does religiosity matter? …”
    Electrónico
  12. 26072
    Publicado 2018
    Tabla de Contenidos: “…Chapter 4: Space Rocks -- Project setup -- Rigid body physics -- Player ship -- Body setup and physics -- State machines -- Controls -- Screen wrap -- Shooting -- Bullet scene -- Firing bullets -- Rocks -- Scene setup -- Variable size -- Instancing -- Exploding rocks -- Explosion scene -- Adding to Rock -- Spawning smaller rocks -- UI -- Layout -- UI functions -- Main scene code -- Player code -- Game over -- Detecting collisions between physics bodies -- Pausing the game -- Enemies -- Following a path -- Enemy scene -- Moving the Enemy -- Spawning enemies -- Enemy shooting and collisions -- Additional features -- Sound/music -- Particles -- Enemy trail -- Player shield -- Summary -- Chapter 5: Jungle Jump (Platformer) -- Project setup -- Introducing kinematic bodies -- Collision response -- move_and_collide -- move_and_slide -- Player scene -- Collision Layer/Mask -- Sprite -- Collision shape -- Shapes -- Animations -- Finishing up the scene tree -- Player states -- Player script -- Player movement -- Testing the moves -- Player health -- Collectible items -- Collectible scene -- Collectible script -- Designing the level -- TileSet configuration -- Base-level setup -- Designing the first level -- Scrolling background -- Dangerous objects -- About slide collisions -- Enemies -- Scene setup -- Script -- Damaging the enemy -- HUD -- Scene setup -- Script -- Attaching the HUD -- Title screen -- Scene setup -- Main scene -- Level transitions -- Door scene -- Finishing touches -- Sound effects -- Infinite falling -- Double jump -- Dust particles -- Crouching state -- Climbing ladders -- Player code -- Level code -- Moving platforms -- Summary -- Chapter 6: 3D Minigolf -- Introduction to 3D -- Orienting in 3D space -- Godot's 3D editor -- Adding 3D objects -- Global versus Local Space -- Transforms -- Transforms in code -- Meshes -- Importing meshes…”
    Libro electrónico
  13. 26073
    Publicado 2016
    Tabla de Contenidos: “…Connecting to a Wireless Network via the Console -- Chapter 6 The Raspberry Pi Configuration Tool -- Running the Tool -- The System Tab -- Filesystem -- Password -- Hostname -- Boot -- Auto Login -- Network at Boot -- Overscan -- Rastrack -- The Interfaces Tab -- Camera -- SSH -- SPI -- I2C -- Serial -- 1-Wire -- Performance -- Overclock -- GPU Memory -- Localisation -- Locale -- Timezone -- Keyboard -- Chapter 7 Advanced Raspberry Pi Configuration -- Editing Configuration Files via NOOBS -- Hardware Settings: config.txt -- Modifying the Display -- Boot Options -- Overclocking the Raspberry Pi -- Disabling L2 Cache -- Enabling Test Mode -- Memory Partitioning -- Software Settings: cmdline.txt -- Part 2 Building a Media Centre or Productivity Machine -- Chapter 8 The Pi as a Home Theatre PC -- Playing Music at the Console -- Dedicated HTPC with OSMC -- Streaming Internet Media -- Streaming Local Network Media -- Configuring OSMC -- Chapter 9 The Pi as a Productivity Machine -- Using Cloud-Based Apps -- Using LibreOffice -- Image Editing with the Gimp -- Part 3 Programming the Pi -- Chapter 10 An Introduction to Scratch -- Introducing Scratch -- Example 1: Hello World -- Example 2: Animation and Sound -- Example 3: A Simple Game -- Interfacing Scratch with Hardware -- Further Reading -- Chapter 11 An Introduction to Python -- Introducing Python -- Example 1: Hello World -- Example 2: Comments, Inputs, Variables, and Loops -- Example 3: Gaming with pygame -- Example 4: Python and Networking -- Further Reading -- Chapter 12 Minecraft Pi Edition -- Introducing Minecraft Pi Edition -- Installing Minecraft -- Running Minecraft -- Exploration -- Hacking Minecraft -- Part 4 Hardware Hacking -- Chapter 13 Learning to Hack Hardware -- Electronic Equipment -- Reading Resistor Colour Codes -- Sourcing Components -- Online Sources -- Offline Sources…”
    Libro electrónico
  14. 26074
    por Simon, Phil
    Publicado 2013
    Tabla de Contenidos: “…-- Big Security Concerns -- Big, Pragmatic Issues -- Big Consumer Fatigue -- Rise of the Machines: Big Employee Resistance -- Employee Revolt and the Big Paradox -- Summary -- Notes -- Chapter 8 Looking Forward: The Future of Big Data -- Predicting Pregnancy -- Big Data Is Here to Stay -- Big Data Will Evolve -- Projects and Movements -- The Vibrant Data Project -- The Data Liberation Front -- Open Data Foundation -- Big Data Will Only Get Bigger . . . and Smarter -- The Internet of Things: The Move from Active toPassive Data Generation -- Hi-Tech Oreos -- Hi-Tech Thermostats -- Smart Food and Smart Music -- Big Data: No Longer a Big Luxury -- Stasis Is Not an Option -- Summary -- Notes -- Final Thoughts -- Spreading the Big Data Gospel -- Notes -- Selected Bibliography -- About the Author -- index…”
    Libro electrónico
  15. 26075
    Publicado 2009
    Tabla de Contenidos: “…Cover -- Contents -- Introduction -- CHAPTER 1: The History of the Future -- Assembling the Team -- Technical Specs -- The RED Phenomenon -- Public debut: NAB 2006 -- REDuser forum -- NAB 2007 -- RED Day -- Industry acceptance -- CHAPTER 2: Overview of the RED Workflow -- Comparing the RED with Other Cameras -- Video -- High definition -- Film -- Exploring the Tapeless Workflow -- Exploring the RAW Workflow -- Comparisons with DSLR RAW -- The REDCODE RAW native camera codec -- RED files, folders, and proxies -- Working with Metadata -- Upgrading Your Firmware -- First Person POV: Rodney Charters, ASC -- CHAPTER 3: Defining Your Project -- Project Length -- Feature films -- Documentaries -- Episodic television -- Music videos -- Commercials -- Short films -- Production Mode -- Multiple RED cameras -- Multiple formats -- Delivery Format -- Delivering in high definition -- Delivering for a film finish -- Delivering for the Internet -- Organizing Your Workflow -- First Person POV: Albert Hughes -- CHAPTER 4: Building a RED Package -- The RED ONE Camera Body -- Optics -- RED lenses -- Third-party prime lenses: ARRI and Cooke -- Zoom lenses -- 16mm lenses -- Still lenses -- Lens mount adaptors -- Storage Options -- RED CF cards -- RED-DRIVE and RED-RAM -- Matte Boxes -- Filters -- ND filters -- IR and polarizing filters -- Diffusion, softening, and color-correction filters -- Follow Focus and Remote Control -- Tripods and Camera Support -- Batteries and Power -- Cases and Carts -- Monitoring -- Electronic viewfinder (EVF) -- Onboard monitors -- Studio monitors -- Routing -- Transfer Equipment -- Working Within a Budget -- Scarlet and EPIC -- First Person POV: Mark L. …”
    Libro electrónico
  16. 26076
    por Farrelly, Colleen M.
    Publicado 2024
    Tabla de Contenidos: “…-- Technical requirements -- Introduction to graph theory and networks -- Formal definitions -- Creating networks in Python -- Random graphs -- Examples of real-world social networks -- Other type of networks -- Advanced use cases of network science -- Summary -- References -- Chapter 2: Wrangling Data into Networks with NetworkX and igraph -- Technical requirements -- Introduction to different data sources -- Social interaction data -- Spatial data -- Temporal data -- Biological networks -- Other types of data -- Wrangling data into networks with igraph -- Social network examples with NetworkX -- Summary -- References -- Part 2: Spatial Data Applications -- Chapter 3: Demographic Data -- Technical requirements -- Introduction to demography -- Demographic factors -- Geographic factors -- Homophily in networks -- Francophone Africa music spread -- AIMS Cameroon student network epidemic model -- Summary -- References -- Chapter 4: Transportation Data -- Technical requirements -- Introduction to transportation problems -- Paths between stores -- Fuel costs -- Time to deliver goods -- Navigational hazards -- Shortest path applications -- Traveling salesman problem -- Max-flow min-cut algorithm -- Summary -- References -- Chapter 5: Ecological Data -- Technical requirements -- Introduction to ecological data -- Exploring methods to track animal populations across geographies -- Exploring methods to capture plant distributions and diseases -- Spectral graph tools -- Clustering ecological populations using spectral graph tools -- Spectral clustering on text notes -- Summary -- References -- Part 3: Temporal Data Applications…”
    Libro electrónico
  17. 26077
    por McGuire, Sam
    Publicado 2008
    Tabla de Contenidos: “…; 3.1.5 Non-acoustic sources; Sidebar: Pay Now Or Pay Later, by Storm Gloor; 3.1.6 Straight in; 3.1.7 Batteries of non-pitched instruments; 3.1.8 Focus is on musical instruments; 3.2 Preparing your source…”
    Libro electrónico
  18. 26078
    Publicado 2022
    Tabla de Contenidos: “…List of figures</i><br><i>List of contributors<br>Foreword<br>Acknowledgements</i></p><p>Introduction<br><i>Maurice Biriotti</i></p><p><b>Part I: Politics</b>1 'Give me liberty or death'<br><i>Lee Grieveson</i>2 Translating Covid-19 information into Yiddish for the Montreal-area Hasidic community<br><i>Lily Kahn, Zoë Belk, Kriszta Eszter Szendrői, and Sonya Yampolskaya</i>3 Shakespeare and the plague of productivity<br><i>Harvey Wiltshire</i>4 The decolonial option and the end of the world<br><i>Izabella Wodzka</i>5 Distant together: creative community in UK DIY music during Covid-19<br><i>Kirsty Fife</i>6 Now are we cyborgs? …”
    Libro electrónico
  19. 26079
    Publicado 2023
    Tabla de Contenidos: “…Shooting and collisions -- Player shield -- Sound and visual effects -- Sound and music -- Particles -- Enemy trail -- Summary -- Chapter 4: Jungle Jump - Running and Jumping in a 2D Platformer -- Technical requirements -- Setting up the project -- Introducing kinematic bodies -- Collision response -- Creating the player scene -- Collision layers and masks -- About AnimationPlayer -- Animations -- Collision shape -- Finishing the player scene -- Player states -- Player script -- Player movement -- Player health -- Collectible items -- Scene setup -- Collectible script -- Designing the level -- Using TileMaps -- Designing the first level -- Adding dangerous objects -- Scrolling background -- Adding enemies -- Scene setup -- Scripting the enemy -- Damaging the enemy -- Player script -- Game UI -- Scene setup -- Scripting the HUD -- Attaching the HUD -- Title screen -- Scene setup -- Setting up the main scene -- Transitioning between levels -- Door scene -- Screen settings -- Finishing touches -- Sound effects -- Double jumping -- Dust particles -- Ladders -- Moving platforms -- Summary -- Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course -- Technical requirements -- Introduction to 3D -- Orienting in 3D space -- Godot's 3D editor -- Adding 3D objects -- Global versus local space -- Transforms -- Meshes -- Cameras -- Project setup -- Creating the course -- Understanding GridMaps -- Drawing the first hole -- Environment and lighting -- Adding the hole -- Making the ball -- Testing the ball -- Improving ball collisions -- Adding UI -- Aiming the arrow -- UI display -- Scripting the game -- UI code -- Main script -- Ball script -- Testing it out -- Option 1 for improving aiming -- Option 2 for improving aiming -- Camera improvements -- Designing a full course -- Visual effects -- Adding materials -- Lighting and Environment -- Summary…”
    Libro electrónico
  20. 26080
    Publicado 2024
    Tabla de Contenidos: “…-- Engagement Begins with Discovery -- Surfacing the Positive -- Hope in a Holographic World -- Part 4 Emotions and the Personal -- Chapter 14 From Organization Development to Making Music -- Chapter 15 One Woman's Wisdom: Balancing Competence with Consciousness -- The Labor Is the Client's -- The Importance of Being Seen and Heard -- The Wisdom of the Next Small Step -- Relationship Matters-and Know When to Let Go -- Work and Family Inhabit the Same Life -- Women Teaching Women -- "Powerful," "Female," and "Presence" Go Together -- In Closing -- Chapter 16 Sneaking the Spirit In -- Doing the Real Work -- Witness to the Spirit -- Be an Evocator -- Freedom Is More Than Just Another Word -- Part 5 Valuing Capacities -- Chapter 17 Consultant for the Classroom -- Performance over Learning -- Teacher as Learner -- Humanity and Gifts -- Contracting with Students -- The Trip to Washington, D.C. -- Choice Matters -- Chapter 18 Talking with Sled Dogs: Leading from Behind -- Test Ride -- The Plan -- Relationships -- The Jump to Action -- Review of the Event -- Learnings -- Chapter 19 Investing in Our Humanity: Women's Leadership Collaborative -- Connection/Inclusion -- Sameness/Difference -- Power/Competition…”
    Libro electrónico