Mostrando 1,701 - 1,720 Resultados de 6,839 Para Buscar '"Multimedia"', tiempo de consulta: 0.07s Limitar resultados
  1. 1701
  2. 1702
    por Frigola Pla, David
    Publicado 2009
    Tesis
  3. 1703
    Libro
  4. 1704
  5. 1705
  6. 1706
    Publicado 2006
    Video
  7. 1707
    por Green, Dale
    Publicado 2016
    Tabla de Contenidos: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives…”
    Libro electrónico
  8. 1708
    Publicado 2017
    Materias:
    Libro electrónico
  9. 1709
    Publicado 1994
    991007352919706719
  10. 1710
    Publicado 2017
    Materias: “…Multimedia communications Congresses…”
    Libro electrónico
  11. 1711
    Publicado 2015
    Materias: “…Multimedia communications Congresses…”
    Libro electrónico
  12. 1712
    Publicado 2015
    Materias:
    Libro electrónico
  13. 1713
    “…Next-Generation Residential Broadband Challenges '04 : proceedings of the Association for Computing Machinery Workshop on Next-Generation Residential Broadband Challenges : October 15, 2004, New York, New York, United States of America : co-located with Association for Computing Machinery Multimedia 2004…”
    Libro electrónico
  14. 1714
  15. 1715
    Publicado 2012
    Materias:
    Revista digital
  16. 1716
    Publicado 2024
    Materias:
    Libro electrónico
  17. 1717
    Publicado 2007
    Materias:
    Revista digital
  18. 1718
    por Bernsen, Niels Ole
    Publicado 2009
    Materias: “…Multimedia interactivos…”
    Libro
  19. 1719
    Publicado 1999
    Materias: Click para texto completo. Acceso abierto
    Tesis
  20. 1720
    por Schmidt, Udo
    Publicado 2000
    Materias:
    Libro