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521Publicado 2007“…Experienced Logic users and newcomers alike will find invaluable methods for manipulating tempo and pitch, fine-tuning audio and MIDI tracks, managing signal flow, and getting the most out of Logic's revolutionary audio instruments. …”
Libro electrónico -
522
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523por Pere, de Llamotges, -1306Accés lliure
Publicado 1503
Accés lliure
Venda en línia de reproduccions digitals
Libro -
524
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525
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526
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527
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528
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529
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530
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531
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532Publicado 2014“…Learn how to: Master the essential elements of multimedia, including text, images, sound, animation, and video Incorporate bitmap, vector, and 3-D images Record and edit digital audio and use MIDI Create computer-generated animations Shoot and edit digital video Select the best hardware, software, and authoring tools for your project Determine the scope and cost of a multimedia project n Design, produce, and test your project Acquire the best content and talent for your budget Design dynamic Web content Create apps for mobile devices, including tablets, readers, and smartphones Deliver multimedia over the Internet, in an app store, and on CD-ROM and DVD Each chapter includes: Learning objectives Full-color illustrations and screenshots Helpful notes, tips, and warnings Chapter summaries and key term lists End-of-chapter quizzes and lab projects This book is intended for students enrolled in an instructor-led course and does not provide correct answers for the end-of-chapter quizzes or access to the instructor's resource materials. …”
Libro electrónico -
533
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534por Senese, Mike, 1975-“…Plus, 53 projects and tips including: Hack your sleep with a wearable dream incubator Hot-rod a K40 laser cutter with hacks and mods Light up your outfit or costume with wireless, inductive LEDs Build a musical drum robot as a doorbell or MIDI instrument And much more!…”
Publicado 2022
Libro electrónico -
535por Asociación Española de Canonistas.Tabla de Contenidos: “…Felipe Heredia Esteban -- La interpretación de las normas del midi sobre la apelación y la ejecutividad de las sentencias / Manuel Jesús Arroba Conde -- Conferencias episcopales: hoy y mañana / Ricardo Blázquez Pérez…”
Publicado 2018
Biblioteca Universitat Ramon Llull (Otras Fuentes: Universidad Loyola - Universidad Loyola Granada, Biblioteca de la Universidad Pontificia de Salamanca)Libro electrónico -
536Publicado 2003Tabla de Contenidos: “…; References; Lazy Text Formatting; Text::Autoformat; Paragraphs; Quoting; Lists; Quotations; Widows; Justification and Sentencing; Future Features; Perl and MIDI: Simple Languages, Easy Music; Hard Things Possible; Approach 1: A Novel Language; Approach 2: An Extensional Language; Easy Things Easy; Behold MIDI::Simple!…”
Libro electrónico -
537Publicado 2014Tabla de Contenidos: “…1970-1980: Early Arcade Games and ConsolesThe Golden Age of the Arcade; 1990s; The Rise of Home Computers; 2000s; Level 3: My Non-Linear Life: Audio for Interactive Environments; Challenges of Interactive Media; Digital Sampling Basics; Audio Compression; Early Console and Arcade Game Development Challenges; Console and Arcade Workflow Improvements and Challenges; FM Emerges, MIDI Helps Out Too; Why Use MIDI?; Digital Audio Enters the Picture; CD-ROM Saves the Day?…”
Libro electrónico -
538por Jackson, Wallace. authorTabla de Contenidos: “…Chapter 1: Visual Effects: Setup Your VFX Content Workstation -- Chapter 2: The Foundation of Raster for VFX: Pixels, Color and Alpha -- Chapter 3: The Foundation of Motion for VFX: Frames and Codecs -- Chapter 4: The Foundation of Audio for VFX: MIDI, Wave and Sample -- Chapter 5: The Foundation of 2D Vector for VFX: Point, Path and SVG -- Chapter 6: The Foundation of 3D Vector for VFX: Models and OpenGL -- Chapter 7: Professional VFX Software: Blackmagic Design Fusion -- Chapter 8: VFX Pipeline Composition: Using the Flow Node Editor -- Chapter 9: VFX Pipeline Animation: Using the Timeline Editor -- Chapter 10: VFX Pipeline Motion Control: Using the Spline Editor -- Chapter 11: VFX Pipeline Pixel Isolation: Using Animated Polyline Masking -- Chapter 12: VFX Pipeline Automated Masking: Matte Generators -- Chapter 13: VFX Pipeline Pixel Tracking: Using Motion Tracking -- Chapter 14: VFX Pipeline 3D Production: Compositing 3D Assets -- Chapter 15: VFX Pipeline 3D Rendering: Shader, Material and Texture -- Chapter 16: VFX Pipeline 3D Modeling: 3D Text Title Creation -- Chapter 17: VFX Pipeline 3D Animation: 3D Text Titling Modifiers -- Chapter 18: Advanced VFX Pipeline Effects: 3D Particle Systems -- Chapter 19: Advanced VFX Pipeline Physics: 3D Particle Physics -- Chapter 20: Advanced Interactive VFX: i3D Content Publishing -- …”
Publicado 2016
Libro electrónico -
539
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540