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4161por Estupinan Gaitan, RodrigoTabla de Contenidos: “…3 EL GOBIERNOCORPORATIVO Y LA ADMINISTRACIÓN DE RIESGO E.R.M.1 EL GOBIERNO CORPORATIVO O CORPORATE GOVERNACE; Definición; Principios de gobierno corporativo; Otros elementos prácticos de un Código de gobierno corporativo; Compañías que preparan estados financieros; Auditores; Reguladores autoridad supervisora gubernamental u organi ación autoreguladora; Las entidades financieras; Cooperativa Multiactiva Financiera; Nota de gobierno corporativo; Gobierno Corporativo; Política de inversión; Definición de Políticas Globales; Políticas de Negociación; Administración de Inversiones…”
Publicado 2006
Biblioteca Universitat Ramon Llull (Otras Fuentes: Biblioteca de la Universidad Pontificia de Salamanca, Universidad Loyola - Universidad Loyola Granada)Libro electrónico -
4162por Fontaine, GuillaumeTabla de Contenidos: “…La dependencia de la zona andina hacia los hidrocarburosLa zona andina y los mercados mundiales de hidrocarburos; Evolución de la producción; Evolución del consumo; Los modos de gobernanza energética; Modernización y contrachoque petrolero; El retorno del Estado; El nacionalismo petrolero en los países andinos; La dependencia como problema de gobernanza; El dilema de la inversión directa extranjera; Los límites de la tesis de la "maldición de los recursos"; Un problema de gobernanza energética; Capítulo 6 La petropolítica como factor de crisis de gobernabilidad en los Andes…”
Publicado 2010
Biblioteca Universitat Ramon Llull (Otras Fuentes: Universidad Loyola - Universidad Loyola Granada, Biblioteca de la Universidad Pontificia de Salamanca)Libro electrónico -
4163Publicado 2005Tabla de Contenidos: “…Demanda de maquinaria agrícola en Australia; 2.1 El sector agropecuario de Australia; 2.2 Características de la agricultura y ganadería de Australia; 2.3 El sector de maquinaria agrícola de Australia; 2.4 Características del sector de maquinaria agrícola en Australia; 2.5 Perspectivas de la maquinaria agrícola en Australia; 2.6 Comercialización del equipamiento agrícola en Australia; 2.7 Inversión en Equipamiento Agropecuario…”
Biblioteca Universitat Ramon Llull (Otras Fuentes: Biblioteca de la Universidad Pontificia de Salamanca, Universidad Loyola - Universidad Loyola Granada)Libro electrónico -
4164por Tovar Pinzón, HermesTabla de Contenidos: “…La salud -- Sobre la inversión social -- Financiar a los grandes mineros -- La imposición a otros sectores económicos de la sociedad -- La administración y los pequeños abastecedores -- Capítulo 4. …”
Publicado 2022
Biblioteca Universitat Ramon Llull (Otras Fuentes: Biblioteca de la Universidad Pontificia de Salamanca, Universidad Loyola - Universidad Loyola Granada)Libro electrónico -
4165por Restrepo Tarquino, InésTabla de Contenidos: “…_Ref440807968 -- _Hlk108937939 -- _Ref440640623 -- _Hlk108938502 -- _Ref440717206 -- _Ref440693423 -- _Ref440717874 -- _Ref440717903 -- _Ref440699606 -- _Ref440697916 -- _Hlk108967033 -- _Hlk108967168 -- _Ref440713712 -- _Ref440714227 -- _Ref441053075 -- _Ref441433280 -- _Ref441053105 -- _Ref440713321 -- _Ref440722860 -- _Ref440722824 -- _Ref440732348 -- _Ref440873313 -- _Ref440990231 -- _Ref440733907 -- _Ref440734709 -- _Ref440738152 -- _Ref440696037 -- _Hlk109399427 -- _Ref440976105 -- _Ref441326070 -- _Ref440811769 -- _Ref440812715 -- _Hlk109401545 -- _Ref440981583 -- _Ref441389427 -- _Hlk109403393 -- _Hlk109403432 -- _Hlk109403479 -- _Hlk109403507 -- _Hlk109403522 -- _Ref441219141 -- _Ref441219230 -- _Ref441219539 -- _Ref441326163 -- _Ref440991072 -- _Hlk109406349 -- _Hlk109407587 -- _Ref440825534 -- _Hlk109408956 -- _Hlk109409023 -- _Hlk109409044 -- _Hlk109409193 -- _Hlk109409220 -- _Hlk109409248 -- _Ref440895145 -- _Ref440893706 -- _Ref440896652 -- Introducción -- La planeación del desarrollo -- Inés Restrepo-Tarquino, Erick Brand -- Fase de planeación -- Inés Restrepo-Tarquino, Silvia Corrales, Isabel Cristina Bolaños, Silena Vargas, Erick Brand -- Fase institucional de inversión: gerencia del proyecto institucional -- Inés Restrepo-Tarquino, Silvia Corrales -- Fase de seguimiento: veedurías ciudadanas -- Silena Vargas e Inés Restrepo-Tarquino -- Fase de operación -- Inés Restrepo-Tarquino, Andrés Mauricio Zapata, Lina María Marín, Alberto Benavides -- Seguimiento de la sostenibilidad del proyecto de desarrollo -- Inés Restrepo-Tarquino…”
Publicado 2024
Libro electrónico -
4166por Fernndez de Soto Blass, Mara LuisaTabla de Contenidos: “….- DEDUCCIONES DE LA CUOTA ÍNTEGRA; 25.- DEDUCCIÓN POR INVERSIÓN EN VIVIENDA HABITUAL…”
Publicado 2005
Libro electrónico -
4167por de Esteban Garballo, JavierTabla de Contenidos: “…JAMES STIRLING Y JAMES GOWAN, UNIVERSIDAD DE LEICESTER, 1959-63 -- LA FORMA COMO CARACTERIZADORA DEL PROGRAMA -- EL ORDEN INHERENTE DE LA FORMA -- EXPRESIÓN FUNCIONAL Y ACTIVACIÓN VISUAL -- AMBIGÜEDAD E INVERSIÓN MATERIAL -- ANALOGÍA DE LA MÁQUINA Y SIMBOLISMO DISFRAZADO -- GRUPO DE BIBLIOTECAS MANOR ROAD. …”
Publicado 2021
Biblioteca Universitat Ramon Llull (Otras Fuentes: Biblioteca de la Universidad Pontificia de Salamanca, Universidad Loyola - Universidad Loyola Granada)Libro electrónico -
4168Publicado 2018Tabla de Contenidos: “…Chapter 37 Forward and Inverse Models over 70 Years -- 41. Chapter 38 From individual personal contacts 1962–1968 to my 50 years of service -- 42. …”
Libro electrónico -
4169por Lifante, GinesTabla de Contenidos: “…3.4 Guided Modes in Step-index Planar Waveguides 3.5 Graded-index Planar Waveguides; 3.5.1 Multi-layer approximation; 3.5.2 The ray approximation; 3.5.3 Reconstruction of index profiles: the inverse WKB method; 3.6 Guided Modes in Channel Waveguides; 3.6.1 Marcatili's method; 3.6.2 The effective index method; Notes; References; 4 Coupled Mode Theory: Waveguide Gratings; Introduction; 4.1 Modal Coupling; 4.1.1 Modal orthogonality and normalisation; 4.1.2 Modal expansion of the electromagnetic field; 4.1.3 Coupled mode equations: coupling coefficients; 4.1.4 Coupling mode theory…”
Publicado 2003
Libro electrónico -
4170por Chong, Edwin Kah PinTabla de Contenidos: “…8.2 The Method of Steepest Descent8.3 Analysis of Gradient Methods; Exercises; 9 Newton's Method; 9.1 Introduction; 9.2 Analysis of Newton's Method; 9.3 Levenberg-Marquardt Modification; 9.4 Newton's Method for Nonlinear Least Squares; Exercises; 10 Conjugate Direction Methods; 10.1 Introduction; 10.2 The Conjugate Direction Algorithm; 10.3 The Conjugate Gradient Algorithm; 10.4 The Conjugate Gradient Algorithm for Nonquadratic Problems; Exercises; 11 Quasi-Newton Methods; 11.1 Introduction; 11.2 Approximating the Inverse Hessian; 11.3 The Rank One Correction Formula; 11.4 The DFP Algorithm…”
Publicado 2008
Libro electrónico -
4171Publicado 2018Tabla de Contenidos: “…IntroductionGraphics AreasMajor ApplicationsGraphics APIsGraphics PipelineNumerical IssuesEfficiencyDesigning and Coding Graphics ProgramsMiscellaneous MathSets and MappingsSolving Quadratic EquationsTrigonometryVectorsCurves and SurfacesLinear InterpolationTrianglesRaster ImagesRaster DevicesImages, Pixels, and GeometryRGB ColorAlpha CompositingRay TracingThe Basic Ray-Tracing AlgorithmPerspectiveComputing Viewing RaysRay-Object IntersectionShadingA Ray-Tracing ProgramShadowsIdeal Specular ReflectionHistorical NotesLinear AlgebraDeterminantsMatricesComputing with Matrices and DeterminantsEigenvalues and Matrix DiagonalizationTransformation Matrices2D Linear Transformations3D Linear TransformationsTranslation and Affine TransformationsInverses of Transformation MatricesCoordinate TransformationsViewingViewing TransformationsProjective TransformationsPerspective ProjectionSome Properties of the Perspective TransformField-of-ViewThe Graphics PipelineRasterizationOperations Before and After RasterizationSimple AntialiasingCulling Primitives for EfficiencySignal ProcessingDigital Audio: Sampling in 1DConvolutionConvolution FiltersSignal Processing for ImagesSampling TheorySurface ShadingDiffuse ShadingPhong ShadingArtistic ShadingTexture MappingLooking Up Texture ValuesTexture Coordinate FunctionsAntialiasing Texture LookupsApplications of Texture MappingProcedural 3D TexturesData Structures for GraphicsTriangle MeshesScene GraphsSpatial Data StructuresBSP Trees for VisibilityTiling Multidimensional ArraysMore Ray TracingTransparency and RefractionInstancingConstructive Solid GeometryDistribution Ray TracingSamplingIntegrationContinuous ProbabilityMonte Carlo IntegrationChoosing Random PointsCurvesCurvesCurve PropertiesPolynomial PiecesPutting Pieces TogetherCubicsApproximating CurvesSummaryComputer AnimationPrinciples of AnimationKeyframingDeformationsCharacter AnimationPhysics-Based AnimationProcedural TechniquesGroups of ObjectsUsing Graphics HardwareHardware OverviewWhat Is Graphics HardwareHeterogeneous MultiprocessingGraphics Hardware Programming: Buffers, State, and ShadersState MachineBasic OpenGL Application LayoutGeometryA First Look at ShadersVertex Buffer ObjectsVertex Array ObjectsTransformation MatricesShading with Per-Vertex AttributesShading in the Fragment ProcessorMeshes and InstancingTexture ObjectsObject-Oriented Design for Graphics Hardware ProgrammingContinued LearningLightRadiometryTransport EquationPhotometryColorColorimetryColor SpacesChromatic AdaptationColor AppearanceVisual PerceptionVision ScienceVisual SensitivitySpatial VisionObjects, Locations, and EventsPicture PerceptionTone ReproductionClassificationDynamic RangeColorImage FormationFrequency-Based OperatorsGradient-Domain OperatorsSpatial OperatorsDivisionSigmoidsOther ApproachesNight TonemappingDiscussionImplicit ModelingImplicit Functions, Skeletal Primitives, and Summation BlendingRenderingSpace PartitioningMore on BlendingConstructive Solid GeometryWarpingPrecise Contact ModelingThe Blob TreeInteractive Implicit Modeling SystemsGlobal IlluminationParticle Tracing for Lambertian ScenesPath TracingAccurate Direct LightingReflection ModelsReal-World MaterialsImplementing Reflection ModelsSpecular Reflection ModelsSmooth-Layered ModelRough-Layered ModelComputer Graphics in GamesPlatformsLimited ResourcesOptimization TechniquesGame TypesThe Game Production ProcessVisualizationBackgroundData TypesHuman-Centered Design ProcessVisual Encoding PrinciplesInteraction PrinciplesComposite and Adjacent ViewsData ReductionExamples…”
Libro electrónico -
4172Publicado 2015Tabla de Contenidos: “…-- Skeletons and Kinematics -- Skeletons: The Hand -- Inverse Kinematics -- Basic Relationships: Constraints -- Basic Relationships: Set-Driven Keys -- Rigging the Locomotive -- Creating a Simple Character Rig -- For Further Study -- Summary -- Chapter 10: Autodesk® Maya® Lighting -- Basic Lighting Concepts -- Maya Lights -- Light Linking -- Adding Shadows -- Raytracing Soft Shadows -- mental ray Lighting -- mental ray Physical Sun and Sky -- Lighting Effects -- Assembling and Lighting a Scene -- Further Lighting Practice -- Tips for Using and Animating Lights -- Summary -- Chapter 11: Autodesk® Maya® Rendering -- Rendering Setup -- Previewing Your Render: The Render View Window -- Setting the Default Renderer -- Reflections and Refractions -- Using Cameras -- Motion Blur -- Batch Rendering -- Rendering the Wine Bottle -- mental ray for Maya -- Render Layers -- Final Gather -- Ambient Occlusion -- HDRI -- Displacement Mapping the Decorative Box -- Rendering the Scene with mental ray -- Summary -- Chapter 12: Autodesk® Maya® Dynamics and Effects -- An Overview of Maya Dynamics -- Rigid Bodies -- Rigid Body Dynamics: Shoot the Catapult! …”
Libro electrónico -
4173Publicado 2013Tabla de Contenidos: “…10.4 The Conjugate Gradient Algorithm for Nonquadratic ProblemsExercises; Chapter 11: Quasi-Newton Methods; 11.1 Introduction; 11.2 Approximating the Inverse Hessian; 11.3 The Rank One Correction Formula; 11.4 The DFP Algorithm; 11.5 The BFGS Algorithm; Exercises; Chapter 12: Solving Linear Equations; 12.1 Least-Squares Analysis; 12.2 The Recursive Least-Squares Algorithm; 12.3 Solution to a Linear Equation with Minimum Norm; 12.4 Kaczmarz's Algorithm; 12.5 Solving Linear Equations in General; Exercises; Chapter 13: Unconstrained Optimization and Neural Networks; 13.1 Introduction…”
Libro electrónico -
4174Publicado 2017Tabla de Contenidos: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgements -- About the Reviewer -- Acknowledgements -- www.PacktPub.com -- Customer Feedback -- Table of Contents -- Preface -- Chapter 1: Vectors -- Introduction -- Vector definition -- Component-wise operations -- Dot product -- Magnitude -- Normalizing -- Cross product -- Angles -- Projection -- Reflection -- Chapter 2: Matrices -- Introduction -- Matrix definition -- Transpose -- Multiplication -- Identity matrix -- Determinant of a 2x2 matrix -- Matrix of minors -- Cofactor -- Determinant of a 3x3 matrix -- Operations on a 4x4 matrix -- Adjugate matrix -- Matrix inverse -- Chapter 3: Matrix Transformations -- Introduction -- Matrix majors -- Translation -- Scaling -- How rotations work -- Rotation matrices -- Axis angle rotation -- Vector matrix multiplication -- Transform matrix -- View matrix -- Projection matrix -- Chapter 4: 2D Primitive Shapes -- Introduction -- 2D points -- 2D lines -- Circle -- Rectangle -- Oriented rectangle -- Point containment -- Line intersection -- Chapter 5: 2D Collisions -- Introduction -- Circle to circle -- Circle to rectangle -- Circle to oriented rectangle -- Rectangle to rectangle -- Separating axis theorem -- Rectangle to oriented rectangle -- Oriented rectangle to oriented rectangle -- Chapter 6: 2D Optimizations -- Introduction -- Containing circle -- Containing rectangle -- Simple and complex shapes -- Quad tree -- Broad phase collisions -- Chapter 7: 3D Primitive Shapes -- Introduction -- Point -- Line segment -- Ray -- Sphere -- Axis Aligned Bounding Box -- Oriented Bounding Box -- Plane -- Triangle -- Chapter 8: 3D Point Tests -- Introduction -- Point and sphere -- Point and AABB -- Point and Oriented Bounding Box -- Point and plane -- Point and line -- Point and ray -- Chapter 9: 3D Shape Intersections -- Introduction -- Sphere-to-sphere…”
Libro electrónico -
4175por Howard, David M. 1956-Tabla de Contenidos: “…Front Cover; Acoustics and Psychoacoustics; Copyright Page; Contents; Preface; CHAPTER 1 Introduction to Sound; 1.1 Pressure Waves and Sound Transmission; 1.2 Sound Intensity, Power and Pressure Level; 1.3 Adding Sounds Together; 1.4 The Inverse Square Law; 1.5 Sound Interactions; 1.6 Time and Frequency Domains; 1.7 Analyzing Spectra; Bibliography; CHAPTER 2 Introduction to Hearing; 2.1 The Anatomy of the Hearing System; 2.2 Critical Bands; 2.3 Frequency and Pressure Sensitivity Ranges; 2.4 Loudness Perception; 2.5 Noise-induced Hearing Loss; 2.6 Perception of Sound Source Direction…”
Publicado 2009
Libro electrónico -
4176por Imre, SandorTabla de Contenidos: “…6.5.2 Two-dimensional period finding and discrete logarithm6.6 Further Reading; Part III Quantum-assisted Solutions of Infocom Problems; 7 Searching in an Unsorted Database; 7.1 The Basic Grover Algorithm; 7.1.1 Initialization - quantum parallelism; 7.1.2 First stage of G - the Oracle; 7.1.3 Second stage of G - inversion about the average; 7.1.4 Required number of iterations; 7.1.5 Error analysis; 7.2 Quantum Counting; 7.2.1 Quantum counting based on phase estimation; 7.2.2 Error analysis; 7.2.3 Replacing quantum counting with indirect estimation on M; 7.3 Quantum Existence Testing…”
Publicado 2005
Libro electrónico -
4177Publicado 2009Tabla de Contenidos: “…Cover -- Contents -- Introduction -- What's New in This Edition -- Who Should Read This Book -- How This Book Is Organized -- What's on the Book's Website -- Part I: Assembling the Graphics You'll Animate in Flash -- HOUR 1: Basics -- Jump Right In and Make an Animation -- Getting Your Bearings -- Getting Around in Flash -- Document Properties -- File Types -- HOUR 2: Drawing and Painting Original Art in Flash -- Drawing on the Stage -- Tools -- Selecting and Transforming Objects -- HOUR 3: Importing Graphics into Flash -- Vector Graphics Versus Raster Graphics -- Reasons to Avoid Importing Graphics -- Importing Vector Graphics -- Using Bitmaps (Also Known as Raster Graphics) -- HOUR 4: Staying Organized with the Library and Layers -- The Concept of the Library -- Using the Library -- Using Symbols from the Library -- HOUR 5: Controlling Color -- Using Blends and Filters -- Creating and Saving Color Swatches -- HOUR 6: Applied Layout Techniques -- Setting Text -- Applied Examples Using Color Styles, Blends, and Filters -- Part II: Animating in Flash -- HOUR 7: Understanding Animation -- How Animation Works -- Elements of Animation -- HOUR 8: Using Motion Tweens Animate -- Creating a Motion Tween -- Fine-Tuning a Motion Tween -- HOUR 9: Using Shape Tweens to Morph -- Making a Shape Tween -- Refining and Fine-Tuning a Shape Tween -- HOUR 10: Advanced Animation with Inverse Kinematics -- Linking Symbols with the Bone Tool -- Animating the Armature -- HOUR 11: Simulating 3D Animation -- Creating a 3D Movie Clip -- Moving Objects with the 3D Translation Tool -- Rotating Objects with the 3D Rotation Tool -- HOUR 12: Reusing Your Animations with Motion Presets -- The Motion Presets Panel -- Applying an Existing Motion Preset -- Editing an Existing Preset with the Motion Editor Panel -- HOUR 13: Including Sound in Animations -- Importing Sounds…”
Libro electrónico -
4178por Karpovsky, Mark G.Tabla de Contenidos: “…SPECTRAL TRANSFORMS FOR LOGIC FUNCTIONS; 2.1 Algebraic Structures for Spectral Transforms; 2.2 Fourier Series; 2.3 Bases for Systems of Boolean Functions; 2.3.1 Basis Functions; 2.3.2 Walsh Functions; 2.3.2.1 Ordering of Walsh Functions; 2.3.2.2 Properties of Walsh Functions; 2.3.2.3 Hardware Implementations of Walsh Functions; 2.3.3 Haar Functions; 2.3.3.1 Ordering of Haar Functions; 2.3.3.2 Properties of Haar Functions; 2.3.3.3 Hardware Implementation of Haar Functions; 2.3.3.4 Hardware Implementation of the Inverse Haar Transform…”
Publicado 2008
Libro electrónico -
4179por Hughes, AustinTabla de Contenidos: “…. - CONTROLLED RECTIFICATION; 4.A.C. FROM D.C. - INVERSION; 5.A.C. FROM A.C…”
Publicado 2013
Libro electrónico -
4180Publicado 2012Tabla de Contenidos: “…1.1.7 MBF Model - the Memoryless PA Behavioural Model of ChoiceAcknowledgements; References; 2 Artificial Neural Network in Microwave Cavity Filter Tuning; 2.1 Introduction; 2.2 Artificial Neural Networks Filter Tuning; 2.2.1 The Inverse Model of the Filter; 2.2.2 Sequential Method; 2.2.3 Parallel Method; 2.2.4 Discussion on the ANN's Input Data; 2.3 Practical Implementation - Tuning Experiments; 2.3.1 Sequential Method; 2.3.2 Parallel Method; 2.4 Influence of the Filter Characteristic Domain on Algorithm Efficiency; 2.5 Robots in the Microwave Filter Tuning; 2.6 Conclusions; Acknowledgement…”
Libro electrónico