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1521por Meyer, Trish, 1961-Tabla de Contenidos: “….; layers and stacking order; moving layers in time; trimming layers; trimming in the Layer and Footage panels; slip editing; Sequence Layers keyframe assistant; looping footage; image sequences; changing the frame rate; Time Stretch; blending modes; effects and solids…”
Publicado 2012
Libro electrónico -
1522por Jordan, Lucas L.Tabla de Contenidos: “…Implementing the ClassesMoving the Spaceship; Responding to a User Tap; Understanding CADisplayLink and NSRunLoop; Abstracting the UI; Understanding Actors; Example2Controller Overview; A Simple Actor; Actor Subclasses: Viper02; Actor Subclass: Asteroid02; Drawing Actors on the Screen; Updating the UIView for Each Actor; Placing UIImageView in the Screen; Actor State and Animations; The Tumbling Effect; The Rotating Effect; Summary; Chapter 6 Create Your Characters: Game Engine, Image Actors, and Behaviors; Understanding the Game Engine Classes; The GameController Class…”
Publicado 2011
Libro electrónico -
1523Publicado 2019Tabla de Contenidos: “…animation paths/advanced power slideranimation timeline; editing animation with f-curves; animating materials; looping animation; motion clips; align to spline; rail splines; point level animation; animation layers; old fashioned motion graphics; Rendering; 3D to 2D; rendering the viewport; interactive render region; picture viewer; render settings; anti-aliasing; options; ambient occlusion; caustics; cel rendering; depth of field; highlights; vector motion blur; global illumination; multi-pass rendering; physical render engine; physical camera; sketch and toon; team render; MoGraph…”
Libro electrónico -
1524Publicado 2014Tabla de Contenidos: “…Using an in-memory database for testsSummary; Chapter 3: Turning a Web Service into a Web Application; Delta between a web service and a web application; Using the template engine to build web pages; Inserting dynamic values; Looping and branching; Reusing document fragments; Comments; Import statements; Generating HTML forms; Repeated and nested fields; Reading and validating HTML form data; Handling the HTML form submission; Validating the HTML form data; The Scala form validation API; The Java form validation API; Optional and mandatory fields…”
Libro electrónico -
1525Publicado 2014Tabla de Contenidos: “…MotionColor&Shape; Template; InOut; Background; Adding an explosion particle system; Adding particles for jetpack when a player moves upwards; Creating your own particle system; Summary; Chapter 8: Adding Main and Option Menu Scenes; Creating the main menu scene; Loading the menu scene at start of the app; Creating the Options scene; Changing the name of the app; Summary; Chapter 9: Adding Sounds and Effects; Audio in Cocos2d-x; Adding looped background music; Adding sound effects; Adding the mute button; Summary; Chapter 10: Publishing to the Windows Phone Store…”
Libro electrónico -
1526Publicado 2013Tabla de Contenidos: “…Cover; Copyright; Credits; Foreword; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Making a Game Tick; Introducing SFML; Downloading and installation; A minimal example; A few notes on C++; Developing the first game; The Game class; Game loops and frames; Input over several frames; Vector algebra; Frame-independent movement; Fixed time steps; Other techniques related to frame rates; Displaying sprites on the screen; File paths and working directories; Real-time rendering; Adapting the code; Summary…”
Libro electrónico -
1527por Otero, Cesar J.Tabla de Contenidos: “…Resizing ElementsMaking Elements Selectable; Summary; Chapter 10: Writing Effective jQuery Code; Optimization Techniques; Minimize DOM Updates; More Effective Looping; Caching Objects; Use Efficient Selectors; Consider Skipping jQuery Methods Entirely; DRY; Use JavaScript Patterns; Creating an Application Namespace with a Singleton; The Module Pattern; The Garber-Irish Implementation; Using .data(); The Basics of the .data() API; Fully Leveraging the Data API; Summary; Chapter 11: jQuery Templates; Taming a Tangle of Strings; Separation of Content and Behavior; Code Reuse…”
Publicado 2012
Libro electrónico -
1528por Guihot, HerveTabla de Contenidos: “…Vector InstructionsTips; Inlining Functions; Unrolling Loops; Preloading Memory; LDM/STM Instead Of LDR/STD; Summary; Chapter 4 Using Memory Efficiently; A Word On Memory; Data Types; Comparing Values; Other Algorithms; Sorting Arrays; Defining Your Own Classes; Accessing Memory; The Cache's Line Size; Laying Out Your Data; Garbage Collection; Memory Leaks; References; Strong References; Soft, Weak, and Phantom References; Garbage Collection; APIs; Low Memory; Summary; Chapter 5 Multithreading and Synchronization; Threads; AsyncTask; Handlers and Loopers; Handlers; Loopers; Data Types…”
Publicado 2012
Libro electrónico -
1529Publicado 2015Tabla de Contenidos: “…Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introduction to Python for ArcGIS; Overview of Python; Python as a programming language; Interpreted language; Standard (built-in) library; The glue language; Wrapper modules; The basics of Python; Import statements; Variables; For loops; If/Elif/Else statements; While statements; Comments; Data types; Strings; Integers; Floats; Lists; Tuples; Dictionaries; Iterable data types; Other important concepts; Indentation; Functions; Keywords; Namespaces; Zero-based indexing…”
Libro electrónico -
1530por Alexander, BrandonTabla de Contenidos: “…Leveraging with the Main ThreadExploring the Event Loop; Optimizing Code Execution; Brief Tangent-All about Targets; Getting Back to Profiling; Improving the Product Screen; Looking Behind the Scenes of a Scroll View; Lazily Loading Images; Bad Scrolling No More; A Brief look at Core Graphics; Getting Back to Instruments; Learning from Apple; Summary; Chapter 6 Networking, Cache, and Power Management; Understanding Networking and Cache Control; Exploring the Client API; Delving into Super Checkout's API Engine Design; Setting up ASIHTTPRequest; Implementing ASI in Super Checkout…”
Publicado 2011
Libro electrónico -
1531por Frenzel, Louis E., 1959-Tabla de Contenidos: “…Phase DetectorPhase-Locked Loops; Frequency Synthesizers; Power Supplies; Project 4.1. …”
Publicado 2010
Libro electrónico -
1532Publicado 2011Tabla de Contenidos: “…; Chapter 2: Core Language Fundamentals; Jump Right In; Miscellaneous Basics; Variables and Data Types; Operators; Conditionals; Loops; Arrays; Vectors; Functions; Custom Objects; this and parent; Absolute Versus Relative Addresses; Put It All Together; What's Next?…”
Libro electrónico -
1533por Moore, Richard J.Tabla de Contenidos: “…Atmospheric hazeLocalized fog; Dense haze; Time for action - creating the surface; Time for action - water volumes; Time for action - underwater; Summary; Chapter 5: Movement with Movers; Time for action - a basic elevator/door; Time for action - elevators UT style; Time for action - a continuously looping animation; Time for action - a continuously rotating animation; Time for action - attaching something; Summary; Chapter 6: Terrain; Time for action - your first terrain; Time for action - applying materials; Time for action - light mapping; Summary…”
Publicado 2011
Libro electrónico -
1534por Bisht, SumitTabla de Contenidos: “…Further Test Customization -- Automation and agile -- Internal re-use -- Loops and flow control -- Flow control -- Breaking off without finishing -- Feeding external data -- Performing a set of tasks repeatedly within a test -- Application in test automation -- Higher order re-use -- User keywords -- Test templates -- User libraries -- Approaches towards writing tests -- Keyboard-driven tests…”
Publicado 2013
Libro electrónico -
1535por Foster, Robert HillTabla de Contenidos: “…Confirming cookie acceptance from the user Chapter 6: Working with Databases; Introduction; Configuring CodeIgniter for databases; Connecting to multiple databases; Active Record - create (insert); Active Record - read (select); Active Record - update; ActiveRecord - delete; Looping through the database results; Counting the number of returned results with num_rows(); Counting the number of returned results with count_all_results(); Query binding; Finding the last insert id; Finding the number of affected rows; Finding the last database query; Using CodeIgniter database migrations…”
Publicado 2013
Libro electrónico -
1536Publicado 2010Tabla de Contenidos: “…THE STRUCTURE OF A C++ PROGRAMDEFINING VARIABLES; FUNDAMENTAL DATA TYPES; BASIC INPUT/OUTPUT OPERATIONS; CALCULATING IN C++; TYPE CONVERSION AND CASTING; THE AUTO KEYWORD; DISCOVERING TYPES; THE BITWISE OPERATORS; INTRODUCING LVALUES AND RVALUES; UNDERSTANDING STORAGE DURATION AND SCOPE; NAMESPACES; C++/CLI PROGRAMMING; DISCOVERING C++/CLI TYPES; SUMMARY; Chapter 3: Decisions and Loops; COMPARING VALUES; REPEATING A BLOCK OF STATEMENTS; C++/CLI PROGRAMMING; SUMMARY; Chapter 4: Arrays, Strings, and Pointers; HANDLING MULTIPLE DATA VALUES OF THE SAME TYPE; INDIRECT DATA ACCESS…”
Libro electrónico -
1537Publicado 2014Tabla de Contenidos:Libro electrónico
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1538Publicado 2012Tabla de Contenidos: “…Chapter 19 - Safe and Effective Autonomous Decision Making in Mobile RobotsChapter 20 - Partially Integrated Guidance and Control of Unmanned Aerial Vehicles for Reactive Obstacle Avoidance; Chapter 21 - Impedance-Controlled Mechatronic Systems for Autonomous Intelligent Devices; Chapter 22 - Hydro-MiNa Robot Technology for Micro- and Nano-Manipulation in Manufacturing of Micro-Products; Chapter 23 - Real-Time System Identification of an Unstable Vehicle within a Closed Loop; Chapter 24 - Smart Antennas for Mobile Autonomous Systems: Adaptive Algorithms for Acceleration…”
Libro electrónico -
1539por Rowell, EricTabla de Contenidos: “…Working with custom shapes and fill stylesFun with Bezier curves: drawing a cloud; Drawing transparent shapes; Working with the context state stack to save and restore styles; Working with composite operations; Creating patterns with loops: drawing a gear; Randomizing shape properties: drawing a field of flowers; Creating custom shape functions: playing card suits; Putting it all together: drawing a jet; Chapter 3: Working with Images and Videos; Introduction; Drawing an image; Cropping an image; Copying and pasting sections of the canvas; Working with video; Getting image data…”
Publicado 2011
Libro electrónico -
1540por Trent, Michael, 1972-Tabla de Contenidos: “…OPERATORS ARRAYS AND POINTERS; CONDITIONAL BRANCHING; LOOPS; FUNCTIONS AND BLOCKS; CHARACTERS AND STRINGS; INPUT/OUTPUT; DATA STRUCTURES; MEMORY MANAGEMENT; THE PREPROCESSOR; ORGANIZING PROGRAMS; SUMMARY; Chapter 7: The Objective-C Language; OBJECT-ORIENTED PROGRAMMING; CLASSES AND OBJECTS; METHODS; DATA HIDING; SUBCLASSING; MESSAGING; PROTOCOLS AND INFORMAL PROTOCOLS; NAMING CONVENTIONS; CREATING AND DESTROYING OBJECTS; MEMORY MANAGEMENT; ACCESSOR METHODS AND PROPERTIES; SUMMARY; Chapter 8: Introduction to Cocoa; CONNECTING COCOA INTERFACES; SUMMARY…”
Publicado 2010
Libro electrónico