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  1. 1481
    por Donat, Wolfram. author
    Publicado 2014
    Tabla de Contenidos:
    Libro electrónico
  2. 1482
    por Jordan, Lucas L.
    Publicado 2012
    Tabla de Contenidos: “…The Static Animation Tasks of UIViewBuilding the Game Coin Sorter; Implementing Game State; Initialization and Setup; Starting a New Game; Continuing a Game; Initializing the UIViews for Each Coin; The Model; Interpreting User Input; Animating Views with Core Animation; Summary; Chapter 5 Quickly Build a Frame-by-Frame Game; Setting Up Your First Frame-by-Frame Animation; Simple Movement; Implementing the Classes; Moving the Spaceship; Responding to a User Tap; Understanding CADisplayLink and NSRunLoop; Abstracting the UI; Understanding Actors; Example2Controller Overview; A Simple Actor…”
    Libro electrónico
  3. 1483
    Publicado 2015
    Tabla de Contenidos: “…Operator precedenceBuilding a tagging system; Adding and removing tags from entries; Using backrefs; Making changes to the schema; Adding Flask-Migrate to our project; Creating the initial migration; Adding a status column; Summary; Chapter 3: Templates and Views; Introducing Jinja2; Basic template operations; Loops, control structures, and template programming; Jinja2 built-in filters; Creating a base template for the blog; Creating a URL scheme; Defining the URL routes; Building the index view; Building the detail view; Listing entries matching a given tag; Listing all the tags…”
    Libro electrónico
  4. 1484
    Publicado 2015
    Tabla de Contenidos:
    Libro electrónico
  5. 1485
    Publicado 2015
    Tabla de Contenidos: “…Cover ; Copyright ; Credits; Foreword; About the Author; Acknowledgment; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: PowerShell and PowerCLI Refresher ; The essence of PowerShell and PowerCLI; The history of scripting; PowerShell; PowerCLI; The vSphere PowerCLI package; The vCloud PowerCLI package; Implementing programming constructs in PowerShell; Conditional logic; Conditional logic using loops; Automation through PowerShell scripts; Running and scheduling scripts; Using version control with GitHub; The fork & pull model; The shared repository model; Branch…”
    Libro electrónico
  6. 1486
    Publicado 2015
    Tabla de Contenidos: “…Using User Input to Determine the Number of SidesPython Turtle Graphics; Introducing Python Modules; The IDLE Environment and the Interpreter Window; Using the Turtle Module in Python; Using a Text Editor; Using "for" Loops and Lists; The "range" Function; Other Python Turtle Module Commands; Pen Up and Pen Down; Setting the Pen Colour and Size; Stamping; Some Super Spirals; Further Adventures with Python Turtle; Adventure 5: Programming with Python; Getting Set Up for Python; Python Programming Language; The IDLE Environment; Programming in Python: Using a Function…”
    Libro electrónico
  7. 1487
    Tabla de Contenidos: “…Waiting for the Page to Load Waiting for the Right Event; Getting the Contents of an Element; Getting the Text of an Element ; Getting the HTML of an Element ; Working with Element Attributes; Getting and Setting an Attribute Value ; Modifying the DOM; Creating Nodes Using the DOM ; Inserting into the DOM; Injecting HTML into the DOM ; Removing Nodes from the DOM; Handling White Space in the DOM; Simple DOM Navigation; Summary; Chapter 6: Events; Introduction to JavaScript Events; The Stack, the Queue, and the Event Loop ; Event Phases; Binding Event Listeners…”
    Libro electrónico
  8. 1488
    Publicado 2016
    Tabla de Contenidos: “…sourcetrack; Tables; table; caption; colgroup; tbody; thead; tfoot; tr; td; th; Forms; Form; fieldset; legend; label; input; button; select; optgroup; option; textarea; Drawing elements; canvas; svg; Chapter 2: HTML Attributes; Global attributes; accesskey; class; contenteditable; data-*; dir; draggable; id; lang; spellcheck; style; tabindex; title; Miscellaneous; accept; accept-charset; action; alt; async; autocomplete; autofocus; autoplay; autosave; cite; cols; colspan; datetime; disabled; download; content; controls; for; form; formaction; height; href; hreflang; label; list; loop; max…”
    Libro electrónico
  9. 1489
    Publicado 2015
    Tabla de Contenidos: “…Adding an Image to Your ApplicationCreating a Launcher Icon for the Application; Designing a custom launcher icon; Adding a custom launcher icon; Previewing the Application in the Visual Designer; Chapter 5 Coding Your Application; Understanding Activities andthe Activity Lifecycle; The Activity lifecycle; Important lifecycle loops; Viewing activity methods; Following an activity's path; Recognizing configuration changes; Creating Your First Activity; Starting with onCreate; Telling Android to displaythe user interface; Handling user input; Writing your first click listener…”
    Libro electrónico
  10. 1490
    por Merkow, Mark S.
    Publicado 2019
    Tabla de Contenidos: “…; 1.5 Summary; References; Chapter 2: Deconstructing Agile and Scrum; 2.1 The Goals of Agile and Scrum; 2.2 Agile/Scrum Terminology; 2.3 Agile/Scrum Roles; 2.4 Unwinding Sprint Loops; 2.5 Development and Operations Teams Get Married; 2.6 Summary; References; Chapter 3: Learning Is FUNdamental!…”
    Libro electrónico
  11. 1491
    Publicado 2016
    Tabla de Contenidos: “…Creating Random Scratch ArtFurther Adventures in Coding; Adventure 3: Using Control Blocks; Understanding Code Nesting; Branching Programs in Scratch; Making Comments in Scratch; Looping in Scratch; Building the Fly Catcher Game; Further Adventures in Coding; Adventure 4: Using Sensing Blocks; Learning the Sensing Blocks; Getting and Using Text Input; Detecting Key Presses; Watching for Mouse Moves; Using Timing; Sensing Touching and Distance; Building the Apple Patrol Game; Further Adventures in Coding; Adventure 5: Using Event Blocks; Understanding the Role of Events…”
    Libro electrónico
  12. 1492
    por Mansfield, Richard, 1945-
    Publicado 2008
    Tabla de Contenidos: “…; Working with Collections; Finding the Objects You Need; Using Object Variables to Represent Objects; The Bottom Line; Part 3: Making Decisions and Using Loops and Functions; Chapter 9: Using Functions…”
    Libro electrónico
  13. 1493
    por Zirkle, Paul
    Publicado 2009
    Tabla de Contenidos: “…Game Engine Anatomy; Application Framework; Main Loop; Game State Manager; State Machine; Graphics Engine; Texturing; Pixels, textures, and images; Transparency; Texture blending; Rotation; Clipping; Animation; Two-dimensional animation: Sprites; Three-dimensional animation: Models; Animation controllers; Particle systems; Culling; Texture sorting…”
    Libro electrónico
  14. 1494
    por Hosea, Birgitta
    Publicado 2006
    Tabla de Contenidos: “…Further Animation Techniques; Timeline Effects; Animated Symbols; Creating a Looped Background; Copying and Pasting Frames; Symbols Within Symbols; Altering Symbol Center Points; Using Scenes; Character Design Tips; 11. …”
    Libro electrónico
  15. 1495
    Publicado 2005
    Tabla de Contenidos: “…Duplicating LayersAudio - A Sound Primer; Timing's Everything; 1, 2, 3, Mark; Sound Affects; Sound Keys; Keyframe Animation; Copy and Paste Keyframes; Keyframe Creation and Modification; Moving Keyframes; The Keyframe Assistant; Keyframe Interpolation - Temporal (Time); Temporal Changes; Keyframe Interpolation - Spatial (Motion); Interpolation and the Pen Tool; Converting Vector Interpolation; Precomps - Layers Within Layers; After Effects' Killer-Killer Feature; Opportunities Abound; WONK TV Returns; Standard Nesting; Looping Etiquette - Part 1; Collapse Transformations - Enhanced Nesting…”
    Libro electrónico
  16. 1496
    por Tooley, Michael H.
    Publicado 2005
    Tabla de Contenidos: “…3 Using the command line interfaceThe need for an operating system; Origins of DOS; DOS basics; Booting the system; I/O channels; DOS commands; File specifications; File extensions; Wildcard characters; Internal and external commands; Using batch files; Batch file commands; Creating batch files; Passing parameters; Using CONFIG.SYS; Using configuration files and device drivers; Using AUTOEXEC.BAT; Using DEBUG; Debug commands; A Debug walkthrough; Using Debug's line assembler; 4 Programming; Choice of language; Software development; Control structures; Loops…”
    Libro electrónico
  17. 1497
    por Lutz, Mark
    Publicado 2008
    Tabla de Contenidos: “…ImmutabilityType-Specific Methods; Getting Help; Other Ways to Code Strings; Pattern Matching; Lists; Type-Specific Operations; Bounds Checking; Nesting; List Comprehensions; Dictionaries; Nesting Revisited; Sorting Keys: for Loops; Iteration and Optimization; Missing Keys: if Tests; Tuples; Files; Other Core Types; User-Defined Classes; And Everything Else; Chapter Summary; 5. …”
    Libro electrónico
  18. 1498
    por Shinder, Thomas W.
    Publicado 2007
    Tabla de Contenidos: “…Password Change Policy; Summary of Best Password Practices; Educating Network Users on Security Issues; Summary; Chapter 2: ISA Server 2006 Client Types and Automating Client Provisioning; Introduction; Understanding ISA Server 2006 Client Types; Understanding the ISA Server 2006 SecureNAT Client; SecureNAT Client Limitations; SecureNAT Client Advantages; Name Resolution for SecureNAT Clients; Name Resolution and ""Looping Back"" Through the ISA Server 2006 Firewall; Understanding the ISA Server 2006 Firewall Client…”
    Libro electrónico
  19. 1499
    Publicado 1999
    Tabla de Contenidos: “…The Problem of Algebraic Loops; 4. Scattering Theory; 5. Applying Scattering Theory To Robot Modules; 6. …”
    Libro electrónico
  20. 1500
    por Trent, Michael, 1972-
    Publicado 2005
    Tabla de Contenidos: “…Getting StartedVariables and Data Types; Operators; Arrays and Pointers; Conditional Branching; Loops; Functions; Characters and Strings; Input/Output; Data Structures; Memory Management; The Preprocessor; Organizing Programs; Summary; Exercises; Chapter 7: The Objective-C Language; Object-Oriented Programming; Classes and Objects; Methods; Data Hiding; Subclassing; Messaging; Protocols and Informal Protocols; Naming Conventions; Creating and Destroying Objects; Memory Management; Accessor Methods; Summary; Exercises; Chapter 8: Using the Cocoa Frameworks; Connecting Cocoa Interfaces…”
    Libro electrónico