Materias dentro de su búsqueda.
Materias dentro de su búsqueda.
- Development 190
- Computer programming 156
- Application software 150
- Python (Computer program language) 140
- Programming 134
- Engineering & Applied Sciences 117
- JavaScript (Computer program language) 101
- Java (Computer program language) 96
- Programming languages (Electronic computers) 83
- Data processing 82
- Computer Science 79
- Design 73
- Computer software 72
- Computer programs 68
- Web site development 67
- Artificial intelligence 60
- Management 59
- Video games 59
- Software engineering 55
- Computer networks 51
- Design and construction 51
- C (Computer program language) 48
- Machine learning 47
- Programming Languages, Compilers, Interpreters 47
- Web sites 45
- Database management 43
- Operating systems (Computers) 43
- C++ (Computer program language) 41
- Computer animation 41
- Computer graphics 39
-
1441Publicado 2002Tabla de Contenidos: “…The customer service segmentSales force automation segment; Workflow vendors and otherback-end systems; The middleware piece; Chapter 9 - Defining CRM Processes; Shoddy standards and C RM; Measurement at the microlevel; A role for process and outsourcing; A focus on the four tenets; Knowledge; Reciprocity; Easy communications; Local context; A multiple-channel approach; Describing the customer; Defining different personas and closingthe loop; A key role for analytics; A strategy for channel development; Establishing electronic processes; Chapter 10 - A ResearchedApproach to CRM…”
Libro electrónico -
1442por White, EleciaTabla de Contenidos: “…Starting with RegistersSet the Pin to Be an Output; Turn On the LED; Blinking the LED; Troubleshooting; Separating the Hardware from the Action; Board-Specific Header File; I/O-Handling Code; Main Loop; Facade Pattern; The Input in I/O; A Simple Interface to a Button; Momentary Button Press; Interrupt on a Button Press; Configuring the Interrupt; Debouncing Switches; Runtime Uncertainty; Dependency Injection; Using a Timer; Timer Pieces; Doing the Math; A Long Wait Between Timer Ticks; Using the Timer; Using Pulse-Width Modulation; Shipping the Product; Further Reading…”
Publicado 2011
Libro electrónico -
1443por Gerken, Louis, 1925-“…A little book full of enormous value for novices and seasoned venture capitalists alike After having been thrown for a loop by the bursting of the tech bubble more than a decade ago, the venture capital industry suddenly has come roaring back to life over the past two years. …”
Publicado 2014
Libro electrónico -
1444por Osipa, JasonTabla de Contenidos: “…; Identifying Visemes; Identifying Open/Closed; Finessing; Chapter 5: Constructing a Mouth and Nose; The Best Edge Flow; Modeling in Circles; Modeling for Movement; The Big Picture; Building the Lips; Edge Loop Consistency into the Mouth; Cross-Sections; Building the Surrounding Mouth Area; Photorealism…”
Publicado 2010
Libro electrónico -
1445por Prusinski, BenTabla de Contenidos: “…Point-to-Point (FC-P2P)Fibre Channel Arbitrated Loop (FC-AL); Fibre Channel Switched Fabric (FC-SW); Which Fibre Channel topology is best?…”
Publicado 2011
Libro electrónico -
1446por Lim, Eng Hock, 1974-Tabla de Contenidos: “…5.2.2 Design Using a Network Model 147 -- 5.2.3 Specifications of Microwave Oscillators 147 -- 5.3 Recent Developments and Issues of Antenna Oscillators 149 -- 5.4 Reflection-Amplifier Antenna Oscillators 152 -- 5.4.1 Rectangular DRAO 152 -- 5.4.2 Hollow DRAO 158 -- 5.4.3 Differential Planar Antenna Oscillator 161 -- 5.5 Coupled-Load Antenna Oscillators 167 -- 5.5.1 Coupled-Load Microstrip Patch Oscillator 167 -- 5.5.2 Patch Antenna Oscillator with Feedback Loop 171 -- 5.6 Conclusions 180 -- 6 Solar-Cell-Integrated Antennas 185 -- 6.1 Integration of Antennas with Solar Cells 185 -- 6.2 Nonplanar Solar-Cell-Integrated Antennas 188 -- 6.2.1 Solar-Cell-Integrated Hemispherical DRA 189 -- 6.2.2 Solar-Cell-Integrated Rectangular DRA 201 -- 6.3 Planar Solar-Cell-Integrated Antennas 204 -- 6.3.1 Solar-Cell-Integrated U-Shaped SPA 208 -- 6.3.2 Solar-Cell-Integrated V-Shaped SPA 219 -- 6.4 Conclusions 223 -- References 224 -- Index 227.…”
Publicado 2012
Libro electrónico -
1447Publicado 2010Tabla de Contenidos: “…Using GRE with IPsec -- Configuring a GRE Tunnel Using IOS -- Appendix B: IPv6 Header Format -- SWITCH -- Chapter 1 Campus Network Design -- The Hierarchical Design Model -- Core Layer -- Service-Oriented Network Architecture -- Planning a Network Implementation -- Chapter 2 VLAN Implementation -- VLAN Overview -- VLAN Trunking -- VLAN Trunking Protocol -- EtherChannels -- Verifying an EtherChannel -- Troubleshooting VLAN Issues -- Chapter 3 Spanning Tree -- Understanding the Spanning Tree Protocol -- Rapid Spanning Tree -- Multiple Spanning Tree -- Spanning Tree Stability Mechanisms -- Troubleshooting STP -- Identifying a Bridging Loop -- Spanning-Tree Best Practices -- Chapter 4 InterVLAN Routing -- InterVLAN Routing Using an External Router -- InterVLAN Routing Using Multilayer Switches -- Chapter 5 Implementing High Availability -- Components of High Availability -- Resiliency and High Availability -- Optimizing Redundancy -- Network Management for High Availability -- Chapter 6 First Hop Redundancy -- Hot Standby Router Protocol -- Virtual Router Redundancy Protocol -- GLBP -- Chapter 7 Campus Network Security -- MAC Address-Based Attacks -- VLAN-Based Attacks -- Spoof Attacks -- Securing Your Switch -- Chapter 8 Voice and Video in a Campus Network -- Video over IP -- Chapter 9 Wireless LANs in a Campus Network -- Cisco Unified Wireless Network -- Characteristics of Wireless LANs -- Cisco Wireless Network Components -- Integrating Wireless into the LAN -- TSHOOT -- Chapter 1 Maintenance -- Methodology -- Common Tasks -- Tools -- Chapter 2 Troubleshooting Methodology -- Principles -- Structured Troubleshooting -- The Troubleshooting Method -- Integrating Troubleshooting into Maintenance -- Chapter 3 Troubleshooting Tools -- IOS Filtering Tools -- Output Redirection -- IOS Troubleshooting Tools -- Hardware Diagnostics…”
Libro electrónico -
1448Publicado 2015Tabla de Contenidos: “…Implementing the WorldController classImplementing the WorldRenderer class; Putting it all together; Building the game loop; Adding the test sprites; Adding the game world's debug controls; Adding the CameraHelper class; Adding the camera debug controls using CameraHelper; Summary; Chapter 4: Gathering Resources; Setting up a custom Android application icon; Setting a custom iOS application icon; Creating the texture atlases; Loading and tracking assets; Organizing the assets; Testing the assets; Handling level data; Summary; Chapter 5: Making a Scene; Creating game objects; The rock object…”
Libro electrónico -
1449Publicado 2014Tabla de Contenidos: “…Using Regular Expression ExtractorUsing Regular Expression Tester; Using CSS/jQuery Extractor; Using XPath Extractor; Dealing with file downloads; Handling XML responses; Handling JSON responses; Handling HTML responses; Using Response Assertion; Using Duration Assertion; Uploading files with your scripts; Chapter 3: Building Robust Test Plans with Controllers; Introduction; Using Transaction Controller in test plans; Using Loop Controller in test plans; Leveraging ForEach Controller in test plans; Using Interleave and Random Controller in test plans; Using Runtime Controller in test plans…”
Libro electrónico -
1450por Mukherjee, Sudipta. author“…The recipes cover a wide range of real-world problems, from using LINQ to replace existing loops, to writing your own Swype-like keyboard entry routines, to finding duplicate files on your hard drive. …”
Publicado 2014
Libro electrónico -
1451Publicado 2014Tabla de Contenidos: “…Other Tools to Keep in TouchSeparating Business and Personal Online; Skills Development; Career Coaching; Conclusion; Chapter 3: Career Danger Signs; Career Danger Signs; Exclusion from Meetings; Distance; Out of the Loop; New CEO; Limited Board Relationships; Integrity and Ethics; Mergers and Acquisitions; Cash Flow; Financial Markets; Scapegoat; Stagnation; Boredom; Overwhelmed; Conclusion; Chapter 4: Should a CFO Moonlight?…”
Libro electrónico -
1452por Kolb, TimTabla de Contenidos: “…CAPTURING MEDIA IN PREMIERE PROOpening the Capture Window; Setting up Deck Control; Manual Capture; Capture In to Out Point; Batch Capture; Automatic Scene Detection; Importing Files; ORGANIZING YOUR MEDIA; Viewing Clips; Displaying and Sorting Items in the Project Window; Using the Project Window to Storyboard; Deleting an Item; Search Function; MONITORS; Test Displays; "Ganging" a Reference Monitor to the Program Monitor; Loop; Audio Units; Quality Settings; Safe Areas; Dual View and Single View; Preparing a Clip in the Source Monitor; EDITING; Targeting Tracks; Insert and Overlay Editing…”
Publicado 2004
Libro electrónico -
1453Publicado 2022“…Anderson walks you through a simple four-phase Design Thinking model, showing how to loop back, keep learning, and continuously refine your work. …”
Libro electrónico -
1454Publicado 2018Tabla de Contenidos: “…Index creation and maintenance -- Unique indexes -- Concurrent index creation -- Clustering an index -- Fill factor -- Reindexing -- Index types -- B-tree -- Text operator classes -- Hash -- GIN -- B-tree GIN versus bitmap indexes -- GiST -- Advanced index use -- Multicolumn indexes -- Indexes for sorting -- Partial indexes -- Expression-based indexes -- Indexing for full-text search -- Indexing like or like queries with pg_trgm contrib -- Indexing JSON datatype -- Summary -- Chapter 10: Query Optimization -- Sample data sets -- Pagila -- dellstore2 -- EXPLAIN basics -- Timing overhead -- Hot and cold cache behavior -- Clearing the cache -- Query plan node structure -- Basic cost computation -- Estimated costs and real-world costs -- Explain analysis tools -- Visual explain -- Verbose output -- Machine-readable EXPLAIN output -- Plan analysis tools -- Assembling row sets -- Tuple ID -- Object ID -- Sequential scan -- Index Scan -- Bitmap heap and index scans -- Processing nodes -- Sort -- Limit -- Offsets -- Aggregate -- HashAggregate -- Unique -- WindowAgg -- Result -- Append -- Group -- Subquery scan and subplan -- Subquery conversion and IN lists -- Set operations -- Materialize -- CTE scan -- Joins -- Nested loop -- Nested loop with inner index scan -- Merge Join -- Nested Loop and Merge Join materialization -- Hash joins -- Hash semi and anti-joins -- Join ordering -- Forcing join order -- Join removal -- Genetic query optimizer -- Statistics -- Viewing and estimating with statistics -- Statistics targets -- Adjusting a column target -- Distinct values -- Difficult areas to estimate -- Other query-planning parameters -- effective_cache_size -- work_mem -- constraint_exclusion -- cursor_tuple_fraction -- Executing other statement types -- Improving queries -- Optimizing for fully cached data sets -- Testing for query equivalence…”
Libro electrónico -
1455Publicado 2021Tabla de Contenidos: “…-- Missing Framework -- Failure to Unregister Application -- Summary -- Chapter 6: Windows 10 IoT Development with C# -- Getting Started -- C# Crash Course -- C# Fundamentals -- Namespaces -- Classes -- Curly Braces -- Comments -- How C# Programs Are Structured -- The using Keyword -- The Main() Method -- Variables and Types -- Arithmetic -- Flow Control Statements -- Conditionals -- Loops -- Basic Data Structures -- Blink an LED, C# Style -- Required Components -- Set Up the Hardware -- Write the Code: User Interface -- Test and Execute: User Interface Only -- Add the GPIO Code -- Deploy and Execute: Completed Application -- Deploying Your Application (No Debugging) -- Deploy and Debug -- C# Application Deployment Troubleshooting -- Application Already/Not Running -- Missing Framework -- Failure to Unregister Application -- Deploy Succeeds, but Nothing Happens -- Summary…”
Libro electrónico -
1456Publicado 2021Tabla de Contenidos: “…. -- Adding visualizations to a second AudioSource component -- Trying out different Fast Fourier Transform (FFT) window types -- Synchronizing simultaneous and sequential music to create a simple 140 bpm music-loop manager -- Getting ready -- How to do it... -- How it works... -- There's more... -- Adding visualizations to the four playing loops -- Further reading -- Chapter 5: Creating 3D Objects, Terrains, Textures, and Materials -- Technical requirements -- Creating 3D primitives and adding materials and textures -- Getting ready -- How to do it... -- How it works... -- There's more... -- Enhancing the scene - adding a spotlight and wood material -- Creating a new Material asset file in the Project window and then setting its Albedo to a texture -- Converting and importing 3D models into a project -- Getting ready -- How to do it... -- How it works... -- Highlighting GameObject materials on mouseover -- Getting ready -- How to do it... -- How it works... -- There's more... -- Collider needed for custom meshes…”
Libro electrónico -
1457Publicado 2024Tabla de Contenidos: “…front-end-applications-are-complex -- open-up-a-feature-folder -- common-structures-in-react-applications -- feature-based-strucutre -- benefits -- drawbacks -- component-based-structure -- benefits-1 -- drawbacks-1 -- atomic-design-structure -- benefits-2 -- drawbacks-2 -- mvvm-structure -- benefits-3 -- drawbacks-3 -- keep-orgnaising-your-project-structure -- first-attempt -- one-more-layer -- inside-a-component -- X8f4764dbed6e7346a7182f0988737a84cf4db49 -- OLE_LINK1 -- naming-files-with-kebab-case -- the-sturcture-we-have-now -- OLE_LINK2 -- summary -- single-responsibility-principle -- dont-repeat-yourself -- using-composition -- exploring-a-more-complicated-case -- summary -- technical-requirements -- understanding-why-we-need-tests -- learning-different-types-of-tests -- testing-individual-units-with-jest -- writing-your-first-test -- note---behavior-driven-development -- grouping-tests -- testing-react-component -- learning-the-integrationg-tests -- note---jsdom -- learning-the-end-to-end-tests -- introducing-cypress -- intercept-the-network-request -- summary -- technical-requirements -- understanding-refactoring -- the-common-mistakes -- adding-tests-before-you-make-any-changes -- renaming-variable -- extracting-variable -- replacing-loop-with-pipeline -- extracting-function -- introducing-parameter-object -- decomposing-conditional -- moving-function -- summary -- technical-requirements -- a-brief-history -- the-red-green-refactor-loop -- X4c5128f4195e94221b4f32ca5d6853d3b95e060 -- unit-test-driven-development -- acceptance-test-driven-development-atdd -- behavior-driven-development-bdd -- tdd-in-react-a-user-centric-approach -- introducing-the-core-step-of-tdd-tasking -- the-importance-of-tasking -- how-to-do-tasking -- X48ff3dd176aac4090ecb9adef68b1ecd67693a9 -- features-overview -- breaking-down-the-requirements -- the-bottom-up-style…”
Libro electrónico -
1458por Chambers, Mark L.Tabla de Contenidos: “…Watching Video with TV -- Buying Digital Media the Apple Way -- Chapter 14 Focusing on Photos -- Delving into Photos -- Working with Images in Photos -- Import images 101 -- Organize mode: Organizing and sorting your images -- A new kind of photo album -- Working with People & -- Pets -- Organizing with keywords -- Digging through your library with keywords -- Searching by locations where photos were taken -- Edit mode: Removing and fixing stuff the right way -- Rotating tipped-over shots -- Crop 'til you drop (and a whole lot more) -- Enhancing images to add pizzazz -- Removing rampant red-eye -- Retouching like the pros -- Using filters and adjustments to add a mood -- Exploring iCloud Photos -- Putting iCloud Shared Albums to Work -- Creating an iCloud Link on the Web -- Chapter 15 Making Film History with iMovie -- Shaking Hands with the iMovie Window -- A Bird's-Eye View of Moviemaking -- Importing the Building Blocks -- Pulling in video clips -- Making use of still images -- Importing and adding audio from all sorts of places -- Importing iOS iMovie projects -- Building the Cinematic Basics -- Adding clips to your movie -- Marking clips -- Removing clips from your movie -- Reordering clips in your movie -- Editing clips in iMovie -- Transitions for the masses -- Even Gone with the Wind had titles -- Adding maps and backgrounds -- Creating an Honest-to-Goodness Movie Trailer -- Browsing Your Video Library -- Sharing Your Finished Classic -- Chapter 16 Recording Your Hits with GarageBand -- Shaking Hands with Your Band -- Composing Made Easy -- Adding tracks -- Choosing loops -- Looking for just the right loop -- Second verse, same as the first -- Resizing, repeating, and moving loops -- Using the Arrangement track -- Tweaking the settings for a track -- Sharing Your Songs -- Creating song files in Music -- Exporting a project…”
Publicado 2024
Libro electrónico -
1459Publicado 2010Tabla de Contenidos: “…Viewing the Actions Panel -- Setting ActionScript Preferences -- Understanding Properties and Methods -- Applying Properties and Methods to an Object -- Using Dot Syntax -- Understanding Data Types -- Using Functions -- Using Conditional Statements -- Attaching a Mouse Event to a Button -- Working with Frame Events -- Working with Clip Events -- Attaching a Clip Event to a Movie Clip -- Working with Loops -- Using For Loops -- Working with ActionScript Behaviors -- 15 Working with ActionScript 3.0 -- Using Object-Oriented Programming -- Enabling Flash to Execute Solutions Faster with AVM 2.0 -- Using ActionScript 3.0 -- Changing ActionScript 3.0 Settings -- Inserting Code with Code Hints -- Inserting and Creating Code Snippets -- Developing Solutions Built with the DOM3 Event Model -- Working with Classes -- Working with Objects and Classes -- Using Namespaces in your Projects -- Controlling Data -- Manipulating XML with E4X -- Using Regular Expressions -- Controlling Text -- Drawing with the Shape Class -- 16 Developing iPhone Applications -- Becoming an Apple Certified Developer -- Registering an iPhone and Other Apple Testing Devices -- Creating App ID's -- Creating a Developers Provisioning Profiles -- Creating and Publishing an iPhone App -- Controlling the Accelerometer -- Saving Images to the Camera Roll -- Understanding the Limits of Flash -- Identifying Devices to Deploy an Ad Hoc App -- Creating an Ad Hoc Distribution Profile -- Packaging an Ad Hoc App -- Packaging an App for the iTunes App Store -- Using iTunes Connect to Publish an App -- Using Screen Orientation in an App -- Using Geolocation in an App -- Using Multitouch in an App -- 17 Debugging a Movie -- Debugging Concepts -- Debugging with the ActionScript Editor -- Using the Movie Explorer -- Debugging for ActionScript 3.0 -- Resolving Compiler Errors…”
Libro electrónico -
1460por Benedetelli, DanieleTabla de Contenidos: “…the display block -- the sound block -- the brick status light block -- the wait blocks -- the wait touch sensor block -- the wait reflected light sensor block -- the wait color sensor block -- the wait brick buttons block -- the wait motor rotation block -- the wait time block -- the wait infrared sensor block -- the wait infrared remote block -- the loop block -- conclusion -- 4. advanced programming with the brick program app -- ROV3R with touch sensor bumper -- making ROV3R drive along geometric paths -- making ROV3R follow lines -- using the brick program to follow lines -- improving the motion -- making ROV3R follow walls -- improving the motion -- conclusion -- Comic continued -- 5. …”
Publicado 2013
Libro electrónico