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  1. 1441
    Publicado 2002
    Tabla de Contenidos: “…The customer service segmentSales force automation segment; Workflow vendors and otherback-end systems; The middleware piece; Chapter 9 - Defining CRM Processes; Shoddy standards and C RM; Measurement at the microlevel; A role for process and outsourcing; A focus on the four tenets; Knowledge; Reciprocity; Easy communications; Local context; A multiple-channel approach; Describing the customer; Defining different personas and closingthe loop; A key role for analytics; A strategy for channel development; Establishing electronic processes; Chapter 10 - A ResearchedApproach to CRM…”
    Libro electrónico
  2. 1442
    por White, Elecia
    Publicado 2011
    Tabla de Contenidos: “…Starting with RegistersSet the Pin to Be an Output; Turn On the LED; Blinking the LED; Troubleshooting; Separating the Hardware from the Action; Board-Specific Header File; I/O-Handling Code; Main Loop; Facade Pattern; The Input in I/O; A Simple Interface to a Button; Momentary Button Press; Interrupt on a Button Press; Configuring the Interrupt; Debouncing Switches; Runtime Uncertainty; Dependency Injection; Using a Timer; Timer Pieces; Doing the Math; A Long Wait Between Timer Ticks; Using the Timer; Using Pulse-Width Modulation; Shipping the Product; Further Reading…”
    Libro electrónico
  3. 1443
    por Gerken, Louis, 1925-
    Publicado 2014
    “…A little book full of enormous value for novices and seasoned venture capitalists alike After having been thrown for a loop by the bursting of the tech bubble more than a decade ago, the venture capital industry suddenly has come roaring back to life over the past two years. …”
    Libro electrónico
  4. 1444
    por Osipa, Jason
    Publicado 2010
    Tabla de Contenidos: “…; Identifying Visemes; Identifying Open/Closed; Finessing; Chapter 5: Constructing a Mouth and Nose; The Best Edge Flow; Modeling in Circles; Modeling for Movement; The Big Picture; Building the Lips; Edge Loop Consistency into the Mouth; Cross-Sections; Building the Surrounding Mouth Area; Photorealism…”
    Libro electrónico
  5. 1445
    por Prusinski, Ben
    Publicado 2011
    Tabla de Contenidos: “…Point-to-Point (FC-P2P)Fibre Channel Arbitrated Loop (FC-AL); Fibre Channel Switched Fabric (FC-SW); Which Fibre Channel topology is best?…”
    Libro electrónico
  6. 1446
    por Lim, Eng Hock, 1974-
    Publicado 2012
    Tabla de Contenidos: “…5.2.2 Design Using a Network Model 147 -- 5.2.3 Specifications of Microwave Oscillators 147 -- 5.3 Recent Developments and Issues of Antenna Oscillators 149 -- 5.4 Reflection-Amplifier Antenna Oscillators 152 -- 5.4.1 Rectangular DRAO 152 -- 5.4.2 Hollow DRAO 158 -- 5.4.3 Differential Planar Antenna Oscillator 161 -- 5.5 Coupled-Load Antenna Oscillators 167 -- 5.5.1 Coupled-Load Microstrip Patch Oscillator 167 -- 5.5.2 Patch Antenna Oscillator with Feedback Loop 171 -- 5.6 Conclusions 180 -- 6 Solar-Cell-Integrated Antennas 185 -- 6.1 Integration of Antennas with Solar Cells 185 -- 6.2 Nonplanar Solar-Cell-Integrated Antennas 188 -- 6.2.1 Solar-Cell-Integrated Hemispherical DRA 189 -- 6.2.2 Solar-Cell-Integrated Rectangular DRA 201 -- 6.3 Planar Solar-Cell-Integrated Antennas 204 -- 6.3.1 Solar-Cell-Integrated U-Shaped SPA 208 -- 6.3.2 Solar-Cell-Integrated V-Shaped SPA 219 -- 6.4 Conclusions 223 -- References 224 -- Index 227.…”
    Libro electrónico
  7. 1447
    Publicado 2010
    Tabla de Contenidos: “…Using GRE with IPsec -- Configuring a GRE Tunnel Using IOS -- Appendix B: IPv6 Header Format -- SWITCH -- Chapter 1 Campus Network Design -- The Hierarchical Design Model -- Core Layer -- Service-Oriented Network Architecture -- Planning a Network Implementation -- Chapter 2 VLAN Implementation -- VLAN Overview -- VLAN Trunking -- VLAN Trunking Protocol -- EtherChannels -- Verifying an EtherChannel -- Troubleshooting VLAN Issues -- Chapter 3 Spanning Tree -- Understanding the Spanning Tree Protocol -- Rapid Spanning Tree -- Multiple Spanning Tree -- Spanning Tree Stability Mechanisms -- Troubleshooting STP -- Identifying a Bridging Loop -- Spanning-Tree Best Practices -- Chapter 4 InterVLAN Routing -- InterVLAN Routing Using an External Router -- InterVLAN Routing Using Multilayer Switches -- Chapter 5 Implementing High Availability -- Components of High Availability -- Resiliency and High Availability -- Optimizing Redundancy -- Network Management for High Availability -- Chapter 6 First Hop Redundancy -- Hot Standby Router Protocol -- Virtual Router Redundancy Protocol -- GLBP -- Chapter 7 Campus Network Security -- MAC Address-Based Attacks -- VLAN-Based Attacks -- Spoof Attacks -- Securing Your Switch -- Chapter 8 Voice and Video in a Campus Network -- Video over IP -- Chapter 9 Wireless LANs in a Campus Network -- Cisco Unified Wireless Network -- Characteristics of Wireless LANs -- Cisco Wireless Network Components -- Integrating Wireless into the LAN -- TSHOOT -- Chapter 1 Maintenance -- Methodology -- Common Tasks -- Tools -- Chapter 2 Troubleshooting Methodology -- Principles -- Structured Troubleshooting -- The Troubleshooting Method -- Integrating Troubleshooting into Maintenance -- Chapter 3 Troubleshooting Tools -- IOS Filtering Tools -- Output Redirection -- IOS Troubleshooting Tools -- Hardware Diagnostics…”
    Libro electrónico
  8. 1448
    Publicado 2015
    Tabla de Contenidos: “…Implementing the WorldController classImplementing the WorldRenderer class; Putting it all together; Building the game loop; Adding the test sprites; Adding the game world's debug controls; Adding the CameraHelper class; Adding the camera debug controls using CameraHelper; Summary; Chapter 4: Gathering Resources; Setting up a custom Android application icon; Setting a custom iOS application icon; Creating the texture atlases; Loading and tracking assets; Organizing the assets; Testing the assets; Handling level data; Summary; Chapter 5: Making a Scene; Creating game objects; The rock object…”
    Libro electrónico
  9. 1449
    Publicado 2014
    Tabla de Contenidos: “…Using Regular Expression ExtractorUsing Regular Expression Tester; Using CSS/jQuery Extractor; Using XPath Extractor; Dealing with file downloads; Handling XML responses; Handling JSON responses; Handling HTML responses; Using Response Assertion; Using Duration Assertion; Uploading files with your scripts; Chapter 3: Building Robust Test Plans with Controllers; Introduction; Using Transaction Controller in test plans; Using Loop Controller in test plans; Leveraging ForEach Controller in test plans; Using Interleave and Random Controller in test plans; Using Runtime Controller in test plans…”
    Libro electrónico
  10. 1450
    por Mukherjee, Sudipta. author
    Publicado 2014
    “…The recipes cover a wide range of real-world problems, from using LINQ to replace existing loops, to writing your own Swype-like keyboard entry routines, to finding duplicate files on your hard drive. …”
    Libro electrónico
  11. 1451
    Publicado 2014
    Tabla de Contenidos: “…Other Tools to Keep in TouchSeparating Business and Personal Online; Skills Development; Career Coaching; Conclusion; Chapter 3: Career Danger Signs; Career Danger Signs; Exclusion from Meetings; Distance; Out of the Loop; New CEO; Limited Board Relationships; Integrity and Ethics; Mergers and Acquisitions; Cash Flow; Financial Markets; Scapegoat; Stagnation; Boredom; Overwhelmed; Conclusion; Chapter 4: Should a CFO Moonlight?…”
    Libro electrónico
  12. 1452
    por Kolb, Tim
    Publicado 2004
    Tabla de Contenidos: “…CAPTURING MEDIA IN PREMIERE PROOpening the Capture Window; Setting up Deck Control; Manual Capture; Capture In to Out Point; Batch Capture; Automatic Scene Detection; Importing Files; ORGANIZING YOUR MEDIA; Viewing Clips; Displaying and Sorting Items in the Project Window; Using the Project Window to Storyboard; Deleting an Item; Search Function; MONITORS; Test Displays; "Ganging" a Reference Monitor to the Program Monitor; Loop; Audio Units; Quality Settings; Safe Areas; Dual View and Single View; Preparing a Clip in the Source Monitor; EDITING; Targeting Tracks; Insert and Overlay Editing…”
    Libro electrónico
  13. 1453
    Publicado 2022
    “…Anderson walks you through a simple four-phase Design Thinking model, showing how to loop back, keep learning, and continuously refine your work. …”
    Libro electrónico
  14. 1454
    Publicado 2018
    Tabla de Contenidos: “…Index creation and maintenance -- Unique indexes -- Concurrent index creation -- Clustering an index -- Fill factor -- Reindexing -- Index types -- B-tree -- Text operator classes -- Hash -- GIN -- B-tree GIN versus bitmap indexes -- GiST -- Advanced index use -- Multicolumn indexes -- Indexes for sorting -- Partial indexes -- Expression-based indexes -- Indexing for full-text search -- Indexing like or like queries with pg_trgm contrib -- Indexing JSON datatype -- Summary -- Chapter 10: Query Optimization -- Sample data sets -- Pagila -- dellstore2 -- EXPLAIN basics -- Timing overhead -- Hot and cold cache behavior -- Clearing the cache -- Query plan node structure -- Basic cost computation -- Estimated costs and real-world costs -- Explain analysis tools -- Visual explain -- Verbose output -- Machine-readable EXPLAIN output -- Plan analysis tools -- Assembling row sets -- Tuple ID -- Object ID -- Sequential scan -- Index Scan -- Bitmap heap and index scans -- Processing nodes -- Sort -- Limit -- Offsets -- Aggregate -- HashAggregate -- Unique -- WindowAgg -- Result -- Append -- Group -- Subquery scan and subplan -- Subquery conversion and IN lists -- Set operations -- Materialize -- CTE scan -- Joins -- Nested loop -- Nested loop with inner index scan -- Merge Join -- Nested Loop and Merge Join materialization -- Hash joins -- Hash semi and anti-joins -- Join ordering -- Forcing join order -- Join removal -- Genetic query optimizer -- Statistics -- Viewing and estimating with statistics -- Statistics targets -- Adjusting a column target -- Distinct values -- Difficult areas to estimate -- Other query-planning parameters -- effective_cache_size -- work_mem -- constraint_exclusion -- cursor_tuple_fraction -- Executing other statement types -- Improving queries -- Optimizing for fully cached data sets -- Testing for query equivalence…”
    Libro electrónico
  15. 1455
    Publicado 2021
    Tabla de Contenidos: “…-- Missing Framework -- Failure to Unregister Application -- Summary -- Chapter 6: Windows 10 IoT Development with C# -- Getting Started -- C# Crash Course -- C# Fundamentals -- Namespaces -- Classes -- Curly Braces -- Comments -- How C# Programs Are Structured -- The using Keyword -- The Main() Method -- Variables and Types -- Arithmetic -- Flow Control Statements -- Conditionals -- Loops -- Basic Data Structures -- Blink an LED, C# Style -- Required Components -- Set Up the Hardware -- Write the Code: User Interface -- Test and Execute: User Interface Only -- Add the GPIO Code -- Deploy and Execute: Completed Application -- Deploying Your Application (No Debugging) -- Deploy and Debug -- C# Application Deployment Troubleshooting -- Application Already/Not Running -- Missing Framework -- Failure to Unregister Application -- Deploy Succeeds, but Nothing Happens -- Summary…”
    Libro electrónico
  16. 1456
    Publicado 2021
    Tabla de Contenidos: “…. -- Adding visualizations to a second AudioSource component -- Trying out different Fast Fourier Transform (FFT) window types -- Synchronizing simultaneous and sequential music to create a simple 140 bpm music-loop manager -- Getting ready -- How to do it... -- How it works... -- There's more... -- Adding visualizations to the four playing loops -- Further reading -- Chapter 5: Creating 3D Objects, Terrains, Textures, and Materials -- Technical requirements -- Creating 3D primitives and adding materials and textures -- Getting ready -- How to do it... -- How it works... -- There's more... -- Enhancing the scene - adding a spotlight and wood material -- Creating a new Material asset file in the Project window and then setting its Albedo to a texture -- Converting and importing 3D models into a project -- Getting ready -- How to do it... -- How it works... -- Highlighting GameObject materials on mouseover -- Getting ready -- How to do it... -- How it works... -- There's more... -- Collider needed for custom meshes…”
    Libro electrónico
  17. 1457
    Publicado 2024
    Tabla de Contenidos: “…front-end-applications-are-complex -- open-up-a-feature-folder -- common-structures-in-react-applications -- feature-based-strucutre -- benefits -- drawbacks -- component-based-structure -- benefits-1 -- drawbacks-1 -- atomic-design-structure -- benefits-2 -- drawbacks-2 -- mvvm-structure -- benefits-3 -- drawbacks-3 -- keep-orgnaising-your-project-structure -- first-attempt -- one-more-layer -- inside-a-component -- X8f4764dbed6e7346a7182f0988737a84cf4db49 -- OLE_LINK1 -- naming-files-with-kebab-case -- the-sturcture-we-have-now -- OLE_LINK2 -- summary -- single-responsibility-principle -- dont-repeat-yourself -- using-composition -- exploring-a-more-complicated-case -- summary -- technical-requirements -- understanding-why-we-need-tests -- learning-different-types-of-tests -- testing-individual-units-with-jest -- writing-your-first-test -- note---behavior-driven-development -- grouping-tests -- testing-react-component -- learning-the-integrationg-tests -- note---jsdom -- learning-the-end-to-end-tests -- introducing-cypress -- intercept-the-network-request -- summary -- technical-requirements -- understanding-refactoring -- the-common-mistakes -- adding-tests-before-you-make-any-changes -- renaming-variable -- extracting-variable -- replacing-loop-with-pipeline -- extracting-function -- introducing-parameter-object -- decomposing-conditional -- moving-function -- summary -- technical-requirements -- a-brief-history -- the-red-green-refactor-loop -- X4c5128f4195e94221b4f32ca5d6853d3b95e060 -- unit-test-driven-development -- acceptance-test-driven-development-atdd -- behavior-driven-development-bdd -- tdd-in-react-a-user-centric-approach -- introducing-the-core-step-of-tdd-tasking -- the-importance-of-tasking -- how-to-do-tasking -- X48ff3dd176aac4090ecb9adef68b1ecd67693a9 -- features-overview -- breaking-down-the-requirements -- the-bottom-up-style…”
    Libro electrónico
  18. 1458
    por Chambers, Mark L.
    Publicado 2024
    Tabla de Contenidos: “…Watching Video with TV -- Buying Digital Media the Apple Way -- Chapter 14 Focusing on Photos -- Delving into Photos -- Working with Images in Photos -- Import images 101 -- Organize mode: Organizing and sorting your images -- A new kind of photo album -- Working with People &amp -- Pets -- Organizing with keywords -- Digging through your library with keywords -- Searching by locations where photos were taken -- Edit mode: Removing and fixing stuff the right way -- Rotating tipped-over shots -- Crop 'til you drop (and a whole lot more) -- Enhancing images to add pizzazz -- Removing rampant red-eye -- Retouching like the pros -- Using filters and adjustments to add a mood -- Exploring iCloud Photos -- Putting iCloud Shared Albums to Work -- Creating an iCloud Link on the Web -- Chapter 15 Making Film History with iMovie -- Shaking Hands with the iMovie Window -- A Bird's-Eye View of Moviemaking -- Importing the Building Blocks -- Pulling in video clips -- Making use of still images -- Importing and adding audio from all sorts of places -- Importing iOS iMovie projects -- Building the Cinematic Basics -- Adding clips to your movie -- Marking clips -- Removing clips from your movie -- Reordering clips in your movie -- Editing clips in iMovie -- Transitions for the masses -- Even Gone with the Wind had titles -- Adding maps and backgrounds -- Creating an Honest-to-Goodness Movie Trailer -- Browsing Your Video Library -- Sharing Your Finished Classic -- Chapter 16 Recording Your Hits with GarageBand -- Shaking Hands with Your Band -- Composing Made Easy -- Adding tracks -- Choosing loops -- Looking for just the right loop -- Second verse, same as the first -- Resizing, repeating, and moving loops -- Using the Arrangement track -- Tweaking the settings for a track -- Sharing Your Songs -- Creating song files in Music -- Exporting a project…”
    Libro electrónico
  19. 1459
    Publicado 2010
    Tabla de Contenidos: “…Viewing the Actions Panel -- Setting ActionScript Preferences -- Understanding Properties and Methods -- Applying Properties and Methods to an Object -- Using Dot Syntax -- Understanding Data Types -- Using Functions -- Using Conditional Statements -- Attaching a Mouse Event to a Button -- Working with Frame Events -- Working with Clip Events -- Attaching a Clip Event to a Movie Clip -- Working with Loops -- Using For Loops -- Working with ActionScript Behaviors -- 15 Working with ActionScript 3.0 -- Using Object-Oriented Programming -- Enabling Flash to Execute Solutions Faster with AVM 2.0 -- Using ActionScript 3.0 -- Changing ActionScript 3.0 Settings -- Inserting Code with Code Hints -- Inserting and Creating Code Snippets -- Developing Solutions Built with the DOM3 Event Model -- Working with Classes -- Working with Objects and Classes -- Using Namespaces in your Projects -- Controlling Data -- Manipulating XML with E4X -- Using Regular Expressions -- Controlling Text -- Drawing with the Shape Class -- 16 Developing iPhone Applications -- Becoming an Apple Certified Developer -- Registering an iPhone and Other Apple Testing Devices -- Creating App ID's -- Creating a Developers Provisioning Profiles -- Creating and Publishing an iPhone App -- Controlling the Accelerometer -- Saving Images to the Camera Roll -- Understanding the Limits of Flash -- Identifying Devices to Deploy an Ad Hoc App -- Creating an Ad Hoc Distribution Profile -- Packaging an Ad Hoc App -- Packaging an App for the iTunes App Store -- Using iTunes Connect to Publish an App -- Using Screen Orientation in an App -- Using Geolocation in an App -- Using Multitouch in an App -- 17 Debugging a Movie -- Debugging Concepts -- Debugging with the ActionScript Editor -- Using the Movie Explorer -- Debugging for ActionScript 3.0 -- Resolving Compiler Errors…”
    Libro electrónico
  20. 1460
    por Benedetelli, Daniele
    Publicado 2013
    Tabla de Contenidos: “…the display block -- the sound block -- the brick status light block -- the wait blocks -- the wait touch sensor block -- the wait reflected light sensor block -- the wait color sensor block -- the wait brick buttons block -- the wait motor rotation block -- the wait time block -- the wait infrared sensor block -- the wait infrared remote block -- the loop block -- conclusion -- 4. advanced programming with the brick program app -- ROV3R with touch sensor bumper -- making ROV3R drive along geometric paths -- making ROV3R follow lines -- using the brick program to follow lines -- improving the motion -- making ROV3R follow walls -- improving the motion -- conclusion -- Comic continued -- 5. …”
    Libro electrónico