Materias dentro de su búsqueda.
Materias dentro de su búsqueda.
- Development 190
- Computer programming 156
- Application software 150
- Python (Computer program language) 140
- Programming 134
- Engineering & Applied Sciences 117
- JavaScript (Computer program language) 101
- Java (Computer program language) 96
- Programming languages (Electronic computers) 83
- Data processing 82
- Computer Science 79
- Design 73
- Computer software 72
- Computer programs 68
- Web site development 67
- Artificial intelligence 60
- Management 59
- Video games 59
- Software engineering 55
- Computer networks 51
- Design and construction 51
- C (Computer program language) 48
- Machine learning 47
- Programming Languages, Compilers, Interpreters 47
- Web sites 45
- Database management 43
- Operating systems (Computers) 43
- C++ (Computer program language) 41
- Computer animation 41
- Computer graphics 39
-
941Publicado 2020Tabla de Contenidos: “…Kotter's eight phases of change -- Kaplan and Norton's balanced scorecard -- Hrebiniak's model of strategy execution -- Hammer and Champy's business process redesign -- Michaud and Thoenig's strategic orientation -- Burgelman and Grove's strategy bet model -- Argyris's double and single loop learning -- Mintzberg's deliberate and emergent strategy -- Johnson's white space model -- Prahalad and Hart's bottom of the pyramid -- Stacey's strategy from complexity -- Hart's sustainability value framework -- House of strategy -- Innovation + strategy = adaptability -- Final words -- Further reading -- Publisher's acknowledgements -- Index -- Back Cover…”
Libro electrónico -
942Publicado 2022“…., blockchain) and adds new sections on strategy based on the OODA (observe-orient-decide-act) loop in the cycle. It also includes an entire chapter on tools used by the professionals in the field. …”
Libro electrónico -
943Publicado 2024Tabla de Contenidos: “…(1968) by Philip Glass -- SECTION 2 Music and the Stage: Narratives in Opera and Musical -- 5 When Music Becomes the Plot: Narrative Strategies in Tom Johnson's Minimalist Metaoperas -- 6 Narrativity in Minimalist Operas by Philip Glass: Impact of the Source Text and of Postminimalist Composition Strategies -- 7 Stories of Nobody: Narrativity in Luciano Berio's Late Theater and the Case of Outis -- 8 Queering the Musical Theater Tradition: Narrative Metareferentiality in Michael R. Jackson's A Strange Loop -- SECTION 3 Narrativizing Music Through Different Media -- 9 Musical Stimulacra Are Narrative(s): Music beyond Sound in Concert Program Notes -- 10 Music and Narrative in Art Exhibition Audio Guides: "Beckmann & -- Amerika" -- 11 Non-Narrativity and Parody in Samuel Beckett's Radio Play Words and Music -- SECTION 4 The Limits of Narrativity: Storytelling Through Minimalist Music -- 12 Layers, Textures, and Structures: Towards a Theory of Narrative Space in Post-Minimal Music -- 13 "Your Music Tells Stories Now": Sorting Out Narrativity in Steve Reich's Plastic Haircut -- 14 Indexing a Narrative: Gestural Patterns, Plentitude, and Cultural Metonymy in Steve Reich's Music for Pieces of Wood -- List of Contributors…”
Libro electrónico -
944Publicado 2017Tabla de Contenidos: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgement -- About the Reviewer -- www.PacktPub.com -- Customer Feedback -- Table of Contents -- Preface -- Chapter 1: Getting Started with Shell Scripting -- Getting started -- Using a good text editor -- Demonstrating the use of scripts -- Chapter 1 - Script 1 -- Chapter 1 - Script 2 -- Chapter 1 - Script 3 -- Chapter 1 - Script 4 -- Chapter 1 - Script 5 -- Chapter 1 - Script 6 -- Summary -- Chapter 2: Working with Variables -- Using variables in scripts -- Chapter 2 - Script 1 -- Validating parameters using conditional statements -- Chapter 2 - Script 2 -- Comparison operators for strings -- Chapter 2 - Script 3 -- Chapter 2 - Script 4 -- Chapter 2 - Script 5 -- Environment variables -- Chapter 2 - Script 6 -- Chapter 2 - Script 7 -- Summary -- Chapter 3: Using Loops and the sleep Command -- Using loops -- Chapter 3 - Script 1 -- Chapter 3 - Script 2 -- Chapter 3 - Script 3 -- Screen manipulation -- Chapter 3 - Script 4 -- Chapter 3 - Script 5 -- Indenting your code -- Chapter 3 - Script 6 -- Using the for statement -- Chapter 3 - Script 7 -- Chapter 3 - Script 8 -- Leaving a loop early -- Chapter 3 - Script 9 -- The sleep command -- Chapter 3 - Script 10 -- Chapter 3 - Script 11 -- Watching a process -- Chapter 3 - Script 12 -- Creating numbered backup files -- Chapter 3 - Script 13 -- Summary -- Chapter 4: Creating and Calling Subroutines -- Clearing the screen -- Chapter 4 - Script 1 -- File redirection -- Command piping -- Chapter 4 - Script 2 -- Chapter 4 - Script 3 -- Subroutines -- Chapter 4 - Script 4 -- Using parameters -- Chapter 4 - Script 5 -- Chapter 4 - Script 6 -- Making a current backup of your work -- Chapter 4 - Script 7 -- Summary -- Chapter 5: Creating Interactive Scripts -- Chapter 5 - Script 1 -- Chapter 5 - Script 2 -- Chapter 5 - Script 3.…”
Libro electrónico -
945Publicado 2024Tabla de Contenidos: “…3.1.1 Conditional Statements (if, elif, else) -- 3.1.2 Loop Structures (for, while) -- 3.2 Error and Exception Handling -- 3.2.1 Handling Exceptions with try and except -- 3.2.2 The else and finally Clauses -- 3.2.3 Raising Exceptions -- 3.2.4 The assert Statement -- 3.3 Understanding Iterables and Iterators -- 3.3.1 Iterators in Python -- 3.3.2 The for loop and Iterators -- 3.3.3 Iterators and Built-in Types -- 3.3.4 Python's itertools Module -- 3.3.5 Python Generators -- 3.4 Practice Exercises -- Exercise 1: Conditional Statements -- Exercise 2: Loops -- Exercise 3: Error and Exception Handling…”
Libro electrónico -
946por Robey, RobertTabla de Contenidos: “…5.6.1 Step-efficient parallel scan operation -- 5.6.2 Work-efficient parallel scan operation -- 5.6.3 Parallel scan operations for large arrays -- 5.7 Parallel global sum: Addressing the problem of associativity -- 5.8 Future of parallel algorithm research -- 5.9 Further explorations -- 5.9.1 Additional reading -- 5.9.2 Exercises -- Summary -- Part 2 CPU: The parallel workhorse -- 6 Vectorization: FLOPs for free -- 6.1 Vectorization and single instruction, multiple data (SIMD) overview -- 6.2 Hardware trends for vectorization -- 6.3 Vectorization methods -- 6.3.1 Optimized libraries provide performance for little effort -- 6.3.2 Auto-vectorization: The easy way to vectorization speedup (most of the time1) -- 6.3.3 Teaching the compiler through hints: Pragmas and directives -- 6.3.4 Crappy loops, we got them: Use vector intrinsics -- 6.3.5 Not for the faint of heart: Using assembler code for vectorization -- 6.4 Programming style for better vectorization -- 6.5 Compiler flags relevant for vectorization for various compilers -- 6.6 OpenMP SIMD directives for better portability -- 6.7 Further explorations -- 6.7.1 Additional reading -- 6.7.2 Exercises -- Summary -- 7 OpenMP that performs -- 7.1 OpenMP introduction -- 7.1.1 OpenMP concepts -- 7.1.2 A simple OpenMP program -- 7.2 Typical OpenMP use cases: Loop-level, high-level, and MPI plus OpenMP -- 7.2.1 Loop-level OpenMP for quick parallelization -- 7.2.2 High-level OpenMP for better parallel performance -- 7.2.3 MPI plus OpenMP for extreme scalability -- 7.3 Examples of standard loop-level OpenMP -- 7.3.1 Loop level OpenMP: Vector addition example -- 7.3.2 Stream triad example -- 7.3.3 Loop level OpenMP: Stencil example -- 7.3.4 Performance of loop-level examples -- 7.3.5 Reduction example of a global sum using OpenMP threading -- 7.3.6 Potential loop-level OpenMP issues…”
Publicado 2021
Libro electrónico -
947Publicado 2024Tabla de Contenidos: “…Copying a File with Permissions and Context -- Playbooks -- Running a Playbook -- Running a Playbook with Inventory -- Running a Playbook with Inventory and Limit -- Running a Playbook with Limit -- Running a Playbook with Tags -- Running a Playbook with Skip Tags -- Running a Playbook with Extra Variables -- Running a Playbook with a Vault Password File -- Running a Playbook with Ask Vault Password -- Running a Playbook with Ask Sudo Password -- Running a Playbook with Ask Pass -- Running a Playbook in Check Mode -- Running a Playbook in Diff Mode -- Running a Playbook in Verbose Mode -- Running a Playbook in Extra Verbose Mode -- Running a Playbook in Extra Extra Verbose Mode -- Running a Playbook in Extra Extra Extra Verbose Mode -- Running a Playbook in Extra Extra Extra Extra Verbose Mode -- Running a Playbook with Forks -- Running a Playbook with Timeout -- Jinja2 -- Using Jinja2 -- Using Jinja2 with Filters -- Jinja2 Template -- Jinja2 Template with Variables -- Templates with Loops -- Templates with Conditionals -- Templates with Filters -- Host Patterns -- Debugging -- Syntax Check a Playbook -- Check if Hosts Are Reachable -- Check if Hosts Are Reachable with SSH -- Check if Hosts Are Reachable with WinRM -- Check if Hosts Are Reachable Locally -- Verbose Mode -- Debug Mode -- Capture Output -- Capture Output and Show Only Specific Fields -- Capture Output and Show Only Specific Fields with Jinja2 -- Gathering Facts -- Gathering Facts for All Hosts -- Gathering Facts for a Specific Host -- Gathering Facts for a Specific Host and Saving to a File -- Variables -- Setting a Variable -- Setting a Variable with Multiple Lines -- Setting a Variable with Multiple Lines and Indentation -- Conditionals -- When -- When with Multiple Conditions -- Loops -- Looping Over a List -- Looping Over a Dictionary -- Looping Over a Dictionary Using "with_dict"…”
Libro electrónico -
948Publicado 2016Tabla de Contenidos: “…; Handling touch events; Handling actions; Building a wall; Running through the doors; 1-star challenge: an easier way to reset position; The solution; Creating loops; Installing doors into the wall; Collision management; Understanding collisions; Handling collisions; 1-star challenge: check collisions accurately; The solution; Creating labels; Aligning labels; Playing some music; AVFoundation…”
Libro electrónico -
949Publicado 2016Tabla de Contenidos: “…Anonymous functions while creating an objectAnonymous functions while creating a list; Anonymous functions as a parameter to another function; Anonymous functions in conditional logic; Closures; Timers and callbacks; Private variables; Loops and closures; Modules; Stylistic considerations; Summary; Chapter 3: Data Structures and Manipulation; Regular expressions; Exact match; Match from a class of characters; Repeated occurrences; Alternatives - OR; Beginning and end; Backreferences; Greedy and lazy quantifiers; Arrays; Maps; Sets; A matter of style; Summary…”
Libro electrónico -
950por Franklin, JackTabla de Contenidos: “…""Title Page""; ""Copyright Page""; ""Contents at a Glance""; ""Table of Contents""; ""Foreword""; ""About the Author""; ""About the Technical Reviewer""; ""Acknowledgments""; ""CHAPTER 1 JavaScript You Need to Know""; ""Using JavaScript on a Web Page""; ""Syntax Conventions""; ""Comments""; ""Variables""; ""Types""; ""Functions""; ""Functions Returning Values""; ""Conditionals""; ""Debugging with the Console""; ""Arrays""; ""Loops""; ""More console.log()""; ""Summary""; ""CHAPTER 2 The Basics of jQuery""; ""The Document Object Model (DOM)""; ""Downloading jQuery""…”
Publicado 2013
Libro electrónico -
951Tabla de Contenidos: “…Chapter 7: Populating the Game EnvironmentDesign Strategies; Creating the Environment; Utilizing the Prefabs; Revisiting the Gnomatic Garden Defender; Occlusion Culling; Occluder Logic; Arrays and Looping; Game Functionality; Camera Refinements; Adding the Zombie Bunnies; Investigating Instantiation; Randomization; Coroutines as Timers; Spring Planting; Nested Loops; Parenting; Summary; Chapter 8: Weaponry and Special Effects; Weaponry; Simple Projectiles; Particle Systems; Legacy Particle System; Dead Replacements; Shuriken Particle System; Smoke; Exploding Goo; Trailing Particles…”
Libro electrónico -
952por Egges, Arjan. authorTabla de Contenidos: “…Contents at a Glance; Contents; About the Author; About the Technical Reviewer; Acknowledgments; Introduction; Part I: Getting Started; Chapter 1: The Swift Language; Computers and Programs; Processors and Memory ; Programs ; Programming Languages ; Programming Games; Developing Games; Small Scale: Edit-Compile-Run; Large Scale: Design-Specify-Implement; Building Your First Swift Program; Building Your First Swift Game; A Few Observations; What You Have Learned; Chapter 2: Game Programming Basics; Building Blocks of a Game; The Game World; The Game Loop; The Game Loop in Swift…”
Publicado 2015
Libro electrónico -
953Publicado 2018Tabla de Contenidos: “…Automaticity, Scaling, and the Rise of Mental Loops Chapter 9. Tracking Emotions and Predicting Feelings Chapter 10. …”
Libro electrónico -
954por Moock, ColinTabla de Contenidos: “…A Gentle Introduction for NonprogrammersSome Basic Phrases; Creating Code; Say Hi to Flash; Keeping Track of Things ( Variables); Official variable nomenclature; The Wizard Behind the Curtain (the Interpreter); Extra Info Required (Arguments); ActionScript's Glue (Operators); Putting It All Together; Further ActionScript Concepts; Flash Programs; Expressions; Two Vital Statement Types: Conditionals and Loops; Making choices using conditionals; Repeating tasks using loops; Modular Code (Functions); Built-in functions; Objects and Object-Oriented Programming; Movie Clip Instances…”
Publicado 2003
Libro electrónico -
955por Kochan, Stephen G.Tabla de Contenidos: “…Chapter 2: Variables, Classes, and ExpressionsWorking with Variables; More on Commands and Statements; Basic Data Type Classes; Basic Data Type Conversions; Arithmetic Operators and Expressions; The Date Class; Summary; Exercises; Chapter 3: Making Decisions; The if Statement; AppleScript's Relational Operators; The if-else Statement; Nested if Statements; The if-else if Statement; Compound Relational Tests; Creating Your First Application; Catching Errors with the try Statement; Summary; Exercises; Chapter 4: Program Looping; The repeat... times Statement; The repeat with Statement…”
Publicado 2005
Libro electrónico -
956por Ware, ColinTabla de Contenidos: “…FRONT COVER; VISUAL THINKING FOR DESIGN; COPYRIGHT PAGE; CONTENTS; PREFACE; CHAPTER 1 VISUAL QUERIES; The Apparatus and Process of Seeing; The Act of Perception; Bottom-Up; Top-Down; Implications for Design; Nested Loops; Distributed Cognition; Conclusion; CHAPTER 2 WHAT WE CAN EASILY SEE; The Machinery of Low-Level Feature Analysis; What and Where Pathways; Eye Movement Planning; What Stands Out = What We Can Bias for; Lessons for Design; Motion; Visual Search Strategies and Skills; The Detection Field; The Visual Search Process; Using Multiscale Structure to Design for Search; Conclusion…”
Publicado 2008
Libro electrónico -
957por Reinders, JamesTabla de Contenidos: “…; Programming Threads; Safety in the Presence of Concurrency; Mutual Exclusion and Locks; Correctness; Abstraction; Patterns; Intuition; Basic Algorithms; Initializing and Terminating the Library; Loop Parallelization; parallel_for; Grain size; Automatic grain size; Notes on automatic grain size; parallel_for with partitioner; parallel_reduce…”
Publicado 2007
Libro electrónico -
958Publicado 2014Tabla de Contenidos: “…Demonstrating MI with prior runtime knowledgeUnderstanding how MI with prior runtime knowledge work; Multiple instances without prior runtime knowledge pattern; Working on MI without prior runtime knowledge; Testing the use case; Static partial join for multiple instances pattern; Testing the use case; Understanding how static partial join for MI works; There''s more; Canceling partial join pattern; Dynamic partial join for multiple instances pattern; Working with dynamic partial join; Understanding the functionality behind partial join for MI; Structured loop pattern…”
Libro electrónico -
959
-
960por Dovey, JamesTabla de Contenidos: “…Title Page; Copyright Page; Dedication Page; Contents at a Glance; Table of Contents; About the Authors; About the Technical Reviewer; Acknowledgments; Chapter 1 Getting Started with Objective-C; Xcode; Creating Your First Project; The Application Template; Hello Interface Builder; User Interface Controls; Interface Bindings; Binding User Input; Running the App; Language Fundamentals; Types and Variables; Pointers; Functions and Declarations; Scope; Conditions; Loops; Objective-C Additions; Summary; Chapter 2 Object-Oriented Programming; Objects: Classes and Instances; Encapsulation…”
Publicado 2012
Libro electrónico