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861por Sierra, KathyTabla de Contenidos: “…Writing a Program: Extra-Strength Methods; Let's build a Battleship-style game: "Sink a Dot Com"; First, a high-level design; The "Simple Dot Com Game" a gentler introduction; Developing a Class; The checkYourself() method; The game's main() method; More about for loops; Trips through a loop; The enhanced for loop; Chapter 6. …”
Publicado 2012
Libro electrónico -
862por Pande, Arun. authorTabla de Contenidos: “…Using Conditional Statements; if...else Statements; if ... if else ... else Statements; switch Statements; 2-3. Looping; for Loops; while Loops; 2-4. Understanding the Document Object Model (DOM); The DOM Structure; 2-5. …”
Publicado 2014
Libro electrónico -
863
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864por Roman, StevenTabla de Contenidos: “…Control Statements; 8.2. The For Loop; 8.3. The For Each Loop…”
Publicado 2002
Libro electrónico -
865Publicado 2017Tabla de Contenidos: “…Multithreading is not good for servers -- Cooperative coroutine scheduler versus coroutine -- Python coroutines -- The coroutine scheduler -- Using the asyncio event loop and coroutine scheduler -- Creating a coroutine -- The asyncio scheduler - event_loop -- ensure_future -- The run_forever/run_until_complete methods -- Closing event_loop -- Awaiting data availability -- asyncio's future objects -- Asynchronous iterations -- Synchronizing multiple tasks -- Synchronization primitives -- The wait coroutine -- The wait_for coroutine -- The gather coroutine -- The asyncio Queue class -- Queue types -- Communicating across the network -- Creating a simple client in asyncio -- Creating a simple server in asyncio -- Handling client disconnections -- Summary -- Chapter 8: Metaprogramming -- Using function decorators -- Using the @ syntax in a function decorator -- Global decorator - @staticmethod -- Attributes -- Enclosing the function in a wrapper -- The @wraps decorator -- The only function -- Function annotations -- Function annotation syntax -- Accessing annotation data -- The @no_type_check decorator -- Annotations as input to function decorators -- Keyword arguments -- Inspecting the package signature function -- Class decorators -- Modifying class attributes -- The factory function -- The factory_constructed function -- Class definitions -- Metaclasses -- What can we do with a metaclass? …”
Libro electrónico -
866Publicado 2023Tabla de Contenidos: “…Chapter 17: Human-in-the-Loop Machine Learning -- Humans in the machine learning life cycle -- Expert feedback collection -- Human-in-the-loop modeling -- Summary -- Questions -- References -- Assessments -- Chapter 1 - Beyond Code Debugging -- Chapter 2 - Machine Learning Life Cycle -- Chapter 3 - Debugging toward Responsible AI -- Chapter 4 - Detecting Performance and Efficiency Issues in Machine Learning Models -- Chapter 5 - Improving the Performance of Machine Learning Models -- Chapter 6 - Interpretability and Explainability in Machine Learning Modeling -- Chapter 7 - Decreasing Bias and Achieving Fairness -- Chapter 8 - Controlling Risks Using Test-Driven Development -- Chapter 9 - Testing and Debugging for Production -- Chapter 10 - Versioning and Reproducible Machine Learning Modeling -- Chapter 11 - Avoiding and Detecting Data and Concept Drifts -- Chapter 12 - Going Beyond ML Debugging with Deep Learning -- Chapter 13 - Advanced Deep Learning Techniques -- Chapter 14 - Introduction to Recent Advancements in Machine Learning -- Chapter 15 - Correlation versus Causality -- Chapter 16 - Security and Privacy in Machine Learning -- Chapter 17 - Human-in-the-Loop Machine Learning -- Index -- About Packt -- Other Books You May Enjoy…”
Libro electrónico -
867Publicado 2016Tabla de Contenidos: “…-- Importing our object into Unreal -- Setting up and using our new 3D asset -- Summary -- Chapter 5: Taking This Level Up a Notch -- Planning a more complex level -- Whiteboxing a level for better asset creation -- Level design principles -- Advanced scripting techniques -- Win conditions -- Summary -- Chapter 6: Monster Assets - The Level Totally Needs One of These -- Designing our asset - inspiration and concept art -- Advanced tools: Subdivide, Knife, Bridge Edge Loops, and more -- Subdivide tool -- Knife tool -- Bridge Edge Loops tool -- Triangulate modifier tool -- Using multiple shapes within Blender -- Summary -- Chapter 7: Let's Dress to Impress! …”
Libro electrónico -
868por Shirazi, JackTabla de Contenidos: “…Strings Performance Effects of Strings Compile-Time Versus Runtime Resolution of Strings Conversions to Strings Strings Versus char Arrays String Comparisons and Searches Sorting Internationalized Strings Exceptions, Casts, and Variables Exceptions Casts Variables Method Parameters Loops and Switches Java.io. Reader Converter Exception-Terminated Loops Switches Recursion Recursion and Stacks I/O, Logging, and Console Output Replacing System.out Logging From Raw I/O to Smokin' I/O Serialization Clustering Objects and Counting I/O Operations Compression Sorting Avoiding Unnecessary Sorting Overhead An Efficient Sorting Framework…”
Publicado 2000
Libro electrónico -
869Publicado 2023Tabla de Contenidos: “…Context-Dependent Constraints -- Enabling and Constitutive/Governing Constraints -- Temporal Constraints -- Cardinality and Indexicality, Ordinality and Placement -- Top-Down (Governing) Context-Dependent Constraints -- Coordination Dynamics Satisfy Second Law -- 7. Catalysts, Loops, and Closure -- Catalysts and Feedback Loops -- Closure of Processes (Catalytic Closure) -- Autocatalytic Closure -- Constraint Closure -- Statistical and Semantic Closure -- Semantic Attractors -- 8. …”
Libro electrónico -
870Publicado 2019Tabla de Contenidos: “…Getting Started with a Raspberry Pi 3 Computer -- Dividing Text Data and Building Text Classifiers -- Using Python for Automation and Productivity -- Predicting Sentiments in Words -- Detecting Edges and Contours in Images -- Building Face Detector and Face Recognition Applications --Using Python to Drive Hardware -- Sensing and Displaying Real-World Data -- Building Neural Network Modules for Optical Character Recognition -- Arithmetic Operations, Loops, and Blinky Lights -- Conditional Statements, Functions, and Lists -- Communication Interfaces -- Data Types and Object-Oriented Programming in Python -- File I/O and Python Utilities -- Requests and Web Frameworks -- Awesome Things You Could Develop Using Python -- Robotics 101 -- Using GPIOs as Input -- Making a Gardener Robot -- Basics of Motors -- Bluetooth-Controlled Robotic Car -- Sensor Interface for Obstacle Avoidance -- Making Your Own Area Scanner -- Basic Switching -- Recognizing Humans with Jarvis -- Making Jarvis IoT Enabled -- Giving Voice to Jarvis -- Gesture Recognition -- Machine Learning -- Making a Robotic Arm…”
Libro electrónico -
871por Seibel, PeterTabla de Contenidos: “…-- Lather, Rinse, Repeat: A Tour of the REPL -- Practical: A Simple Database -- Syntax and Semantics -- Functions -- Variables -- Macros: Standard Control Constructs -- Macros: Defining Your Own -- Practical: Building a Unit Test Framework -- Numbers, Characters, and Strings -- Collections -- They Called It LISP for a Reason: List Processing -- Beyond Lists: Other Uses for Cons Cells -- Files and File I/O -- Practical: A Portable Pathname Library -- Object Reorientation: Generic Functions -- Object Reorientation: Classes -- A Few FORMAT Recipes -- Beyond Exception Handling: Conditions and Restarts -- The Special Operators -- Programming in the Large: Packages and Symbols -- LOOP for Black Belts -- Practical: A Spam Filter -- Practical: Parsing Binary Files -- Practical: An ID3 Parser -- Practical: Web Programming with AllegroServe -- Practical: An MP3 Database -- Practical: A Shoutcast Server -- Practical: An MP3 Browser -- Practical: An HTML Generation Library, the Interpreter -- Practical: An HTML Generation Library, the Compiler -- Conclusion: What’s Next?…”
Publicado 2005
Libro electrónico -
872por Wilton, Paul, 1969-Tabla de Contenidos: “…Beginning JavaScript, 4th Edition; About the Authors; Credits; Acknowledgments; Contents; Introduction; Chapter 1: Introduction to JavaScript and the Web; Chapter 2: Data Types and Variables; Chapter 3: Decisions, Loops, and Functions; Chapter 4: Common Mistakes, Debugging, and Error Handling; Chapter 5: JavaScript - An Object-Based Language; Chapter 6: Programming the Browser; Chapter 7: HTML Forms: Interacting with the User; Chapter 8: Windows and Frames; Chapter 9: String Manipulation; Chapter 10: Date, Time, and Timers; Chapter 11: Storing Information: Cookies…”
Publicado 2010
Libro electrónico -
873Publicado 2014Tabla de Contenidos: “…Authentication through a third-party system-Mozilla Persona -- Chapter 10. The Ember.js run loop-Backburner.js -- Chapter 11. Packaging and deployment -- Index -- List of Figures -- List of Tables -- List of Listings…”
Libro electrónico -
874Publicado 2023Tabla de Contenidos: “…-- From CPUs to GPUs -- Optimization -- Measuring AI performance -- AI learning techniques -- Simulators and AI -- OODA loops -- Hierarchy of data maturity -- A "general theory for retail AI" -- The Inefficiencies in Retail Today -- AI for merchandising -- AI for inventory, ordering, and supply chain management -- AI for replenishment and labor management -- AI for labor budgets and scheduling -- AI for e-commerce and customer service -- AI for warehouse and distribution centers -- AI for checkout -- AI for pricing and promotion -- Other AI use cases -- Create your "AI strategy and roadmap" -- Buying vs. building AI -- How to run a proof of concept bake-off effectively -- Transitioning to a fact-based, data-driven culture…”
Libro electrónico -
875por Winter, GrahamTabla de Contenidos: “…Cross the highway -- Chapter 8 Dial up the learning -- Loops and insights -- The pace is on -- Apply the discipline of loops -- What's in that loop? …”
Publicado 2023
Libro electrónico -
876Publicado 2016Tabla de Contenidos: “…Creating multiple threads -- Locking one thread until contended resources are available -- Invoking parallel calls to methods using Parallel.Invoke -- Using a parallel foreach loop -- Cancelling a parallel foreach loop -- Catching errors in parallel foreach loops -- Debugging multiple threads -- Chapter 8: Code Contracts -- Introduction -- Downloading, installing, and integrating code contracts into Visual Studio -- Creating code contract preconditions -- Creating code contract postconditions -- Creating code contract invariant -- Creating code contract Assert and Assume methods -- Creating code contract ForAll method -- Creating code contract ValueAtReturn method -- Creating code contract Result method -- Using code contracts on abstract classes -- Using contract abbreviator methods -- Creating tests using IntelliTest -- Using code contracts in extension methods -- Chapter 9: Regular Expressions -- Introduction -- Getting started with regex -- Matching a valid date -- Sanitizing input -- Dynamic regex matching -- Chapter 10: Choosing and Using a Source Control Strategy -- Introduction -- Setting up Visual Studio account management and determining which source control is best for you -- Setting up Visual Studio GitHub integration, checking in code for the first time, and checking in changes -- Working as a team using GitHub, and handling and resolving conflicts in code -- Chapter 11: Creating a Mobile Application in Visual Studio -- Introduction -- Installing Xamarin and other required components -- Creating an Android Visual Studio project using Apache Cordova -- Creating an iOS application using Xamarin Forms -- Chapter 12: Writing Secure Code and Debugging in Visual Studio -- Introduction -- Encrypting and storing passwords correctly -- Using SecureString in code -- Securing sensitive parts of App.config/web.config…”
Libro electrónico -
877Publicado 2016Tabla de Contenidos: “…Intro -- CLOUD COMPUTING -- Contents -- About the Authors -- Acknowledgments -- 1 Introduction -- References -- 2 The Business of Cloud Computing -- 2.1 IT Industry Transformation through Virtualization and Cloud -- 2.2 The Business Model Around Cloud -- 2.2.1 Cloud Providers -- 2.2.2 Software and Service Vendors -- 2.3 Taking Cloud to the Network Operators -- References -- 3 CPU Virtualization -- 3.1 Motivation and History -- 3.2 A Computer Architecture Primer -- 3.2.1 CPU, Memory, and I/O -- 3.2.2 How the CPU Works -- 3.2.3 In-program Control Transfer: Jumps and Procedure Calls -- 3.2.4 Interrupts and Exceptions-the CPU Loop Refined -- 3.2.5 Multi-processing and its Requirements-The Need for an Operating System -- 3.2.6 Virtual Memory-Segmentation and Paging -- 3.2.7 Options in Handling Privileged Instructions and the Final Approximation of the CPU Loop -- 3.2.8 More on Operating Systems -- 3.3 Virtualization and Hypervisors -- 3.3.1 Model, Requirements, and Issues -- 3.3.2 The x86 Processor and Virtualization -- 3.3.3 Dealing with a Non-virtualizable CPU -- 3.3.4 I/O Virtualization -- 3.3.5 Hypervisor Examples -- 3.3.6 Security -- References -- 4 Data Networks-The Nervous System of the Cloud -- 4.1 The OSI Reference Model -- 4.1.1 Host-to-Host Communications -- 4.1.2 Interlayer Communications -- 4.1.3 Functional Description of Layers -- 4.2 The Internet Protocol Suite -- 4.2.1 IP-The Glue of the Internet -- 4.2.2 The Internet Hourglass -- 4.3 Quality of Service in IP Networks -- 4.3.1 Packet Scheduling Disciplines and Traffic Specification Models -- 4.3.2 Integrated Services -- 4.3.3 Differentiated Services -- 4.3.4 Multiprotocol Label Switching (MPLS) -- 4.4 WAN Virtualization Technologies -- 4.5 Software-Defined Network -- 4.6 Security of IP -- References -- 5 Networking Appliances -- 5.1 Domain Name System -- 5.1.1 Architecture and Protocol…”
Libro electrónico -
878Publicado 2004Tabla de Contenidos: “…Linear Amplification with Nonlinear Components; The Principle of LINC; Generating the Parent Signals; Analysis and Compensation of SignalProcessing Errors; The Combiner; Conclusion; References; 8. Pulse-Locked Loop Techniques in Modern Communications Systems; Phase-Locked Loop Techniques forFrequency Synthesizers; Sub-blocks in PLL; The Voltage Controlled Oscillator (VCO); Application: A Fully Integrated Dual-ModeFrequency Synthesizer for GSM andWCDMA Standards; References…”
Libro electrónico -
879por Breshears, ClayTabla de Contenidos: “…; Example: Game of Life on a finite grid; Concurrent Design Models Wrap-Up; What's Not Parallel; Algorithms with State; Recurrences; Induction Variables; Reduction; Loop-Carried Dependence; Not-so-typical loop-carried dependence; Chapter 3. …”
Publicado 2009
Libro electrónico -
880por Fleischauer, MichaelTabla de Contenidos: “…Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started; Introduction; Accessing the PlayStation Mobile portal; Installing the PlayStation Mobile SDK; Creating a simple game loop; Loading, displaying, and translating a textured image; ""Hello World"" drawing text on an image; Deploying to PlayStation certified Android devices; Deploying to a PlayStation Vita; Manipulating an image dynamically; Working with the filesystem; Handling system events; Chapter 2: Controlling Your PlayStation Mobile Device…”
Publicado 2013
Libro electrónico