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721por Haikonen, Pentti O.Tabla de Contenidos: “…4.13 Change direction detection5 Machine perception; 5.1 General principles; 5.2 Perception and recognition; 5.3 Sensors and preprocesses; 5.4 Perception circuits; the perception/response feedback loop; 5.4.1 The perception of a single feature; 5.4.2 The dynamic behaviour of the perception/response feedback loop; 5.4.3 Selection of signals; 5.4.4 Perception/response feedback loops for vectors; 5.4.5 The perception/response feedback loop as predictor; 5.5 Kinesthetic perception; 5.6 Haptic perception; 5.7 Visual perception; 5.7.1 Seeing the world out there; 5.7.2 Visual preprocessing…”
Publicado 2007
Biblioteca Universitat Ramon Llull (Otras Fuentes: Universidad Loyola - Universidad Loyola Granada, Biblioteca de la Universidad Pontificia de Salamanca)Libro electrónico -
722Publicado 2016Tabla de Contenidos: “…4.4 Bibliographic remarksChapter 5: Analysis of quantum programs; 5.1 Termination analysis of quantum while-loops; 5.1.1 Quantum while-Loops with Unitary Bodies; 5.1.2 General Quantum while-Loops; 5.1.3 An Example; 5.2 Quantum graph theory; 5.2.1 Basic Definitions; 5.2.2 Bottom Strongly Connected Components; 5.2.3 Decomposition of the State Hilbert Space; 5.3 Reachability analysis of quantum Markov chains; 5.3.1 Reachability Probability; 5.3.2 Repeated Reachability Probability; 5.3.3 Persistence Probability; 5.4 Proofs of technical lemmas; 5.5 Bibliographic remarks…”
Libro electrónico -
723por Bates, Martin, 1952-Tabla de Contenidos: “…1.6 PIC16 Program and DebugProgramming; Debugging; Design Package; Assessment 1; Assignments 1; Part 2 C Programming Essentials; 2.1 PIC16 C Getting Started; Simple Program; Program Creation; Program Testing; Program Analysis; 2.2 PIC16 C Program Basics; Variables; Looping; Decision Making; Loop Control; FOR Loop; SIREN Program; Blank Program; 2.3 PIC16 C Data Operations; Variable Types; Assignment Operations; Conditional Operations; 2.4 PIC16 C Sequence Control; While Loops; Break, Continue, and Goto; If..Else and Switch..Case; 2.5 PIC16 C Functions and Structure; Basic Functions…”
Publicado 2008
Libro electrónico -
724Publicado 2017Tabla de Contenidos: “…-- The Hello World example -- Setting up your Raspberry Pi Zero for Python programming -- IDLE's interactive tool -- The text editor approach -- Launching the Python interpreter via the Linux Terminal -- Executing Python scripts using the Linux Terminal -- The print() function -- The help() function -- Summary -- Chapter 2: Arithmetic Operations, Loops, and Blinky Lights -- Hardware required for this chapter -- Arithmetic operations -- Bitwise operators in Python -- Logical operators -- Data types and variables in Python -- Reading inputs from the user -- The formatted string output -- The str.format() method -- An exercise for the reader -- Another exercise for the reader -- Concatenating strings -- Loops in Python -- A for loop -- Indentation -- Nested loops -- A while loop -- Raspberry Pi's GPIO -- Blinky lights -- Code -- The applications of GPIO control -- Summary -- Chapter 3: Conditional Statements, Functions, and Lists -- Conditional statements -- An if-else statement -- if-elif-else statement -- Breaking out of loops -- The applications of conditional statements: executing tasks using GPIO -- Breaking out a loop by counting button presses -- Functions in Python -- Passing arguments to a function: -- Returning values from a function -- The scope of variables in a function…”
Libro electrónico -
725por Dave, Parag H.Tabla de Contenidos: “…Cover -- Design and Analysis of Algorithms -- Copyright -- Preface -- Brief Contents -- Contents -- Timeline of Algorithms -- Algorithm Design -- Introduction -- Objectives -- Basic Concerns -- Relationship Between Algorithms and other Aspects of Software -- The Evolution of Algorithm -- Summary -- Key Terms -- Exercises -- Web Resources -- Problem Solving with a Computer -- Objectives -- Introduction -- Solving a Problem with a Computer -- Statement of the Problem or Problem Definition -- Development of a Model -- Design of the Algorithm -- Checking the Correctness of the Algorithm -- Implementation in Some Programming Language -- Analyze and Study the Complexity of the Algorithm -- Program Testing-Debugging and Profiling -- Documentation preparation -- Some More Examples -- Finding the square root of a number -- Smallest divisor of an integer number -- Generation of prime numbers -- Generation of pseudo-random numbers -- Problem Solving in General -- The STAIR steps for solving problems -- Problem solving as applied to numerical algorithms -- Reduction to known problems -- Strategy if we are stuck -- Summary -- Key Terms -- Exercises -- Web Resources -- Top-Down Design -- Objectives -- Introduction -- Structured Programming -- Control Constructs -- If-Then-Else -- For-Do -- Case -- Repeat-Until -- While-Do -- Goto and ExitLoop -- Procedures and Functions -- Recursion -- Order of Execution of Statements in a Recursive Function -- Summary -- Key Terms -- Exercises -- Web Resources -- Iterative Algorithm Design Issues -- Objectives -- Introductio -- Use of Loops -- Efficiency of Algorithms -- Removing Redundant Computations Outside Loops -- Referencing of Array Elements -- Inefficiency Due to Late Termination -- Early Detection of Desired Output Conditions -- Estimating and Specifying Execution Times…”
Publicado 1900
Libro electrónico -
726Publicado 2016Tabla de Contenidos: “…-- Or do this instead -- Reader challenge -- Timing -- The frame-rate problem -- The SFML frame-rate solution -- Moving the clouds and the bee -- Giving life to the bee -- Blowing the clouds -- FAQ -- Summary -- Chapter 3: C++ Strings, SFML Time, Player Input, and HUD -- Pausing and restarting the game -- C++ strings -- Declaring strings -- Assigning a value to strings -- Manipulating strings -- SFML Text and Font -- Adding a score and a message -- Adding a time bar -- FAQ -- Summary -- Chapter 4: Loops, Arrays, Switch, Enumerations, and Functions - Implementing Game Mechanics -- Loops -- while loops -- Breaking out of a while loop -- for loops -- Arrays -- Declaring an array -- Initializing the elements of an array -- Quickly initializing the elements of an array -- So what do these arrays really do for our games? …”
Libro electrónico -
727Publicado 2016Tabla de Contenidos: “…Step 2: Move the Turtle -- Step 3: Move the Bag of Gold -- Step 4: Update the User's Score -- Try It Out 11-5 -- Programming Challenges -- Chapter 12: Building Graphical User Interfaces -- Design a User Interface with the Controls Object -- Step 1: The Design Phase -- Step 2: Program Interactivity -- Try It Out 12-1 -- Make a Colorful Drawing Program -- Try It Out 12-2 -- Explore Circuits with Code -- Step 1: Open the Startup File -- Step 2: Add the Main Code -- Step 3: Toggle the Switch -- Step 4: Respond to Changes -- Step 5: Update the Program's Interface -- Try It Out 12-3 -- Program Your Own Image Viewer -- Try It Out 12-4 -- Programming Challenges -- Chapter 13: Repeating For Loops -- The For Loop -- Try It Out 13-1 -- Magical Moving Text -- Try It Out 13-2 -- Adding 'em Up -- Try It Out 13-3 -- Formatting Your Output -- Try It Out 13-4 -- Drawing All Kinds of Lines -- Try It Out 13-5 -- Changing the Step Size -- Counting Down by Twos -- Making a Fractional Step -- Try It Out 13-6 -- Nested Loops -- Tessellating for Fun -- Try It Out 13-7 -- Multiple Nesting Levels -- Try It Out 13-8 -- Programming Challenges -- Chapter 14: Creating Conditional While Loops -- When to Use While Loops -- Writing a While Loop -- Try It Out 14-1 -- Validating Your Inputs -- Try It Out 14-2 -- Infinite Loops -- Try It Out 14-3 -- Create a Rock-Paper-Scissors Game -- Step 1: Open the Startup File -- Step 2: Add the MouseDown Handler -- Step 3: Switch the Images -- Step 4: Announce the Winner -- Try It Out 14-4 -- Programming Challenges -- Chapter 15: Grouping Data in One-Dimensional Arrays -- Getting Started with Indexed Arrays -- Array Basics -- Initializing Arrays -- Try It Out 15-1 -- Filling Arrays with a For Loop -- Constant Initialization -- Random Initialization -- Formula Initialization -- User Initialization -- Try It Out 15-2 -- Displaying Arrays…”
Libro electrónico -
728Publicado 2010Tabla de Contenidos: “…Set the Current Workbook's Name and File Path in a Cell -- Check Whether a Workbook Is Open -- Check Whether a Sheet in an Open Workbook Exists -- Count the Number of Workbooks in a Directory -- Retrieve USERID -- Retrieve Date and Time of Last Save -- Retrieve Permanent Date and Time -- Validate an E-mail Address -- Sum Cells Based on Interior Color -- Count Unique Values -- Remove Duplicates from a Range -- Find the First Nonzero-Length Cell in a Range -- Substitute Multiple Characters -- Retrieve Numbers from Mixed Text -- Convert Week Number into Date -- Separate Delimited String -- Sort and Concatenate -- Sort Numeric and Alpha Characters -- Search for a String Within Text -- Reverse the Contents of a Cell -- Multiple Max -- Return Hyperlink Address -- Return the Column Letter of a Cell Address -- Static Random -- Using Select Case on a Worksheet -- Next Steps -- 5 Looping and Flow Control -- For...Next Loops -- Using Variables in the For Statement -- Variations on the For...Next Loop -- Exiting a Loop Early After a Condition Is Met -- Nesting One Loop Inside Another Loop -- Do Loops -- Using the While or Until Clause in Do Loops -- While...Wend Loops -- VBA Loop: For Each -- Object Variables -- Flow Control: Using If...Then...Else and Select Case -- Basic Flow Control: If...Then...Else -- Conditions -- If...Then...End If -- Either/Or Decisions: If...Then...Else...End If -- Using If...Else If...End If for Multiple Conditions -- Using Select Case...End Select for Multiple Conditions -- Complex Expressions in Case Statements -- Nesting If Statements -- Next Steps -- 6 R1C1-Style Formulas -- Referring to Cells: A1 Versus R1C1 References -- Switching Excel to Display R1C1-Style References -- The Miracle of Excel Formulas -- Enter a Formula Once and Copy 1,000 Times -- The Secret: It's Not That Amazing -- Explanation of R1C1 Reference Style…”
Libro electrónico -
729Publicado 2013“…Designing controllers/filters such that the resulting closed-loop systems are non-fragile or insensitive with respect to the perturbations in the controller or filter coefficients has become an important research topic in many fields of engineering and science. …”
Biblioteca Universitat Ramon Llull (Otras Fuentes: Universidad Loyola - Universidad Loyola Granada, Biblioteca de la Universidad Pontificia de Salamanca)Libro electrónico -
730Publicado 2015Tabla de Contenidos: “…""Higher-order functions""""Immutable data""; ""Strict and non-strict evaluation""; ""Recursion instead of a explicit loop state""; ""Functional type systems""; ""Familiar territory""; ""Saving some advanced concepts""; ""Summary""; ""Chapter 3: Functions, Iterators, and Generators""; ""Writing pure functions""; ""Functions as first-class objects""; ""Using strings""; ""Using tuples and namedtuples""; ""Using generator expressions""; ""Exploring the limitations of generators""; ""Combining generator expressions""; ""Cleaning raw data with generator functions""…”
Libro electrónico -
731por Wescott, TimTabla de Contenidos: “…; body; 1 The Basics; 1.1 Control Systems; 1.2 Anatomy of a Control System; 1.3 Closed Loop Control; 1.4 Controllers; 1.5 About This Book; 2 Z Transforms; 2.1 Signals and Systems; 2.2 Difference Equations; 2.3 The Z Transform; 2.4 The Inverse Z Transform; 2.5 Some Z Transform Properties; 2.6 Transfer Functions; 2.7 Stability in the Z Domain; 2.8 Frequency Response; 2.9 Conclusion; 3 Performance; 3.1 Tracking; 3.2 Frequency Response; 3.3 Disturbance Rejection; 3.4 Conclusion; 4 Block Diagrams…”
Publicado 2006
Libro electrónico -
732Publicado 2015Tabla de Contenidos: “…Front Cover; Software and System Development using Virtual Platforms; Copyright Page; Contents; Foreword; Acknowledgments; 1 Introduction; Virtual Platforms; Terminology; Simulation and the System Development Lifecycle; Hardware Development and Design; Pre-Silicon; Platform Development; Application Development; Debugging; Testing and Integration; Deployment; Maintenance; Training; Longevity Support; Certifiable and Safety-Critical Systems; Model-Driven Development; Processor-in-the-Loop Testing; Hardware-in-the-Loop Testing; Integration Testing; Book Outline; Trademark Information…”
Libro electrónico -
733Publicado 2022Tabla de Contenidos: “…I'm the guy with code -- Layered architecture -- Creating the browser module -- Loading an image -- Creating a game loop -- RequestAnimationFrame -- A game trait -- Fixing our time step -- Loading assets -- Cleaner drawing -- Integrating the game loop -- Adding keyboard input -- Moving Red Hat Boy -- Summary -- Chapter 4: Managing Animations with State Machines -- Technical requirements -- Introducing state machines -- Defining a state machine -- Implementing with types -- Managing animation -- Transitioning between states -- Managing the state machine -- Using Into for clean code -- Integrating the state machine -- Drawing RedHatBoy -- Updating RHB -- Adding the Running state -- Transitioning to sliding -- Transitioning to sliding and back again -- Every little thing I think I see -- Transitioning to jumping -- Summary -- Chapter 5: Collision Detection -- Technical requirements -- Creating a real scene -- Adding the background -- Adding an obstacle -- Axis-aligned bounding boxes -- Collision…”
Libro electrónico -
734Publicado 2016Tabla de Contenidos: “…Unsettled scores ; Mozart's two-player games ; Concerted action ; Mozart and Mario play the field ; Beethoven's recursive feedback loops -- Play again? Nintendo's brand of ludomusicality ; Analogous digitalities ; The ludomusical emergence of Toshio Iwai ; High scores: Nodame cantabile ; Replay : a cento…”
Libro electrónico -
735Publicado 2021Tabla de Contenidos: “…Table of Contents Getting Familiar with Xcode Simple Values and Types Conditionals and Optionals Range Operators and Loops Collection Types Functions and Closures Classes, Structures, and Enumerations Protocols, Extensions, and Error Handling Setting Up the User Interface Building Your User Interface Finishing Up Your User Interface Modifying and Configuring Cells Getting Started with MVC and Collection Views Getting Data into Collection Views Getting Started with Table Views Getting Started with MapKit Getting Started with JSON Files Displaying Data in a Static Table View Getting Started with Custom UIControls Getting Started with Cameras and Photo Libraries Understanding Core Data Getting Started with Mac Catalyst Getting Started with SwiftUI Getting Started with Swift Concurrency Getting Started with SharePlay Testing and Submitting Your App to the App Store…”
Libro electrónico -
736Publicado 2015Tabla de Contenidos: “…The pigeon in the machine : the concept of control in behaviorism and cybernetics / Ana Teixeira Pinto -- Error correction : Chilean cybernetics and Chicago's economists / Adrian Lahoud -- The trauma machine : demos, immersive technologies and the politics of simulation / Orit Halpern -- Outing artificial intelligence : reckoning with Turing tests / Benjamin Brattton -- Thinking beyond the brain : educating and building from the standpoint of extended cognition / Michael Wheeler -- Late capitalism and the scientific image of man : technology, cognition, and culture / Jon Lindblom --- Instrumental reason, algorithmic capitalism, and the incomputable / Luciana Parisi -- Revolution backwards : functional realization and computational implementation / Reza Negarestani -- Loops of augmentation : bootstrapping, time travel, and consequent futures / Ben Woodard -- Brain theory between utopia and dystopia : neuronormativity meets the social brain / Charles T. …”
Libro electrónico -
737Publicado 2013Tabla de Contenidos: “…Cover -- Contents -- Preface -- Acknowledgements -- Part I : Computer Fundamentals -- Chapter 1: Fundamentals of Computers -- Chapter 2: Number Systems -- Chapter 3: Operating Systems -- Chapter 4: Computer Software and Programming -- Chapter 5: Introduction to Office Packages -- Chapter 6: Networking and Internet -- Part II : Programming Concepts -- Chapter 1: Basics and Introduction to C -- Chapter 2: The C Declarations -- Chapter 3: Operators and Expressions -- Chapter 4: Input and Output in C -- Chapter 5: Decision Statements -- Chapter 6: Loop Control Statements -- Chapter 7: Array -- Chapter 8: Strings and Standard Functions -- Chapter 9: Pointers -- Chapter 10: Functions -- Chapter 11: Storage Class -- Chapter 12: Preprocessor Directives -- Chapter 13: Structure and Union -- Chapter 14: Files -- Chapter 15: Graphics -- Index…”
Libro electrónico -
738Tabla de Contenidos: “…Lighting, Camera, and Material Effects in SceneKit -- 13. Render Loop, Physics and Moving Around -- 14. Collision Detection -- 15. …”
Libro electrónico -
739Publicado 2017Tabla de Contenidos: “…Acknowledgements -- We all care about experience (introduction) -- The evolution of employee experience -- Utility -- Research on employee experience -- Employee experience drivers -- The reason for being and the three employee experience environments -- Reason for being -- The physical environment -- The technological environment -- The cultural environment -- The employee experience equation -- The nine types of organizations -- Employee experience distribution -- The business value of employee experience -- Business metrics and financial performance -- Building the experiential organization -- System 1 vs system 2 experiences -- The employee experience design loop -- The starbucks model of transparency -- Moments that matter or moments of impact -- Employee experience and moments that matter -- The employee experience pyramid -- What about the actual work? …”
Libro electrónico -
740por Wang, Wallace. authorTabla de Contenidos: “…Introduction -- Understanding programming -- Getting to know Xcode 8 -- The basics of creating a Mac program -- Getting help -- Learning Swift with playgrounds -- Manipulating numbers and strings -- Making decisions with Branches -- Repeating code with loops -- Arrays and dictionaries -- Tuples and sets -- Storing code in functions -- Defining custom data types -- Creating classes and objects -- Inheritance, polymorphism, and extending classes -- Creating a user interface -- Working with storyboards -- Choosing commands with buttons -- Making choices with radio buttons, check boxes, date pickers, and sliders -- Using text with labels, text fields, and combo boxes -- Designing a user interface with constraints -- Using alerts and panels -- Creating pull-down menus -- Programming the touch bar -- Protocol-oriented programming -- Defensive programming -- Simplifying user interface design -- Debugging your programs -- Planning a program before and after coding…”
Publicado 2017
Libro electrónico