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108por Benjumea Hernández, Pedro Nel, Higuita Bedoya, Carlos Mario, aut, Córdoba Pérez, Camilo Andrés, autMaterias: Enlace del recurso
Publicado 2004
Artículo digital -
109Publicado 2015Materias:Libro electrónico
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113Publicado 2014“…Write your own Minecraft plugins and watch your code come to life with flaming cows, flying creepers, teleportation, and interactivity. …”
Libro electrónico -
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117Publicado 2022Tabla de Contenidos: “…Chapter 2: Working with the Flame Engine -- Technical requirements -- Organizing the assets in your game -- Adding the game loop -- Update -- Render -- Working with components -- FlameGame -- Converting our code to use components -- Summary -- Questions -- Chapter 3: Building a Game Design -- Planning a game -- Designing the game screens -- Summary -- Questions -- Part 2: Graphics and Sound -- Chapter 4: Drawing and Animating Graphics -- Technical requirements -- Drawing on the screen -- Working with sprite animation -- Moving a sprite around the screen -- Colliding with other sprites -- Summary…”
Libro electrónico -
118
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119por Kiran, MariamTabla de Contenidos: “…chapter 1 Setting the Stage: Complex Systems, Emergence and Evolution / chapter 2 Artificial Agentss / chapter 3 Designing X-Agents Using FLAME / chapter 4 Getting Started with FLAME / chapter 5 Agents in Social Science / chapter 6 Agents in Economic Markets and Games / chapter 7 Agents in Biology / chapter 8 Testing Agent Behavior / chapter 9 FLAME’s Future…”
Publicado 2017
Electrónico -
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