Mostrando 661 - 680 Resultados de 908 Para Buscar '"Hook."', tiempo de consulta: 0.10s Limitar resultados
  1. 661
    por Alfonseca, Manuel, 1946-, aut
    Publicado 2023
    Tabla de Contenidos: “…Jan Baptista Van Helmont: una cosmovisión panenteista / Juan J. Padial -- 19. Robert Hooke: intérprete de la música de la naturaleza / Moisés Pérez Marcos -- 20. …”
    Libro
  2. 662
    Publicado 2023
    Tabla de Contenidos: “…Starnino -- -- Chapter 21: Spiritually Focused, Multicultural Oriented Psychotherapy in the Criminal Justice Detention System -- Jennifer Gafford -- Courtney Agorsor -- Don Davis -- Joshua Hook -- Cirleen DeBlaere -- Sree Sinha -- Jeremy Coleman -- Emma Porter -- Jesse Owen -- -- Part IV. …”
    Libro
  3. 663
    Publicado 2023
    Tabla de Contenidos: “…-- Think of technical performance holistically -- Scarcity influences value -- Focus on daily retention -- Optimize your newsletters and notifications -- The network effect can make and break your game -- Put yourself in the consumer's shoes -- Maintain tight control over your rewards -- Beware of stockpiling resources -- Start strong and hook players onto the long-term premise -- Preview content to spark a desire -- Summary -- Chapter 16: The Final 10% -- Putting the pieces together -- Feature creep -- User experience improvement -- Polishing -- How to polish -- Quality assurance -- Game designers and QA -- Tips for closing a game project -- Summary -- Index -- Other Books You May Enjoy…”
    Libro electrónico
  4. 664
    Publicado 2024
    Tabla de Contenidos: “…Understanding DevSecOps in the planning phase -- Understanding threat modeling and its benefits -- Traditional threat modeling frameworks -- Threat modeling in DevSecOps -- Understanding the Mozilla RRA process -- Hands-on exercise 1 - Provisioning the lab VM -- Task 1 - Initializing the template deployment to Azure -- Task 2 - Connecting to the lab VM using Azure Bastion -- Hands-on exercise 2 - Performing threat modeling of an e-commerce application -- Task 1 - Downloading and installing the Microsoft Threat Modeling Tool -- Task 2 - Creating a threat model diagram for the eShop application -- Task 3 - Running a threat analysis on the model -- Implementing continuous code-to-cloud security training -- Summary -- Further reading -- Chapter 4: Implementing Pre-Commit Security Controls -- Technical requirements -- Overview of the pre-commit coding phase of DevOps -- Understanding the developer environment options -- Understanding the security categories in the pre-commit phase -- Securing the development environment -- Risk 1 - IDE vulnerability risks -- Risk 2 - Malicious and vulnerable IDE extensions -- Risk 3 - Working with untrusted code -- Risk 4 - Compromised IDE source code -- Additional thoughts on hardening of the development environment -- Addressing common development security mistakes -- Risk 1 - Addressing in-house code vulnerability risk -- Risk 2 - Open source component risk -- Risk 3 - Exposed secret risk -- Choosing the right developer-first security tooling -- Hands-on exercise 1 - Performing code review, dependency checks, and secret scanning on the IDE -- Task 1 - Connecting to the lab VM using Azure Bastion -- Task 2 - Configuring Snyk on Visual Studio Code -- Task 3 - Importing eShopOnWeb to your Visual Studio Code workspace -- Hands-on exercise 2 - Installing and configuring Git pre-commit hooks on the IDE…”
    Libro electrónico
  5. 665
    Publicado 2018
    Tabla de Contenidos: “…The code for character customization -- Preserving our character state -- Recap -- Non-player characters -- Non-player character basics -- Setting up the non-player character -- NPC Animator Controller -- NPC Attack -- NPC AI -- PC and NPC interaction -- Summary -- Chapter 5: GameMaster and Game Mechanics -- GameMaster -- Managing game settings and audio -- Managing scenes -- Improving GameMaster -- Level controller -- Audio controller -- Player data management -- PC class enhancements -- Character customization class update -- Changes to the game level controller -- Testing -- Summary -- Chapter 6: Inventory System -- Designing an inventory system -- Weighted inventory -- Determining item types -- Creating an inventory item -- Creating the prefab -- Adding an inventory item agent -- Inventory items defined as prefabs -- Designing an inventory interface -- Creating the inventory UI framework -- Designing a dynamic item viewer -- Adding a scroll view -- Adding elements to PanelItem and Scroll View -- Adding txtItemElement dynamically -- Building the final inventory item UI -- Integrating the UI with the actual inventory system -- Hooking the category buttons and displaying the data -- Testing the inventory system -- Inventory items and the player character -- Applying inventory items -- How it looks -- Summary -- Chapter 7: User Interface and System Feedback -- Designing a heads-up display -- HUD basics -- Our design -- HUD framework -- Completing our HUD design -- Character info panel -- Active inventory items panel -- Special items panel -- Integrating the code -- Enemy stats in the HUD -- NPC stats user interface -- Creating the NPC canvas -- NPC taking a hit -- Enhancing the code -- Summary -- Chapter 8: Multiplayer Setup -- Challenges of a multiplayer game -- Initial multiplayer game -- Fundamental networking components…”
    Libro electrónico
  6. 666
    Publicado 2009
    Tabla de Contenidos: “…Summary; Chapter 5: State Patterns; 5.1. Ultimate Hook; 5.1.1. Intent; 5.1.2. Problem; 5.1.5. Consequences; 5.2. …”
    Libro electrónico
  7. 667
    por Mecklenburg, Robert William
    Publicado 2004
    Tabla de Contenidos: “…Advanced User-Defined Functions; 4.3.2. Hooking Functions; 4.3.3. Passing Parameters; 5. Commands; 5.1.2. …”
    Libro electrónico
  8. 668
    Publicado 2024
    Tabla de Contenidos: “…The render prop pattern -- Use cases -- Implementation/example -- Limitations -- The higher-order component pattern -- Implementation/example -- Use cases -- Limitations -- The hooks pattern -- An implementation/example -- Use cases -- Limitations -- The provider pattern -- Use case - the prop drilling problem -- An implementation/example -- Limitations -- Summary -- Chapter 5: Rendering Strategies and Page Hydration -- Technical requirements -- Client and server rendering with React -- Client-side rendering in React -- Server rendering in React -- Trade-offs between client and server rendering -- Static rendering with Next.js -- Automatic static generation -- Static generation with a third-party data source -- Static generation with dynamic paths -- Page hydration strategies -- Common React rehydration issues -- React streaming server-side rendering -- Summary -- Chapter 6: Micro Frontends, Zones, and Islands Architectures -- Technical requirements -- An overview of micro frontends -- Key benefits -- "Classic" micro frontend patterns -- Other concerns in a micro frontend world -- Composing applications with Next.js "zones" -- Root app -- Adding a /search app -- Adding /checkout app -- The benefits/supporting team scaling -- The drawbacks of Next.js zones -- Scaling performance-sensitive pages with the "islands" architecture -- Islands setup with is-land -- Product island -- Cart island -- A related products island -- Scaling with a team - bundling islands -- Drawbacks -- Summary -- Part 3: Performance and Security Patterns -- Chapter 7: Asynchronous Programming Performance Patterns -- Technical requirements -- Controlling sequential asynchronous operations with async/await and Promises -- Parallel asynchronous operation patterns -- Asynchronous cancellation and timeouts with AbortController…”
    Libro electrónico
  9. 669
    por Ratnayake, Rakhitha Nimesh
    Publicado 2013
    Tabla de Contenidos: “…Widgetizing application layouts -- Creating widgets -- Creating a custom template loader -- Designing the home page template -- Generating an application's frontend menu -- Creating a navigation menu -- Displaying user-specific menus on the frontend -- Creating pluggable and extendable templates -- Pluggable or extendable templates -- Extendable templates in web applications -- Pluggable templates in WordPress -- Comparing WordPress templates with Twig templates -- Extending the home page template with action hooks -- Customize widgets to enable extendable locations -- Planning action hooks for layouts -- Time for action -- Summary -- 8. …”
    Libro electrónico
  10. 670
    Publicado 2022
    Tabla de Contenidos: “…-- Testing the initial component props -- Fetching data on mount with useEffect -- Understanding the useEffect hook -- Adding the renderAndWait helper -- Adding the useEffect hook -- Testing the useEffect dependency list…”
    Libro electrónico
  11. 671
    Publicado 2021
    Tabla de Contenidos: “…-- Configuring routing -- Developing the ProductCard component -- Developing the ProductDetail component -- Implementing authentication -- Creating a custom useToken hook -- Writing the Login component -- Writing the custom cart context -- Writing the Cart component -- Writing the Order component -- Writing the root (App) component -- Running the application -- Summary -- Questions -- Answers -- Further reading -- Chapter 8: Testing APIs -- Technical requirements -- Testing APIs and code manually -- Testing automation -- Unit testing -- Testing exceptions -- Executing unit tests -- Code coverage -- Integration testing -- Summary -- Questions -- Answers -- Further reading…”
    Libro electrónico
  12. 672
    Publicado 2017
    Tabla de Contenidos: “…Overcome Barriers by Learning How to Read a Portfolio Manager's Mind -- Other Communication Pitfalls -- Gems -- Notes -- Chapter 11 How to Organize the Content of the Message -- How to Capture and Keep a Portfolio Manager's Attention -- Constructing a Formidable Argument Using the Toulmin Model -- The Stress-Tested Argument -- Gems -- Notes -- Chapter 12 How to Deliver the Message -- The 30-Second Hook -- The Two-Minute Drill -- Make It Easy for Them -- Topography of a Simple Slide Deck -- How to Handle Q&amp -- A? …”
    Libro electrónico
  13. 673
    Publicado 2018
    Tabla de Contenidos: “…Inception -- Creating an Inception model -- Extracting convolutional features using register_forward_hook -- Creating a new dataset for the convoluted features -- Creating a fully connected model -- Training and validating the model -- Densely connected convolutional networks - DenseNet -- DenseBlock -- DenseLayer -- Creating a DenseNet model -- Extracting DenseNet features -- Creating a dataset and loaders -- Creating a fully connected model and train -- Model ensembling -- Creating models -- Extracting the image features -- Creating a custom dataset along with data loaders -- Creating an ensembling model -- Training and validating the model -- Encoder-decoder architecture -- Encoder -- Decoder -- Summary -- Chapter 9: What Next? …”
    Libro electrónico
  14. 674
    Publicado 2018
    “…What You Will Learn Design principles and patterns for laying out elements in your UI Techniques that allow your UI to scale appropriately in different resolutions How to use automatic layouts to streamline your UI building process Properties of the Event System and how to appropriately hook events to your UI elements Access the components and properties of UI elements via code Implement all of Unity's built-in UI elements as well as those provided by TextMeshPro Develop key UI components that are popularly used in multiple game genres Add visual flare to user interfaces with the use of animation and particle effects Create a UI that displays in the Screen Space as well as World Space In Detail A functional UI is an important component for player interaction in every type of video game. …”
    Libro electrónico
  15. 675
    Publicado 2017
    Tabla de Contenidos: “…. -- Chapter 3 A Place for Everything: Organizing Your Content -- The Informative Format -- The Persuasive Format -- The Hook -- The Recommendation -- The Benefits-Why Should They Care? …”
    Libro electrónico
  16. 676
    por Dow, Colin
    Publicado 2022
    Tabla de Contenidos: “…Chapter 4: Getting Started with OpenSCAD -- Technical requirements -- Introducing OpenSCAD -- Exploring other CAD programs -- Fusion 360 -- TinkerCAD -- FreeCAD -- Comparing OpenSCAD with other CAD programs -- Learning OpenSCAD GUI and basic commands -- Downloading and Installing OpenSCAD -- Getting to know the OpenSCAD environment -- OpenSCAD basic 2D shapes -- OpenSCAD basic 3D shapes -- Learning OpenSCAD Boolean and transformation operations -- OpenSCAD Boolean operations -- OpenSCAD transformation operations -- Creating our PVC pipe hook -- Summary -- Chapter 5: Using Advanced Operations of OpenSCAD -- Technical requirements -- Turning 2D shapes into 3D objects -- Importing SVG files into OpenSCAD -- Creating a 3D Thumbs Up symbol -- Extruding the base -- Putting the base and Thumbs Up object together -- 3D printing our Thumbs Up award -- Looking at advanced OpenSCAD commands -- Exploring the available fonts -- Exploring the text operation -- Creating a dynamic backing plate -- Simplifying our code with modules -- Creating a module for our Thumbs Up object -- Creating a module for the base -- Creating a module for the plaque -- Creating a design using modules -- Summary -- Chapter 6: Exploring Common OpenSCAD Libraries -- Technical requirements -- Exploring the OpenSCAD General libraries -- BOSL -- dotSCAD -- NopSCADlib -- BOLTS -- Using the BOSL to design a desk drawer -- Downloading and installing the BOSL -- Creating the drawer tray -- Adding rails to our drawer tray -- Creating the handle for our drawer -- Creating the sliders for our desk drawer -- Adding screw holes to the sliders -- Exploring OpenSCAD Single Topic libraries -- Round Anything -- Mark's Enclosure Helper -- The OpenSCAD threads.scad module -- The OpenSCAD smooth primitives library -- Creating our own OpenSCAD library -- Summary -- Part 3: Projects…”
    Libro electrónico
  17. 677
    por Das, Lyla. B.
    Publicado 2011
    Tabla de Contenidos: “…Chapter 8: The Interrupt Structure of 8086 -- 8.1 Interrupts of 8086 -- 8.1.1 Interrupt Response of 8086 -- 8.1.2 Interrupt Service Routine and Interrupt Vector -- 8.1.3 Interrupt Vector Table -- 8.2 Dedicated Interrupt Types -- 8.2.1 INT 0 (Divide by Zero Error) -- 8.2.2 INT 1 (Single Stepping) -- 8.2.3 INT 2 (Non Maskable Interrupt) -- 8.2.4 INT 3 (Breakpoint Interrupt) -- 8.2.5 INT 4 (Overfl ow Interrupt) -- 8.2.6 Allocation of Interrupt Type Numbers -- 8.3 Software Interrupts -- 8.3.1 DOS and BIOS Interrupt Routines -- 8.4 Hardware Interrupts -- 8.4.1 NMI -- 8.4.2 INTR -- 8.5 Priority of Interrupts -- 8.6 Interrupt Type Allocation for Current PCs -- 8.6.1 BIOS and DOS Interrupts -- 8.6.2 BIOS 10H Functions -- 8.6.3 Video Adapter -- 8.6.4 History -- 8.6.5 Text and Graphics -- 8.6.6 Character Display -- 8.6.7 Color Configuration -- 8.7 BIOS 10H Functions -- 8.8 Addressing Video Memory Directly -- 8.9 Keyboard Interfacing -- 8.9.1 Computer Keyboard -- 8.9.2 Keyboard Hardware -- 8.9.2.1 Keyboard Controller -- 8.9.2.2 Scan Code -- 8.9.3 Keyboard Interrupt Type 09 -- 8.9.3.1 BIOS INT 09 Routine -- 8.9.4 BIOS 16H Functions -- 8.10 Hooking an Interrupt -- 8.10.1 Terminate and Stay Resident -- 8.10.2 DOS Functions for Interrupt Hooks -- 8.10.3 Hooking Into Hardware Interrupts -- Key Points of this Chapter -- Questions -- Exercises -- Chapter 9: Peripheral Interfacing - I -- 9.1 Trainer Kit -- 9.2 Programmable Peripheral Interface (PPI)-8255A -- 9.2.1 Pin Configuration and Internal Block Diagram -- 9.2.2 Programming the PPI -- 9.3 Modes of Operation -- 9.4 Mode 0 -- 9.4.1 Interfacing 16 Bits I/O Ports to the 8255 -- 9.4.2 Bit Set Reset Mode -- 9.5 Mode 1 -- 9.5.1 Strobed Input Mode -- 9.5.2 Mode 1: Strobed Output -- 9.6 Mode 2 (Strobed Bidirectional Bus I/O) -- 9.7 Centronics Printer Interface -- 9.7.1 History…”
    Libro electrónico
  18. 678
    Publicado 2016
    Tabla de Contenidos: “…-- I Fix, Therefore I am: The Philosophy Of Troubleshooting: -- Why things work in the first place -- Products as art -- If it only had a brain -- Good, the bad and the sloppy -- Mistakes beginners make -- That's how it goes -- History lessons -- Initial evaluation -- Use your noodle: case histories -- Naming Names: Important Terms, Concepts And Building Blocks: -- Electrical concepts -- Circuit concepts -- Signal concepts -- Building blocks -- Working Your Weapons: Using Test Equipment: -- Digital multimeter -- ESR meter -- Oscilloscope -- Soldering iron -- Desoldering tools -- Power supply -- Transistor tester -- Capacitance meter -- Signal generator -- Frequency counter -- Analog meter -- Contact cleaner spray -- Component cooler spray -- What Little Gizmos Are Made Of: Components: -- Capacitors -- Crystals and resonators -- Crystal clock oscillators -- Diodes and rectifiers -- Fuses -- Inductors and transformers -- Integrated circuits -- Op amps -- Resistors -- Potentiometers -- Relays -- Switches -- Transistors -- Voltage regulators -- Zener diodes -- Road Maps And Street Signs: Diagrams: -- Hooked On Tronics: -- Call numbers -- Good, not bad and miserable schematics -- Once Upon A Time: -- Amplifier stage -- Switching power supply -- Push-pull audio amplifier -- Mega maps -- Give It A Try: -- Radios -- CD and DVD players -- Keep reading -- But I ain't got one! …”
    Libro electrónico
  19. 679
    Publicado 2022
    Tabla de Contenidos: “…Macroscopic Elasticity: Conventional Writing -- 1.1. Generalized Hooke's law -- 1.1.1. Cubic symmetry -- 1.1.2. Hexagonal symmetry -- 1.2. …”
    Libro electrónico
  20. 680
    Publicado 2013
    Tabla de Contenidos: “…Test Spies -- Fake it 'til you make it -- Getting to know Sinon.JS -- Spying on functions with Sinon.JS -- Anonymous spies -- Spy assertions -- Function spies -- Object method spies -- Playing in the sandbox with Sinon.JS test helpers -- Delving into the Sinon.JS spy API -- The spy API -- The spy call API -- Spicing up Chai with the Sinon.JS plugin -- Introducing and installing Chai plugins -- The Sinon.JS plugin -- Testing Backbone.js components with spies -- The Notes menu bar view -- The menu bar view -- Testing and spying on the menu bar view -- The Notes single note view -- The single note view -- Testing the single note view -- Hooking up and running the view tests -- Summary -- 5. …”
    Libro electrónico