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  1. 721
    Publicado 2022
    Tabla de Contenidos: “…Use Tools during a Call -- Turn On Do Not Disturb -- Set Up a Driving Focus -- Set Up Exceptions for Do Not Disturb -- Reply to a Call via Text or Set a Reminder to Call Back -- Change Your Ringtone -- Chapter 7 Organizing Contacts -- Add a Contact -- Sync Contacts with iCloud -- Assign a Photo to a Contact -- Add Social Media Information -- Designate Related People -- Set Individual Ringtones and Text Tones -- Search for a Contact -- Share a Contact -- Delete a Contact -- Chapter 8 Communicating with FaceTime and Messages -- What You Need to Use FaceTime -- An Overview of FaceTime -- Make a FaceTime Call with Wi-Fi or Cellular -- Accept and End a FaceTime Call -- Switch Views -- Set Up an iMessage Account -- Use Messages to Address, Create, and Send Messages -- Read Messages -- Clear a Conversation -- Send Emojis with Your Text -- Use App Drawer -- Send and Receive Audio -- Send a Photo or Video -- Understand Group Messaging -- Activate the Hide Alerts Feature -- Chapter 9 Using Handy Utilities -- Use the Calculator App -- Find Your Way with Compass -- Record Voice Memos -- Measure Distances and Level Objects -- Discover the Home App -- Translate Words and Phrases -- Chapter 10 Making Your iPhone More Accessible -- Set Brightness -- Change the Wallpaper -- Set Up VoiceOver -- Use VoiceOver -- Use iPhone with Hearing Aids -- Adjust the Volume -- Set Up Subtitles and Captioning -- Manage Other Hearing Settings -- Turn On and Work with AssistiveTouch -- Turn On Additional Physical and Motor Settings -- Focus Learning with Guided Access -- One-Handed Keyboard -- Control Your iPhone with a Tap on the Back -- Control Your iPhone with Voice Control -- Adjust Accessibility Settings on a Per-App Basis -- Chapter 11 Conversing with Siri -- Activate Siri -- Discover All That Siri Can Do -- Get Suggestions -- Call Contacts -- Create Reminders and Alerts…”
    Libro electrónico
  2. 722
    por Spivey, Dwight
    Publicado 2023
    Tabla de Contenidos: “…Turn On Do Not Disturb -- Set Up a Driving Focus -- Set Up Exceptions for Do Not Disturb -- Reply to a Call via Text or Set a Reminder to Call Back -- Change Your Ringtone -- Chapter 7: Organizing Contacts -- Add a Contact -- Sync Contacts with iCloud -- Add Photos and Contact Posters -- Add Social Media Information -- Designate Related People -- Set Individual Ringtones and Text Tones -- Search for a Contact -- Share a Contact -- Delete a Contact -- Chapter 8: Communicating with FaceTime and Messages -- What You Need to Use FaceTime -- An Overview of FaceTime -- Make a FaceTime Call with Wi-Fi or Cellular -- Accept, Enjoy, and End a FaceTime Call -- Switch Views -- Set Up an iMessage Account -- Use Messages to Address, Create, and Send Messages -- Read Messages -- Clear a Conversation -- Send Emojis with Your Text -- Use Messages Apps and Tools -- Send and Receive Audio -- Send a Photo or Video -- Understand Group Messaging -- Activate the Hide Alerts Feature -- Chapter 9: Using Handy Utilities -- Use the Calculator App -- Find Your Way with Compass -- Record Voice Memos -- Measure Distances and Level Objects -- Discover the Home App -- Translate Words and Phrases -- Chapter 10: Making Your iPhone More Accessible -- Set Brightness -- Change the Wallpaper -- Get Just the Basics with Assistive Access -- Set Up VoiceOver -- Use VoiceOver -- Customize Vision Settings -- Use iPhone with Hearing Aids -- Adjust the Volume -- Set Up Subtitles and Captioning -- Manage Other Hearing Settings -- Say It with Live Speech and Personal Voice -- Turn On and Work with AssistiveTouch -- Turn On Additional Physical and Motor Settings -- Focus Learning with Guided Access -- One-Handed Keyboard -- Control Your iPhone with a Tap on the Back -- Control Your iPhone with Voice Control -- Adjust Accessibility Settings on a Per-App Basis -- Chapter 11: Conversing with Siri…”
    Libro electrónico
  3. 723
    Publicado 2024
    Tabla de Contenidos: “…-- 3.4.1 Not all threats are technical -- 3.4.2 We may not have any influence on some problems -- 3.5 Antivirus software -- 3.6 User privacy - a broad topic -- 3.6.1 Settings -- 3.6.2 Not only bad people have something to hide -- 3.6.3 Smartphone - the center of life -- 3.6.4 What do they know about us? …”
    Libro electrónico
  4. 724
    Publicado 2020
    Tabla de Contenidos: “…3.3.2.3 So-einfach-wie-möglich-Prinzip -- 3.3.2.4 Trennung von Verantwortlichkeiten -- 3.3.3 Schmale Schnittstellen und Information Hiding -- 3.3.3.1 Information Hiding -- 3.3.3.2 Verwendung von Schnittstellen -- 3.3.4 Regelmäßiges Refactoring und Redesign -- 3.4 Architekturzentrierte Entwicklungsansätze -- 3.4.1 EXKURS: Domain Driven Design -- 3.4.1.1 Fachmodelle als Basis -- 3.4.1.2 Systematische Verwaltung der Domänenobjekte -- 3.4.1.3 Strukturierung der Fachdomäne -- 3.4.1.4 Arten von Domänen -- 3.4.1.5 Integration von Domänen -- 3.4.2 EXKURS: MDA -- 3.4.3 Referenzarchitekturen -- 3.4.3.1 Generative Erzeugung von Systembausteinen -- 3.4.3.2 Aspektorientierung -- 3.4.3.3 Objektorientierung -- 3.4.3.4 Prozedurale Ansätze -- 3.5 Techniken für einen guten Entwurf -- 3.5.1 Ausgangssituation und Motivation: degeneriertes Design -- 3.5.2 Lose Kopplung -- 3.5.3 Hohe Kohäsion -- 3.5.4 Offen-geschlossen-Prinzip -- 3.5.5 Umkehr der Abhängigkeiten -- 3.5.6 Abtrennung von Schnittstellen -- 3.5.7 Zyklische Abhängigkeiten auflösen -- 3.5.8 Liskov'sches Substitutionsprinzip -- 3.6 Architekturmuster -- 3.6.1 Adaptierbare Systeme -- 3.6.1.1 Dependency Injection -- 3.6.2 Interaktive Systeme -- 3.6.2.1 Model View Controller -- 3.6.2.2 Model View Presenter -- 3.6.2.3 Presentation Abstraction Control -- 3.6.3 Vom Chaos zur Struktur -- 3.6.3.1 Schichtenarchitektur -- 3.6.3.2 Pipes and Filters -- 3.6.3.3 Blackboard -- 3.6.4 Verteilte Systeme -- 3.6.4.1 Broker -- 3.6.4.2 EXKURS: Serviceorientierung -- 3.6.4.3 Modularisierung -- 3.6.4.4 Microservices -- 3.7 Entwurfsmuster -- 3.7.1 Adapter -- 3.7.2 Observer -- 3.7.3 Decorator -- 3.7.4 Proxy -- 3.7.5 Fassade -- 3.7.6 Brücke -- 3.7.7 State -- 3.7.8 Mediator -- 3.8 Lernkontrolle -- 4 Beschreibung und Kommunikation von Softwarearchitekturen -- 4.1 Einbettung in den iSAQB-Lehrplan -- 4.1.1 Lernziele -- 4.2 Das CoCoME-Beispiel…”
    Libro electrónico
  5. 725
    Publicado 2018
    Tabla de Contenidos: “…3.5.1 Using a soft delete-using model-level query filters to "hide" entities -- 3.5.2 Deleting a dependent-only entity-no relationships -- 3.5.3 Deleting a principal entity that has relationships -- Summary -- 4 Using EF Core in business logic -- 4.1 Why is business logic so different from other code? …”
    Libro electrónico
  6. 726
    por Vasappanavara, Ramesh
    Publicado 2011
    Tabla de Contenidos: “…Cover -- About the Authors -- Brief Contents -- Contents -- Preface -- How to Use this Book and Web Resources -- Roadmap to the Syllabus -- Chapter 1: Basics of Object-Oriented Programming -- 1.1 Introduction -- 1.2 Programming Concepts -- 1.3 Programming Paradigms -- 1.3.1 Structured Programming Paradigm -- 1.3.2 C: A Workhorse that Works Well -- 1.3.3 Need for Object-oriented Programming Paradigm -- 1.4 A Way of Looking at the World: Problem-solving Approach of OOP Paradigm -- 1.4.1 Agents -- 1.4.2 Community -- 1.5 Elements in Object-oriented Paradigm -- 1.5.1 Elements of OOP: Objects -- 1.5.2 Elements of OOP: Messages -- 1.5.3 Information Hiding -- 1.5.4 Elements of OOP: Recursive Design -- 1.5.5 Elements of OOP: Classes -- 1.5.6 Elements of OOP: Methods and Responsibilities -- 1.5.7 Elements of OOP: Encapsulation -- 1.5.8 Elements of OOP: Data Hiding/Data Abstraction -- 1.5.9 Elements of OOP: Methods Overloading -- 1.6 Elements of OOP: Extendibility and Reusability of OOP Paradigm -- 1.6.1 Extending/Deriving New Classes -- 1.6.2 Nested Class/Container Class/Inner Class -- 1.6.3 Inheritance Hierarchy -- 1.6.4 Types of Inheritances -- 1.6.5 Methods Overriding vs Methods Overloading -- 1.6.6 Element of OOP: Polymorphism -- 1.6.7 Methods Binding -- 1.7 Coping with Complexities -- 1.7.1 Run-time Polymorphism and Dynamic Data Binding -- 1.7.2 Class as Abstract Data Type (ADT) -- 1.7.3 Concrete Class -- 1.7.4 Interface -- 1.8 Errors and Exceptions -- 1.8.1 Errors -- 1.8.2 Exceptions -- 1.8.3 Try and Catch Blocks -- 1.8.4 Using Finally() Block -- 1.8.5 Throw Exceptions -- 1.8.6 Defining Our Own Exception -- 1.9 Generic Programming -- 1.10 OOP-Object-oriented Analysis and Design (OOAD) -- 1.10.1 OO Analysis and Design (OOAD) -- 1.11 Summary of OOP Concepts -- 1.12 Key Points -- Exercise Questions -- Objective Questions -- Short-answer Questions…”
    Libro electrónico
  7. 727
    Publicado 2009
    Tabla de Contenidos: “…Cover -- CONTENTS -- CHAPTER 1 GETTING STARTED -- Mac OS X's Desktop -- Touring the Desktop -- Using the Dock -- Moving and Resizing Windows -- Minimizing and Maximizing Windows -- Managing Multiple Windows -- Using Custom Spaces -- Using Contextual Menus -- Restarting or Shutting Down the Mac -- Setting Basic System Preferences -- Using Universal Access -- Setting Up Voice Over -- CHAPTER 2 WORKING WITH DISKS, FOLDERS, AND FILES -- Using Single-Window Mode -- Using Multi-window Mode -- Using the Toolbar -- Customizing the Toolbar -- Using Different Folder Views -- Choosing Files in Cover Flow View -- Using the Go Menu -- Selecting Files -- Moving and Copying Files and Folders -- Making a Stack -- Viewing Stacked Files -- Making a New Folder -- Renaming Folders and Files -- Viewing File Information -- Previewing a File -- Opening a File -- Choosing a Program to Open a File -- Handling Files with Automator -- Recording Tasks -- Finding Files with Spotlight -- Creating a Smart Folder -- Creating a Burn Folder -- Accessing Your Favorite Files and Places -- Deleting a File -- Setting Up a Backup Drive -- Restoring Backed Up Files -- Using Your iDisk -- CHAPTER 3 INSTALLING AND USING APPLICATIONS -- Mac OS X's Programs -- Installing Programs -- Finding and Starting Up Programs -- Saving Files -- Writing with TextEdit -- Using the Font Panel -- Watching DVDs -- Playing Music and Video with Front Row -- Using the Apple Remote -- Switching Programs with the Dock -- Hiding Programs -- Running Windows on Your Mac -- CHAPTER 4 SETTING SYSTEM PREFERENCES -- The System Preferences Window -- Setting System Preferences -- Changing Your Alert Sound -- Changing Display Settings -- Changing the Mouse Speed -- Changing Keyboard Settings -- Setting Energy Saver Options -- Setting The Time and Date -- Adjusting the System Volume -- Setting Trackpad Preferences…”
    Libro electrónico
  8. 728
    Publicado 2022
    Tabla de Contenidos: “…-- The ideal data format for Tableau - table format -- Shaping data for Tableau -- Connecting multiple tables to add new columns -- Summary -- Chapter 2: Licensing Considerations and Types of Data Models -- Tableau roles - Viewer, Explorer, and Creator -- Tableau Data Management -- Tableau virtual connections -- Tableau published data sources -- Working with published data sources on Tableau Server and Tableau Cloud -- Tableau embedded data sources -- Live versus extracted data -- The Tableau Hyper engine -- Summary -- Part 2: Tableau Prep Builder for Data Modeling -- Chapter 3: Data Preparation with Tableau Prep Builder -- Using Tableau Prep Builder to connect to data -- Profiling, cleaning, and grouping data -- Row-level calculations and hiding and removing fields -- Recommendations and changes -- Summary -- Chapter 4: Data Modeling Functions with Tableau Prep Builder -- Adding rows to our data model with unions and wildcard unions -- Adding new columns by joining data -- Dealing with data when columns contain values and not distinct fields -- Aggregating data -- Summary -- Chapter 5: Advanced Modeling Functions in Tableau Prep Builder -- Adding new rows -- Pivoting rows to columns -- Inserting data science models -- Summary -- Chapter 6: Data Output from Tableau Prep Builder -- Outputting our data models to files -- Outputting our data models to published data sources -- Outputting our data models to database tables -- Summary -- Part 3: Tableau Desktop for Data Modeling -- Chapter 7: Connecting to Data in Tableau Desktop -- Technical requirements…”
    Libro electrónico
  9. 729
    Publicado 2024
    Tabla de Contenidos: “…Intro -- Title Page -- Copyright and Credits -- Dedication -- Foreword -- Contributors -- Table of Contents -- Preface -- Part 1: Getting Started with Vue.js -- Chapter 1: Exploring the Book's Layout and Companion App -- Technical requirements -- The companion app -- The Companion App features -- The application code -- The core areas of a web application -- Component-based architecture -- One page at a time -- From one page to many components -- Atomic design -- Separation of concern -- Summary -- Chapter 2: The Foundation of Vue.js -- Vue.js reactivity fundamentals -- Understanding the Vue.js lifecycle and hooks -- Vue.js component structure -- Single-file components -- Options API versus Composition API - Two sides of the same coin -- Sample components -- Summary -- Part 2: Understanding the Core Features of Vue.js -- Chapter 3: Making Our HTML Dynamic -- Technical requirements -- Building your first Vue.js project -- Creating our first component -- Introducing properties -- Learning Vue.js reactive data with Refs and Reactive -- Summary -- Chapter 4: Utilizing Vue's Built-In Directives for Effortless Development -- Technical requirements -- Displaying text with v-text and v-html -- Applying dynamic text to our component using v-text -- Modifying the inner HTML of an element with v-html -- Handling element visibility with v-if and v-show -- Hiding elements from the DOM with v-show -- Keeping the DOM clean and performant with v-if -- Simplifying your template with v-for -- Summary -- Chapter 5: Leveraging Computed Properties and Methods in Vue.js -- Technical requirements -- Abstracting functionality using methods -- Creating dynamic data using computed properties -- Learning the difference between methods and computed properties -- Technical differences -- How to spot them in your component -- Summary…”
    Libro electrónico
  10. 730
    Publicado 2024
    Tabla de Contenidos: “…-- Working in groups -- Method 1 -- Method 2 -- Manipulating shape parameters -- Hiding and locking shapes -- Summary -- Part 2: Advanced Tools and Features to Enhance our Designs -- Chapter 5: Creating and Manipulating Text Features -- Technical requirements -- Typing and grouping text -- Extrusions -- Pockets -- Orientation -- Using individual characters -- Using text shape generators -- Thinking outside the text box -- Summary -- Chapter 6: Using the Ruler and Workplane Tool to Dimension Our Designs -- Technical requirements -- Working with the grid -- Using the ruler tool -- Using the workplane tool -- Summary -- Chapter 7: Tools to Manipulate and Pattern Multi-Part Designs -- Technical requirements -- Cruising -- Aligning shapes -- Duplicating and patterning shapes -- Summary -- Chapter 8: Importing Models and Designs -- Technical requirements -- Tinkering from one design to another -- Importing 3D objects -- Importing a 3D model -- Manipulating an imported 3D model…”
    Libro electrónico
  11. 731
    Publicado 2023
    Tabla de Contenidos: “…THE MIDDLE DILEMMA -- THE MIDDLE DILEMMA AND MANAGING SAFETY -- ABOUT REALITY -- MANAGING THE DILEMMA -- IDEA 1: DON'T HIDE THE TRUTH -- IDEA 2: PRESENT REALITY BETTER -- IDEA 3: THERE IS POWER IN NETWORKING WITH PEERS -- IDEA 4: REMIND THOSE AT THE TOP WHAT'S AT STAKE -- 6. …”
    Libro electrónico
  12. 732
    Publicado 2001
    Tabla de Contenidos: “…On Publishing Cryptographic Algorithms -- Two More Open-Source Fallacies -- The Microsoft Fallacy -- The Java Fallacy -- An Example: GNU Mailman Security -- More Evidence: Trojan Horses -- To Open Source or Not to Open Source -- Another Security Lesson from Buffer Overflows -- Beating the Drum -- Conclusion -- 5 Guiding Principles for Software Security -- Principle 1: Secure the Weakest Link -- Principle 2: Practice Defense in Depth -- Principle 3: Fail Securely -- Principle 4: Follow the Principle of Least Privilege -- Principle 5: Compartmentalize -- Principle 6: Keep It Simple -- Principle 7: Promote Privacy -- Principle 8: Remember That Hiding Secrets Is Hard -- Principle 9: Be Reluctant to Trust -- Principle 10: Use Your Community Resources -- Conclusion -- 6 Auditing Software -- Architectural Security Analysis -- Attack Trees -- Reporting Analysis Findings -- Implementation Security Analysis -- Auditing Source Code -- Source-level Security Auditing Tools -- Using RATS in an Analysis -- The Effectiveness of Security Scanning of Software -- Conclusion -- 7 Buffer Overflows -- What Is a Buffer Overflow? …”
    Libro electrónico
  13. 733
    Publicado 2017
    Tabla de Contenidos: “…. -- There's more... -- Push and pop -- Hiding navigation bar -- Navigation bar color -- Working with stack views -- How to do it…”
    Libro electrónico
  14. 734
    Publicado 2007
    Tabla de Contenidos: “…Chapter 6: Service Contracts (Standardization and Design) -- 6.1 Contracts Explained -- 6.2 Profiling this Principle -- 6.3 Types of Service Contract Standardization -- 6.4 Contracts and Service Design -- 6.5 Risks Associated with Service Contract Design -- 6.6 More About Service Contracts -- 6.7 Case Study Example -- Chapter 7: Service Coupling (Intra-Service and Consumer Dependencies) -- 7.1 Coupling Explained -- 7.2 Profiling this Principle -- 7.3 Service Contract Coupling Types -- 7.4 Service Consumer Coupling Types -- 7.5 Service Loose Coupling and Service Design -- 7.6 Risks Associated with Service Loose Coupling -- 7.7 Case Study Example -- Chapter 8: Service Abstraction (Information Hiding and Meta Abstraction Types) -- 8.1 Abstraction Explained -- 8.2 Profiling this Principle -- 8.3 Types of Meta Abstraction -- 8.4 Measuring Service Abstraction -- 8.5 Service Abstraction and Service Design -- 8.6 Risks Associated with Service Abstraction -- 8.7 Case Study Example -- Chapter 9: Service Reusability (Commercial and Agnostic Design) -- 9.1 Reuse Explained -- 9.2 Profiling this Principle -- 9.3 Measuring Service Reusability and Applying Commercial Design -- 9.4 Service Reuse in SOA -- 9.5 Standardized Service Reuse and Logic Centralization -- 9.6 Service Reusability and Service Design -- 9.7 Risks Associated with Service Reusability and Commercial Design -- 9.8 Case Study Example -- Chapter 10: Service Autonomy (Processing Boundaries and Control) -- 10.1 Autonomy Explained -- 10.2 Profiling this Principle -- 10.3 Types of Service Autonomy -- 10.4 Measuring Service Autonomy -- 10.5 Autonomy and Service Design -- 10.6 Risks Associated with Service Autonomy -- 10.7 Case Study Example -- Chapter 11: Service Statelessness (State Management Deferral and Stateless Design) -- 11.1 State Management Explained -- 11.2 Profiling this Principle…”
    Libro electrónico
  15. 735
    Publicado 2017
    Tabla de Contenidos: “…Basic button -- The image -- The Button component -- Interaction -- The Button action -- Hiding and showing the Canvas -- Reference exceptions -- GameView -- Game over -- The code in this chapter -- Summary -- Chapter 13: Collectables -- Collectables -- The coin prefab -- The Collectable class -- High score and persisting data -- Health Points and Health bar -- Magic Points and Magic bar -- The code in this chapter -- Summary -- Chapter 14: Enemies -- What makes an enemy? …”
    Libro electrónico
  16. 736
    Publicado 2017
    Tabla de Contenidos: “…-- Firebase gotchas -- Setting up -- Hiding our API key -- Deploying Firebase -- Authentication with Firebase -- What is a promise? …”
    Libro electrónico
  17. 737
    Publicado 2010
    Tabla de Contenidos: “…Subclassing UIView -- Creating a Custom View -- The drawRect: method -- Instantiating a UIView -- Drawing Text and Shadows -- Using UIScrollView -- Zooming -- Hiding the Status Bar -- Challenge: Colors -- For the More Curious: Retain Cycles -- For the More Curious: Redrawing Views -- 7. …”
    Libro electrónico
  18. 738
    por Lösel, Gunter, author
    Publicado 2024
    Tabla de Contenidos: “…-- 1.3 Kapitulation vor der Definition -- 1.4 Familien von Spielen -- 1.4.1 Pädagogisch‐moralischer Zugang -- 1.4.2 Biologistische Spieltheorien -- 1.4.3 Reformpädagogik -- 1.4.4 Entwicklungspsychologische Perspektive -- Sandkastenspiele -- 1.4.5 Soziologischer Zugang: Spiele und Gesellschaft -- Games als soziale Minimaleinheit -- Spiel als Rahmung -- 1.5 Neuer Auftritt: Das Game beim Improvisationstheater -- 1.6 Neuer Auftritt: Gamedesign -- 1.7 Der Modus des Spielens -- 2 Die Spielhaftigkeit der Welt -- 2.1 Sind wir von Spielen geformt? -- 2.1.1 Hide and Seek -- Schnitzeljagd oder das Pfadfinderspiel -- 2.1.2 Territorialspiele -- 2.1.3 Statusspiele -- Exkurs Imitationsspiele: Menschen spielen Raubtier/Götter -- 2.1.4 Brunft und Balzspiele -- 2.1.5 Den‐Richtigen‐/Die‐Richtige‐finden‐Spiele -- 2.1.6 Hobbyspiele -- 2.1.7 Klatsch und das Auswechseln von Wahrnehmungsrahmen -- Exkurs: Auftritte und Abtritte -- 2.1.8 Sprachspiele -- 2.1.9 Die Durchquerung des ludischen Feldes -- 2.1.10 Spiele als Evolutionstreiber -- 2.2 Können wir durch Spiel die Wirklichkeit verändern?…”
    Libro electrónico
  19. 739
    Publicado 2018
    Tabla de Contenidos: “…Cover -- Title Page -- Copyright and Credits -- Dedication -- Packt Upsell -- Contributors -- Table of Contents -- Preface -- Chapter 1: Customize Application Navigation -- Overview of the site map -- Overview of Site Map Designer -- Understanding components in the site map -- Getting to know the area, group, and subarea properties -- Common operations using Site Map Designer -- Editing an existing component in the site map -- Adding a component to the site map -- Cutting, copying, and pasting a component to the site map -- Cloning a component to the site map -- Deleting a component from the site map -- Organizing a component within the site map -- Saving, validating, and publishing changes in the site map -- Adding a Subarea component in the site map -- Hiding a Subarea component in the site map -- Passing parameters to a URL from the site map -- Editing the site map and support for clients -- Site map editors -- Supported clients -- Summary -- Chapter 2: Design Apps Using App Module Designer -- Overview of apps in Dynamics 365 -- Privileges required for configuring apps -- Configuring Dynamics 365 apps -- Understanding the app properties and designer interface -- Understanding the App Designer interface and adding components to the app -- Using the custom app -- Securing an app -- Editing an existing app -- Importing and exporting an app -- Deleting an app -- Web browser and OS support for App Designer -- Summary -- Chapter 3: Define Processes Using Visual Process Designer -- Overview of Business Process Flow -- Understanding the Business Process Flow users interface -- Prerequisites and security roles required for creating a Business Process Flow -- Overview of Business Process Flow designer -- Creating a Business Process Flow -- Editing a Business Process Flow -- Understanding task flows -- Components of Task Flow -- Creating a task flow…”
    Libro electrónico
  20. 740
    Publicado 2018
    Tabla de Contenidos: “…Accessing UI elements in code -- UnityEngine.UI namespace -- UI variable types -- The Event System -- Event System Manager -- First Selected -- Send Navigation Events -- Drag Threshold -- Input Manager -- Input functions for buttons and key presses -- GetButton -- GetAxis -- GetKey -- GetMouseButton() -- Input Modules -- Standalone Input Module -- Hololens Input Module -- Base Input Module/Pointer Input Module -- Event Trigger -- Event Types -- Pointer events -- Drag and Drop events -- Selection events -- Other events -- Adding an action to the event -- Event inputs -- Raycasters -- Graphic Raycaster -- Other Raycasters -- Examples -- Showing and hiding pop-up menus with keypress -- Using KeyCode with the Inventory Panel -- Using Input Manager with the pause panel -- Pausing the game -- Dragging and dropping inventory items -- Summary -- Chapter 5: Buttons -- UI Button -- Button component -- Transitions -- None -- Color Tint -- Sprite Swap -- Animation -- Navigation -- Examples -- Navigating through Buttons and using First Selected -- Laying out the Buttons -- Setting the explicit navigation and First Selected -- Loading scenes with Button presses -- Button Animation Transitions -- Mute buttons with image swap -- Summary -- Chapter 6: Text, Images, and TextMesh Pro-Text -- UI Text -- Text component -- The Text and Character properties -- Paragraph properties -- The Color and Material properties -- Raycast Target properties -- Markup format -- Font style -- Font color -- Font size -- Importing new fonts -- Font Size -- Rendering Mode -- Character -- Ascent Calculation Mode -- Dynamic font settings -- Importing font styles -- Custom fonts -- UI Image -- Image component -- Image Type -- Simple -- Sliced -- Tiled -- Filled -- UI effect components -- Shadow -- Outline -- Position as UV1 -- TextMesh Pro-Text -- Text Input Box -- Font Settings…”
    Libro electrónico