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381Publicado 2020Tabla de Contenidos: “…Hands-On High Performance with Go: Boost and optimize the performance of your Golang applications at scale with resilience…”
Libro electrónico -
382Publicado 2019“…By combining practical case studies with cutting-edge research, Never Go With Your Gut will help you make the best decisions and prevent these business disasters. …”
Libro electrónico -
383Publicado 2019Tabla de Contenidos: “…Benchmarking your Go AI -- 2.7. Summary -- 3 Implementing your first Go bot -- 3.1. …”
Libro electrónico -
384
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385Publicado 2012Materias: “…Go (Computer program language)…”
Libro electrónico -
386por Heller, StevenTabla de Contenidos: “…""Cover""; ""Title""; ""CONTENTS""; ""INTRODUCTION: STOP, GO, READ THIS!""; ""CHAPTER 1 INFORM: Graphic design focuses our eyes and mind on what is already instinctively hardwired…”
Publicado 2012
Libro electrónico -
387
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388Publicado 2022Tabla de Contenidos: “…Capturing Scoring Data -- Creating the Scoring Dialog Using Coroutines -- Reviewing Function Generators -- Counting Player Scores with a Coroutine -- Advanced Coroutine Usage -- Summary -- Extended Topics -- Chapter 10: Improving the Environment with Lighting and Materials -- Technical Requirements -- Tools -- Glossary of terms (abridged) -- Recommended Reading -- Materials, Lighting, and the BRDF -- Introducing the BRDF -- How Light is Modeled in 3D Applications -- Materials and Textures -- PBR and IBL -- Environment Textures and Reflection Textures -- Working with PBR Materials and IBL Scenes -- Image Formats and File Types -- Bit Depth and Dynamic Ranges -- Using and Creating Assets for PBR and IBL -- Tone Mapping and Basic Post-Processing -- Tone Mapping -- Post-Processing and the Rendering Pipeline -- Summary -- Extended Topics -- Part 3: Going the Distance -- Chapter 11: Scratching the Surface of Shaders -- Technical Requirements -- Understanding Shader Concepts -- Differences Between a GPU and a CPU -- Shaders are GPU Applications -- About Shaders -- Writing and Using Shaders in Babylon.js -- Fragment and Vertex Shaders -- Compute Shaders (New to v5!) …”
Libro electrónico -
389
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390
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391Publicado 2023Tabla de Contenidos: “…Table of Contents Product Information Document Getting to Grips with Test-Driven Development Unit Testing Essentials Mocking and Assertion Frameworks Building Efficient Test Suites Performing End-to-End Testing End-to-End Testing the BookSwap Web Application Refactoring in Go Testing Microservice Architectures Challenges of Testing Concurrent Code Testing Edge Cases Working with Generics…”
Libro electrónico -
392
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393Publicado 2024Tabla de Contenidos: “…Cover -- Title Page -- Copyright and Credits -- Contributors -- Table of Contents -- Preface -- Part 1: Introduction -- Chapter 1: Why Go? -- Choosing Go -- Concurrency and goroutines -- Concurrency -- Goroutines -- CSP-inspired model -- Share by communication -- Interacting with the OS -- Tooling -- go build -- go test -- go run -- go vet -- go fmt -- Cross-platform development with Go -- Summary -- Chapter 2: Refreshing Concurrency and Parallelism -- Technical requirements -- Understanding goroutines -- WaitGroup -- Changing shared state -- Managing data races -- Atomic operations -- Mutexes -- Making sense of channels -- How to use channels -- An unbuffered channel -- Buffered channels -- The guarantee of delivery -- Latency -- State and signaling -- State -- Signaling -- Choosing your synchronization mechanism -- Summary -- Part 2: Interation with the OS -- Chapter 3: Understanding System Calls -- Technical requirements -- Introduction to system calls -- The catalog of services and identification -- Information exchange -- The syscall package -- A closer look at the os and x/sys packages -- x/sys package - low-level system calls -- Operating system functionality -- Portability -- Everyday system calls -- Tracing system calls -- Tracing specific system calls -- Developing and testing a CLI program -- Standard streams -- File descriptors -- Creating a CLI application -- Redirections and standard streams -- Making it testable -- Summary -- Chapter 4: File and Directory Operations -- Technical requirements -- Identifying unsafe file and directory permissions -- Files and permissions -- Scanning directories in Go -- Understanding file paths -- Using the path/filepath package -- Traversing directories -- Symbolic links and unlinking files -- Symbolic links - the shortcut of the file world -- Unlinking files - the great escape act…”
Libro electrónico -
394Publicado 2020Libro electrónico
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395Publicado 2021Tabla de Contenidos: “…Slow Violence and Slow Going: Encountering Beckett in the Time of Climate Catastrophe.- 10. …”
Seriada digital -
396
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397
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398Publicado 2020Materias: “…Go (Computer program language)…”
Vídeo online -
399
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400Publicado 2024Materias: “…Go (Computer program language)…”
Grabación no musical