Materias dentro de su búsqueda.
Materias dentro de su búsqueda.
- Development 496
- Engineering & Applied Sciences 474
- Filosofía 453
- Application software 431
- Management 426
- History 420
- Historia 409
- Computer Science 340
- Computer networks 312
- Examinations 277
- Cloud computing 272
- Artificial intelligence 240
- Data processing 227
- Certification 226
- Python (Computer program language) 224
- Machine learning 214
- Security measures 208
- Computer security 185
- Computer programming 184
- Computer software 172
- Design 172
- Computer programs 170
- Electronic data processing personnel 170
- Information technology 161
- Leadership 159
- Philosophy 159
- Database management 145
- Microsoft .NET Framework 142
- RELIGION 140
- Big data 139
-
1341
-
1342
-
1343
-
1344
-
1345
-
1346
-
1347
-
1348
-
1349
-
1350
-
1351
-
1352
-
1353
-
1354
-
1355por Moreland, James Porter, 1948-Click para texto completo desde fuera UPSA
Publicado 2003
Click para texto completo desde UPSA
Libro electrónico -
1356Publicado 2021Tabla de Contenidos: “…Cover -- Title -- Copyright and Credits -- Table of Contents -- Section 1 - Getting Started with Augmented Reality -- Chapter 1: Setting Up for AR Development -- Technical requirements -- Defining Augmented Reality -- Getting started with Unity -- Installing Unity Hub -- Installing a Unity Editor -- Creating and managing Unity projects -- Introducing the Unity Editor interface -- Basics of using the Unity Editor -- Organizing your project assets -- Preparing your project for AR development -- Installing XR plugins for AR devices -- Installing the AR Foundation package -- Choosing an input handler -- Adding support for the Universal Render Pipeline -- Setting up for mobile development -- Setting up for Android/ARCore development -- Setting up for iOS/ARKit development -- Developing for wearable AR glasses -- Building and running a test scene -- Summary -- Chapter 2: Your First AR Scene -- Technical requirements -- Exploring the AR Foundation example projects from Unity -- Building and running the Samples project -- Exporting the sample assets for reuse -- Building the SimpleAR scene in your own project -- Creating a new project -- Importing the Sample assets into your own project -- Starting a new, basic AR scene -- Using AR Session -- Using AR Session Origin -- Using the AR Camera -- Adding Plane and Point Cloud managers -- Adding AR Raycast Manager -- Adding Light Estimation -- Building and running the scene -- Placing an object on a plane -- Setting up a PlaceObject input action -- Introducing Unity C# programming and the MonoBehaviour class -- Writing the PlaceObjectOnPlane script -- Building and running the scene -- Refactoring your script -- Creating a prefab for placing -- Understanding GameObjects and Transforms -- Finding a 3D model -- Completing the scene -- Summary -- Chapter 3: Improving the Developer Workflow…”
Libro electrónico -
1357
-
1358
-
1359
-
1360