Mostrando 1,341 - 1,360 Resultados de 18,513 Para Buscar '"Foundations"', tiempo de consulta: 0.09s Limitar resultados
  1. 1341
    por Feigl, Herbert
    Publicado 1959
    Libro
  2. 1342
    por Spigelman, Joseph H.
    Publicado 1987
    Libro
  3. 1343
  4. 1344
    por Harvey, Charles W., 1954-
    Publicado 1989
    Libro
  5. 1345
    Publicado 2020
    Libro
  6. 1346
  7. 1347
    por Capps, Patrick
    Publicado 2010
    Libro
  8. 1348
    por Fuchs, Christian, 1976-
    Publicado 2011
    Libro
  9. 1349
    Publicado 2019
    Tesis
  10. 1350
    por Le Bot, Alain
    Publicado 2015
    Libro
  11. 1351
    Publicado 1976
    Libro
  12. 1352
    por Buontempo, D. J.
    Publicado 1975
    Libro
  13. 1353
    por Capps, Patrick
    Publicado 2010
    Libro
  14. 1354
  15. 1355
  16. 1356
    Publicado 2021
    Tabla de Contenidos: “…Cover -- Title -- Copyright and Credits -- Table of Contents -- Section 1 - Getting Started with Augmented Reality -- Chapter 1: Setting Up for AR Development -- Technical requirements -- Defining Augmented Reality -- Getting started with Unity -- Installing Unity Hub -- Installing a Unity Editor -- Creating and managing Unity projects -- Introducing the Unity Editor interface -- Basics of using the Unity Editor -- Organizing your project assets -- Preparing your project for AR development -- Installing XR plugins for AR devices -- Installing the AR Foundation package -- Choosing an input handler -- Adding support for the Universal Render Pipeline -- Setting up for mobile development -- Setting up for Android/ARCore development -- Setting up for iOS/ARKit development -- Developing for wearable AR glasses -- Building and running a test scene -- Summary -- Chapter 2: Your First AR Scene -- Technical requirements -- Exploring the AR Foundation example projects from Unity -- Building and running the Samples project -- Exporting the sample assets for reuse -- Building the SimpleAR scene in your own project -- Creating a new project -- Importing the Sample assets into your own project -- Starting a new, basic AR scene -- Using AR Session -- Using AR Session Origin -- Using the AR Camera -- Adding Plane and Point Cloud managers -- Adding AR Raycast Manager -- Adding Light Estimation -- Building and running the scene -- Placing an object on a plane -- Setting up a PlaceObject input action -- Introducing Unity C# programming and the MonoBehaviour class -- Writing the PlaceObjectOnPlane script -- Building and running the scene -- Refactoring your script -- Creating a prefab for placing -- Understanding GameObjects and Transforms -- Finding a 3D model -- Completing the scene -- Summary -- Chapter 3: Improving the Developer Workflow…”
    Libro electrónico
  17. 1357
    Publicado 2012
    Libro
  18. 1358
    por Landé, Alfred, 1888-
    Publicado 1957
    Libro
  19. 1359
    por Besley, Kristian
    Publicado 2004
    Libro
  20. 1360
    por Roemer, John E.
    Publicado 1981
    Microfilme