Mostrando 981 - 1,000 Resultados de 1,129 Para Buscar '"Fantasy"', tiempo de consulta: 0.10s Limitar resultados
  1. 981
    por Uhlenbruch, Frauke
    Publicado 2015
    Tabla de Contenidos: “…6.2.5 YHWH as utopian/dystopian leader6.3 Simultaneous utopia and dystopia; 6.3.1 Cyclical relationship of utopias and dystopias; 6.3.2 Simultaneous "Ustopia"; 6.3.3 Neutral spaces; 6.3.4 Utopian readers; 6.4 Excursus: Fantasy; 6.4.1 Elements of the fantastic; 6.4.2 World-building the Promised Land; 7 Science Fiction and the Bible; 7.1 The strange text; 7.2 Science fiction theory and the Bible; 7.2.1 Darko Suvin: the "novum"; 7.2.2 Raymond Williams: types of transformations; 7.2.3 Margaret Atwood: mythological questions; 7.2.4 Eric Rabkin: the narrative world…”
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    Libro electrónico
  2. 982
    Publicado 2016
    Tabla de Contenidos: “…Chapter 3: Be 5 Percent More SuccessfulFreeze-Pop Fantasies; A Dream without a Plan is Just a Dream; Making Money Doing Nothing; 5 Percent Days; Plan to Give 5 Percent More; Chapter 4: Make 5 Percent More Money; 5 Percent Mentality; Chapter 5: Be 5 Percent Smarter; Team Leader to General Counsel; What If Your SAT Score was Higher?…”
    Libro electrónico
  3. 983
    por IVA 2006
    Publicado 2006
    Tabla de Contenidos: “…Stylization -- The Role of Social Norm in User-Engagement and Appreciation of the Web Interface Agent Bonzi Buddy -- Countering Adversarial Strategies in Multi-agent Virtual Scenarios -- Avatar’s Gaze Control to Facilitate Conversational Turn-Taking in Virtual-Space Multi-user Voice Chat System -- The Role of Discourse Structure and Response Time in Multimodal Communication -- The PAC Cognitive Architecture -- Control of Avatar’s Facial Expression Using Fundamental Frequency in Multi-user Voice Chat System -- Modeling Cognition with a Human Memory Inspired Advanced Neural Controller -- Storytelling – The Difference Between Fantasy and Reality -- A Plug-and-Play Framework for Theories of Social Group Dynamics -- Learning Classifier Systems and Behavioural Animation of Virtual Characters -- Using Intelligent Agents to Facilitate Game Based Cultural Familiarization Training -- Mind the Body -- CAB: A Tool for Interoperation Among Cognitive Architectures…”
    Libro electrónico
  4. 984
    por Asch, David
    Publicado 2013
    “…Redesigned and completely rewritten for Elements 11, this book starts you at the basics of photomontage with selection techniques, layers and transformations; leading up to full-length projects for creating magazine covers, fantasy scenes, poster artwork and much, much more. …”
    Libro electrónico
  5. 985
    por Bailey, Jane Suzanne, 1965-
    Publicado 2021
    Tabla de Contenidos: “…. -- Abstract -- Introduction -- Literature Review -- Attitudes Toward the Police -- Impact of Social Media on Perceptions of Police -- Methodology -- Findings -- Attitudes toward the Police: The Racial Divide -- The Impact of Videos Seen on Social Media -- Limited Impact: Videos Focus on "Bad Apples" -- Videos Can Shape Opinions: "Videos Impacted the Way I Think About Police" -- Discussion -- Notes -- References -- 17. Just Fantasy? Online Pornography's Contribution to Experiences of Harm -- Abstract -- Introduction -- The Changing Nature of Internet Pornography -- The Study -- The Content of Mainstream Pornography: Participants' Perspectives -- The Potential for Harm: Participants' Views on the Harms of Pornography -- Experiences of Offline Harm: Participants' Experiences -- Conclusion -- Notes -- References -- 18. …”
    Libro electrónico
  6. 986
    Publicado 2014
    “…How to Cheat in Photoshop Elements 12 starts you at the basics of photomontage with selection techniques, layers and transformations; leading up to full-length projects for creating magazine covers, fantasy scenes, poster artwork and much, much more. …”
    Libro electrónico
  7. 987
    Publicado 2019
    Tabla de Contenidos: “…Intro -- Inhalt -- Einleitung -- Anmerkung zu den Übersetzungen -- Kapitel 1 Meraviglia und admiratio in den Stanze und den Silvae Angelo Polizianos -- 1.1 Biografische Notizen -- 1.2 Kontext der Forschung -- 1.3 Die Stanze -- 1.4 Die Silvae -- 1.4.1 Einleitende Bemerkungen -- 1.4.2 Das Genre der Silva -- 1.4.3 Von Orpheus zu Achill, Homer, Vergil, Poliziano -- 1.4.4 Der Dichter als erstaunlicher Mythos -- 1.4.4.1 Vergil -- 1.4.4.2 Homer -- 1.4.4.3 Konklusionen zu den Darstellungen Vergils und Homers -- 1.4.5 Dichtung als Ursprung der Zivilisation -- 1.5 Konklusion -- Kapitel 2 Giovanni Pontanos Poetik der admiratio -- 2.1 Biographische Notizen -- 2.2 Actius -- 2.2.1 Ein prophetischer Traum -- 2.2.2 Kunstfertigkeit und sinnliches Erstauntsein -- 2.2.3 Dichtung und Geschichte: Ausdruck der Fantasie -- 2.2.4 Dichtung und Rhetorik: Gut und angemessen zur Bewunderung sprechen -- 2.3 Pontanos literarisches Werk -- 2.3.1 Lepidina -- 2.3.2 De hortis Hesperidum -- 2.4 Konklusion -- Kapitel 3 Francesco Colonnas Traumwelt: Die Hypnerotomachia Poliphili -- 3.1 Historische Notizen -- 3.2 Kontext der Forschung -- 3.3 Begriffe -- 3.4 Das Staunen als visuelle Wahrnehmung -- 3.4.1 Die Kapitelzusammenfassungen -- 3.4.1.1 1. …”
    Libro electrónico
  8. 988
    Publicado 2007
    Tabla de Contenidos: “…Templeton -- Species concepts and speciation : facts and fantasies / Colin Groves -- Human environmental impact in the Paleolithic and Neolithic / Wolfgang Nentwig -- The dentition of American Indians : evolutionary results and demographic implications following colonization from Siberia / Christy G. …”
    Libro
  9. 989
    Publicado 2003
    Tabla de Contenidos: “…From the tablatures of the Basle Humanist Bonifacius Amerbach (1495-1562): In pace in id ipsum Joannes KOTTER (c. 1485-1541) -- Harmonia in sol Paul HOFHAIMER (1459-1537) -- Min einigs A Heinrich YZAAK (c. 1450-1517) -- Si dormiero Joannes KOTTER (c. 1485-1541) -- Fantasi in ut Alexander AGRICOLA (1446-1506) -- Tota pulchra es Joannes KOTTER (c. 1485-1541) -- Proemium in re Joannes KOTTER (c. 1485-1541) -- Salve Regina Joannes KOTTER (c. 1485-1541) -- Ad te clamamus Joannes KOTTER (c. 1485-1541) -- Praeludium in la Joannes KOTTER (c. 1485-1541) -- Anaboleh in fa Joannes KOTTER (c. 1485-1541) -- Praeludium in fa Joannes WECK (c. 1495-1536) -- Tancz der schwarcz knab Paul HOFHAIMER (1459-1537) -- Zucht eer und lob Maister Hans von CONSTANZ (1483-1538) -- Dantz Moss. …”
    CDROM
  10. 990
    Publicado 2023
    Tabla de Contenidos: “…-- Structure of a game concept document -- The hook or elevator pitch -- Description -- Key feature set -- Platform -- Audience -- Genre -- Business model -- Knowing your competition -- Understanding the ideation process -- Coming up with ideas -- Twisting familiar mechanics -- Creativity through constraints -- Finding the fun -- Defining fantasy -- The mood, or how the game looks and feels -- Summary -- Chapter 3: Scoping a Game Project -- The evolution of game structure -- Common game structures -- Linear -- Structured nonlinear -- Open nonlinear -- Endless and sandbox -- Notes on structure -- Game content -- Content burn -- Scoping practices -- Content lifespan -- Game flow -- Planning design work -- Estimation techniques -- Priorities and dependencies -- Summary -- Chapter 4: Creating Design Documentation -- The purpose of a GDD -- Characteristics of a good GDD -- It is modular -- It starts with goals and requirements -- It is the result of a discussion -- It is clear, brief, and concise -- It is multimedia -- It leaves space for creativity and debate -- It comes in different formats and sizes -- It is online, shareable, and accessible -- Tools for writing a GDD -- Word processors -- Wikis -- Presentations -- Note organizers -- Digital whiteboards -- Mind maps…”
    Libro electrónico
  11. 991
    Publicado 2022
    Tabla de Contenidos: “…-- Is Imagination the Same As Fantasy? -- Three Imagination Activities That Lead to New Ideas -- Daydreaming -- Mind Wandering -- Perspective-taking -- Conversed Imagination -- The Time Perspective -- Engage in Role-Play…”
    Libro electrónico
  12. 992
    Publicado 2021
    Tabla de Contenidos: “…-- 3.4.2. The underlying fantasies implied by a new technoscientific era -- 3.5. …”
    Libro electrónico
  13. 993
    por Leurs, Koen
    Publicado 2024
    Tabla de Contenidos: “…McKinsey Consultants and Technocratic Fantasies: Crafting the Illusion of Orderly Migration Management in Greece -- Luděk Stavinoha -- 15. …”
    Libro electrónico
  14. 994
    por Zanella, Francesca
    Publicado 2024
    Tabla de Contenidos: “…Concept Maps to not Lose (One's Way Between) Objects -- 1 "Psychological Reaction" Objects -- 2 Functions and Meanings -- 2.1 Recognise and Discover Oneself -- 2.2 Double - Splitting -- 2.3 Door to Fantasy -- 2.4 Vanitas -- 2.5 Mirror and Soul -- 2.6 Mirror and Sexuality -- 3 Techniques -- 3.1 Double Mirror - Multiplication or "Mise en Abyme" -- 3.2 In photography and Cinema -- 3.3 Deforming Mirrors -- 3.4 "Functional" Mirrors -- 4 Conclusions -- References -- For F☆ck's Sake. …”
    Libro electrónico
  15. 995
    por Lösel, Gunter, author
    Publicado 2024
    Tabla de Contenidos: “…-- 5.2 Die Entdeckung des Dark Play -- 5.2.1 Nietzsches dunkler Spielbegriff -- 5.2.2 Freud jenseits des Lustprinzips -- Warum wir Psychopathen auf der Bühne sehen wollen -- Das Unheimliche -- Der Wiederholungszwang -- Angstlust -- 5.2.3 Spiele der Erwachsenen: Eric Berne -- 5.2.4 Destruktive Überbietungswettkämpfe -- 5.2.5 Korruption von Spielen: Roger Caillois -- 5.2.6 Deep Play: Clifford Geertz -- 5.2.7 Dark Play: Richard Schechner -- 5.2.8 Spiele des Selbst -- 5.3 Dunkle Aufsplittung -- 5.3.1 Abhängigkeitsspiele und Autonomiespiele -- 5.3.2 Robinson - die dunkle Fantasie der Autonomie -- 5.3.3 Besessenheit: Die krasse Verwandte der Schauspielerei -- 5.3.4 Die Entdeckung der seelischen Intransparenz -- 5.4 Im Rausch der Verantwortungslosigkeit -- 6 Integration und Schluss -- 6.1 Mocking, Aufziehen -- 6.2 Verliererspiele -- 6.3 Kapitulation -- 6.4 So what? …”
    Libro electrónico
  16. 996
    por Tank, WAI Architecture Think
    Publicado 2023
    Tabla de Contenidos: “…65 Animal-Centered Design: Design for behaviors, conditions, and characteristics of animal species -- 66 Commoning: Spatial design for the sharing of resources and experiences -- 67 Social Condenser: Projects designed for large social gatherings -- 68 Participatory Design: Designing by the exchange of ideas and collective deliberation -- 69 Grid: Determining spatial paraments by networks of lines -- 70 Post-Domestic Architecture: Spaces that facilitate life without labor related to the home -- 71 Ephemeral Architecture: Design that is transient and leaves no physical mark -- 72 Phenomenology: Design approach that considers and centers on experience -- 73 Architecture of Isolation: Spatial design that avoids collective human interactions -- 74 Defensive Architecture: Spaces and structures that protect against attacks -- 75 Simulation Design: Models reproducing architectural and contextual conditions -- 76 AI Cities: Machines or computers performing urban tasks and decision-making -- 77 Self-Generating Architecture: Structures producing building components and elements on-site -- 78 Authorless Architecture: Collective design processes against singular authorship -- 79 Design-Build: Performing every part of the process, from design to construction -- 80 Building Construction Moratorium: Imposed or voluntary restriction of the construction of architecture -- Imaginaries -- 81 Utopia: Architectures of ideal or cautionary societies, cities, and states -- 82 Futurisms: Projections of futures formed by particular characteristics -- 83 Organic Architecture: Designing a close relationship between architecture and the land -- 84 Queer Cartographies: Spatial interventions challenging the role of heteronormative design -- 85 Space Magicians: Designing spaces, situations, and experiences through fantasy…”
    Libro electrónico
  17. 997
    Publicado 2023
    Tabla de Contenidos: “…Embedding virtual elements seamlessly within environments -- Strategically orchestrating engagement through sensory cues -- Designing a multi-dimensional spatial experience -- Addressing user comfort and ethical considerations -- VR versus AR UX comparison -- UI design -- VR versus AR UI comparison -- Business growth through VR and AR UX/UI design -- VR UX business benefit -- VR UI business benefit -- VR UI's contribution to sustainability and social responsibility -- AR UX business benefit -- Operational efficiency gains through AR UX -- AR UI business benefit -- AR UI's impact on global appeal and brand consistency -- AR UI's role in pioneering new market opportunities -- Summary -- Part 3: Consumer and Enterprise Use Cases -- Chapter 10: New Ways of Social Interaction -- Friends and Family Metaverse -- Use case 1 - virtual family reunions -- Use case 2 - augmented reality playdates -- Use case 3 - senior engagement and companionship -- Use case 4 - long-distance romantic relationships -- Use case 5 - multiplayer VR and AR gaming -- Negative implications of the Friends and Family Metaverse -- Personalized Metaverse -- Use case 1 - personalized virtual culinary experiences -- Use case 2 - holistic mental health support -- Use case 3 - specialized education and training -- Use case 4 - adaptive eCommerce platforms -- Use case 5 - ultimate fantasy fulfillment -- Negative implications of the Personalized Metaverse -- Exploration Metaverse -- Use case 1 - serendipitous social encounters across virtual and physical realities -- Use case 2 - randomized life simulations -- Use case 3 - Temporal Tourism -- Use case 4 - Pocket Universes -- Use case 5 - dynamic marketplaces -- Negative implications of the Exploration Metaverse -- Best business practices -- Data governance and ethics -- User experience and engagement -- Business models and monetization…”
    Libro electrónico
  18. 998
    Libro
  19. 999
    Libro
  20. 1000
    Publicado 1967
    Libro