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981por Uhlenbruch, FraukeTabla de Contenidos: “…6.2.5 YHWH as utopian/dystopian leader6.3 Simultaneous utopia and dystopia; 6.3.1 Cyclical relationship of utopias and dystopias; 6.3.2 Simultaneous "Ustopia"; 6.3.3 Neutral spaces; 6.3.4 Utopian readers; 6.4 Excursus: Fantasy; 6.4.1 Elements of the fantastic; 6.4.2 World-building the Promised Land; 7 Science Fiction and the Bible; 7.1 The strange text; 7.2 Science fiction theory and the Bible; 7.2.1 Darko Suvin: the "novum"; 7.2.2 Raymond Williams: types of transformations; 7.2.3 Margaret Atwood: mythological questions; 7.2.4 Eric Rabkin: the narrative world…”
Publicado 2015
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Libro electrónico -
982Publicado 2016Tabla de Contenidos: “…Chapter 3: Be 5 Percent More SuccessfulFreeze-Pop Fantasies; A Dream without a Plan is Just a Dream; Making Money Doing Nothing; 5 Percent Days; Plan to Give 5 Percent More; Chapter 4: Make 5 Percent More Money; 5 Percent Mentality; Chapter 5: Be 5 Percent Smarter; Team Leader to General Counsel; What If Your SAT Score was Higher?…”
Libro electrónico -
983por IVA 2006Tabla de Contenidos: “…Stylization -- The Role of Social Norm in User-Engagement and Appreciation of the Web Interface Agent Bonzi Buddy -- Countering Adversarial Strategies in Multi-agent Virtual Scenarios -- Avatar’s Gaze Control to Facilitate Conversational Turn-Taking in Virtual-Space Multi-user Voice Chat System -- The Role of Discourse Structure and Response Time in Multimodal Communication -- The PAC Cognitive Architecture -- Control of Avatar’s Facial Expression Using Fundamental Frequency in Multi-user Voice Chat System -- Modeling Cognition with a Human Memory Inspired Advanced Neural Controller -- Storytelling – The Difference Between Fantasy and Reality -- A Plug-and-Play Framework for Theories of Social Group Dynamics -- Learning Classifier Systems and Behavioural Animation of Virtual Characters -- Using Intelligent Agents to Facilitate Game Based Cultural Familiarization Training -- Mind the Body -- CAB: A Tool for Interoperation Among Cognitive Architectures…”
Publicado 2006
Libro electrónico -
984por Asch, David“…Redesigned and completely rewritten for Elements 11, this book starts you at the basics of photomontage with selection techniques, layers and transformations; leading up to full-length projects for creating magazine covers, fantasy scenes, poster artwork and much, much more. …”
Publicado 2013
Libro electrónico -
985por Bailey, Jane Suzanne, 1965-Tabla de Contenidos: “…. -- Abstract -- Introduction -- Literature Review -- Attitudes Toward the Police -- Impact of Social Media on Perceptions of Police -- Methodology -- Findings -- Attitudes toward the Police: The Racial Divide -- The Impact of Videos Seen on Social Media -- Limited Impact: Videos Focus on "Bad Apples" -- Videos Can Shape Opinions: "Videos Impacted the Way I Think About Police" -- Discussion -- Notes -- References -- 17. Just Fantasy? Online Pornography's Contribution to Experiences of Harm -- Abstract -- Introduction -- The Changing Nature of Internet Pornography -- The Study -- The Content of Mainstream Pornography: Participants' Perspectives -- The Potential for Harm: Participants' Views on the Harms of Pornography -- Experiences of Offline Harm: Participants' Experiences -- Conclusion -- Notes -- References -- 18. …”
Publicado 2021
Libro electrónico -
986Publicado 2014“…How to Cheat in Photoshop Elements 12 starts you at the basics of photomontage with selection techniques, layers and transformations; leading up to full-length projects for creating magazine covers, fantasy scenes, poster artwork and much, much more. …”
Libro electrónico -
987Publicado 2019Tabla de Contenidos: “…Intro -- Inhalt -- Einleitung -- Anmerkung zu den Übersetzungen -- Kapitel 1 Meraviglia und admiratio in den Stanze und den Silvae Angelo Polizianos -- 1.1 Biografische Notizen -- 1.2 Kontext der Forschung -- 1.3 Die Stanze -- 1.4 Die Silvae -- 1.4.1 Einleitende Bemerkungen -- 1.4.2 Das Genre der Silva -- 1.4.3 Von Orpheus zu Achill, Homer, Vergil, Poliziano -- 1.4.4 Der Dichter als erstaunlicher Mythos -- 1.4.4.1 Vergil -- 1.4.4.2 Homer -- 1.4.4.3 Konklusionen zu den Darstellungen Vergils und Homers -- 1.4.5 Dichtung als Ursprung der Zivilisation -- 1.5 Konklusion -- Kapitel 2 Giovanni Pontanos Poetik der admiratio -- 2.1 Biographische Notizen -- 2.2 Actius -- 2.2.1 Ein prophetischer Traum -- 2.2.2 Kunstfertigkeit und sinnliches Erstauntsein -- 2.2.3 Dichtung und Geschichte: Ausdruck der Fantasie -- 2.2.4 Dichtung und Rhetorik: Gut und angemessen zur Bewunderung sprechen -- 2.3 Pontanos literarisches Werk -- 2.3.1 Lepidina -- 2.3.2 De hortis Hesperidum -- 2.4 Konklusion -- Kapitel 3 Francesco Colonnas Traumwelt: Die Hypnerotomachia Poliphili -- 3.1 Historische Notizen -- 3.2 Kontext der Forschung -- 3.3 Begriffe -- 3.4 Das Staunen als visuelle Wahrnehmung -- 3.4.1 Die Kapitelzusammenfassungen -- 3.4.1.1 1. …”
Libro electrónico -
988Publicado 2007Tabla de Contenidos: “…Templeton -- Species concepts and speciation : facts and fantasies / Colin Groves -- Human environmental impact in the Paleolithic and Neolithic / Wolfgang Nentwig -- The dentition of American Indians : evolutionary results and demographic implications following colonization from Siberia / Christy G. …”
Biblioteca de la Universidad de Navarra (Otras Fuentes: Biblioteca Universidad de Deusto)Libro -
989Publicado 2003Tabla de Contenidos: “…From the tablatures of the Basle Humanist Bonifacius Amerbach (1495-1562): In pace in id ipsum Joannes KOTTER (c. 1485-1541) -- Harmonia in sol Paul HOFHAIMER (1459-1537) -- Min einigs A Heinrich YZAAK (c. 1450-1517) -- Si dormiero Joannes KOTTER (c. 1485-1541) -- Fantasi in ut Alexander AGRICOLA (1446-1506) -- Tota pulchra es Joannes KOTTER (c. 1485-1541) -- Proemium in re Joannes KOTTER (c. 1485-1541) -- Salve Regina Joannes KOTTER (c. 1485-1541) -- Ad te clamamus Joannes KOTTER (c. 1485-1541) -- Praeludium in la Joannes KOTTER (c. 1485-1541) -- Anaboleh in fa Joannes KOTTER (c. 1485-1541) -- Praeludium in fa Joannes WECK (c. 1495-1536) -- Tancz der schwarcz knab Paul HOFHAIMER (1459-1537) -- Zucht eer und lob Maister Hans von CONSTANZ (1483-1538) -- Dantz Moss. …”
CDROM -
990Publicado 2023Tabla de Contenidos: “…-- Structure of a game concept document -- The hook or elevator pitch -- Description -- Key feature set -- Platform -- Audience -- Genre -- Business model -- Knowing your competition -- Understanding the ideation process -- Coming up with ideas -- Twisting familiar mechanics -- Creativity through constraints -- Finding the fun -- Defining fantasy -- The mood, or how the game looks and feels -- Summary -- Chapter 3: Scoping a Game Project -- The evolution of game structure -- Common game structures -- Linear -- Structured nonlinear -- Open nonlinear -- Endless and sandbox -- Notes on structure -- Game content -- Content burn -- Scoping practices -- Content lifespan -- Game flow -- Planning design work -- Estimation techniques -- Priorities and dependencies -- Summary -- Chapter 4: Creating Design Documentation -- The purpose of a GDD -- Characteristics of a good GDD -- It is modular -- It starts with goals and requirements -- It is the result of a discussion -- It is clear, brief, and concise -- It is multimedia -- It leaves space for creativity and debate -- It comes in different formats and sizes -- It is online, shareable, and accessible -- Tools for writing a GDD -- Word processors -- Wikis -- Presentations -- Note organizers -- Digital whiteboards -- Mind maps…”
Libro electrónico -
991Publicado 2022Tabla de Contenidos: “…-- Is Imagination the Same As Fantasy? -- Three Imagination Activities That Lead to New Ideas -- Daydreaming -- Mind Wandering -- Perspective-taking -- Conversed Imagination -- The Time Perspective -- Engage in Role-Play…”
Libro electrónico -
992Publicado 2021Tabla de Contenidos: “…-- 3.4.2. The underlying fantasies implied by a new technoscientific era -- 3.5. …”
Libro electrónico -
993por Leurs, KoenTabla de Contenidos: “…McKinsey Consultants and Technocratic Fantasies: Crafting the Illusion of Orderly Migration Management in Greece -- Luděk Stavinoha -- 15. …”
Publicado 2024
Libro electrónico -
994por Zanella, FrancescaTabla de Contenidos: “…Concept Maps to not Lose (One's Way Between) Objects -- 1 "Psychological Reaction" Objects -- 2 Functions and Meanings -- 2.1 Recognise and Discover Oneself -- 2.2 Double - Splitting -- 2.3 Door to Fantasy -- 2.4 Vanitas -- 2.5 Mirror and Soul -- 2.6 Mirror and Sexuality -- 3 Techniques -- 3.1 Double Mirror - Multiplication or "Mise en Abyme" -- 3.2 In photography and Cinema -- 3.3 Deforming Mirrors -- 3.4 "Functional" Mirrors -- 4 Conclusions -- References -- For F☆ck's Sake. …”
Publicado 2024
Libro electrónico -
995por Lösel, Gunter, authorTabla de Contenidos: “…-- 5.2 Die Entdeckung des Dark Play -- 5.2.1 Nietzsches dunkler Spielbegriff -- 5.2.2 Freud jenseits des Lustprinzips -- Warum wir Psychopathen auf der Bühne sehen wollen -- Das Unheimliche -- Der Wiederholungszwang -- Angstlust -- 5.2.3 Spiele der Erwachsenen: Eric Berne -- 5.2.4 Destruktive Überbietungswettkämpfe -- 5.2.5 Korruption von Spielen: Roger Caillois -- 5.2.6 Deep Play: Clifford Geertz -- 5.2.7 Dark Play: Richard Schechner -- 5.2.8 Spiele des Selbst -- 5.3 Dunkle Aufsplittung -- 5.3.1 Abhängigkeitsspiele und Autonomiespiele -- 5.3.2 Robinson - die dunkle Fantasie der Autonomie -- 5.3.3 Besessenheit: Die krasse Verwandte der Schauspielerei -- 5.3.4 Die Entdeckung der seelischen Intransparenz -- 5.4 Im Rausch der Verantwortungslosigkeit -- 6 Integration und Schluss -- 6.1 Mocking, Aufziehen -- 6.2 Verliererspiele -- 6.3 Kapitulation -- 6.4 So what? …”
Publicado 2024
Libro electrónico -
996por Tank, WAI Architecture ThinkTabla de Contenidos: “…65 Animal-Centered Design: Design for behaviors, conditions, and characteristics of animal species -- 66 Commoning: Spatial design for the sharing of resources and experiences -- 67 Social Condenser: Projects designed for large social gatherings -- 68 Participatory Design: Designing by the exchange of ideas and collective deliberation -- 69 Grid: Determining spatial paraments by networks of lines -- 70 Post-Domestic Architecture: Spaces that facilitate life without labor related to the home -- 71 Ephemeral Architecture: Design that is transient and leaves no physical mark -- 72 Phenomenology: Design approach that considers and centers on experience -- 73 Architecture of Isolation: Spatial design that avoids collective human interactions -- 74 Defensive Architecture: Spaces and structures that protect against attacks -- 75 Simulation Design: Models reproducing architectural and contextual conditions -- 76 AI Cities: Machines or computers performing urban tasks and decision-making -- 77 Self-Generating Architecture: Structures producing building components and elements on-site -- 78 Authorless Architecture: Collective design processes against singular authorship -- 79 Design-Build: Performing every part of the process, from design to construction -- 80 Building Construction Moratorium: Imposed or voluntary restriction of the construction of architecture -- Imaginaries -- 81 Utopia: Architectures of ideal or cautionary societies, cities, and states -- 82 Futurisms: Projections of futures formed by particular characteristics -- 83 Organic Architecture: Designing a close relationship between architecture and the land -- 84 Queer Cartographies: Spatial interventions challenging the role of heteronormative design -- 85 Space Magicians: Designing spaces, situations, and experiences through fantasy…”
Publicado 2023
Libro electrónico -
997Publicado 2023Tabla de Contenidos: “…Embedding virtual elements seamlessly within environments -- Strategically orchestrating engagement through sensory cues -- Designing a multi-dimensional spatial experience -- Addressing user comfort and ethical considerations -- VR versus AR UX comparison -- UI design -- VR versus AR UI comparison -- Business growth through VR and AR UX/UI design -- VR UX business benefit -- VR UI business benefit -- VR UI's contribution to sustainability and social responsibility -- AR UX business benefit -- Operational efficiency gains through AR UX -- AR UI business benefit -- AR UI's impact on global appeal and brand consistency -- AR UI's role in pioneering new market opportunities -- Summary -- Part 3: Consumer and Enterprise Use Cases -- Chapter 10: New Ways of Social Interaction -- Friends and Family Metaverse -- Use case 1 - virtual family reunions -- Use case 2 - augmented reality playdates -- Use case 3 - senior engagement and companionship -- Use case 4 - long-distance romantic relationships -- Use case 5 - multiplayer VR and AR gaming -- Negative implications of the Friends and Family Metaverse -- Personalized Metaverse -- Use case 1 - personalized virtual culinary experiences -- Use case 2 - holistic mental health support -- Use case 3 - specialized education and training -- Use case 4 - adaptive eCommerce platforms -- Use case 5 - ultimate fantasy fulfillment -- Negative implications of the Personalized Metaverse -- Exploration Metaverse -- Use case 1 - serendipitous social encounters across virtual and physical realities -- Use case 2 - randomized life simulations -- Use case 3 - Temporal Tourism -- Use case 4 - Pocket Universes -- Use case 5 - dynamic marketplaces -- Negative implications of the Exploration Metaverse -- Best business practices -- Data governance and ethics -- User experience and engagement -- Business models and monetization…”
Libro electrónico -
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