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2461
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2462
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2463Publicado 2021Tabla de Contenidos: “…Mobile Development with .NET: Build cross-platform mobile applications with Xamarin.Forms 5 and ASP.NET Core 5…”
Libro electrónico -
2464
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2465Publicado 2020Tabla de Contenidos: “…Flutter Projects: A practical, project-based guide to building real-world cross-platform mobile applications and games…”
Libro electrónico -
2466
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2467Publicado 2018Tabla de Contenidos: “…Mastering Xamarin UI Development: Build robust and a maintainable cross-platform mobile UI with Xamarin and C# 7…”
Libro electrónico -
2468por Lohani, Damodar“…You'll understand the concepts of cross-platform UI development and how they can be applied to web platforms. …”
Publicado 2022
Libro electrónico -
2469por Kumar, AjitTabla de Contenidos: “…Sorting of the dataData grouping; Filtering data; Using a cross-domain URL in your application; Chapter 6: Adding the Components; Introduction; Working with Button; Creating a sheet of buttons with ActionSheet; Carousel; Managing a list of data using List; Grouping items in a List; Navigating through a list of data using indexBar; Working with a list of nested data using NestedList; Picking your choice using Picker; Switching between multiple views using SegmentedButton; Working with Tab panels; Quicker access to application features using Toolbar; Creating a new component…”
Publicado 2011
Libro electrónico -
2470por Duhamel, Pierre, Ph. D.Tabla de Contenidos: “…Joint Protocol-Channel Decoding; 8.1 Permeable Layer Mechanism; 8.2 MAP Estimator for Robust Header Recovery; 8.3 Robust Burst Segmentation; 8.4 Computing APPs of Inputs of Block Codes; 8.5 Discussion; Chapter 9. Joint Cross-Layer Decoding; 9.1 Network and PHY Layers May Jointly Help the Application Layer; 9.2 Iterative Decoding; 9.3 Discussion…”
Publicado 2010
Libro electrónico -
2471Publicado 2018Tabla de Contenidos: “…Mastering Qt 5: Create stunning cross-platform applications using C++ with Qt Widgets and QML with Qt Quick…”
Libro electrónico -
2472Publicado 2015Tabla de Contenidos: “…Using the Gradle-based setupgdx-setup versus gdx-setup-ui; Kicking your game to life; Key to success lies in planning; Game project - Canyon Bunny; Description of the game; Summary; Chapter 2: Cross-platform Development - Build Once, Deploy Anywhere; The demo application - how the projects work together; LibGDX backends; Lightweight Java Game Library; Android; WebGL; RoboVM (iOS backend); LibGDX core modules; The application module; Logging; Shutting down gracefully; Persisting data; Querying the Android API level; Querying the platform type; Querying the memory usage; Multithreading…”
Libro electrónico -
2473
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2474
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2475
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2480