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  1. 7821
    por Céspedes y Monroy, Atanasio
    Publicado 1800
    Tabla de Contenidos: “…Lectura quarta: La mendiga honrada ó La conversion del amor. Lectura quinta: El sol de Sevilla. …”
    Libro
  2. 7822
  3. 7823
  4. 7824
    por Gómez López, Nelson
    Publicado 2020
    Tabla de Contenidos: “…FÍSICA GENERAL -- PÁGINA LEGAL -- ÍNDICE -- INTRODUCCIÓN -- UNIDAD I - INTRODUCCIÓN A LA FÍSICA -- 1.1 DEFINICIÓN DE LA FÍSICA -- 1.2 VISIÓN PANORÁMICA DE LA FÍSICA -- 1.2.1 HISTORIA DE LA FÍSICA -- 1.2.2 LA REVOLUCIÓN CIENTÍFICA POST-RENACENTISTA -- 1.2.3 SIGLO XVIII: TERMODINÁMICA Y ÓPTICA -- 1.2.4 EL SIGLO XIX: ELECTROMAGNETISMO Y LA ESTRUCTURA DE LA MATERIA -- 1.2.5 EL SIGLO XX: LA SEGUNDA REVOLUCIÓN DE LA FÍSICA -- 1.2.6 LA FÍSICA EN LOS ALBORES DEL SIGLO XXI -- 1.2.7 DIVISIÓN DE LA FÍSICA -- 1.2.8 FÍSICA TEÓRICA -- 1.2.9 RELACIONES DE LA FÍSICA CON LAS DEMÁS CIENCIAS -- 1.3 LA FÍSICA Y SUS APLICACIONES EN LA TECNOLOGÍA -- 1.4 DESPEJE DE VARIABLES O INCÓGNITAS -- 1.4.1 ECUACIÓN -- 1.4.1.1 MIEMBROS DE UNA ECUACIÓN -- 1.5 REGLA PARA DESPEJAR UNA VARIABLE -- 1.6 CONVERSIONES DE UNIDADES DE MEDIDAS -- 1.6.1 SISTEMA DE UNIDADES -- 1.6.2 CONVERSIÓN DE UNIDADES -- 1.6.3 TABLA DE CONVERSIÓN -- 1.6.4 SISTEMA INGLÉS DE MEDIDAS -- 1.6.5 EQUIVALENCIAS DE UNIDADES MÁS UTILIZADAS -- 1.6.6 CONVERSIONES DE UNIDADES DE MEDIDAS -- 1.7 APLICACIONES DE LAS MEDIDAS A LOS PERÍMETROS Y ÁREAS -- 1.7.1 PERÍMETROS Y ÁREAS -- 1.7.1.1 PERÍMETRO -- 1.7.1.2 UNIDADES DE MEDIDAS LOS PERÍMETROS -- 1.7.1.3 PERÍMETRO DE POLÍGONO IRREGULARES EL PERÍMETRO DE UN POLÍGONO -- 1.7.1.4 PERÍMETRO DE POLÍGONO REGULARES -- 1.7.1.5 PERÍMETRO DE UN RECTÁNGULO -- 1.7.1.6 LONGITUD DE UNA CIRCUNFERENCIA -- 1.8 DETERMINACIÓN DE ÁREA -- 1.8.1 UNIDADES DE MEDIDAS -- 1.8.2 EL TRIÁNGULO -- 1.8.2.1 DETERMINACIÓN DEL ÁREA DEL TRIÁNGULO CUANDO SE CONOCEN LA BASE Y LA ALTURA -- 1.8.2.2 DETERMINACIÓN DEL ÁREA DEL TRIÁNGULO CUANDO SE CONOCEN SUS LADOS. -- 1.8.3 RECTÁNGULO -- 1.8.3.1 DETERMINACIÓN DEL ÁREA -- 1.8.4 CÍRCULO -- 1.8.4.1 DETERMINACIÓN DEL ÁREA -- 1.9 ERRORES DE MEDIDAS -- UNIDAD II - NOTACIÓN CIENTÍFICA Y CIFRASSIGNIFICATIVAS -- 2.1 NOTACIÓN CIENTÍFICA…”
    Libro electrónico
  5. 7825
    por Das, Lyla. B.
    Publicado 2011
    Tabla de Contenidos: “…Cover -- Contents -- Preface -- About the Author -- Roadmap to the Syllabus -- Chapter 0: Basics of Computer Systems -- 0.1 A Brief History of Microprocessors -- 0.1.1 The x86 Family -- 0.1.2 The x86 Philosophy -- 0.1.3 Personal Computers -- 0.2 Basics of Computer Architecture -- 0.2.1 The Block Diagram of a Computer -- 0.2.2 The System Bus -- 0.2.3 The Processor -- 0.2.4 System Clock -- 0.2.5 Memory -- 0.2.6 The I/O System -- 0.3 Computer Languages -- 0.3.1 Machine Language, Assembly Language and High Level Language -- 0.3.2 Comparison -- 0.4 RISC and CISC Architectures -- 0.5 Number Systems -- 0.5.1 The Decimal System -- 0.5.2 The Binary Number System -- 0.5.3 The Hexadecimal Number System -- 0.6 Number Format Conversions -- 0.6.1 Conversion from Decimal to Binary -- 0.6.2 Conversion from Decimal to Hexadecimal -- 0.6.3 Converting from Binary to Hexadecimal -- 0.6.4 BCD Numbers -- 0.6.5 ASCII Code -- 0.6.6 Representation of Negative Numbers -- 0.7 Computer Arithmetic -- 0.7.1 Addition of Unsigned Numbers -- 0.7.2 Addition of Packed BCD Numbers -- 0.7.3 Addition of Negative Numbers -- 0.7.4 Subtraction -- 0.7.5 Packed BCD Subtraction -- 0.7.6 Subtraction of Signed Numbers -- 0.7.7 Addition of Numbers of Different Lengths -- 0.8 Units of Memory Capacity -- 0.9 The 8085 Microprocessor -- 0.9.1 The Programming Model of 8085 -- 0.9.2 Assembly Language Programming -- 0.9.2.1 Modes of Addressing -- 0.9.3 Instruction set of 8085 -- 0.9.3.1 Data Transfer Instructions -- 0.9.3.2 Arithmetic Instructions -- 0.9.3.3 Branch Instructions -- 0.9.3.4 Logical and Bit Manipulation Instructions -- 0.9.4 Hardware Aspects of the 8085 -- 0.9.4.1 Multiplexed Address/Data Bus -- 0.9.4.2 Read and Write -- 0.9.4.3 Power Supply and Clock -- 0.9.4.4 Reset and Ready Pins -- 0.9.4.5 Interrupt -- 0.9.4.6 Hold and HLDA -- 0.9.4.7 SID and SOD -- Key Points of this Chapter…”
    Libro electrónico
  6. 7826
    por González Rueda, Emilio
    Publicado 2014
    Tabla de Contenidos: “…Juego de instrucciones11.1 Mover - MOV; 11.2 Transferir bloque - XFER; 11.3 Rellenar bloque - BSET; 11.4 Comparar - CMP; 11.5 Comparar tabla - TCMP; 11.6 Comparar tablas - MCMP; 11.7 Convertir BCD a binario - BIN; 11.8 Convertir de binario a BCD - BCD; 11.9 Conversión de BCD a binario con dos registros de dieciséis (16) Bits - BINL; 11.10 Conversión de binario a BCD con dos registros de dieciséis (16) Bits - BCDL; 11.11 Bit de acarreo a "1" - STC; 11.12 Bit de acarreo a "0" - CLC; 11.13 Suma BCD - ADD; 11.14 Resta BCD - SUB; 11.15 Multiplicación BCD - MUL; 11.16 División BCD - DIV…”
    Libro electrónico
  7. 7827
    por Córcoles Tendero, Jose Eduardo
    Publicado 2014
    Tabla de Contenidos: “…3.4 AUDIO: INSERTAR AUDIO EN UNA WEB3.4.2 CONVERSIÓN DE FORMATOS; 3.4.3 INSERTANDO AUDIO EN UNA WEB; 3.4.4 CONSIDERACIONES PARA EL USO DE AUDIO (...); 3.5 VÍDEO: INSERTAR VÍDEO EN UNA WEB; 3.5.1 FORMATOS; 3.5.2 CONVERSIÓN DE FORMATOS; 3.5.3 INSERTAR VÍDEO EN UNA WEB; 3.6 ANIMACIONES; 3.6.1 FORMATOS DE ANIMACIONES; 3.6.2 HERRAMIENTAS DE PROGRAMACIÓN; 3.7 CONCLUSIÓN Y PROPUESTAS PARA AMPLIAR; RESUMEN DEL CAPÍTULO; EJERCICIOS PROPUESTOS; TEST DE CONOCIMIENTOS ; CAPÍTULO 4. …”
    Libro electrónico
  8. 7828
    por Sung, Su Whan
    Publicado 2009
    Tabla de Contenidos: “…6.4 Gain Margin and Phase Margin -- Problems -- -- 7 Enhanced Control Strategies -- 7.1 Cascade Control -- 7.2 Time-Delay Compensators -- 7.3 Gain Scheduling -- 7.4 Proportional-Integral-Derivative Control using Internal Feedback Loop -- Problems -- -- Part Three Process Identification -- -- 8 Process Identification Methods for Frequency Response Models -- 8.1 Fourier Series -- 8.2 Frequency Response Analysis and Autotuning -- 8.3 Describing Function Analysis -- 8.4 Fourier Analysis -- 8.5 Modified Fourier Transform -- 8.6 Frequency Response Analysis with Integrals -- Problems -- -- 9 Process Identification Methods for Continuous-Time Differential Equation Models -- 9.1 Identification Methods Using Integral Transforms -- 9.2 Prediction Error Identification Method -- Problems -- -- 10 Process Identification Methods for Discrete-Time Difference Equation Models -- 10.1 Prediction Model: Autoregressive Exogenous Input Model and Output Error Model -- 10.2 Prediction Error Identification Method for the Autoregressive Exogenous Input Model -- 10.3 Prediction Error Identification Method for the Output Error Model -- 10.4 Concluding Remarks -- Problems -- -- 11 Model Conversion from Discrete-Time to Continuous-Time Linear Models -- 11.1 Transfer Function of Discrete-Time Processes -- 11.2 Frequency Responses of Discrete-Time Processes and Model Conversion -- Problems -- Part Four Process Activation -- -- 12 Relay Feedback Methods -- 12.1 Conventional Relay Feedback Methods -- 12.2 Relay Feedback Method to Reject Static Disturbances -- 12.3 Relay Feedback Method under Nonlinearity and Static Disturbances -- 12.4 Relay Feedback Method for a Large Range of Operation -- Problems -- -- 13 Modifications of Relay Feedback Methods -- 13.1 Process Activation Method Using Pulse Signals -- 13.2 Process Activation Method Using Sine Signals -- Problems -- -- Appendix Use of Virtual Control System -- A.1 Setup of the Virtual Control System -- A.2 Examples -- -- Index…”
    Libro electrónico
  9. 7829
    por Vugt, Sander van
    Publicado 2013
    Tabla de Contenidos: “…Converting Virtual Machines -- Converting physical machines to VMware Workstation -- Virtualizing a physical Windows machine with VMware Converter -- Performing a physical-to-virtual conversion of computers running Linux -- Performing a V2V conversion and virtual machine import -- Importing raw image files into VMware Workstation -- Importing VMDK files into VMware Workstation -- Importing other disk file formats into VMware Workstation using OVF -- Importing third-party virtual machines using VMware vCenter Converter -- Summary -- 8. …”
    Libro electrónico
  10. 7830
    por Muntigl, Peter
    Publicado 2004
    Tabla de Contenidos: “…Outline of book -- 2. Conversation analysis -- 2.1. Overview -- 2.2. Ethnomethodology -- 2.2.1. …”
    Libro electrónico
  11. 7831
    por Gucer, Vasfi
    Publicado 2004
    Tabla de Contenidos: “…End-to-end implementation scenarios and examples -- 5.1 Description of our environment and systems -- 5.2 Creation of the Symphony file in detail -- 5.3 Migrating Tivoli OPC tracker agents to end-to-end scheduling -- 5.3.1 Migration benefits -- 5.3.2 Migration planning -- 5.3.3 Migration checklist -- 5.3.4 Migration actions -- 5.3.5 Migrating backward -- 5.4 Conversion from Tivoli Workload Scheduler network to Tivoli Workload Scheduler for z/OS managed network -- 5.4.1 Illustration of the conversion process -- 5.4.2 Considerations before doing the conversion -- 5.4.3 Conversion process from Tivoli Workload Scheduler to Tivoli Workload Scheduler for z/OS -- 5.4.4 Some guidelines to automate the conversion process -- 5.5 Tivoli Workload Scheduler for z/OS end-to-end fail-over scenarios -- 5.5.1 Configure Tivoli Workload Scheduler for z/OS backup engines -- 5.5.2 Configure DVIPA for Tivoli Workload Scheduler for z/OS end-to-end server…”
    Libro electrónico
  12. 7832
    por Brown, Iain
    Publicado 2024
    Tabla de Contenidos: “…7.5.4 Analyzing and Iterating Conversion Rate Optimization Strategies…”
    Libro electrónico
  13. 7833
    por Su, Guan-Ming
    Publicado 2013
    Tabla de Contenidos: “…1 1.2 End-to-End 3D Visual Ecosystem 3 1.2.1 3D Modeling and Representation 5 1.2.2 3D Content Creation 6 1.2.3 3D Video Compression 7 1.2.4 3D Content Delivery 8 1.2.5 3D Display 9 1.2.6 3D QoE 9 1.3 3D Visual Communications 10 1.4 Challenges and Opportunities 11 References 15 2 3D Graphics and Rendering 17 2.1 3DTV Content Processing Procedure 19 2.2 3D Scene Representation with Explicit Geometry - Geometry Based Representation 22 2.2.1 Surface Based Representation 23 2.2.2 Point Based Representation 37 2.2.3 Point Based Construction 38 2.2.4 Point Based Compression and Encoding for Transmission 38 2.2.5 Point Based Rendering: Splatting 39 2.2.6 Volumetric Representation 40 2.2.7 Volumetric Construction 40 2.2.8 Volumetric Compression and Encoding for Transmission 41 2.2.9 Volumetric Rendering 42 2.3 3D Scene Representation without Geometry - Image-Based Representation 43 2.3.1 Plenoptic Function 43 2.3.2 Single Texture Representation 46 2.3.3 Multiple Texture Representation 48 2.3.4 Image Based Animation 51 2.4 3D Scene Representation with Implicit Geometry - Depth-Image-Based Representation 51 2.4.1 History of Depth-Image-Based Representation 52 2.4.2 Fundamental Concept Depth-Image-Based Representation 53 2.4.3 Depth Construction 56 2.4.4 Depth-Image-Based Animation 57 References 57 3 3D Display Systems 63 3.1 Depth Cues and Applications to 3D Display 63 3.1.1 Monocular Depth Cues 63 3.1.2 Binocular Depth Cues 64 3.2 Stereoscopic Display 65 3.2.1 Wavelength Division (Color) Multiplexing 65 3.2.2 Polarization Multiplexing 69 3.2.3 Time Multiplexing 69 3.3 Autostereoscopic Display 71 3.3.1 Occlusion-Based Approach 71 3.3.2 Refraction-Based Approach 75 3.4 Multi-View System 78 3.4.1 Head Tracking Enabled Multi-View Display 79 3.4.2 Automultiscopic 79 3.5 Recent Advances in Hologram System Study 83 References 84 4 3D Content Creation 85 4.1 3D Scene Modeling and Creation 85 4.1.1 Geometry-Based Modeling 86 4.1.2 Image-Based Modeling 86 4.1.3 Hybrid Approaches 87 4.2 3D Content Capturing 87 4.2.1 Stereo Camera 87 4.2.2 Depth Camera 88 4.2.3 Multi-View Camera 88 4.2.4 3D Capturing with Monoscopic Camera 89 4.3 2D-to-3D Video Conversion 101 4.3.1 Automatic 2D-to-3D Conversion 103 4.3.2 Interactive 2D-to-3D Conversion 111 4.3.3 Showcase of 3D Conversion System Design 112 4.4 3D Multi-View Generation 125 References 126 5 3D Video Coding and Standards 129 5.1 Fundamentals of Video Coding 129 5.2 Two-View Stereo Video Coding 142 5.2.1 Individual View Coding 142 5.2.2 Inter-View Prediction Stereo Video Coding 143 5.3 Frame-Compatible Stereo Coding 144 5.3.1 Half-Resolution Frame-Compatible Stereo Coding 144 5.3.2 Full-Resolution Frame-Compatible Layer Approach 146 5.4 Video Plus Depth Coding 148 5.5 Multiple View Coding 156 5.6 Multi-View Video Plus Depth (MVD) Video 160 5.7 Layered Depth Video (LDV) 163 5.8 MPEG-4 BIFS and AFX 165 5.9 Free-View Point Video 166 References 167 6 Communication Networks 171 6.1 IP Networks 171 6.1.1 Packet Networks 171 6.1.2 Layered Network Protocols Architecture 172 6.2 Wireless Communications 174 6.2.1 Modulation 175 6.2.2 The Wireless Channel 177 6.2.3 Adaptive Modulation and Coding 191 6.3 Wireless Networking 193 6.4 4G Standards and Systems 193 6.4.1 Evolved Universal Terrestrial Radio Access Network (E-UTRAN) 195 6.4.2 Evolved Packet Core (EPC) 200 6.4.3 Long Term Evolution-Advance (LTE-A) 201 6.4.4 IEEE 802.16 - WiMAX 202 References 203 7 Quality of Experience 205 7.1 3D Artifacts 205 7.1.1 Fundamentals of 3D Human Visual System 205 7.1.2 Coordinate Transform for Camera and Display System 206 7.1.3 Keystone Distortion 211 7.1.4 Depth-Plane Curvature 212 7.1.5 Shear Distortion 212 7.1.6 Puppet-Theater Effect 213 7.1.7 Cardboard Effect 215 7.1.8 Asymmetries in Stereo Camera Rig 216 7.1.9 Crosstalk 217 7.1.10 Picket-Fence Effect and Lattice Artifacts 217 7.1.11 Hybrid DCT Lossy Compression Artifact 218 7.1.12 Depth Map Bleeding and Depth Ringing 219 7.1.13 Artifacts Introduced by Unreliable Communication Networks 219 7.1.14 Artifacts from New View Synthesis 219 7.1.15 Summary of 3D Artifacts 220 7.2 QoE Measurement 220 7.2.1 Subjective Evaluations 222 7.2.2 2D Image and Video QoE Measurement 226 7.2.3 3D Video HVS Based QoE Measurement 235 7.2.4 Postscript on Quality of Assessment 246 7.3 QoE Oriented System Design 247 7.3.1 Focus Cues and Perceptual Distortions 247 7.3.2 Visual Fatigue 249 References 250 8 3D Video over Networks 259 8.1 Transmission-Induced Error 259 8.2 Error Resilience 267 8.3 Error Concealment 270 8.4 Unequal Error Protection 275 8.5 Multiple Description Coding 279 8.6 Cross-Layer Design 282 References 286 9 3D Applications 289 9.1 Glass-Less Two-View Systems 289 9.1.1 Spatially Multiplexed Systems 290 9.1.2 Temporally Multiplexed Systems 290 9.2 3D Capture and Display Systems 291 9.3 Two-View Gaming Systems 294 9.4 3D Mobile 298 9.4.1 HTC EVO 3D 298 9.4.2 Mobile 3D Perception 299 9.5 Augmented Reality 302 9.5.1 Medical Visualization 304 9.5.2 Mobile Phone Applications 306 References 309 10 Advanced 3D Video Streaming Applications 313 10.1 Rate Control in Adaptive Streaming 313 10.1.1 Fundamentals of Rate Control 313 10.1.2 Two-View Stereo Video Streaming 318 10.1.3 MVC Streaming 318 10.1.4 MVD Streaming 319 10.2 Multi-View Video View Switching 321 10.3 Peer-to-Peer 3D Video Streaming 325 10.4 3D Video Broadcasting 328 10.5 3D Video over 4G Networks 329 References 331 Index 335…”
    Libro electrónico
  14. 7834
    Publicado 2018
    Tabla de Contenidos: “…Transforming dates in strings -- Solutions -- 23. Binary to string conversion -- 24. String to binary conversion -- 25. …”
    Libro electrónico
  15. 7835
    por Rocabado Moreno, Sergio Hernán
    Publicado 2009
    Tabla de Contenidos: “….) -- 6.2 SISTEMAS DE NUMERACIÓN NO POSICIONALES -- 6.3 SISTEMAS DE NUMERACIÓN POSICIONALES -- 6.3.1 ARITMÉTICA DE BASE B -- 6.3.2 CAMBIO DE BASE -- 6.3.3 CONVERSIÓN DE NÚMEROS ENTEROS -- 6.3.3.1 MÉTODO DE DIVISIÓN POR P USANDO (...) -- 6.3.3.2 MÉTODO DE MULTIPLICACIÓN POR B (...) -- 6.3.4 CONVERSIÓN DE LA PARTE FRACCIONARIA -- 6.3.4.1 MÉTODO DE MULTIPLICACIÓN POR P (...) -- 6.3.4.2 MÉTODO DE DIVISIÓN POR B USANDO (...) -- 6.3.5 CASOS ESPECIALES DE CAMBIO DE BASE -- 6.4 REPRESENTACIÓN DE LA INFORMACIÓN -- 6.4.1 CÓDIGOS DE REPRESENTACIÓN -- 6.4.1.1 EL CÓDIGO BAUDOT -- 6.4.1.2 EL CÓDIGO ASCII -- 6.4.2 REPRESENTANDO NÚMEROS DECIMALES EN (...) -- 6.4.2.1 CÓDIGO DECIMAL DESEMPAQUETADO CON (...) -- 6.4.2.2 CÓDIGO DECIMAL EMPAQUETADO -- 6.4.3 REPRESENTANDO NÚMEROS EN BINARIO -- 6.4.4 CADENAS DE CARACTERES -- 6.5 TABLAS DE CÓDIGOS -- 6.5.1 EL CÓDIGO BAUDOT -- 6.5.2 EL CÓDIGO ASCII -- 6.5.3 EL CÓDIGO EBCDIC -- 7 ANEXO: CODIFICACIÓN DE LAS INSTRUCCIONES -- 7.1 FORMATO GENERAL DE UNA INSTRUCCIÓN -- 7.2 TABLAS DE CODIFICACIÓN -- 7.3 EJEMPLOS DE CODIFICACIÓN DE INSTRUCCIONES -- 8 BIBLIOGRAFÍA…”
    Libro electrónico
  16. 7836
    por Forum, International Transport
    Publicado 2020
    Tabla de Contenidos: “…-- Quels seront les effets de la conversion aux carburants de substitution dans le fret routier longue distance ? …”
    Libro electrónico
  17. 7837
    Publicado 2019
    Tabla de Contenidos: “…Testing the Haskell Installation -- Compiling a Haskell Application -- Using Haskell Libraries -- Getting Help with the Haskell Language -- Part 2 Starting Functional Programming Tasks -- Chapter 4 Defining the Functional Difference -- Comparing Declarations to Procedures -- Understanding How Data Works -- Working with immutable data -- Considering the role of state -- Eliminating side effects -- Seeing a Function in Haskell -- Using non-curried functions -- Using curried functions -- Seeing a Function in Python -- Creating and using a Python function -- Passing by reference versus by value -- Chapter 5 Understanding the Role of Lambda Calculus -- Considering the Origins of Lambda Calculus -- Understanding the Rules -- Working with variables -- Using application -- Using abstraction -- Performing Reduction Operations -- Considering α-conversion -- Considering β-reduction -- Considering η-conversion -- Creating Lambda Functions in Haskell -- Creating Lambda Functions in Python -- Chapter 6 Working with Lists and Strings -- Defining List Uses -- Creating Lists -- Using Haskell to create Lists -- Using Python to create lists -- Evaluating Lists -- Using Haskell to evaluate Lists -- Using Python to evaluate lists -- Performing Common List Manipulations -- Understanding the list manipulation functions -- Using Haskell to manipulate lists -- Using Python to manipulate lists -- Understanding the Dictionary and Set Alternatives -- Using dictionaries -- Using sets -- Considering the Use of Strings -- Understanding the uses for strings -- Performing string-related tasks in Haskell -- Performing string-related tasks in Python -- Part 3 Making Functional Programming Practical -- Chapter 7 Performing Pattern Matching -- Looking for Patterns in Data -- Understanding Regular Expressions -- Defining special characters using escapes -- Defining wildcard characters…”
    Libro electrónico
  18. 7838
    Publicado 2016
    Tabla de Contenidos: “…7.11.1 Implementing New/Delete Operators with Platform Atomics -- 7.11.2 Promoting New/Delete Returned Address to Global Memory Segment -- 7.11.3 Improve New/Delete Operators Based on Wait API/Signal HSAIL Instruction -- 7.12 Conclusion -- References -- Chapter 8: Application Use Cases -- Platform Atomics -- 8.1 Introduction -- 8.2 Atomics in HSA -- 8.3 Task Queue System -- 8.3.1 Static Execution -- 8.3.2 Dynamic Execution -- 8.3.3 HSA Task Queue System -- 8.3.3.1 A legacy task queue system on GPU -- 8.3.3.2 A simpler, more intuitive implementation with HSA features -- 8.3.4 Evaluation -- 8.3.4.1 An experiment with synthetic input data -- 8.3.4.2 A real-world application experiment: histogram computation -- 8.4 Breadth-First Search -- 8.4.1 Legacy Implementation -- 8.4.2 HSA Implementation -- 8.4.3 Evaluation -- 8.5 Data Layout Conversion -- 8.5.1 In-place SoA-ASTA Conversion with PTTWAC Algorithm -- 8.5.2 An HSA Implementation of PTTWAC -- 8.5.3 Evaluation -- 8.6 Conclusions -- Acknowledgment -- References -- Chapter 9: HSA Simulators -- 9.1 Simulating HSA in Multi2Sim -- 9.1.1 Introduction -- 9.1.2 Multi2Sim - HSA -- 9.1.3 HSAIL Host HSA -- 9.1.3.1 Program entry -- 9.1.3.2 HSA runtime interception -- 9.1.3.3 Basic I/O support -- 9.1.4 HSA Runtime -- 9.1.5 Emulator Design -- 9.1.5.1 Emulator hierarchy -- 9.1.5.2 Memory systems -- 9.1.6 Logging and Debugging -- 9.1.7 Multi2Sim - HSA Road Map -- 9.1.8 Installation and Support -- 9.2 Emulating HSA with HSA emu -- 9.2.1 Introduction -- 9.2.2 Modeled HSA Components -- 9.2.3 Design of HSA emu -- 9.2.4 Multithreaded HSA GPU Emulator -- 9.2.4.1 HSA agent and packet processor -- 9.2.4.2 Code cache -- 9.2.4.3 HSA kernel agent and work scheduling -- 9.2.4.4 Compute unit -- 9.2.4.5 Soft- MMU and soft- TLB -- 9.2.5 Profiling, Debugging and Performance Models -- 9.3 S oft HSA Simulator…”
    Libro electrónico
  19. 7839
    Publicado 2017
    Tabla de Contenidos: “…(e) Tax Shelters in Exempt Organizations Context -- 28.19 International Grantmaking Requirements -- (a) Charitable Organizations Generally -- Chapter 29: Tax-Exempt Organizations and Exempt Subsidiaries -- 29.6 Revenue from Tax-Exempt Subsidiary -- Chapter 30: Tax-Exempt Organizations and For-Profit Subsidiaries -- 30.2 Potential of Attribution to Parent -- 30.7 Revenue from For-Profit Subsidiary -- (d) Temporary Rule -- Chapter 32: Tax-Exempt Organizations: Other Operations and Restructuring -- 32.7 Single-Member Limited Liability Companies -- 32.10 Conversion from Nonexempt to Exempt Status -- (b) Federal Tax Law -- * 32.11 Conversion from One Exempt Status to Another -- *APPENDIX A: Sources of Tax-Exempt Organizations Law -- Table of Tax-Exempt Organizations Law Tax Reform Proposals -- Cumulative Table of Cases -- Cumulative Table of IRS Revenue Rulings -- Cumulative Table of IRS Revenue Procedures -- Cumulative Table of IRS Private Determinations Cited in Text -- Cumulative Table of IRS Private Letter Rulings, Technical Advice Memoranda, and Counsel Memoranda -- Cumulative Table of Cases Discussed in Bruce R. …”
    Libro electrónico
  20. 7840
    por Fischer-Cripps, Anthony C.
    Publicado 2002
    Tabla de Contenidos: “…Number systems; 2.1.1 Binary number system; 2.1.2 Decimal to binary conversion; 2.1.3 Hexadecimal; 2.1.4 Decimal to hex conversion…”
    Libro electrónico