Mostrando 161 - 180 Resultados de 212 Para Buscar '"Chess"', tiempo de consulta: 0.08s Limitar resultados
  1. 161
    Publicado 2012
    “…Jacob Morgan is the principal and cofounder of Chess Media Group, which helps organizations understand how to use social and collaborative tools to solve business problems"--…”
    Libro electrónico
  2. 162
    por Institute of Medicine (U.S.).
    Publicado 1996
    Tabla de Contenidos: “…The Workshop -- The Report and Its Recommendations -- REFERENCES -- 2 The American Type Culture Collection -- GENERAL FACILITIES -- PROGRAMS -- Collection, Research, and Services Program -- Professional Services Program -- Education Services Program -- Information Services Program -- OWNERSHIP AND ACCESS ISSUES -- COST ISSUES -- OTHER ISSUES AND PROBLEMS -- 3 The Multinational Coordinated Arabidopsis Thaliana Genome Research Project -- PROJECT ELEMENTS -- OWNERSHIP AND ACCESS ISSUES -- COST ISSUES -- OTHER ISSUES AND PROBLEMS -- 4 The Jackson Laboratory -- ANIMAL RESOURCE PROGRAMS -- Production, Sale, Derivation, and Maintenance of Mice -- Preservation -- Derivation -- Surgery -- Bioinformatics -- OWNERSHIP AND ACCESS ISSUES -- COST ISSUES -- OTHER ISSUES AND PROBLEMS -- 5 The Washington Regional Primate Research Center -- FACILITIES AND PROGRAMS -- OWNERSHIP AND ACCESS ISSUES -- COST ISSUES -- OTHER ISSUES AND PROBLEMS -- 6 The Macromolecular Crystallography Resource at the Cornell High-Energy Synchrotron Source -- USER FACILITIES FOR PROTEIN CRYSTALLOGRAPHY AT SYNCHROTRONS -- THE MACCHESS RESEARCH RESOURCE -- Core Research Projects -- Collaborative Research Projects -- User Research Projects (Service) -- Training and Dissemination -- Workshops and Symposia -- Training Videos -- CHESS Newsletter -- MacCHESS World Wide Web (WWW) Home Page -- OWNERSHIP AND ACCESS ISSUES -- COST ISSUES -- OTHER ISSUES AND PROBLEMS -- 7 The Human Genome Center: Lawrence Livermore National Laboratory -- LAWRENCE LIVERMORE NATIONAL LABORATORY -- HUMAN GENOME CENTER -- Instrumentation and Technology -- Information -- Biological Materials -- Chromosome 19-Specific Cosmids -- Image Consortium cDNA Clones -- OWNERSHIP AND ACCESS ISSUES -- SUMMARY OF ISSUES AND PROBLEMS -- 8 Conclusions and Recommendations -- FEATURES OF SUCCESSFUL RESOURCE SHARING…”
    Libro electrónico
  3. 163
    Publicado 2019
    “…You'll begin by discovering how driver-navigator, chess clock, and other techniques used in the pair programming approach introduce discipline while writing code. …”
    Libro electrónico
  4. 164
    Publicado 2019
    “…A wide range of topics by authors from both an academic and a professional background are discussed, among which are review systems tailored for the evaluation of the quality of computer-based educational tests, the Curie-Weiss model as a paradigm for the analysis of educational data, Bayesian techniques to decide on mastery in formative educational measurement and the comparison of Elo chess ratings as strategies for on-the-fly item calibration in computerized adaptive tests. …”
    Libro electrónico
  5. 165
    por Sessions, Roger
    Publicado 2008
    Tabla de Contenidos: “…Emergency ResponsesClothing Store; Chess Games; Children at Starbucks; Rubik's Cube; Five Laws of Partitions; First Law: Partitions Must Be True Partitions; Second Law: Partition Definitions Must Be Appropriate; Third Law: Partition Subset Numbers Must Be Appropriate; Fourth Law: Partition Subset Sizes Must Be Roughly Equal; Fifth Law: Subset Interactions Must Be Minimal and Well Defined; Simplification; Iteration; Summary; Chapter 3: Mathematics of Complexity; Looking at Complexity; Laws of Complexity; Homomorphisms; Controlling Complexity in Dice Systems; Adding Buckets; Partitioning…”
    Libro electrónico
  6. 166
    por Smith, Kel
    Publicado 2013
    Tabla de Contenidos: “…THE CONTINUUM OF HUMAN COMPETENCEUNDERSTANDING THE SOCIAL IMPACT OF DISABILITY; HOW PEOPLE WITH DISABILITIES USE TECHNOLOGY; OF BEES AND CHESS: ADAPTING AND EVOLVING; CASE STUDY: LOST VOICE GUY; Chapter 3 - Why Accessibility Alone Isn't Enough; UNDERSTANDING DESIGN; ACCESSIBILITY VS USABILITY; VALUES-BASED DESIGN; BEYOND ACCESSIBILITY TO INCLUSION; Chapter 4 - Accessibility and the Real World; BUILDING A BUSINESS RATIONALE; WHY LAWSUITS DON'T ALWAYS WORK; DISABILITY AND EMPLOYMENT RIGHTS; BUILDING INNOVATIVE ACCESSIBILITY TEAMS; Chapter 5 - Defining Inclusive Innovation…”
    Libro electrónico
  7. 167
    por Solter, Nicholas, 1977-
    Publicado 2005
    Tabla de Contenidos: “…; Two Rules for C++ Design; Designing a Chess Program…”
    Libro electrónico
  8. 168
    Publicado 2016
    Tabla de Contenidos: “…, Adrienne Shaw (Temple University, USA) and Shira Chess (University of Georgia, USA)Bibliography -- Index…”
    Libro electrónico
  9. 169
    Publicado 2014
    Tabla de Contenidos: “…Intro -- Praise for The Future of Work -- Title Page -- Copyright -- Dedication -- Acknowledgments -- Introduction: Rethinking Chess and Work -- Chapter 1: The Five Trends Shaping the World of Work -- New Behaviors Being Shaped by Social Technologies That Are Entering Our Organizations -- Technology -- The Millennial Workforce -- Mobility -- Globalization -- Why Is It Different This Time? …”
    Libro electrónico
  10. 170
    Publicado 2022
    Tabla de Contenidos: “…Quitoriano -- 21 The intersections of smuggling flows Annette Idler PART IV Smuggling and mobility -- 22 Humanitarian smuggling in a time of restricting and criminalizing mobility Ilse van Liempt -- 23 Migrant smuggling and the social organisation of cross-border mobility Luca Raineri -- 24 Human smuggling, gender and labour circulation in the Global South Priya Deshingkar 25 Human smuggling in the time of COVID-19: Lessons from a pandemic Lucia Bird Ruiz-Benitez de Lugo -- PART V Smuggling and conflict -- 26 The illicit trade and conflict connection: Insights from US history Peter Andreas -- 27 Smuggling, survival, and civil war economies Aisha Ahmad -- 28 Checkpost chess: Exploring the relationship between insurgents and illicit trade Shalaka Thakur -- 29 Rebels, smugglers and (the pitfalls of) economic pacification David Brenner PART VI Addressing smuggling -- 30 Blue frontiers: In pursuit of smugglers at sea Carina Bruwer -- 31 Communities and crime wars: Adaptation and resilience Matt Herbert, Tuesday Reitano, and Siria Gastelum Felix -- 32 The "war on smugglers" and the expansion of the border apparatus Lorena Gazzotti…”
    Libro electrónico
  11. 171
    Publicado 2015
    Tabla de Contenidos: “…Steps to buying and selling sharesThe trading process; The cost of your shares; Completing your sharemarket transactions; CHESS statement explained; Ex/cum dividend; Chapter 6 Your first share trade; What does the market look like?…”
    Libro electrónico
  12. 172
    Publicado 2014
    Tabla de Contenidos: “…Designing for C++Two Rules for C++ Design; Abstraction; Reuse; Reusing Code; A Note on Terminology; Deciding Whether or Not to Reuse Code; Strategies for Reusing Code; Bundling Third-Party Applications; Open-Source Libraries; The C++ Standard Library; Designing with Patterns and Techniques; Designing a Chess Program; Requirements; Design Steps; Summary; Chapter 5: Designing with Objects; Am I Thinking Procedurally?…”
    Libro electrónico
  13. 173
    por Joyce, Jerry
    Publicado 2007
    Tabla de Contenidos: “…Setting Your Home Page or PagesFinding Something on the Internet; Saving a Web Page; Controlling Pop-Up Windows; Reading RSS Feeds; Transferring Your Settings; Copying Material from a Web Page; Chapter 6: Playing Games; Playing Chess Titans; Playing FreeCell; Playing Hearts; Playing InkBall; Playing Mahjong Titans; Playing Minesweeper; Playing Purble Place; Playing Solitaire; Playing Spider Solitaire; Controlling All Your Games; Chapter 7: Working with Pictures; Viewing Your Photos; Viewing a Photo Slide Show; Adding Photos to the Gallery; Importing Photos from Your Camera or Removable Media…”
    Libro electrónico
  14. 174
    Publicado 2010
    Tabla de Contenidos: “…Zombies -- Chopper 2 -- Osmos HD -- Doodle Jump -- Canabalt -- Fieldrunners -- geoDefense Swarm -- 6 Games of Strategy -- Deep Green Chess -- Strategery -- FlightControl -- Cat Physics -- Doodle God -- Qrank -- Blue Block -- Labyrinth 2 HD -- Labyrinth -- 7 Word Games -- Scrabble for iPad -- Words with Friends -- 2 Across -- Crosswords -- Moxie -- Jumbline -- Jumbline 2 for iPad -- 8 For the Kids -- Pickin' Time -- Talking Carl -- Cupcakes -- MathBoard -- The Cat in the Hat -- Itsy Bitsy Spider -- Tozzle -- 9 Video -- Hulu Plus -- Netfix -- Air Video -- ZumoCast -- iMovie -- 10 Messaging & Voice -- Skype -- Line2 -- BeejiveIM -- Textie Messaging -- Google Voice -- 11 Travel & Navigation -- TomTom U.S.A. -- Navigon MobileNavigator -- MotionX GPS Drive -- AT&T Navigator -- Kayak -- GateGuru -- EasyTrails GPS -- FlightTrack Pro -- 12 Dining -- Yelp -- OpenTable -- Urbanspoon…”
    Libro electrónico
  15. 175
    Publicado 2018
    “…A comprehensive guide to advanced deep learning techniques, including Autoencoders, GANs, VAEs, and Deep Reinforcement Learning, that drive today's most impressive AI results Key Features Explore the most advanced deep learning techniques that drive modern AI results Implement Deep Neural Networks, Autoencoders, GANs, VAEs, and Deep Reinforcement Learning A wide study of GANs, including Improved GANs, Cross-Domain GANs and Disentangled Representation GANs Book Description Recent developments in deep learning, including GANs, Variational Autoencoders, and Deep Reinforcement Learning, are creating impressive AI results in our news headlines - such as AlphaGo Zero beating world chess champions, and generative AI that can create art paintings that sell for over $400k because they are so human-like. …”
    Libro electrónico
  16. 176
    por Katoh, Naoki
    Publicado 2021
    Tabla de Contenidos: “…2.3.3 Results for the General-Graph Model -- 2.4 Characterization of Testability on Bounded-Degree Digraphs -- 2.4.1 Bounded-Degree Model of Digraphs -- 2.4.2 Monotone Properties and Hereditary Properties -- 2.4.3 Characterizations -- 2.4.4 An Idea to Extend the Characterizations Beyond Monotone and Hereditary -- 2.5 Testable EXPTIME-Complete Games -- 2.5.1 Definitions -- 2.5.2 Testers for Generalized Chess, Shogi, and Xiangqi -- 2.6 Summary -- References -- 3 Constant-Time Algorithms for Continuous Optimization Problems -- 3.1 Introduction -- 3.2 Graph Limit Theory…”
    Libro electrónico
  17. 177
    por Tyers, Ben. author
    Publicado 2017
    Tabla de Contenidos: “…1 Maths Bar Graph -- 2 Clickable & Moveable Object -- 3 Room Fade In & Out Transition -- 4 Typewriter Text Effect -- 5 Audio Volume Change Based On Distance -- 6 Move Object To Position Using Path 11 -- 7 Make The Screen Shake 13- 8 Create Snow Effect -- 9 Password Easter Egg -- 10 Follow Two Objects In View -- 11 High / Low Number Game -- 12 Calculate Average Position Of Two Clicks -- 13 Retrieve Text File Web From & Save Locally -- 14 Shuffle Pack Of Playing Cards & Deal -- 15 Reverse Sentence Order -- 16 Rotate & Move Object To Mouse Position -- 17 Firework Display Using Effects -- 18 Random Sentence Generator -- 19 Pop Up RPG Style Text Box -- 20 Room Wrapping -- 21 Sprite Shadow -- 22 Make A Jukebox Player For 4 Songs -- 23 Scrolling Credits -- 24 Random Dice Roller -- 25 Substitution Cipher -- 26 Save Highscore To INI -- 27 Spawn Point -- 28 Dictionary Check -- 29 Draw Text With Shadow -- 30 Classic Brick & Ball Game Remake -- 31 Fire Projectile -- 32 World Clock -- 33 Text Based Quiz -- 34 On Screen Keyboard -- 35 Create A Driveable Tank That Leaves Tyre Tracks -- 36 Parallax Background -- 37 Click The Ghost -- 38 Particle Fire Effect -- 39 Bubble Sort -- 40 Unlockable Levels Select Screen -- 41 Moon Lander AI -- 42 Dodge The Barrels -- 43 Convert Celsius To Fahrenheit -- 44 Find Path To Position Avoiding Objects -- 45 Calculate BMI -- 46 Shuffle Pack Of Playing Cards & Save To Text -- 47 10 Green Bottles -- 48 English To Morse Code -- 49 Blitz Game Remake -- 50 Mini Golf Game Remake -- 51 Rock, Paper, Scissors Game Remake -- 52 Health Based On Distance -- 53 Tank Trax Game Remake -- 54 Two Separate Views -- 55 Word Typing Game -- 56 Destructible Terrain -- 57 Duck Hunt Game Remake -- 58 Keep Player In View -- 59 Fizz Buzz -- 60 Calculate Numbers -- 61 Particle Trail Effect -- 62 Draw Rectangle and Calculate Area & Perimeter -- 63 Random Terrain Generation -- 64 Drop The Coin (arcade style) -- 65 Calculate the Nth Result Of Fibonacci Sequence -- 66 Distance From Object To Mouse -- 67 Convert Decimal To Binary, Oct, Hex & Roman -- 68 Text In X Box -- 69 Frogger Game Remake -- 70 Take a Screen Shot -- 71 Slowly Move Direction -- 72 Pong Style Game Remake -- 73 Shooting Gallery -- 74 How Many Of Each Letter -- 75 Torpedo Game Remake -- 76 One Hundred Random Numbers -- 77 Coin Flip -- 78 Predict Path Of An Object -- 79 Dynamic Button -- 80 Sokoban Game Remake -- 81 Top Down Football -- 82 Top Down Racing -- 83 Convert Numbers (in digits) To Words -- 84 Zelda Style Views -- 85 Convert Text File To eBook -- 86 Planets Database (INI) -- 87 How Much Flour -- 88 Rotating Mini Map -- 89 Selectable Troops -- 90 Pipes -- 91 Arcade Style Horse Race Game -- 92 Road Builder -- 93 Chess Board Representation -- 94 1942 Game Remake -- 95 Create A Virtual ATM (bank teller) -- 96 Moon Lander Game Remake -- 97 Pixelate An Image -- 98 Miner -- 99 Follow Player (Ghost) -- 100 Multiplication Table -- Appendix A: Points Chart…”
    Libro electrónico
  18. 178
    Publicado 2008
    Tabla de Contenidos:
    Libro electrónico
  19. 179
    Publicado 2019
    Tabla de Contenidos: “…- Positioning for the future -- It's called scenario planning -- Anyone for chess? -- Strategic identity -- 'What business are we in?' …”
    Libro electrónico
  20. 180
    Publicado 2018
    Tabla de Contenidos: “…-- Conclusion -- Chapter 11: Learning from successful intelligent disobedience -- Being authentic to your higher purpose -- Refuse a direction and discover truth -- Trust and the chess master -- Sometimes the witness should not "just answer the question!" …”
    Libro electrónico