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141por Vohra, Deepak. authorTabla de Contenidos: “…Connecting to Couchbase Server Creating a Document ; Getting a Document; Updating a Document; Creating a View; Querying a View; Deleting a Document; Summary; Chapter 3: Using Spring Data; Setting Up the Environment; Creating a Maven Project; Installing Spring Data Couchbase; Configuring JavaConfig; Creating a Model; Using Spring Data with Couchbase with Template; Running Couchbase CRUD Operations; Save Ops; Remove Ops; Insert Ops; Exists Method; Find Ops; Query View; Update Ops; Bucket Callback; Using Spring Data Repositories with Couchbase; Creating the all View…”
Publicado 2015
Libro electrónico -
142Publicado 2014Tabla de Contenidos: “…The semantic moduleThe process engine; Node instance structures; Components inside jBPM6; Transactions and persistence; Audit/History logs; Real-time dashboards; Data mining and data analysis tools; The KIE APIs; KIE services; The KIE module; The KIE container; The KIE base; The KIE session; External interactions; The Human task component; Human tasks - life cycle; Human tasks - APIs; The User/Group callback; The BPMS ecosystem; BPM and service-oriented architecture; Service orchestration; Enterprise Service Bus; Rule engines; Classic BPM system and rule engine integration…”
Libro electrónico -
143Publicado 2015Tabla de Contenidos: “…Creating Workers and a Jobs QueueCreating a Resource Queue; Callbacks; WebSockets; Wrapping Up; Chapter 7. Testing RESTful Services; Testing in Rails; Mocks, Stubs, Doubles, and Dummies; Testing RESTful Services; Wrapping Up; Chapter 8. …”
Libro electrónico -
144Publicado 2015Tabla de Contenidos: “…; Groovy primer; Running Groovy code; Variables; Data structures; Methods; Classes; Another look at applying plugins; Gradle - an object-oriented build tool; Build phases; Initialization; Configuration; Execution; Life cycle callbacks; Gradle project API…”
Libro electrónico -
145Publicado 2015Tabla de Contenidos: “…_domPrefixes; Undetectable features; Summary; Chapter 7: Observer Design Pattern; Overview; When to use it; Advantages; Disadvantages; Different implementations of the observer; Event dispatcher/listener; Publish/subscribe; Push versus pull; Sample code; Understanding patterns in API; Observer with topics; Observer pattern using jQuery.Callbacks; Implementing the observer pattern using TDD…”
Libro electrónico -
146Publicado 2015Tabla de Contenidos: “…The lock-free queueSummary; Chapter 3: Understanding Parallelism Granularity; The number of threads; Using the thread pool; Understanding granularity; Choosing the coarse-grained or fine-grained approach; Summary; Chapter 4: Task Parallel Library in Depth; Task composition; Tasks hierarchy; Awaiting task completion; Task cancellation; Checking a flag; Throwing an exception; Using OS wait objects with WaitHandle; Cancellation using callbacks; Latency and the coarse-grained approach with TPL; Exception handling; Using the Parallel class; Parallel.Invoke; Parallel.For and Parallel.Foreach…”
Libro electrónico -
147Publicado 2015Tabla de Contenidos: “…Enumerating ObjectsIterating a Selection; Filtering Selections and Arrays; Filtering a Selection; Filtering a Selection with a Callback Function; Filtering an Array; Mapping a Selection or an Array; Mapping a Selection; Mapping an Array; Array Utility Methods; Making an Array; Finding a Value Within an Array; Merging Two Arrays; Summary; Chapter 6 CSS; Working with CSS Properties; jQuery's Pseudo-Classes; Obtaining Outer Dimensions; Summary; Chapter 7 AJAX; Making a Server Request; What's the Difference Between GET and POST?…”
Libro electrónico -
148por Russinovich, Mark E.Tabla de Contenidos: “…Object SecurityObject Retention; Resource Accounting; Object Names; Session Namespace; Synchronization; Spinlocks; Queued Spinlocks; Instack Queued Spinlocks; Executive Interlocked Operations; Low-IRQL Synchronization; Fast Mutexes and Guarded Mutexes; Executive Resources; Push Locks; System Worker Threads; Windows Global Flags; Local Procedure Calls (LPCs); Kernel Event Tracing; Wow64; System Calls; Exception Dispatching; User Callbacks; File System Redirection; Registry Redirection and Reflection; I/O Control Requests; 16-bit Installer Applications; Printing; Restrictions; Conclusion…”
Publicado 2009
Libro electrónico -
149por Cheshire, StuartTabla de Contenidos: “…Identifying Whether the Local DNS Cache Supports LLQNAT Port Mapping Protocol (NAT-PMP); Network Address Translation; Obtaining the Public Address; Creating and Destroying a Mapping; Summary; Getting Started with Bonjour/Zeroconf; Working with Bonjour/Zeroconf; Installing Bonjour; Macintosh; Windows; Linux/Unix; Other platforms; Understanding Zeroconf; The Command-Line Tool; Browsing; Registering (Advertising) a Service; Resolving; Proxying; Monitoring; Summary; Using the C APIs; Asynchronous Programming Model; Event Handling with a select( ) Loop; Event Callbacks…”
Publicado 2005
Libro electrónico -
150por Severance, Charles R.Tabla de Contenidos: “…The App Engine webapp Framework; A Trivial App Engine Application; An Equivalent Trivial webapp Application; The Handler Callback Pattern…”
Publicado 2009
Libro electrónico -
151Publicado 2017Tabla de Contenidos: “…Cover -- Title Page -- Copyright -- Credits -- About the Author -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Building Your Game -- Chapter overview -- Your objectives -- Setting up the project -- Creating the player -- Improving our scripts with attributes and XML comments -- Using attributes -- The Tooltip attribute -- The Range attribute -- The RequireComponent attribute -- XML comments -- Putting it all together -- Having the camera following our player -- Creating a basic tile -- Making it endless -- Creating obstacles -- Summary -- Chapter 2: Setup for Android and iOS Development -- Chapter overview -- Our objectives -- Introduction to build settings -- Building a project for PC -- Installing the Java Development Kit (JDK) -- Installing the Android SDK -- Exporting a project for Android -- Putting the project on your Android device -- Unity for iOS setup and Xcode installation -- Building a project for iOS -- Summary -- Chapter 3: Mobile Input/Touch Controls -- Chapter overview -- Our objectives -- Using mouse input -- Moving via touch -- Implementing a gesture -- Using the accelerometer -- Detecting touch on game objects -- Summary -- Chapter 4: Resolution Independent UI -- The chapter overview -- Our objectives -- Creating a title screen -- The Rect Transform component -- Anchors -- Pivots -- Selecting different aspect ratios -- Working with buttons -- Adding a pause menu -- Pausing the game -- Summary -- Chapter 5: Advertising Using Unity Ads -- Chapter overview -- Your objectives -- Unity Ads setup -- Displaying a simple Ad -- Utilizing ad callback options -- Opt-in advertisements with rewards -- Adding in a cooldown -- Summary -- Chapter 6: Implementing In-App Purchases -- Chapter overview -- Your objectives -- Setting up Unity IAP -- Creating our first purchase…”
Libro electrónico -
152Publicado 2015Tabla de Contenidos: “…; Integrating Sinon and Chai; Summary; Chapter 3: Writing BDD Features; Introducing myCafé; Writing features; Displaying a customer's order; Tips for writing features; Starting to code the scenarios; Testing asynchronous features; Testing a callback-based API; Testing a promise-based API…”
Libro electrónico -
153por Burke, Sean M.Tabla de Contenidos: “…Sending response content to a callbackMirroring a URL to a file; Advanced Methods; HTTP::Response Objects; Status Line; Content; Headers; Expiration Times; Base for Relative URLs; Debugging; LWP Classes: Behind the Scenes; URLs; Parsing URLs; Constructors; Output; Comparison; Components of a URL; Queries; Relative URLs; Converting Absolute URLs to Relative; Converting Relative URLs to Absolute; Forms; Elements of an HTML Form; LWP and GET Requests; GETting Fixed URLs; GETting a query_form() URL; Automating Form Analysis; Idiosyncrasies of HTML Forms; Hidden Elements; Text Elements…”
Publicado 2002
Libro electrónico -
154por Russell, Matthew A.Tabla de Contenidos: “…Mouse and Keyboard Event NormalizationStandardized Key Codes; Event Listeners; Event Propagation; Leveraging Closures with dojo.connect; One-time connections; Setting up connections within a loop; Connecting in Markup; Publish/Subscribe Communication; Summary; AJAX and Server Communication; Quick Overview of AJAX; JSON; AJAX Made Easy; XHR Examples; General Purpose XMLHttpRequest Calls; Hitching Up Callbacks; Deferreds; Deferred Examples Via CherryPy; Using Deferreds returned from XHR functions; Injecting Deferreds into XHR functions; Custom canceller; DeferredList; Form and HTTP Utilities…”
Publicado 2008
Libro electrónico -
155por Hammond, MarkTabla de Contenidos: “…Summary of the BookSet APIStoring Extra Information in Transactions; The Doubletalk Toolkit at Work; Comparing, Combining, and Contrasting Accounts; Building Business Models; Multidimensional Analysis of Financial Data; Cash-Flow Analysis; Putting It Together; Conclusion; Building a GUI withCOM; Designing COM Servers; A VB Client; Building the First View; More About Transactions; Adding and Editing Transactions; Building Views with Arrays; Graphics and Callbacks; Exposing a graphics API to Python, a more complex example; Debugging COM Servers; Writing a Delphi User Interface…”
Publicado 2000
Libro electrónico -
156por Melgar, Enrique RamosTabla de Contenidos: “…Connecting the Remote to ArduinoAssembling the Prototype Shield; Testing the Circuit; Kinect Hand Tracking and Gesture Recognition; Libraries and Setup; NITE Callbacks; Draw Loop and Other Functions; Connecting the Processing Sketch to Arduino; Summary; Chapter 6: Kinect Networked Puppet; The Puppet; Servos; Building the Stage; Building the Puppet; Building the Circuit; Testing the Servos; Setting the Servos to the Starting Position; Skeleton Tracking On-Screen; Simple-OpenNI Events; Angle Calculation; Network Communication; Communicating Within a Local Network…”
Publicado 2012
Libro electrónico -
157por Burns, KyleTabla de Contenidos: “…Where Styles Are DefinedPage-Level Style Definition; Application-Level Style Definition; StandardStyles.xaml; DataTemplates; Where DataTemplates Are Defined; ResourceDictionary; Inline; The MovieBrowser Sample Application; Conclusion; CHAPTER 8 Data Binding; Observer Pattern; Managing and Synchronizing Application Data with the User Interface; Dependency Objects and Dependency Properties; Windows.UI.Xaml.PropertyMetadata; Constructors; Create Method; CreateDefaultValueCallback Property; DefaultValue Property; Windows.UI.Xaml.DependencyProperty; Register Method; RegisterAttached Method…”
Publicado 2012
Libro electrónico -
158por Graham, Wayne, 1977-Tabla de Contenidos: “…Your First Facebook ApplicationPrerequisites; Git; Ruby; Windows; OS X; Heroku; Facebook Setup; Using the Graph API; Searching; Facebook Query Language; Facebook SDKs; Setting up a Development Environment; Summary; Chapter 9 Facebook Developer Tools; Developer App; Open Graph Protocol; Open Graph Types; Facebook Types; Open Graph Stories; Aggregations; Achievements; Credits; Credit Callback; Troubleshooting; Roles; Insights; Summary; Chapter 10 Creating Your First Facebook Game; Project Planning; Define the Rules; Identify Your Audience; Competition; Developing the HTML Game; Project Setup…”
Publicado 2012
Libro electrónico -
159Publicado 2014Tabla de Contenidos: “…Adding CSS and JS in your moduleChecking compatibilities and dependencies; The compatibility check; The dependency check; Summary; Chapter 4: Building Module Updates; Creating a database table on module installation; Deleting a table on uninstallation; Upgrading your module; Updating the module code; Adding a callback to options; Summary; Chapter 5: Front Controllers, Object Models, and Overrides; Using front controllers to create a new page; Creating the front controller; Maintaining compatibility with the Friendly URL option; Creating a small action dispatcher…”
Libro electrónico -
160Publicado 2013Tabla de Contenidos: “…Summary Chapter 5: Understanding OpenCL's Concurrency and Execution Model; Introduction; Kernels, Work-Items, Workgroups, and the Execution Domain; OpenCL Synchronization: Kernels, Fences, and Barriers; Queuing and Global Synchronization; Memory Consistency in OpenCL; Events; Command Queues to Multiple Devices; Event Uses beyond Synchronization; User Events; Event Callbacks; Native Kernels; Command Barriers and Markers; The Host-Side Memory Model; Buffers; Manipulating Buffer Objects; Images; The Device-Side Memory Model; Device-Side Relaxed Consistency; Global Memory; Local Memory…”
Libro electrónico