Mostrando 181 - 200 Resultados de 331 Para Buscar '"Callback"', tiempo de consulta: 0.09s Limitar resultados
  1. 181
    Tabla de Contenidos: “…OpenGL ES 3.1 Configuration ChooserNative Icosahedron; Project Shaders; Scene Initialization; Scene Rendering; Setting the Rotation Speed; Adding Swipe and Multi- Touch Pinch for Zooming; Compiling and Running; Summary; Chapter 5: 3D Shooters for Doom; The Sky Is the Limit with the Java/C Power Combo; Bringing Doom to a Mobile Device; Game Architecture for Doom; Java Main Activity; Creation Handler; Game Layout; Menu and Selection Handlers; Key and Touch Event Handlers; Native Callback Handlers; Graphics Initialization Handler; Image Update Handler; Message Updates; Fatal Error Handler…”
    Libro electrónico
  2. 182
    Publicado 2015
    Tabla de Contenidos: “…Building mock responses dynamicallyDeploying mocks as WAR files; Chapter 4: Web Service Test Scenarios; Introduction; Testing WSDL and response WS-I compliance; Testing SOAP response schema compliance; Testing REST response XML schema compliance; Testing response compliance using JSON schemas; Testing and mocking SOAP (MTOM+XOP) attachments; Testing HATEOAS links; Testing polling style asynchronous REST services; Testing asynchronous SOAP service callbacks; Testing for e-mails with Groovy; Testing files with Groovy; Chapter 5: Automation and Scripting; Introduction…”
    Libro electrónico
  3. 183
    por Harold, Elliotte Rusty
    Publicado 2004
    Tabla de Contenidos: “…Threads; Running Threads; Subclassing Thread; Implementing the Runnable Interface; Returning Information from a Thread; Race Conditions; Polling; Callbacks; Synchronization; Synchronized Blocks; Synchronized Methods; Alternatives to Synchronization; Deadlock; Thread Scheduling; Priorities; Preemption…”
    Libro electrónico
  4. 184
    por Muck, Tom
    Publicado 2003
    Tabla de Contenidos: “…Additional Flash Remoting Developer's ToolsDatabase server and development environment; Local copy of application server; Code editor; SWF decompiler; Extensions; Sequence of Events in Flash; Making a Remote Call; Initialize Objects as Needed; Create a Connection and Service Object; Create a Service Object; Create Callback Methods or Functions; Call the Remote Service; Wait for the Response; Act on the Response or Error; The Server-Side Code; ColdFusion MX; Server-Side ActionScript; J2EE; ASP.NET; PHP; Wrapping Up; Client/Server Interaction, UI Components, and RecordSets…”
    Libro electrónico
  5. 185
    por Silva, Vladimir, 1969-
    Publicado 2012
    Tabla de Contenidos: “…Chapter 3: More Gaming Tricks with OpenGL and JNIThe Power of Mobile Devices; OpenGL the Java Way; Creating a Project; Java Main Activity; Surface View; GL Thread; CubeRenderer Class; Cube Class; OpenGL the Native Way; Main Activity; Native Interface Class; Changes to the Original Cubes Sample; Native Cube Renderer; Scene Initialization; Drawing Frames; Java Callback; Native Interface Function; Native Cube; Compiling and Running the Sample; Scaling Video Buffers with Hybrid OpenGL ES; Why Use Hybrid Scaling?…”
    Libro electrónico
  6. 186
    por Wilson, Jim
    Publicado 2013
    Tabla de Contenidos: “…Fragments and UI Flexibility -- Creating UI flexibility -- Dynamic fragment layout selection -- Adding an alternate layout resource -- Managing fragment layout by screen size -- Resource screen size groups -- Resource screen size qualifiers -- Eliminating redundancy -- Layout aliasing -- Design fragments for flexibility -- Avoiding tight coupling -- Abstracting fragment relationships -- Defining the callback interface -- Making the fragment self-contained -- Fragment notification -- Encapsulating fragment operations -- Loosely connecting the pieces -- Fragments protect against the unexpected…”
    Libro electrónico
  7. 187
    por Ortega Candel, José Manuel
    Publicado 2018
    Tabla de Contenidos: “….) -- 6.3 JAVAX.SECURITY.AUTH.CALLBACK: CALLBACK (...) -- 6.4 INTERFAZ -- 6.5 CLASE JAVAX.SECURITY.AUTH.SUBJECT -- 6.6 AUTORIZACIÓN PROGRAMÁTICA -- 6.7 CERTIFICADOS Y SSL -- 6.7.1 SSL BÁSICO: FUNCIONAMIENTO Y HTTPS -- 6.7.2 CLIENTE Y SERVIDOR HTTPS -- 6.7.3 AUTENTICACIÓN DEL CLIENTE -- 6.8 EJERCICIO -- 6.9 BIBLIOGRAFÍA -- 6.10 AUTOEVALUACIÓN UNIDAD 6 -- 6.11 LECTURAS RECOMENDADAS -- 6.12 GLOSARIO DE TÉRMINOS -- 7 CRIPTOGRAFÍA AVANZADA PARA APLICACIONES (...) -- INTRODUCCIÓN -- OBJETIVOS DE LA UNIDAD DIDÁCTICA -- 7.1 CONFIGURACIÓN DE SISTEMAS OPERATIVOS (...) -- 7.1.1 HERRAMIENTAS DE SEGURIDAD -- 7.1.2 JAVA.POLICY -- 7.1.3 JAVA.SECURITY -- 7.2 JCA: JAVA CRYPTOGRAPHY ARCHITECTURE -- 7.2.1 SERVICIOS PROVEEDORES DE CRYPTOGRAFÍA (...) -- 7.3 JCE: JAVA CRYPTOGRAPHY EXTENSION -- 7.3.1 LIBRERÍA BOUNCY CASTLE -- 7.4 ENCRIPTACIÓN SIMÉTRICA -- 7.4.1 ESTRATEGIAS DE CLAVE SECRETA -- 7.5 ENCRIPTACIÓN ASIMÉTRICA -- 7.5.1 CLAVE PÚBLICA Y CLAVE PRIVADA -- 7.5.2 CLASES E INTERFACES EN JAVA -- 7.5.3 ENCRIPTACIÓN DE CLAVE DE SESIÓN -- 7.6 AUTENTICACIÓN. …”
    Libro electrónico
  8. 188
    Publicado 2018
    Tabla de Contenidos: “…-- Configuring Event Aggregator -- publish(event, data) -- subscribe(event, callbackFunction) -- subscribeOnce(event, callbackFunction) -- Adding more languages to our application - Internationalization! …”
    Libro electrónico
  9. 189
    Publicado 2018
    Tabla de Contenidos: “…. -- Autoscaling using Callback -- How to do it... -- Other Books You May Enjoy -- Leave a review - let other readers know what you think -- Index…”
    Libro electrónico
  10. 190
    por Allen, Jeffrey G., 1943-
    Publicado 2009
    Tabla de Contenidos: “…Do 10: Faxmailing for NofailingDo 11: Dollaring for Instant Interest; Do 12: Maximizing Instant Availability Announcements; Do 13: Blasting Instant Availability Announcements; Do 14: Shifting into Overdrive with the Callback Card; Do 15: Interviewing Instantly over the Internet; Do 16: Courting a Corporate Partner-Online; Do 17: Getting Personal to Get Interviewed; Do 18: Surveying to Get Instantly In; Do 19: Reading Between the Classified Ad Lines; Do 20: Responding to Classified Ads; Do 21: Mining the Yellow Pages; Do 22: Breaking the Code in Business Periodicals; Do 23: Teaching a Class…”
    Libro electrónico
  11. 191
    Publicado 2023
    Tabla de Contenidos: “…-- Installing and setting up Cypress -- Creating your first test in Cypress -- Creating arrow functions in JavaScript -- Creating callback functions in JavaScript -- Writing our first spec -- Becoming familiar with the spec structure -- Executing our first spec -- Employing selectors and assertions -- Working with selectors -- Asserting on selectors -- Intercepting API calls -- Additional configurations -- Considerations for web automation -- Limitations of Cypress -- Web automation considerations -- Summary -- Questions -- Chapter 6: Test Automation for Mobile -- Technical requirements -- Getting to know Appium -- What is Appium? …”
    Libro electrónico
  12. 192
    Publicado 2018
    Tabla de Contenidos: “…Forcing the TLS protocol version to a specific number -- Test your knowledge -- Summary -- Chapter 4: Writing Code to Control a Vehicle with Python and MQTT Messages -- Understanding the requirements to control a vehicle with MQTT -- Defining the topics and commands -- Creating a virtual environment with Python 3.6.x and PEP 405 -- Understanding the directory structure for a virtual environment -- Activating the virtual environment -- Deactivating the virtual environment -- Installing paho-mqtt for Python -- Connecting a client to the secured MQTT server with paho-mqtt -- Understanding callbacks -- Subscribing to topics with Python -- Configuring certificates for IoT boards that will work as clients -- Creating a class to represent a vehicle -- Receiving messages in Python -- Working with multiple calls to the loop method -- Test your knowledge -- Summary -- Chapter 5: Testing and Improving Our Vehicle Control Solution in Python -- Processing commands with Python -- Sending messages with Python -- Working with the network loop with Python -- Working with last will and testament with Python -- Working with retained last will messages -- Understanding blocking and non-blocking code -- Using the threaded client interface -- Test your knowledge -- Summary -- Chapter 6: Monitoring a Surfing Competition with Cloud-Based Real-Time MQTT Providers and Python -- Understanding the requirements -- Defining the topics and payloads -- Coding a surfboard sensor emulator -- Configuring the PubNub MQTT interface -- Publishing data retrieved from sensors to the cloud-based MQTT server -- Working with multiple MQTT servers -- Running multiple clients -- Building a web-based dashboard with freeboard -- Test your knowledge -- Summary -- Solutions -- Chapter 1: Installing an MQTT 3.1.1 Mosquitto server -- Chapter 2: Using Command-Line and GUI Tools to Learn How MQTT Works…”
    Libro electrónico
  13. 193
    por Reddy, Martin
    Publicado 2024
    Tabla de Contenidos: “…-- API examples -- Layers of APIs -- A real-life example -- Libraries, frameworks, and software development kits -- File formats and network protocols -- About this book -- 2 - Qualities -- Model the problem domain -- Provide a good abstraction -- Model the key objects -- Solve the core problems -- Hide implementation details -- Physical hiding: Declaration versus definition -- Logical hiding: Encapsulation -- Hide member variables -- Hide implementation methods -- Hide implementation classes -- Minimally complete -- Don't overpromise -- Don't repeat yourself -- Convenience APIs -- Add virtual functions judiciously -- Easy to use -- Discoverable -- Difficult to misuse -- Consistent -- Orthogonal -- Robust resource allocation -- Platform independent -- Loosely coupled -- Coupling by name only -- Reducing class coupling -- Intentional redundancy -- Manager classes -- Callbacks, observers, and notifications -- Callback functions -- Observers -- Notifications -- Stable, documented, and tested -- 3 - Patterns -- Pimpl idiom -- Using pimpl -- Copy semantics -- Pimpl and smart pointers -- Advantages of pimpl -- Disadvantages of pimpl -- Opaque pointers in C -- Singleton -- Implementing singletons in C++ -- Singletons and thread safety -- Singleton versus dependency injection…”
    Libro electrónico
  14. 194
    Publicado 2021
    Tabla de Contenidos: “…Fixed Window Aggregation over an Event Time -- Sliding Window Aggregation over Event Time -- Aggregation State -- Watermarking: Limit State and Handle Late Data -- Arbitrary Stateful Processing -- Arbitrary Stateful Processing with Structured Streaming -- Handling State Timeouts -- Arbitrary State Processing in Action -- Extracting Patterns with mapGroupsWithState -- User Sessionization with flatMapGroupsWithState -- Handling Duplicate Data -- Fault Tolerance -- Streaming Application Code Change -- Spark Runtime Change -- Streaming Query Metrics and Monitoring -- Streaming Query Metrics -- Monitoring Streaming Queries via Callback -- Monitoring Streaming Queries via Visualization UI -- Streaming Query Summary Information -- Streaming Query Detailed Statistics Information -- Troubleshooting Streaming Query -- Summary -- Chapter 8: Machine Learning with Spark -- Machine Learning Overview -- Machine Learning Terminologies -- Machine Learning Types -- Supervised Learning -- Unsupervised Learning -- Reinforcement Learning -- Machine Learning Development Process -- Spark Machine Learning Library -- Machine Learning Pipelines -- Transformers -- Estimators -- Pipeline -- Pipeline Persistence: Saving and Loading -- Model Tuning -- Speeding Up Model Tuning -- Model Evaluators -- Machine Learning Tasks in Action -- Classification -- Model Hyperparameters -- Example -- Regression -- Model Hyperparameters -- Example -- Recommendation -- Model Hyperparameters -- Example -- Deep Learning Pipeline -- Summary -- Chapter 9: Managing the Machine Learning Life Cycle -- The Rise of MLOps -- MLOps Overview -- MLflow Overview -- MLflow Components -- MLflow in Action -- MLflow Tracking -- MLflow Projects -- MLflow Models -- MLflow Model Registry -- Model Deployment and Prediction -- Summary -- Index…”
    Libro electrónico
  15. 195
    Publicado 2017
    Tabla de Contenidos:
    Libro electrónico
  16. 196
    Publicado 2017
    Tabla de Contenidos: “…Chapter 7: Improving Performance with Object Pools -- Chapter overview -- Your objectives -- Why you should care about memory -- The Object Pool pattern explained -- Implementing a basic object pool -- Operator overloading in C++ -- Building the object pool for Mach5 -- Issues with object pools -- Summary -- Chapter 8: Controlling the UI via the Command Pattern -- Chapter overview -- Your objectives -- How can we control actions through buttons? -- Callback functions -- Repeated code in the component -- The Command pattern explained -- Two parameters and beyond -- Pointers to member functions -- Pointer to member command -- The benefits of the command pattern -- Treating a function call like an object -- Physically decoupling the client and the function call -- Temporal decoupling -- Undo and redo -- Easy UI with commands in Mach5 -- Using commands -- Summary -- Chapter 9: Decoupling Gameplay via the Observer Pattern -- Chapter overview -- Your objectives -- How gameplay creeps into every system -- Hardcoding requirements -- Polling -- The Observer pattern explained -- The Subject and Observer -- The Player -- The Observers -- Push versus Pull -- Benefits of using the Observer pattern -- Problems using the Observer pattern -- Dangling references -- Overuse -- Implementing interfaces -- When to notify -- Summary -- Chapter 10: Sharing Objects with the Flyweight Pattern -- Chapter overview -- Your objectives -- Introductions to particles -- Implementing particles in Mach5 -- Why memory is still an issue -- Introduction to the Flyweight pattern -- Transitioning to ParticleSystems -- Creating different system types -- Developing the ParticleFactory -- Using the ParticleFactory -- Summary -- Chapter 11: Understanding Graphics and Animation -- Chapter overview -- Your objectives -- Introduction to monitor refresh rates -- What is a pixel?…”
    Libro electrónico
  17. 197
    Publicado 2023
    Tabla de Contenidos: “…Using the split function -- Accessing Array Elements -- Modifying Arrays -- Deleting Array Elements -- Programming with Array Methods -- Pushing and popping -- Shifting and unshifting -- Slicing an array -- Splicing an array -- Looping with Array Methods -- Passing callback functions to array methods -- Reducing an array -- Mapping an array -- Filtering arrays -- Destructuring Arrays -- Spreading Arrays -- Chapter 7 Making and Using Objects -- Objects: The Basics -- Creating Objects -- Making objects using literal notation -- Making objects using a constructor function -- Making objects with class -- Making objects with Object.create() -- Modifying Objects -- Using dot notation -- Using square brackets notation -- Comparing and Copying Objects -- Understanding Prototypes -- Deleting Object Properties -- Chapter 8 Writing and Running Functions -- Functions: An Introduction -- Using Top-level functions -- Using methods of built-in objects -- Passing by value -- Passing by reference -- Writing Functions -- Naming functions -- Passing arguments -- Using rest parameters -- Using the arguments object -- Passing functions as arguments -- Setting default parameters -- Writing a function body -- Returning data -- Using a return value as an argument -- Creating conditional code with return -- Function declaration scope and hoisting -- Declaring Anonymous functions -- Defining function expressions -- Writing anonymous functions as arrow functions -- Simplifying arrow functions -- Knowing the limits of arrow functions -- Arrow functions don't have this -- Arrow functions don't have the arguments object -- Writing Methods -- Understanding Context and this -- Passing an object to a function -- Setting the context of a function -- Using call() -- Using apply() -- Using bind() -- Passing a function from one object to another…”
    Libro electrónico
  18. 198
    Publicado 2016
    Tabla de Contenidos: “…New Methods on All Arrays -- The find() and findIndex() Methods -- The fill() Method -- The copyWithin() Method -- Typed Arrays -- Numeric Data Types -- Array Buffers -- Manipulating Array Buffers with Views -- Similarities Between Typed and Regular Arrays -- Common Methods -- The Same Iterators -- The of() and from() Methods -- Differences Between Typed and Regular Arrays -- Behavioral Differences -- Missing Methods -- Additional Methods -- Summary -- Chapter 11: Promises and Asynchronous Programming -- Asynchronous Programming Background -- The Event Model -- The Callback Pattern -- Promise Basics -- The Promise Life Cycle -- Creating Unsettled Promises -- Creating Settled Promises -- Executor Errors -- Global Promise Rejection Handling -- Node.js Rejection Handling -- Browser Rejection Handling -- Chaining Promises -- Catching Errors -- Returning Values in Promise Chains -- Returning Promises in Promise Chains -- Responding to Multiple Promises -- The Promise.all() Method -- The Promise.race() Method -- Inheriting from Promises -- Promise-Based Asynchronous Task Running -- Summary -- Chapter 12: Proxies and the Reflection API -- The Array Problem -- Introducing Proxies and Reflection -- Creating a Simple Proxy -- Validating Properties Using the set Trap -- Object Shape Validation Using the get Trap -- Hiding Property Existence Using the has Trap -- Preventing Property Deletion with the deleteProperty Trap -- Prototype Proxy Traps -- How Prototype Proxy Traps Work -- Why Two Sets of Methods? …”
    Libro electrónico
  19. 199
    por Kroah-Hartman, Greg
    Publicado 2007
    Tabla de Contenidos: “…ACPI Options -- acpi -- acpi_sleep -- acpi_sci -- acpi_irq_ balance -- acpi_irq_ nobalance -- acpi_irq_isa -- acpi_irq_pci -- acpi_os_name -- acpi_osi -- acpi_serialize -- acpi_skip_ timer_override -- acpi_dbg_layer -- acpi_fake_ecdt -- acpi_generic_ hotkey -- acpi_pm_good -- ec_intr -- memmap -- memmap -- pnpacpi -- processor.max_ cstate -- processor.nocst -- SCSI Options -- max_luns -- max_report_ luns -- scsi_dev_flags -- PCI Options -- PCI -- Plug and Play BIOS Options -- noisapnp -- pnpbios -- pnp_reserve_ irq -- pnp_reserve_ dma -- pnp_reserve_io -- pnp_reserve_ mem -- SELinux Options -- checkreqprot -- enforcing -- selinux -- selinux_ compat_net -- Network Options -- netdev -- rhash_entries -- shapers -- thash_entries -- Network File System Options -- lockd.nlm_ grace_period -- lockd.nlm_ tcpport -- lockd.nlm_ timeout -- lockd.nlm_ udpport -- nfsroot -- nfs.callback_ tcpport -- nfs.idmap_ cache_timeout -- Hardware-Specific Options -- nousb -- lp -- parport -- parport_init_ mode -- nr_uarts -- Timer-Specific Options -- enable_timer_ pin_1 -- disable_timer_ pin_1 -- enable_8254_ timer -- disable_8254_ timer -- hpet -- clocksource -- Miscellaneous Options -- dhash_entries -- elevator -- hashdist -- combined_ mode -- max_loop -- panic -- pause_on_oops -- profile -- Kernel Build Command-Line Reference -- Informational Targets -- Cleaning Targets -- Configuration Targets -- Build Targets -- Packaging Targets -- Documentation Targets -- Architecture-Specific Targets -- Analysis Targets -- Kernel Configuration Option Reference -- EXPERIMENTAL -- LOCALVERSION -- AUDIT -- IKCONFIG -- EMBEDDED -- MODULES -- IOSCHED_NOOP -- IOSCHED_AS -- IOSCHED_ DEADLINE -- IOSCHED_CFQ -- SMP -- M386 -- X86_GENERIC -- NR_CPUS -- SCHED_SMT -- PREEMPT_NONE -- PREEMPT_ VOLUNTARY -- PREEMPT -- PREEMPT_BKL -- NOHIGHMEM -- HIGHMEM4G -- HIGHMEM64G -- FLATMEM_ MANUAL…”
    Libro electrónico
  20. 200
    Publicado 2018
    Tabla de Contenidos: “…My tank networking project -- Adding a player character -- Variable synchronization -- Network callbacks -- Sending commands -- Client RPC calls -- Creating the cannonball for the tank -- Creating the tank prefab and configuring the network lobby manager -- Adding the enemy tank -- Building and testing -- Network-enabling RPG characters -- Creating a scene for our RPG -- Networked player character -- Networked non-player character -- Synchronizing player customization and items -- Spawning NPCs and other items -- Testing our network-enabled PC and NPC -- What's next? …”
    Libro electrónico