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823por Mailund, Thomas. authorTabla de Contenidos: “…Conclusions -- Appendix A: Vectors -- Appendix B: Lists -- Appendix C: Queues…”
Publicado 2020
Libro electrónico -
824
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825Publicado 2019Materias:Libro electrónico
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826
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827Publicado 2021Tabla de Contenidos: “…Start building with C#: building something great ... fast! -- Dive in C#: statements, classes, and code ; Unity lab 1: explore C# unity -- Objects ... get oriented: making code make sense -- Types and references: getting the reference ; Unity lab 2: write C# code for unity -- Encapsulation: keep your privates ... private -- Inheritance: your object's family tree ; Unity lab 3: GameObject instances -- Interfaces, casting, and "is": making classes keep their promises -- Enums and collections: organizing your data ; Unity lab 4: user interfaces -- LINQ and lambdas: get control of your data -- Reading and writing files: save the last byte for me! …”
Libro electrónico -
828Publicado 2019Materias: “…C++ (Computer program language)…”
Libro electrónico -
829por Briggs, Will. authorTabla de Contenidos: “…Operators -- Appendix C. ASCII Codes -- Appendix D. Fundamental Types -- Appendix E. …”
Publicado 2019
Libro electrónico -
830Publicado 2019Materias: “…C++ (Computer program language)…”
Libro electrónico -
831Publicado 2016Materias: “…C++ (Computer program language)…”
Libro electrónico -
832
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833
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834Publicado 2020Materias: “…C (Computer program language)…”
Libro electrónico -
835Publicado 2021Tabla de Contenidos: “…Introduction 1 Why the C Language? 1 The C Programming For Dummies Approach 2 How This Book Works 3 Icons Used in This Book 4 Parting Thoughts 5 Part 1: The ABs of C 7 Chapter 1: A Quick Start for the Impatient 9 What You Need to Program 9 Command Prompt Programming 10 IDE Programming 11 Installing Code: Blocks 12 Touring the Code: Blocks workspace 13 Your First Program 14 Coding at the command prompt 15 Building a new Code: Blocks project 16 Building and running 18 Chapter 2: The Programming Thing 21 The History of Programming 21 Reviewing early programming history 21 Introducing the C language 22 The Programming Process 23 Understanding programming 23 Writing source code 24 Compiling and linking 26 Running and testing 27 Chapter 3: Anatomy of C 29 Parts of the C Language 29 Keywords 30 Functions 31 Operators 33 Variables and values 33 Statements and structure 33 Comments 35 Behold the Typical C Program 37 Understanding C program structure 37 Setting the main() function 38 Returning something to the operating system 39 Adding a function 40 Part 2: C Programming 101 43 Chapter 4: Trials and Errors 45 Display Stuff on the Screen 45 Displaying a humorous message 45 Introducing the puts() function 46 Adding more text 47 Commenting out a statement 49 Goofing up on purpose 49 More Text Output Nonsense 51 Displaying text with printf() 52 Introducing the printf() function 52 Understanding the newline 53 Employing escape sequences 54 Goofing up on purpose again 55 Chapter 5: Values and Simple Math 57 A Venue for Various Values 57 Understanding values 58 Displaying values with printf() 59 Minding the extra zeros 61 The Computer Does the Math 61 Doing simple arithmetic 61 Reviewing the float-integer thing 63 Pretending integers are floats 64 Chapter 6: A Place to Put Stuff 67 Values That Vary 67 Setting up a quick example 68 Introducing data types 69 Using variables 70 Variable Madness! …”
Libro electrónico -
836Publicado 2020Materias: “…C# (Computer program language)…”
Libro electrónico -
837Publicado 2019Materias: “…C++ (Computer program language)…”
Libro electrónico -
838Publicado 2018Tabla de Contenidos: “…Intro -- C# 7.0 - kurz & -- gut -- Ein erstes C#-Programm -- Syntax -- Typgrundlagen -- Numerische Typen -- Der Typ bool und die booleschen Operatoren -- Strings und Zeichen -- Arrays -- Variablen und Parameter -- Ausdrücke und Operatoren -- Null-Operatoren -- Anweisungen -- Namensräume -- Klassen -- Vererbung -- Der Typ object -- Structs -- Zugriffsmodifikatoren -- Interfaces -- Enums -- Eingebettete Typen -- Generics -- Delegates -- Events -- Lambda-Ausdrücke -- Anonyme Methoden -- try-Anweisungen und Exceptions -- Enumeration und Iteratoren -- Nullbare Typen -- Erweiterungsmethoden -- Anonyme Typen -- Tupel (C# 7) -- LINQ -- Die dynamische Bindung -- Überladen von Operatoren -- Attribute -- Aufrufer-Info-Attribute -- Asynchrone Funktionen -- Unsicherer Code und Zeiger -- Präprozessordirektiven -- XML-Dokumentation -- Index…”
Libro electrónico -
839Publicado 2015Tabla de Contenidos: “…part I Computer Storage: Memory and File -- chapter 1 Program Execution -- chapter 2 Stack Memory -- chapter 3 Prevent, Detect, and Remove Bugs -- chapter 4 Pointers -- chapter 5 Writing and Testing Programs -- chapter 6 Strings -- chapter 7 Programming Problems and Debugging -- chapter 8 Heap Memory -- chapter 9 Programming Problems Using Heap Memory -- chapter 10 Reading and Writing Files -- chapter 11 Programming Problems Using File -- part II Recursion -- chapter 12 Recursion -- chapter 13 Recursive C Functions -- chapter 14 Integer Partition -- chapter 15 Programming Problems Using Recursion -- part III Structure -- chapter 16 Programmer-Dened Data Types -- chapter 17 Programming Problems Using Structure -- chapter 18 Linked Lists -- chapter 19 Programming Problems Using Linked List -- chapter 20 Binary Search Trees -- chapter 21 Parallel Programming Using Threads -- part IV Applications -- chapter 22 Finding the Exit of a Maze -- chapter 23 Image Processing -- chapter 24 Human Compression -- chapter A Linux -- chapter B -- Version Control -- chapter C Integrated Development Environments (IDE)…”
Libro electrónico -
840