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3346Publicado 2001Materias: “…Rodríguez, Manuel C.M.F. 1944- Biografías…”
Libro -
3347
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3348
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3349por HOCHHEIMER, WolfgangMaterias: “…C.G. Jung…”
Publicado 1969
Biblioteca de Pastoral Madrid (Otras Fuentes: Biblioteca del Instituto Superior de Teología de las Islas Canarias)Libro -
3350Publicado 2005Materias: “…C++ (Computer program language)…”
Libro electrónico -
3351
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3352Publicado 2010Tabla de Contenidos: “…Preface -- 1 Introduction -- 1.1 Mobile 3D Graphics -- 1.2 Mobile Devices and Design Challenges -- 1.2.1 Mobile Computing Power -- 1.2.2 Mobile Display Devices -- 1.2.3 Design Challenges -- 1.3 Introduction to SoC Design -- 1.4 About this Book -- 2 Application Platform -- 2.1 SoC Design Paradigms -- 2.1.1 Platform and Set-based Design -- 2.1.2 Modeling: Memory and Operations -- 2.2 System Architecture -- 2.2.1 Reference Machine and API -- 2.2.2 Communication Architecture Design -- 2.2.3 System Analysis -- 2.3 Low-power SoC Design -- 2.3.1 CMOS Circuit-level Low-power Design -- 2.3.2 Architecture-level Low-power Design -- 2.3.3 System-level Low-power Design -- 2.4 Network-on-Chip based SoC -- 2.4.1 Network-on-Chip Basics -- 2.4.2 NoC Design Considerations -- 2.4.3 Case Studies of Chip Implementation -- 3 Introduction to 3D Graphics -- 3.1 The 3D Graphics Pipeline -- 3.1.1 The Application Stage -- 3.1.2 The Geometry Stage -- 3.1.3 The Rendering Stage -- 3.2 Programmable 3D Graphics -- 3.2.1 Programmable Graphics Pipeline -- 3.2.2 Shader Models -- 4 Mobile 3D Graphics -- 4.1 Principles of Mobile 3D Graphics -- 4.1.1 Application Challenges -- 4.1.2 Design Principles -- 4.2 Mobile 3D Graphics APIs -- 4.2.1 KAIST MobileGL -- 4.2.2 Khronos OpenGL-ES -- 4.2.3 Microsoft's Direct3D-Mobile -- 4.3 Summary and Future Directions -- 5 Mobile 3D Graphics SoC -- 5.1 Low-power Rendering Processor -- 5.1.1 Early Depth Test -- 5.1.2 Logarithmic Datapaths -- 5.1.3 Low-power Texture Unit -- 5.1.4 Tile-based Rendering -- 5.1.5 Texture Compression -- 5.1.6 Texture Filtering and Anti-aliasing -- 5.2 Low-power Shader -- 5.2.1 Vertex Cache -- 5.2.2 Low-power Register File -- 5.2.3 Mobile Unified Shader -- 6 Real Chip Implementations -- 6.1 KAIST RAMP Architecture -- 6.1.1 RAMP-IV -- 6.1.2 RAMP-V -- 6.1.3 RAMP-VI -- 6.1.4 RAMP-VII -- 6.2 Industry Architecture -- 6.2.1 nVidia Mobile GPU - SC10 and Tegra -- 6.2.2 Sony PSP -- 6.2.3 Imagination Technology MBX/SGX -- 7 Low-power Rasterizer Design…”
Libro electrónico -
3353Publicado 2014Tabla de Contenidos: “…Ivor Horton's Beginning Visual C++® 2013; Copyright; About the Author; About the Technical Editors; Credits; Acknowledgments; Contents; Introduction; Who This Book Is For; What This Book Covers; How This Book Is Structured; What You Need to Use This Book; Conventions; Source Code; Exercises; Errata; P2P.Wrox.Com; Chapter 1: Programming with Visual C++; Learning with Visual C++; Writing C++ Applications; Learning Desktop Applications Programming; Learning C++; C++ Concepts; Console Applications; Windows Programming Concepts; The Integrated Development Environment; The Editor; The Compiler…”
Libro electrónico -
3354
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3355
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3356Publicado 2006Materias: “…C++ (Computer program language)…”
Libro electrónico -
3357Publicado 2008Materias: “…Microsoft Visual C♯…”
Libro electrónico -
3358Publicado 2021Tabla de Contenidos: “…Cover -- Copyright -- Contributors -- Table of Contents -- Preface -- Chapter 1: Getting to Know Your Environment -- Technical requirements -- Getting started with Unity 2021 -- Using macOS -- Creating a new project -- Navigating the editor -- Using C# with Unity -- Working with C# scripts -- Introducing the Visual Studio editor -- Opening a C# file -- Beware of naming mismatches -- Syncing C# files -- Exploring the documentation -- Accessing Unity's documentation -- Locating C# resources -- Summary -- Pop quiz - dealing with scripts -- Chapter 2: The Building Blocks of Programming -- Defining variables -- Names are important -- Variables act as placeholders -- Understanding methods -- Methods drive actions -- Methods are placeholders too -- Introducing classes -- A common Unity class -- Classes are blueprints -- Communication among classes -- Working with comments -- Single-line comments -- Multi-line comments -- Adding comments -- Putting the building blocks together -- Scripts become components -- A helping hand from MonoBehaviour -- Hero's trial - MonoBehaviour in the Scripting API -- Summary -- Pop quiz - C# building blocks -- Chapter 3: Diving into Variables, Types, and Methods -- Writing proper C# -- Debugging your code -- Understanding variables -- Declaring variables -- Type and value declarations -- Type-only declarations -- Using access modifiers -- Working with types -- Common built-in types -- Type conversions -- Inferred declarations -- Custom types -- Naming variables -- Understanding variable scope -- Introducing operators -- Arithmetic and assignments -- Defining methods -- Declaring methods -- Naming conventions -- Methods as logic detours -- Specifying parameters -- Specifying return values -- Using return values -- Hero's trial - methods as arguments -- Dissecting common Unity methods -- The Start method -- The Update method…”
Libro electrónico -
3359por Fernandez, Ignatius. author“…Beginning Oracle Database 12c Administration is your entry point into a successful and satisfying career as an Oracle Database Administrator. …”
Publicado 2015
Libro electrónico -
3360Publicado 2014“…In this Oracle Database 12c Certified Professional - SQL Foundations training course, expert author Steve Ries will teach you the fundamentals of the SQL programming language, as well as prepare you for the first test in the Oracle certification track. …”