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3241por Auner, Joseph“…« C’est ainsi que l’on crée un joyau ! » s’exclame euphoriquement le personnage central de La Main heureuse, manifestant par là son émerveillement devant sa mystérieuse faculté de créer, sans effort, sans peine, comme spontanément, sous la dictée du génie. …”
Publicado 2020
CDROM -
3242Publicado 2016Tabla de Contenidos: “…Introduction -- Congressional process and public opinion toward Congress: an experimental analysis using the C-SPAN video library / Jonathan S. Morris and Michael W. …”
Libro electrónico -
3243Publicado 2016“…Chemical Enhanced Oil Recovery (cEOR) â A Practical Overview…”
Libro electrónico -
3244Publicado 2016Materias: “…C (Computer program language) Problems, exercises, etc…”
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3245Publicado 2018“…C# programming and working knowledge of VS is assumed. …”
Libro electrónico -
3246Publicado 2017Materias: “…C++ (Computer program language)…”
Libro electrónico -
3247“…The book covers everything from architecture of the database engine, securing objects and users, strategies for performing maintenance tasks and resolving performance problems, through to backup and recovery. Pro Oracle Database 18c Administration takes a modern approach to database administration. …”
Libro electrónico -
3248Publicado 2016“…An Expert Guide to Building Oracle Database Cloud Infrastructures This is the first complete, practical guide to architecting, designing, and building Database Clouds with Oracle 12 c . Written by a veteran author team of Oracle gurus and ACE Directors, Building Database Clouds in Oracle 12 c combines a real-world, hands-on operations guide with an expert handbook on Oracle Database-As-A-Service (DBaaS) and Oracle Real Application Clusters (RAC). …”
Libro electrónico -
3249
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3250Publicado 2018Tabla de Contenidos: “…-- Discovering tools in Qt -- Qt Designer -- Qt Quick Designer -- Downloading and installing Qt -- Setting up the working environment -- Running our first Hello World Qt program -- Summary -- Chapter 2: Qt Widgets and Style Sheets -- Introduction to Qt Designer -- Basic Qt widgets -- Qt Style Sheets -- Summary -- Chapter 3: Database Connection -- Introducing the MySQL database system -- Setting up the MySQL database -- SQL commands -- SELECT -- INSERT -- UPDATE -- DELETE -- JOIN -- Database connection in Qt -- Creating our functional login page -- Summary -- Chapter 4: Graphs and Charts -- Types of charts and graphs in Qt -- Line and spline charts -- Bar charts -- Pie charts -- Polar charts -- Area and scatter charts -- Box-and-whiskers charts -- Candlestick charts -- Implementing charts and graphs -- Creating the dashboard page -- Summary -- Chapter 5: Item Views and Dialogs -- Working with item view widgets -- Creating our Qt Widgets application -- Making our List Widget functional -- Adding functionality to the Tree Widget -- Finally, our Table Widget -- Working with dialog boxes -- Creating File Selection Dialogs -- Image scaling and cropping -- Summary -- Chapter 6: Integrating Web Content -- Creating your own web browser -- Adding the web view widget -- Creating a UI for a web browser -- Managing browser history -- Sessions, cookies, and cache -- Managing sessions and cookies -- Managing cache -- Integrating JavaScript and C++ -- Calling JavaScript functions from C++ -- Calling C++ functions from JavaScript -- Summary -- Chapter 7: Map Viewer -- Map display -- Setting up the Qt location module -- Creating a map display -- Marker and shape display…”
Libro electrónico -
3251
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3252Publicado 2021Tabla de Contenidos: “…Cover -- Half Title -- Title Page -- Copyright Page -- Dedication -- Table of Contents -- List of Figures -- List of Tables -- Preface -- 1 SynthLab Introduction -- 1.1 What You Need to Know to Use SynthLab Objects and Projects -- 1.2 SynthLab Synth Projects -- 1.3 Synth Components -- 1.4 Basic Software Synth Architecture -- 1.5 SynthLab Voice Architecture -- 1.6 SynthLab C++ Implementation -- 1.7 Why SynthLab Uses This Architecture -- 1.8 SynthLab Object Operational Phases -- Bibliography -- 2 The Synth Engine -- 2.1 Engine Behavior -- 2.2 Engine Architecture -- 2.3 Shared Data -- 2.4 SynthEngine Constructor -- 2.5 Audio and MIDI Block Rendering -- 2.6 SynthEngine Operational Phases -- Bibliography -- 3 Synth Voices, Synth Modules, and Module Cores -- 3.1 Voice Behavior -- 3.2 SynthVoice Modules -- 3.3 SynthVoice Parameters -- 3.4 SynthModule Members -- 3.5 SynthVoice Construction -- 3.6 SynthVoice Operational Phases -- 3.7 SynthModules and ModuleCores -- 3.8 Module Cores -- 3.9 SynthModule/ModuleCore Relationship -- 3.10 Review -- Bibliography -- 4 Synth Operational Modes: Polyphony and Voice-Stealing -- 4.1 The Note-Event Lifecycle -- 4.2 SynthEngine MIDI Processing -- 4.3 SynthEngine Unison Detuning -- 4.4 Voice State and MIDI Event Storage -- 4.5 Voice-Stealing -- 4.6 Polyphony and Voice Timestamps -- 4.7 Review -- Bibliography -- 5 Learning and Using the SynthLab Objects & -- Projects -- 5.1 Designing Modules with the SynthLab-DM Projects -- 5.2 SynthLab-DM Modules Are Dynamic Linked Libraries -- 5.3 Using SynthModules in Your Projects -- 5.4 Using SynthEngines in Your Projects -- 5.5 SynthEngine GUI Design and Parameter Update -- 5.6 Programming the Modulation Matrix -- 5.7 Getting WaveSequencer Status Meter Updates -- Bibliography -- 6 Modulation: Theory and Calculations -- 6.1 SynthLab Mod Knob Mapping -- 6.2 MMA Transforms &…”
Libro electrónico -
3253Publicado 2022Tabla de Contenidos: “…-- Reusability in the development life cycle -- Using .NET 6 for code reuse -- Creating a reusable class library -- How does C# deal with code reuse? -- Object-oriented analysis -- Generics -- What if the code is not reusable? …”
Libro electrónico -
3254
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3255Publicado 2019Tabla de Contenidos: “…Qt5 C++ GUI Programming Cookbook: Practical recipes for building cross-platform GUI applications, widgets, and animations with Qt 5…”
Libro electrónico -
3256por Green, DaleTabla de Contenidos: “…Cover -- Copyright -- Credits -- About the Author -- Acknowledgment -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: An Introduction to Procedural Generation -- Procedural generation versus random generation -- Procedural generation -- Random generation -- Introducing randomness -- Pseudorandom number generation -- Why computers can't generate truly random numbers -- Generating random numbers in C++ -- Generating random numbers within a range -- Seeds -- Defining seeds -- Using seeds -- Generating random seeds during the runtime -- Controlled randomness is the key to generating random numbers -- The use of procedural generation in games -- Saving space -- Map generation -- Texture creation -- Animation -- Sound -- Benefits of procedural generation -- Larger games can be created -- Procedural generation can be used to lower budgets -- An increase in gameplay variety -- An increase in replayability -- The drawbacks of procedural generation -- More taxing on the hardware -- Worlds can feel repetitive -- You sacrifice quality control -- You may generate an unplayable world -- It is hard to script set game events -- A brief history of rogue-like games -- How we'll implement procedural generation -- Populating environments -- Creating unique game objects -- Creating unique art -- Audio manipulation -- Behavior and mechanics -- Dungeon generation -- Component-based design -- The complete game -- Exercises -- Summary -- Chapter 2: Project Setup and Breakdown -- Choosing an IDE -- Microsoft Visual Studio -- Code::Blocks -- Other IDEs -- Build systems -- Breaking down the game template -- Download templates -- The class diagram -- The object hierarchy -- Level data -- Collision -- Input -- Simple and Fast Multimedia Library (SFML) -- Defining SFML -- Why we'll be using SFML -- Learning SFML -- Alternatives…”
Publicado 2016
Libro electrónico -
3257Publicado 2016“…Secure your Oracle Database 12c with this valuable Oracle support resource, featuring more than 100 solutions to the challenges of protecting your data About This Book Explore and learn the new security features introduced in Oracle Database 12c, to successfully secure your sensitive data Learn how to identify which security strategy is right for your needs ? …”
Libro electrónico -
3258
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3259Publicado 2016Materias:Libro electrónico
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3260Publicado 2017“…Master realistic animations and graphics, particle systems, game AI and physics, sprites and VR development with Unity 2017 About This Book Create professional grade games with realistic animation and graphics, particle systems and game physics with Unity 2017 Unleash the power of C# scripting to create intelligent game AI and professional grade game workflows. …”
Libro electrónico