Mostrando 1 - 20 Resultados de 50 Para Buscar '"Atari"', tiempo de consulta: 0.11s Limitar resultados
  1. 1
    por Vine, Jeremy
    Publicado 1985
    Materias: “…Atari ST (Ordenadores)…”
    Libro
  2. 2
    por Stanton, Rich
    Publicado 2019
    Libro
  3. 3
    Publicado 2014
    Tabla de Contenidos: “…Cover; Half Title; Title Page; Copyright Page; Table of Contents; Acknowledgments; Foreword; Preface: The Birth of Videogames; Generation One (1971-1984); 1.1 Arcade (1971); 1.2 Apple II (1977); 1.3 Atari 2600 VCS (1977); 1.4 Atari 8-bit (1979); 1.5 Mattel Intellivision (1979); 1.6 PC DOS Computers (1981); 1.7 Commodore 64 (1982); 1.8 Coleco ColecoVision (1982); Generation Two (1985-1994); 2.1 Nintendo Entertainment System (1985); 2.2 Commodore Amiga (1985); 2.3 Sega Genesis (1989); 2.4 Nintendo Game Boy (1989); 2.5 Nintendo Super NES (1991); Generation Three (1995-2001)…”
    Libro electrónico
  4. 4
    Publicado 2018
    Tabla de Contenidos: “….) -- Página legal -- Índice -- Prefacio -- Introducción -- Microinformática: nombres e hitos -- Commodore -- Atari -- Sinclair -- Amstrad -- MSX -- Microordenadores, dispositivos, software y bibliografía -- Tecnologías de almacenamiento de información -- Microordenadores Commodore -- Microordenadores Atari -- Microordenadores Sinclair -- Microordenadores Amstrad -- Microordenadores MSX -- Otros microordenadores de 8 bits -- Evolución hacia el PC -- Software y bibliografía -- La exposición virtual -- El Museo Digital del PC: ReturnOK -- La cartelería -- Referencias legales…”
    Libro electrónico
  5. 5
    Publicado 2011
    Tabla de Contenidos: “…; Being an Informed Consumer of Pong Stuff; Hack #3. Buy and Run an Atari 2600; A Bit of History; Buying an Atari; Necessary hardware parts.; What games to buy.; What to ask the seller.; Running an Atari; Common troubleshooting issues.; Hack #4. …”
    Libro electrónico
  6. 6
    Publicado 2004
    Tabla de Contenidos: “…Front Matter; Contents; Foreword; Introduction; Part I Introduction to; Chapter 1 Tools of; Chapter 2 Electrical; Part II Hardware Hacks; Chapter 3 Declawing; Chapter 4 Case Modification:; Chapter 5 Macintosh; Chapter 6 Home Theater PCs; Chapter 7 Hack Your Atari; Chapter 8 Hack Your Atari; Chapter 9 Hacking the; Chapter 10 Wireless; Chapter 11 Hacking the iPod; Chapter 12 Can You Hear Me; Chapter 13 Upgrading Memory; Part III Hardware Hacking; Chapter 14 Operating; Chapter 15 Coding 101; Index…”
    Libro electrónico
  7. 7
    Publicado 2012
    Tabla de Contenidos: “…REM Variations in BASIC -- Mazes -- Rem Ports to other platforms -- Regularity -- REM Variations in processing -- Randomness -- REM One-liners -- BASIC -- REM A port to the Atari VCS -- The Commodore 64 -- REM Maze walker in BASIC -- Conclusion -- End…”
    Libro electrónico
  8. 8
    por Dillon, Roberto
    Publicado 2011
    Tabla de Contenidos: “…Front cover; Dedication; Contents; Foreword; Preface; Acknowledgments; Timeline; Part I; The Beginning; The First Commercial Game and the First Home Console; Atari, Pong, and the Jackals; Pong Goes Home; Home Consoles; Meanwhile, in Japan...; Computers Go Home Too!…”
    Libro electrónico
  9. 9
    Publicado 2018
    “…"Del visionario director Wes Anderson, 'Isla de perros' cuenta la historia de un niño de doce años, Atari Kobayashi, pupilo del corrupto alcalde Kobayashi. …”
    Video
  10. 10
    Publicado 2018
    “…The future is here: Self-driving cars are on the streets, an algorithm gives you movie and TV recommendations, IBM's Watson triumphed on Jeopardy over puny human brains, computer programs can be trained to play Atari games. But how do all these things work? In this book, Sean Gerrish offers an engaging and accessible overview of the breakthroughs in artificial intelligence and machine learning that have made today's machines so smart. …”
    Grabación no musical
  11. 11
    por Stone, Allucquère Rosanne
    Publicado 1995
    Tabla de Contenidos: “…Conté: Introduction: Sex, death, and machinery, or how I fell in love with my prosthesis -- Collective structures -- Risking themselves: identity in Oshkosh -- In novel conditions: the cross-dressing psychiatrist -- Reinvention and encounter: pause for theory -- Agency and proximity: communities/communiTrees -- The end of innocence, part I: cyberdammerung at the Atari lab -- The end of innocence, part II: cyberdammerung at wellspring systems -- Conclusion: the gaze of the vampire…”
    991009671039606719
  12. 12
    por Donovan, Tristan
    Publicado 2017
    “…Along the way it takes in the spectacular rise and fall of Atari, the crazed cottage industry spawned by the computers of Sir Clive Sinclair, Japan's rapid ascent to the top of the gaming tree, and the seismic impact of Doom. …”
    Grabación no musical
  13. 13
    Publicado 2018
    Tabla de Contenidos: “…Intro -- ÍNDICE -- INTRODUCCIÓN -- ANÍS DEL MONO -- APPLE -- ATARI -- BACARDÍ -- BIC -- BMW -- BOMBAY SAPPHIRE -- BOSCH -- BP -- CAFÉ DE COLOMBIA -- CAIXABANK -- CAMEL -- CHUPA CHUPS -- CITROËN -- CONTINENTAL -- ENI -- FERRARI -- FRUIT OF THE LOOM -- GOODYEAR -- GOOGLE -- GUINNESS -- HEINEKEN -- HERMÈS -- JOHNNIE WALKER -- KELLOGG'S -- LACOSTE -- LAMBORGHINI -- LONGINES -- MAZDA -- MERCEDES-BENZ -- MICHELIN -- MITSUBISHI -- MONTBLANC -- NBA -- NIKE -- OSBORNE -- PACHA -- PLAYBOY -- QUIKSILVER -- RED BULL -- ROLEX -- SHELL -- STARBUCKS -- SUBARU -- THE NORTH FACE -- THE ROLLING STONES -- TÍO PEPE -- TOBLERONE -- UNILEVER -- YAMAHA -- CRÉDITOS DE LAS IMÁGENES…”
    Libro electrónico
  14. 14
    Publicado 2018
    Tabla de Contenidos: “…Managing hyperparameters and configuration parameters -- Using a JSON file to easily configure parameters -- The parameters manager -- A complete deep Q-learner to solve complex problems with raw pixel input -- The Atari Gym environment -- Customizing the Atari Gym environment -- Implementing custom Gym environment wrappers -- Reward clipping -- Preprocessing Atari screen image frames -- Normalizing observations -- Random no-ops on reset -- Fire on reset -- Episodic life -- Max and skip-frame -- Wrapping the Gym environment -- Training the deep Q-learner to play Atari games -- Putting together a comprehensive deep Q-learner -- Hyperparameters -- Launching the training process -- Testing performance of your deep Q-learner in Atari games -- Summary -- Chapter 7: Creating Custom OpenAI Gym Environments - CARLA Driving Simulator -- Understanding the anatomy of Gym environments -- Creating a template for custom Gym environment implementations -- Registering custom environments with OpenAI Gym -- Creating an OpenAI Gym-compatible CARLA driving simulator environment -- Configuration and initialization -- Configuration -- Initialization -- Implementing the reset method -- Customizing the CARLA simulation using the CarlaSettings object -- Adding cameras and sensors to a vehicle in CARLA -- Implementing the step function for the CARLA environment -- Accessing camera or sensor data -- Sending actions to control agents in CARLA -- Continuous action space in CARLA -- Discrete action space in CARLA -- Sending actions to the CARLA simulation server -- Determining the end of episodes in the CARLA environment -- Testing the CARLA Gym environment -- Summary -- Chapter 8: Implementing an Intelligent - Autonomous Car Driving Agent using Deep Actor-Critic Algorithm -- The deep n-step advantage actor-critic algorithm -- Policy gradients -- The likelihood ratio trick…”
    Libro electrónico
  15. 15
    por Ramsay, Morgan
    Publicado 2012
    Tabla de Contenidos: “…Trip Hawkins, founder, Electronic Arts -- Nolan Bushnell, cofounder, Atari -- Wild Bill Stealey, cofounder, MicroProse Software -- Tony Goodman, cofounder, Ensemble Studios -- Feargus Urquhart, cofounder, Obsidian Entertainment -- Tim Cain, cofounder, Troika Games -- Warren Spector, founder, Junction Point Studios -- Doug and Gary Carlston, cofounders, Brderbund Software -- Don Daglow, founder, Stormfront Studios -- John Smedley, cofounder, Verant Interactive -- Ken Williams, cofounder, Sierra On-Line -- Lorne Lanning, cofounder, Oddworld Inhabitants -- Chris Ulm, cofounder, Appy Entertainment -- Tobi Saulnier, founder, 1st Playable Productions -- Christopher Weaver, founder, Bethesda Softworks -- Jason Rubin, cofounder, Naughty Dog -- Ted Price, founder, Insomniac Games…”
    Libro electrónico
  16. 16
    por Nolan Bushnell , Gene Stone
    Publicado 2014
    “…En nuestros tiempos, si una empresa no es capaz de reinventarse estará condenada al fracaso, ya que una proporción creciente de sus ingresos deriva de productos de menos de cinco años de vida.Esta es la conclusión a la que llegaron un día Steve Jobs y Nolan Bushnell, su amigo y antiguo jefe en Atari, mientras caminaban por París y reflexionaban sobre el futuro de Apple. …”
    Texto completo en Odilo
    Otros
  17. 17
    Publicado 2024
    “…With this practical guide, Phil Balagtas, founder of the Design Futures Initiative and the global Speculative Futures network, shows you how designers and futurists have made futures work at companies such as Atari, IBM, Apple, Disney, Autodesk, Lufthansa, and McKinsey & Company. …”
    Libro electrónico
  18. 18
    Publicado 2015
    “…Atari's 1981 arcade hit Tempest was a “tube shooter” built around glowing, vector-based geometric shapes. …”
    Libro electrónico
  19. 19
    Publicado 2005
    “…Volume 02 focuses on Retrogaming and HD Recorders, and features coverage of HDTV Recorders, The Atari2600 PC Project , Podcasting, Mouse Robot, Star Wars Robot Builders. …”
    Libro electrónico
  20. 20
    Publicado 2019
    Tabla de Contenidos: “…The United States Peace Corps in the early 1960s / Agnieszka Sobocinska -- The naive republic of aid : grassroots exceptionalism in humanitarian memoir / Emily Bauman -- 'Telegenically dead Palestinians' : cinema, news media and perception management of the Gaza conflicts / Shohini Chaudhuri -- The Unknown Famine : television and the politics of British humanitarianism / Andrew Jones -- European borderscapes : the management of migration between care and control / Pierluigi Musarò -- The role of aid agencies in the media portrayal of children in Za'atari refugee camp / Toby Fricker -- Selling the lottery to earn salvation : journalism practice, risk and humanitarian communication / Jairo Lugo-Ocando and Gabriel Andrade -- Consumption, global humanitarianism and childhood / Laura Suski -- Liking visuals and visually liking on Facebook : from starving children to satirical saviours / Rachel Tavernor -- The corporate karma carnival : offline and online games, branding and humanitarianism at the Roskilde Festival / Lene Bull Christiansen and Mette Fog Olwig…”
    Libro electrónico