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10261Publicado 2016Tabla de Contenidos: “…. -- Kapitel 1: Programm-Oberfläche -- 1.1 Layout -- 1.2 Menü-Leiste -- 1.3 Befehlspaletten -- 1.4 Manager -- 1.5 Editor -- 1.6 Info-Leiste -- 1.7 Workshop: Einführung -- Kapitel 2: Modellierung -- 2.1 Null-Objekt -- 2.2 Grundobjekte -- 2.3 Polygon-Objekte -- 2.4 Spline-Objekte -- 2.5 Generatoren-Objekte -- 2.6 Subdivision Surface-Objekt -- 2.7 Deformer-Objekte -- 2.8 Modeling-Objekte -- 2.9 Tags -- 2.10 Snapping -- 2.11 Workshop: Modellieren mit Grundobjekten -- 2.12 Workshop: Modellieren mit Spline-Grundobjekten und Generatoren -- 2.13 Workshop: Modellieren mit echten Splines -- 2.14 Workshop: Modellieren mit Deformern und Modeling- Objekten -- 2.15 Workshop: Modellieren mit Polygon-Objekten und Subdivision Surface-Generatoren -- Kapitel 3: Texturierung -- 3.1 Material-Manager -- 3.2 Material-Editor -- 3.3 Textur-Tag -- 3.4 Workshop: Verschiedene Materialien erstellen -- 3.5 Workshop: Textur-Mapping -- 3.6 Workshop: BodyPaint 3D -- Kapitel 4: Animation -- 4.1 Animationspalette -- 4.2 Zeitleiste -- 4.3 Workshop: Animation -- Kapitel 5: Szene -- 5.1 Kamera -- 5.2 Licht -- 5.3 Umgebung -- 5.4 Physikalischer Himmel -- 5.5 Workshop: Szene -- Kapitel 6: Rendern -- 6.1 Rendervoreinstellungen -- 6.2 Bild-Manager -- 6.3 Render-Manager -- 6.4 Workshop: Rendern von Einzelbildern mit dem Standard-Renderer -- 6.5 Workshop: Rendern von Animationen mit dem physikalischen Renderer -- 6.6 Workshop: Rendern mit Global Illumination - GI -- Kapitel 7: Charakter-Rigging -- 7.1 Joints -- 7.2 Constraints -- 7.3 Pose Morph -- 7.4 Workshop: Joint-Rigging -- 7.5 Workshop: Pose Morph -- Kapitel 8: XPresso -- 8.1 XPresso-Editor -- 8.2 Workshop: XPresso -- Kapitel 9: Partikel-Emitter -- 9.1 Emitter-Objekt -- 9.2 Modifikatoren -- 9.3 PyroCluster -- 9.4 Workshop: Partikel-Emitter -- Kapitel 10: Dynamics…”
Libro electrónico -
10262Publicado 2015Tabla de Contenidos: “…. -- Kapitel 1: Programm-Oberfläche -- 1.1 Layout -- 1.2 Menü-Leiste -- 1.3 Befehlspaletten -- 1.4 Manager -- 1.5 Editor -- 1.6 Info-Leiste -- 1.7 Workshop: Einführung -- Kapitel 2: Modellierung -- 2.1 Null-Objekt -- 2.2 Grundobjekte -- 2.3 Polygon-Objekte -- 2.4 Spline-Objekte -- 2.5 Generatoren-Objekte -- 2.6 Subdivision Surface-Objekt -- 2.7 Deformer-Objekte -- 2.8 Modeling-Objekte -- 2.9 Tags -- 2.10 Snapping -- 2.11 Workshop: Modellieren mit Grundobjekten -- 2.12 Workshop: Modellieren mit Spline-Grundobjekten und Generatoren -- 2.13 Workshop: Modellieren mit echten Splines -- 2.14 Workshop: Modellieren mit Deformern und Modeling- Objekten -- 2.15 Workshop: Modellieren mit Polygon-Objekten und Subdivision Surface-Generatoren -- Kapitel 3: Texturierung -- 3.1 Material-Manager -- 3.2 Material-Editor -- 3.3 Textur-Tag -- 3.4 Workshop: Verschiedene Materialien erstellen -- 3.5 Workshop: Textur-Mapping -- 3.6 Workshop: BodyPaint 3D -- Kapitel 4: Animation -- 4.1 Animationspalette -- 4.2 Zeitleiste -- 4.3 Workshop: Animation -- Kapitel 5: Szene -- 5.1 Kamera -- 5.2 Licht -- 5.3 Umgebung -- 5.4 Physikalischer Himmel -- 5.5 Workshop: Szene -- Kapitel 6: Rendern -- 6.1 Rendervoreinstellungen -- 6.2 Bild-Manager -- 6.3 Render-Manager -- 6.4 Workshop: Rendern von Einzelbildern mit dem Standard-Renderer -- 6.5 Workshop: Rendern von Animationen mit dem physikalischen Renderer -- 6.6 Workshop: Rendern mit Global Illumination - GI -- Kapitel 7: Charakter-Rigging -- 7.1 Joints -- 7.2 Constraints -- 7.3 Pose Morph -- 7.4 Workshop: Joint-Rigging -- 7.5 Workshop: Pose Morph -- Kapitel 8: XPresso -- 8.1 XPresso-Editor -- 8.2 Workshop: XPresso -- Kapitel 9: Partikel-Emitter -- 9.1 Emitter-Objekt -- 9.2 Modifikatoren -- 9.3 PyroCluster -- 9.4 Workshop: Partikel-Emitter -- Kapitel 10: Dynamics…”
Libro electrónico -
10263Publicado 2015Tabla de Contenidos: “…; Sharpening our pencils; Checkpoint 2- A; Drawing your first sprite; Building a SKSpriteNode class; Adding animation to your Toolkit; Sequencing multiple animations; Recapping your first sprite; The story on positioning…”
Libro electrónico -
10264Publicado 2016Tabla de Contenidos: “…Spritely speakingSprites versus non-sprites; Flipbook animation; Framed animation; Creating sprites; Working with PNGs; Linking to the SOIL library; Including the SOIL header file; Opening an image file; Coding a sprite class; Creating sprite frames; Saving each frame; Loading a sprite from individual textures; Creating a sprite sheet; Loading a sprite sheet; Loading our sprites; Rendering; Adding a render to the game loop; Implementing the main Render function; Implementing Render in the Sprite class; UV mapping; One more detail; A moving example; Adding update to the game loop…”
Libro electrónico -
10265por Jackson, WallaceTabla de Contenidos: “…Our Road AheadYour Android Development IDE; Java, XML, and How Android Works; The Android Application Framework; Screen Layout Design; User Interface Design; Graphics and Animation Design; Interactivity; Content Providers; Intents and Intent Filters; The Future of Android; Summary; Chapter 3: SeHing Up Your Android Development Environment; Installing Java, Eclipse, and Android; Updating the Android SDK; Setting Up AVDs and Smartphone Connections; Developing on 64-Bit Computing Platforms; Summary; Chapter 4: Introducing the Android Software Development Platform…”
Publicado 2011
Libro electrónico -
10266Publicado 2010Tabla de Contenidos: “…How Do Scripts Affect Budgets?Animation; Documentaries; Developing a Web Presence; Key Points; Chapter 2 Finance; Producer; Raising the Capital; Basic Fundraising Problems; Funding Options; Do Your Research; The Prospectus; Spending the Money Responsibly; The Digital Prospectus; General Fundraising Suggestions; Sources for Students; Student Fundraising Strategies; Director; Pitching the Project; The Elevator Challenge; Steps to a Successful Pitch; Key Points; Part I Preproduction; Chapter 3 Breakdowns; Producer; Breaking Down the Script; Production Book; Proper Script Format…”
Libro electrónico -
10267Publicado 2005Tabla de Contenidos: “…Timeline Window TourComposition Window - Where You See Your Work; Support Palette Windows - Pop-up Tools for Productivity; Help - The Most Ignored and Overlooked Menu; Focus on the Timeline Window; Mix and Match Files; Projects vs Comps; A Clean Slate; Composition Settings; 'Drag and Drop' and 'Click and Drag' - Moving Timeline Elements; Compositions Are Like Onions - They Have Layers; Layer Components; Transform Values Edit Window; Audio Layers; Animating Layer Transforms - Adding Keyframes; Blending Modes; Track Matte; Deleting Keyframes; Nudge Nudge - Know What I Mean?…”
Libro electrónico -
10268[Halakhah][הלכה]Publicado 1725Tabla de Contenidos: “…Altres anotacions sobre el degollament ritual dels animals…”
Enlace del recurso
Manuscrito -
10269por Cox, JoyceTabla de Contenidos: “…Enhancing Slides with Graphics; 7. Adding Animation, Sound, and Movies; 8. Reviewing and Sharing a Presentation; 9. …”
Publicado 2009
Libro electrónico -
10270por Brice, RichardTabla de Contenidos: “…Graphic file formats; Computer generated images (CGI) and animation; 2D systems; 3D graphics and animation; Hard disk technology; Hard drive interface standards; RAID; Media server; Open media framework; Virtual sets; The master control room; Automation; Editing and switching of MPEG-II bitstreams; Chapter 9. …”
Publicado 2003
Libro electrónico -
10271por Honeycutt, JerryTabla de Contenidos: “…Common Dialog BoxesTaskbar and Start Menu; Start Menu; Desktop; My Computer; Special Folders; AutoPlay; Drive Letters; Control Panel; Templates; Internet Explorer; Search; View Source; Small Animation; Large Animation; Image Toolbar; Command Prompt; Logon; Settings; Screen Saver; 6. …”
Publicado 2009
Libro electrónico -
10272Publicado 2010Tabla de Contenidos: “…Matching Colors with the Color Match EffectStabilizing Shaky Footage; Chapter 11: Compositing and Animating Video Clips; Compositing Video Clips; Animating Video Clips; Tracking Moving Objects; Chapter 12: Adding Special Effects to Your Movies; Surveying Effects; Taking Control of Visual Effects; Using Keyframes; Removing Effects; Working with Effect Presets; Using Some Common Video Effects; Chapter 13: Adding Titles to Your Movies; Creating Basic Titles; Using Title Templates; Adding Graphics to Titles; Adjusting Titles in the Timeline; Part IV: Finishing and Sharing Your Movies…”
Libro electrónico -
10273por Stenning, JustinTabla de Contenidos: “…Applying multisample anti-aliasingImplementing texture sampling; Chapter 3: Rendering Meshes; Introduction; Rendering a cube and sphere; Preparing the vertex and constant buffers for materials and lighting; Adding material and lighting; Using a right-handed coordinate system; Loading a static mesh from a file; Chapter 4: Animating Meshes with Vertex Skinning; Introduction; Preparing the vertex shader and buffers for vertex skinning; Loading bones in the mesh renderer; Animating bones; Chapter 5: Applying Hardware Tessellation; Introduction…”
Publicado 2014
Libro electrónico -
10274por Danchilla, BrianTabla de Contenidos: “…; The Viewport; Adding Color; Animation and Model Movement; Using requestAnimationFrame; Creating Movement; Model-View Matrix; The View: Part II; Projection Matrix…”
Publicado 2012
Libro electrónico -
10275por Spannaus, Timothy W. 1946-Tabla de Contenidos: “…Site Construction-HTML PagesFinal Assembly and Test; Launch and Distribution; Chapter Three: Planning; Goals and Objectives; ID Considerations-First Principles, Solving Problems; Integrating Video with Other Media; Story and Character; Chapter Four: Writing the Script; Organization; Treatment; Format; Writing; Write in Active Voice; Personalize the Writing; Think Visually; Style Guide; Integration with Other Media; Script Breakdown; Chapter Five: Other Ways to Produce Video; Webcams; Screen Recorders; After Capture, You Will Want to Edit; Adobe Flash Animations; Single Frame Animations…”
Publicado 2012
Libro electrónico -
10276Publicado 2015Tabla de Contenidos: “…; The Organization of the Book; Producer and Director; The Producer; The Director; Six Short Films; The Filmmakers Speak; Chapter Breakdowns; Companion Web Site; Timeline; Part I Preproduction; 1 Script; The Creative Producer; Developing the Script; Animation; Do Your Homework; What Is a Script?; What Does a Script Look Like?…”
Libro electrónico -
10277por Burba, NathanTabla de Contenidos: “….; How it works...; There's more...; Animating a texture-filled polygon; Getting ready; How to do it...; How it works...; Swapping palettes using layers; Getting ready; How to do it...; How it works...; Swapping palettes using CCTexture2DMutable; Getting ready; How to do it...; How it works...; Using AWTextureFilter for blur and font shadows; Getting ready; How to do it...; How it works...; There's more...; Taking and using screenshots; Getting ready; How to do it...; How it works..…”
Publicado 2011
Libro electrónico -
10278por Dalal, MamtaTabla de Contenidos: “…Default User Interface ElementOLE_LINK3; OLE_LINK4; Introducing the XAML Presentation Framework; WPF and Silverlight Presentation Framework; Defining User Interfaces with XAML; XAML User Interface Controls; Layout and Positioning Controls; Form Controls; Functional Controls; Data Handling and Information Management Controls; Image and Media Controls; Graphics and Animation Controls; Summary; XAML Properties and Events; XAML Properties; _GoBack; XAML Events; The Syntax; OLE_LINK3; OLE_LINK4; The EventSetter and EventTrigger Classes; Summary; Enhancing User Experience…”
Publicado 2011
Libro electrónico -
10279por Moore, Richard J.Tabla de Contenidos: “…Atmospheric hazeLocalized fog; Dense haze; Time for action - creating the surface; Time for action - water volumes; Time for action - underwater; Summary; Chapter 5: Movement with Movers; Time for action - a basic elevator/door; Time for action - elevators UT style; Time for action - a continuously looping animation; Time for action - a continuously rotating animation; Time for action - attaching something; Summary; Chapter 6: Terrain; Time for action - your first terrain; Time for action - applying materials; Time for action - light mapping; Summary…”
Publicado 2011
Libro electrónico -
10280por Feiler, JesseTabla de Contenidos: “…Part III: Getting Your Feet Wet: Basic Functionality; Chapter 8: It's (Finally) Time to Code; Checking for Network Availability; Exploring the Changes in iOS 7; Setting the Master View Controller Title; Understanding Autorotation; Writing Bug-Free Code; Chapter 9: Adding Outlets and Actions to Your RoadTrip Code; Using Custom View Controllers; Understanding Outlets; Adding Outlets; Working with the Target-Action Design Pattern; How Outlets and Actions Work; Chapter 10: Adding Animation and Sound to Your App; Understanding iOS Animation…”
Publicado 2014
Libro electrónico