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10001por Carnegie Symposium on CognitionTabla de Contenidos: “…; 2 Building Knowledge From Perception in Infancy; 3 Categories, Kinds, and Object Individuation in Infancy; 4 Bubbles: A User's Guide; 5 Young Infants' Categorization of Humans Versus Nonhuman Animals: Roles for Knowledge Access and Perceptual Process; 6 The Perceptual to Conceptual Shift in Infancy and Early Childhood: A Surface or Deep Distinction?…”
Publicado 2005
Libro electrónico -
10002Publicado 2018Tabla de Contenidos: “…Sebald / William Mahan -- Trauma, Postmemory, and Empathy: The Migrant Crisis and the German Past in Jenny Erpenbeck's Gehen, ging, gegangen [Go, Went, Gone] / Brangwen Stone -- Post-Dictatorship Documentary in Chile: Conversations with Three Second-Generation Film Directors / Antonio Traverso -- What Lies in the Gutter of a Traumatic Past: Infancia clandestina [Clandestine Childhood], Animated Comics, and the Representation of Violence / Mar'ıa Ghiggia -- Between Grief and Grievance: Memories of Jews in France and the Klaus Barbie Trial / Michael G. …”
Libro electrónico -
10003por Anastaplo, George, 1925-Tabla de Contenidos: “…-- Yearnings for the divine and the natural animation of matter…”
Publicado 2013
Libro -
10004Publicado 1999Tabla de Contenidos: “…Russell -- Image and moral teaching in emblematic animals / José Julio García Arranz -- Authorities for symbolism in the sixteenth century / Denis L. …”
Libro -
10005Publicado 2009Tabla de Contenidos: “…Java Swing Extension -- Custom Swing Component -- Chapter Summary -- Chapter 6 Apply Special Effects -- Effects -- Shadowing -- Lighting -- Gradients -- Blurs -- Reflection -- Blending -- PerspectiveTransform -- Glow and Bloom -- DisplacementMap -- Miscellaneous Color Adjustment Effects -- Chapter Summary -- Chapter 7 Add Motion with JavaFX Animation -- Computer Animation -- Timelines -- Key Frames -- Duration -- Key Values -- Key Frames -- Interpolation -- Tweening -- Standard Interpolators -- Writing a Custom Interpolator -- Path-Based Animation -- Total Solar Eclipse Examples -- JavaFX Shapes -- JavaFX Production Suite -- Chapter Summary -- Chapter 8 Include Multimedia -- Multimedia -- Images -- Media-Audio and Video -- Chapter Summary -- Chapter 9 Add JavaFX to Web Pages with Applets -- JavaFX and Applets -- Deploying a JavaFX Application as an Applet -- NetBeans IDE for JavaFX -- Manual Generation to Support JavaFX Applets -- Undocking from the Browser -- JavaFX and JavaScript Interaction -- Java Web Start -- Chapter Summary -- Chapter 10 Create RESTful Applications -- What Is REST? …”
Libro electrónico -
10006Publicado 2024Tabla de Contenidos: “…Conditional formatting of a view -- Reacting to device rotation -- Summary -- Part 3: SwiftUI Navigation -- Chapter 6: Tab Bars and Modal View Presentation -- Technical requirements -- Creating a standard tab bar -- Creating custom tab bars -- Adapting your code to different versions of the operating system -- The hitchhiker's guide to modal navigation -- Showing a modal sheet -- Showing alerts -- The popover -- Presentation detents -- Summary -- Chapter 7: All About Navigation -- Technical requirements -- Navigation as a concept in iOS and other platforms -- Showing a tab bar title with NavigationView -- Presenting views with NavigationLink (pre-iOS 16) -- Adding buttons to NavigationView and activating navigation programmatically -- Using navigationDestination with NavigationStack -- Using NavigationPath to control the navigation stack -- NavigationSplitView - multicolumn navigation -- Direct navigation stack manipulation with NavigationPath -- Saving and loading the navigation stack -- Summary -- Part 4: Graphics and Animation -- Chapter 8: Creating Custom Graphics -- Technical requirements -- Creating custom modifiers -- Drawing with the Canvas -- Using CALayers in SwiftUI -- Custom layout -- Summary -- Chapter 9: An Introduction to Animations in SwiftUI -- Technical requirements -- Gestures -- Basic gestures -- Creating implicit animations -- Explicit SwiftUI animations -- Transitions -- The .transition() modifier -- The matchedGeometryEffect modifier -- Summary -- Part 5: App Architecture -- Chapter 10: App Architecture and SwiftUI Part I: Practical Tools -- Diagrams -- Dependency inversion -- Clean Architecture -- Different ways to decouple -- Initializer injection -- Method injection -- Property injection -- A matter of state -- iOS 17 changes in state management -- Other ways to chop your code -- Summary…”
Libro electrónico -
10007Publicado 2010Tabla de Contenidos: “…IDENTIFICACIÓN Y AISLAMIENTO DE ANIMALES ENFERMOS. A.) (...) -- FIGURA 2. DIFERENTES ESTADOS DE BIENESTAR ANIMAL. …”
Universidad Loyola - Universidad Loyola Granada (Otras Fuentes: Biblioteca Universitat Ramon Llull, Biblioteca de la Universidad Pontificia de Salamanca)Enlace del recurso
Libro electrónico -
10008Publicado 2017Tabla de Contenidos: “….) -- LA LIBERTAD DE INVESTIGACIÓN ES PRIORITARIA -- 13. LA PERSONA -- ¿ANIMAL RACIONAL O ANIMAL AUTÓNOMO? -- LA PERSONA EN ALGUNAS CUESTIONES DE BIOÉTICA -- CONCLUSIÓN…”
Universidad Loyola - Universidad Loyola Granada (Otras Fuentes: Biblioteca de la Universidad Pontificia de Salamanca, Biblioteca Universitat Ramon Llull)Enlace del recurso
Libro electrónico -
10009por Paterson, Sue“…Bringing together a wealth of images of normal and diseased dog and cat ears, this is an indispensible diagnostic tool for the small animal veterinary practitioner seeing ear cases on a regular basis. …”
Publicado 2013
Libro electrónico -
10010Publicado 2022Tabla de Contenidos: “…7.2.3 Controlling the position of UI elements -- 7.3 Programming interactivity in the UI -- 7.3.1 Programming an invisible UIController -- 7.3.2 Creating a pop-up window -- 7.3.3 Setting values using sliders and input fields -- 7.4 Updating the game by responding to events -- 7.4.1 Integrating an event system -- 7.4.2 Broadcasting and listening for events from the scene -- 7.4.3 Broadcasting and listening for events from the HUD -- Summary -- 8 Creating a third-person 3D game: Player movement and animation -- 8.1 Adjusting the camera view for third-person -- 8.1.1 Importing a character to look at -- 8.1.2 Adding shadows to the scene -- 8.1.3 Orbiting the camera around the player character -- 8.2 Programming camera-relative movement controls -- 8.2.1 Rotating the character to face movement direction -- 8.2.2 Moving forward in that direction -- 8.3 Implementing the jump action -- 8.3.1 Applying vertical speed and acceleration -- 8.3.2 Modifying the ground detection to handle edges and slopes -- 8.4 Setting up animations on the player character -- 8.4.1 Defining animation clips in the imported model -- 8.4.2 Creating the animator controller for these animations -- 8.4.3 Writing code that operates the animator -- Summary -- 9 Adding interactive devices and items within the game -- 9.1 Creating doors and other devices -- 9.1.1 Doors that open and close on a keypress -- 9.1.2 Checking distance and facing before opening the door -- 9.1.3 Operating a color-changing monitor -- 9.2 Interacting with objects by bumping into them -- 9.2.1 Colliding with physics-enabled obstacles -- 9.2.2 Operating the door with a trigger object -- 9.2.3 Collecting items scattered around the level -- 9.3 Managing inventory data and game state -- 9.3.1 Setting up player and inventory managers -- 9.3.2 Programming the game managers…”
Libro electrónico -
10011por Duran, JaumeTabla de Contenidos: “….; Els trucatges d'animació per a films de ficció; El cinema experimental; El cinema d'animació en 3D: els Pixar Animation Studios; Bibliografia Putnam's Sons. Design. …”
Publicado 2008
Biblioteca Universitat Ramon Llull (Otras Fuentes: Universidad Loyola - Universidad Loyola Granada, Biblioteca de la Universidad Pontificia de Salamanca)Libro electrónico -
10012por Moor, MalcolmTabla de Contenidos: “…POST MODERN MOVEMENT: THE 'INSCRIBED' CITY; 14. ANIMAL URBANISM AND HOMEOPATHIC ARCHITECTURE; 15. …”
Publicado 2006
Libro electrónico -
10013Publicado 2020Tabla de Contenidos: “…What the raven told the eagle: animal language and the return of loss in Beowulf / Mo Pareles -- Part IV: Beowulf's contact list -- 9. …”
Libro electrónico -
10014Publicado 2009Tabla de Contenidos: “…Nature in Motion -- Public Visions of Nature -- Technological Nature – And the Problem When Good Enough Becomes Good -- They Could Have Used a Robot: Technology, Nature Experience and Human Flourishing -- The Authenticity of Nature: An Exploration of Lay People’s Interpretations in the Netherlands -- The Hierarchical and Unconscious Mind: Reflections on the Authenticity of Nature -- The Trouble with Plovers -- About Snowy Plovers, Lapwings and Wolves: How to Include Contrasting Visions of Ecologists and Laymen in Decision-Making -- The Genomics View of Nature -- Detachment, Genomics and the Nature of Being Human -- The Detached Animal – On the Technical Nature of Being Human -- Metagenomic Metaphors: New Images of the Human from ‘Translational’ Genomic Research -- The Metagenomic World-View: A Comment on Eric T. …”
Libro electrónico -
10015PowerPoint for dummies, office 2021 editionPowerPoint For Dummies, OfficePublicado 2021Tabla de Contenidos:Libro electrónico
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10016Publicado 2013Tabla de Contenidos: “…Cover -- About the Author -- Title Page -- Copyright Page -- Contents -- Acknowledgments -- Prologue: Red Thread Thinking -- Introduction: Innovation Is Not Just a Good Idea -- Red Thread 1 Innovation-It's all in Your Head -- 1 A Significant Change of Mind -- 2 Stop Brainstorming and Take a Shower -- Red Thread 2 Everything Old is New -- 3 Get Clued In on the Real Story -- 4 Stop Crying over Spilt Milk Because the Glass Is Still Half Full -- 5 They Made It -- We Borrow It -- Red Thread 3 People-The Strangest Animals in the Zoo -- 6 We Think, Therefore We Innovate -- 7 The Footprint of Behavior and How to Find It -- 8 Emotional Memory-the Culture Tattoo -- Red Thread 4 What You See is What you Get -- 9 Simple Is Smarter and Always Will Be -- 10 Good Things Come in Great Packages -- 11 Draw Me a Story -- Red Thread 5 The Force of Passion -- 12 Emotion and Reason -- Epilogue: Where Innovators Can Take Capitalism -- Appendix A: Keeping Abreast of What's New -- Appendix B: Discussion and Question Guide for Cat Research -- Index…”
Libro electrónico -
10017por Freeman, Adam. authorTabla de Contenidos: “…Routing and Navigation, Part 3 -- 28. Using Animation -- 29. Angular Unit Testing…”
Publicado 2018
Libro electrónico -
10018Publicado 2021Tabla de Contenidos: “…Die Pilotin Hanna Reitsch zwischen Loyolas Geistlichen Übungen und Willenslehren -- Die Knochensammlerinnen: Körper- und Imaginationstechniken im Kult der "anime sante del purgatorio" in Neapel -- Imaginierte Körper und verkörperte Imagination: Diskussionen in der Sozial- und Kulturanthropologie -- Autorinnen und Autoren…”
Libro electrónico -
10019Publicado 2004Tabla de Contenidos: “…AFTER EFFECTS ON THE SPOT TIME-SAVING TIPS & SHORTCUTS FROM THE PROS; Copyright; Contents; Chapter 1 Off to a Good Start: Mastering AE's interface; Chapter 2 Animation Assistance: Using Keyframe Assistants and Generators; Chapter 3 Master of Time: Getting Results in the Timeline; Chapter 4 AE in 3D: Working in 3D Space; Chapter 5 Type-Oh: Great Titles with AE's new Text Engine; Chapter 6 Key Solutions: Advanced Keying with Keylight; Chapter 7 Sounds Good: Using Audio in your Comps; Chapter 8 Visual FX: Effects You'll Want; Chapter 9 Blend for Success: Using Blending Modes for Advanced Results…”
Libro electrónico -
10020Publicado 2012Tabla de Contenidos: “…EMERGING METHODS AND GENRES; Enhanced Critical Curation; Augmented Editions and Fluid Textuality; Scale: The Law of Large Numbers; Distant/Close, Macro/Micro, Surface/Depth; Cultural Analytics, Aggregation, and Data-Mining; Visualization and Data Design; Locative Investigation and Thick Mapping; The Animated Archive; Distributed Knowledge Production and Performative Access; Humanities Gaming; Code, Software, and Platform Studies; Database Documentaries; Repurposable Content and Remix Culture; Pervasive Infrastructure…”
Libro electrónico