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1261Publicado 2013Tabla de Contenidos: “…Chapter 7: Calculated Fields, Table Calculations, and Statistics -- Creating Calculated Fields -- Numeric Calculations -- String Manipulation -- Date Calculations -- Logic Constructs -- Creating Binned Fields -- Table Calculations -- Reference Lines, Bands, and Distribution -- Single Reference Line -- Reference Band -- Reference Distribution -- Trend Lines -- Chapter 8: Creating Dashboards -- Creating a Simple Dashboard -- Tiled Placement -- Floating Placement -- Associated Dashboard Elements -- Advanced Dashboard Elements -- Layout Container -- Blank -- Text -- Image -- Web Page -- Setting Dashboard and Element Sizes -- Dashboard Actions -- Highlight Action -- Filter Action -- URL Action -- Chapter 9: Distributing and Sharing Your Visualizations -- Exporting Worksheets and Dashboards -- Printing to PDF Format -- Exporting Worksheet Data -- Exporting Worksheet Images -- Exporting Dashboard Images -- Using Tableau Reader -- Publishing to the Web -- Sharing on Tableau Public -- Publishing to Tableau Server and Tableau Online -- Using Tableau with iPad, Android, and Other Smartphones and Tablets -- Appendix: Function Reference -- Number Functions -- ABS -- ACOS -- ASIN -- ATAN -- ATAN2 -- COS -- COT -- DEGREES -- EXP -- LN -- LOG -- MAX -- MIN -- PI -- POWER -- RADIANS -- ROUND -- SIGN -- SIN -- SQRT -- SQUARE -- TAN -- ZN -- String Functions -- ASCII -- CHAR -- CONTAINS -- ENDSWITH -- FIND -- ISDATE -- LEFT -- LEN -- LOWER -- LTRIM -- MAX -- MID -- MIN -- RIGHT -- RTRIM -- SPACE -- STARTSWITH -- TRIM -- UPPER -- Date Functions -- DATEADD -- DATEDIFF -- DATENAME -- DATEPART -- DATETRUNC -- DAY -- ISDATE -- MAX -- MIN -- MONTH -- NOW -- TODAY -- YEAR -- Type Conversion Functions -- DATE -- DATETIME -- FLOAT -- INT -- STR -- Logical Functions -- CASE -- IF -- IFNULL -- IIF -- ISDATE -- ISNULL -- ZN -- Aggregate Functions -- ATTR -- AVG -- COUNT -- COUNTD…”
Libro electrónico -
1262Publicado 2017Tabla de Contenidos: “…MOBILE OPERATING SYSTEMS -- Android Operating System -- Apple iOS -- Symbian Operating System -- Windows Phone Operating System -- 3. …”
Libro electrónico -
1263Publicado 2013Tabla de Contenidos: “…5 Evolution of Mobile Devices and Operating Systems 241 -- 5.1 Introduction 241 -- 5.2 The System Architecture for Voice-Optimized Devices 246 -- 5.3 The System Architecture for Multimedia Devices 248 -- 5.4 Mobile Graphics Acceleration 253 -- 5.5 Hardware Evolution 256 -- 5.6 Multimode, Multifrequency Terminals 273 -- 5.7 Wireless Notebook Connectivity 276 -- 5.8 Impact of Hardware Evolution on Future Data Traffic 277 -- 5.9 Power Consumption and User Interface as the Dividing Line in Mobile Device Evolution 279 -- 5.10 Feature Phone Operating Systems 280 -- 5.11 Smartphone Operating Systems 282 -- 5.12 Operating System Tasks 288 -- 6 Mobile Web 2.0, Apps, and Owners 297 -- 6.1 Overview 297 -- 6.2 (Mobile) Web 1.0 - How Everything Started 298 -- 6.3 Web 2.0 - Empowering the User 299 -- 6.4 Web 2.0 from the User's Point of View 299 -- 6.5 The Ideas behind Web 2.0 306 -- 6.6 Discovering the Fabrics of Web 2.0 310 -- 6.7 Mobile Web 2.0 - Evolution and Revolution of Web 2.0 321 -- 6.8 (Mobile) Web 2.0 and Privacy and Security Considerations 334 -- 6.9 Mobile Apps 340 -- 6.10 Android App Programing Introduction 342 -- 6.11 Impact of Mobile Apps on Networks and Power Consumption 349 -- 6.12 Mobile Apps Security and Privacy Considerations 351 -- 6.13 Summary 354 -- 7 Conclusion 357 -- Index 361.…”
Libro electrónico -
1264Publicado 2024Tabla de Contenidos: “…-- Creating code snippets -- Deleting code snippets -- Importing code snippets -- Summary -- Chapter 5: Coding Efficiently with AI and Code Views -- Technical requirements -- Understanding CodeLens -- Finding references in code -- Code maps -- Working with code views -- Class View -- Using Visual IntelliCode -- Whole line completions -- IntelliCode suggestions -- Exploring GitHub Copilot -- Using Copilot for code hints -- Using GitHub Copilot Chat -- Summary -- Chapter 6: Using Tools for Frontend and Backend Development -- Technical requirements -- Using scaffolding -- Installing JavaScript and CSS libraries -- Debugging in JavaScript -- Hot Reload -- Dev tunnels -- Creating a dev tunnel -- Connecting through the tunnel -- Web API Endpoints Explorer -- HTTP editor -- Summary -- Chapter 7: Styling and Cleanup Tools -- Technical requirements -- Woking with CSS styling tools -- CSS3 snippets -- Hierarchical CSS indentation -- Color picker -- IntelliSense in style files -- Working with images -- Cleaning code with code analysis tools -- Code quality analysis -- Working with code styles -- Configuring a code cleanup profile -- Executing code cleanup -- Summary -- Chapter 8: Publishing Projects -- Technical requirements -- Publishing web apps -- Publishing to a folder -- Publishing to IIS -- Publishing in Microsoft Azure -- Publishing .NET MAUI apps -- Publishing an Android app with .NET MAUI -- Publishing desktop apps -- Summary -- Part 3: GitHub Integration and Extensions -- Chapter 9: Implementing Git Integration -- Technical requirements -- Getting started with Git settings -- Creating a Git repository -- Cloning a Git repository…”
Libro electrónico -
1265Publicado 2023Tabla de Contenidos: “…Configuring the project connection in Unity -- Creating a chat window -- Copying the essentials -- Getting started with Photon Voice -- Introduction to the Photon Voice SDK -- Creating a Photon Voice project -- Installing the Photon Voice SDK -- Configuring the project connection in Unity -- Transmitting your voice to the network -- Summary -- Part 3: Adding Fun Features Before Compiling -- Chapter 11: Creating an NPC That Allows Us to Change Our Appearance -- Technical requirements -- Choosing an aspect -- Bringing the NPC to life -- Triggering the NPC when we are close -- Showing the available avatars in a window -- Persisting the new appearance -- Summary -- Chapter 12: Streaming Video Like a Cinema -- Technical requirements -- Introducing the VideoPlayer class -- Designing our screen -- Playing videos -- Online reproduction -- Local reproduction -- Summary -- Chapter 13: Adding Compatibility for the Meta Quest 2 -- Technical requirements -- Understanding what Meta Quest is -- Technical requirements for the VR goggles -- Cost of the Meta Quest 2 goggles -- Getting started with the Meta Quest SDK -- Preparation of the glasses -- Developer Mode -- Configuring our project -- Adding VR compatibility to our project -- Testing in Meta Quest 2 -- Preparing the other scenes -- Summary -- Chapter 14: Distributing -- Technical requirements -- Optimizing textures -- Compiling for different platforms -- Windows, Mac, and Linux -- Android -- iOS -- Summary -- Next steps -- Index -- Other Books You May Enjoy…”
Libro electrónico -
1266Publicado 2021Tabla de Contenidos: “…Cover -- Title -- Copyright and Credits -- Table of Contents -- Section 1 - Getting Started with Augmented Reality -- Chapter 1: Setting Up for AR Development -- Technical requirements -- Defining Augmented Reality -- Getting started with Unity -- Installing Unity Hub -- Installing a Unity Editor -- Creating and managing Unity projects -- Introducing the Unity Editor interface -- Basics of using the Unity Editor -- Organizing your project assets -- Preparing your project for AR development -- Installing XR plugins for AR devices -- Installing the AR Foundation package -- Choosing an input handler -- Adding support for the Universal Render Pipeline -- Setting up for mobile development -- Setting up for Android/ARCore development -- Setting up for iOS/ARKit development -- Developing for wearable AR glasses -- Building and running a test scene -- Summary -- Chapter 2: Your First AR Scene -- Technical requirements -- Exploring the AR Foundation example projects from Unity -- Building and running the Samples project -- Exporting the sample assets for reuse -- Building the SimpleAR scene in your own project -- Creating a new project -- Importing the Sample assets into your own project -- Starting a new, basic AR scene -- Using AR Session -- Using AR Session Origin -- Using the AR Camera -- Adding Plane and Point Cloud managers -- Adding AR Raycast Manager -- Adding Light Estimation -- Building and running the scene -- Placing an object on a plane -- Setting up a PlaceObject input action -- Introducing Unity C# programming and the MonoBehaviour class -- Writing the PlaceObjectOnPlane script -- Building and running the scene -- Refactoring your script -- Creating a prefab for placing -- Understanding GameObjects and Transforms -- Finding a 3D model -- Completing the scene -- Summary -- Chapter 3: Improving the Developer Workflow…”
Libro electrónico -
1267Publicado 2019“…The full text downloaded to your computer With eBooks you can: search for key concepts, words and phrases make highlights and notes as you study share your notes with friends eBooks are downloaded to your computer and accessible either offline through the Bookshelf (available as a free download), available online and also via the iPad and Android apps. Upon purchase, you will receive via email the code and instructions on how to access this product. …”
Libro electrónico -
1268Publicado 2021Tabla de Contenidos: “…Chapter 11: Creating a Custom Integration with the Dialogflow SDK -- Implementing a Custom Chatbot in Your Website Front End, Setup -- UI Implementation -- Back-End Implementation -- Welcome Message -- Creating Rich Responses in Your Chatbot Integration -- A Hyperlink Component, a Google Map, and an Image Component -- Implementation -- Using Markdown Syntax and Conditional Templates in Your Dialogflow Responses -- Branching the Conversation -- Building an Integration to Run a Dialogflow Agent in a Native Mobile Android or iOS App with Flutter -- Two Techniques for Integrating Dialogflow in a Flutter Application -- Integrating the Dialogflow SDK Directly into Your Flutter App -- A Flutter App That Communicates with a Back-End Dialogflow SDK App -- Summary -- Further Reading -- Chapter 12: Implementing a Dialogflow Voice Agent in Your Website or App Using the SDK -- Reasons for Not Picking Google Assistant -- Building a Client-Side Web Application That Streams Audio from a Browser Microphone to a Server -- Build the Front End -- Short Utterance vs. …”
Libro electrónico -
1269Publicado 2018Tabla de Contenidos: “…Implementing the Cucumber Beetle audio -- Implementing the Cucumber Man audio -- Introduction to Unity's lights and shadows -- Adding light sources -- Directional light -- Point light -- Spot light -- Area light -- Shadows -- Discovering Unity's special effects -- Particle System -- Trail Renderer -- Adding visual effects to our game -- Adding a Point light to our cherry trees -- Add a special effect using the Particle System -- Summary -- Chapter 13: Optimizing Our Game for Deployment -- Using the Profiler window -- Getting more out of the Profilers -- Optimizing scripts -- Optimized code example -- Optimizing graphics rendering -- Occlusion culling -- Lighting -- Mesh renderer -- Additional optimizations -- Level of detail -- Static colliders -- Creating builds -- Understanding the Unity build process -- Build settings -- PC, Mac, and Linux standalone -- iOS -- tvOS -- Android -- HTML 5/WebGL -- Facebook -- Xbox One -- PlayStation 4 and PlayStation Vita -- Player Settings -- Summary -- Chapter 14: Virtual Reality -- Welcome to virtual reality -- Development tools -- Oculus -- GearVR -- OpenVR -- PlayStation VR -- Enabling virtual reality in Unity -- Requisite SDKs -- Configuring your Unity project -- Recommendations from Unity technologies -- Starter content -- Oculus VR -- Oculus Sample Framework -- Oculus Stereo Shading Re-Projection Sample -- Oculus Integration -- Vive software -- Vive Stereo Rendering Toolkit -- Vive Input Utility -- Vive Media Decoder -- NVIDIA -- NVIDIA VRWorks -- NVIDIA VR Samples -- Unity Technologies -- Summary -- Other Books You May Enjoy -- Index…”
Libro electrónico -
1270Publicado 2021Tabla de Contenidos: “…Enabling PWA support for mobile applications -- A few restrictions regarding the PWA app -- Defining a build configuration for different devices -- Build configuration for Android -- Build configuration for iOS -- Summary -- Further reading -- Questions -- Section 4: Security, Recommendations, Best Practices, and Troubleshooting -- Chapter 12: Securing VB Applications -- Technical requirements -- Understanding authentication roles and user roles -- Enabling anonymous access -- Anonymous access for web or mobile applications -- Anonymous access for Business Objects -- Anonymous access for Service Connections -- Creating and managing user roles -- Enabling role-based security -- Enabling data security -- Understanding Service Connection authentication and connection type -- Identity propagation -- Fixed credentials -- Configuring basic authentication for a mobile app -- A few restrictions when using basic authentication for a mobile app -- Summary -- Further reading -- Questions -- Chapter 13: Understanding and Managing Various Stages of a VB App -- Technical requirements -- Managing the VB application -- Glancing at the different application statuses -- Versioning of the VB application -- Cloning the VB application -- Promoting the VB application -- Exporting the application -- Importing the application -- Staging and publishing the VB application -- Staging the VB application -- Publishing the VB application -- Adding team members to the application -- Summary -- Questions -- Chapter 14: Best Practices and Recommendations for VB Applications -- Technical requirements -- Best practices and recommendations for enhancing an app's performance -- Reusability of the Action Chain -- Environment-specific values -- Using the Run in parallel action -- Caching the Select (Single) data -- Regular restaging and republication -- Using application profiles…”
Libro electrónico -
1271Publicado 2016Tabla de Contenidos: “…Chapter 13 Wireless Communication and Control -- Introduction to Wireless Communications -- Bluetooth Communications -- Installing a Bluetooth Adapter -- Android App Development with Bluetooth -- Wi-Fi Communications -- Installing a Wi-Fi Adapter -- The NodeMCU Wi-Fi Slave Processor -- ZigBee Communications -- Introduction to XBee Devices -- XBee Configuration -- An XBee AT Mode Example -- An XBee API Mode Example -- Near Field Communication -- Summary -- Chapter 14 Raspberry Pi with a Rich User Interface -- Rich UI RPi Architectures -- The RPi as a General-Purpose Computer -- RPi with an LCD Touchscreen -- Virtual Network Computing (VNC) -- Fat-Client Applications -- Rich UI Application Development -- Introduction to GTK+ on the RPi -- Introduction to Qt on the RPi -- Qt Primer -- Qt Concepts -- Qt Development Tools -- A First Qt Creator Example -- A Qt Weather GUI Application -- Remote UI Application Development -- Fat-Client Qt GUI Application -- Multithreaded Server Applications -- The Multithreaded Weather Server -- Summary -- Further Reading -- Chapter 15 Images, Video, and Audio -- Capturing Images and Video -- The RPi Camera -- USB Webcams -- Video4Linux2 (V4L2) -- Streaming Video -- Image Processing and Computer Vision -- Image Processing with OpenCV -- Computer Vision with OpenCV -- Boost -- Raspberry Pi Audio -- Core Audio Software Tools -- Audio Devices for the RPi -- Text-to-Speech -- Summary -- Further Reading -- Chapter 16 Kernel Programming -- Introduction -- Why Write Kernel Modules? …”
Libro electrónico -
1272Publicado 2024Tabla de Contenidos: “…Custom Models -- Pretrained Models -- Vision AI -- Video AI -- Natural Language AI -- Translation AI -- Speech-to-Text -- Text-to-Speech -- AutoML -- AutoML for Tables or Structured Data -- AutoML for Images and Video -- AutoML for Text -- Recommendations AI/Retail AI -- Document AI -- Dialogflow and Contact Center AI -- Custom Training -- How a CPU Works -- GPU -- TPU -- Provisioning for Predictions -- Scaling Behavior -- Finding the Ideal Machine Type -- Edge TPU -- Deploy to Android or iOS Device -- Summary -- Exam Essentials -- Review Questions -- Chapter 5 Architecting ML Solutions -- Designing Reliable, Scalable, and Highly Available ML Solutions -- Choosing an Appropriate ML Service -- Data Collection and Data Management -- Google Cloud Storage (GCS) -- BigQuery -- Vertex AI Managed Datasets -- Vertex AI Feature Store -- NoSQL Data Store -- Automation and Orchestration -- Use Vertex AI Pipelines to Orchestrate the ML Workflow -- Use Kubeflow Pipelines for Flexible Pipeline Construction -- Use TensorFlow Extended SDK to Leverage Pre-built Components for Common Steps -- When to Use Which Pipeline -- Serving -- Offline or Batch Prediction -- Online Prediction -- Summary -- Exam Essentials -- Review Questions -- Chapter 6 Building Secure ML Pipelines -- Building Secure ML Systems -- Encryption at Rest -- Encryption in Transit -- Encryption in Use -- Identity and Access Management -- IAM Permissions for Vertex AI Workbench -- Securing a Network with Vertex AI -- Privacy Implications of Data Usage and Collection -- Google Cloud Data Loss Prevention -- Google Cloud Healthcare API for PHI Identification…”
Libro electrónico -
1273Publicado 2018“…Finally, you'll learn how to create native mobile applications for iOS and Android using React Native. By the end of the book, you'll be saved from a lot of trial and error and developmental headaches, and you'll be on the road to becoming a React expert. …”
Libro electrónico -
1274por Kalicharan, Noel. author“…And, of course, Java is used to power what has become the world's most dominant mobile platform, Android. Advanced Topics In Java teaches the algorithms and concepts that any budding software developer should know. …”
Publicado 2014
Libro electrónico -
1275Publicado 2019“…The full text downloaded to your computer With eBooks you can: search for key concepts, words and phrases make highlights and notes as you study share your notes with friends eBooks are downloaded to your computer and accessible either offline through the Bookshelf (available as a free download), available online and also via the iPad and Android apps. Upon purchase, you will receive via email the code and instructions on how to access this product. …”
Libro electrónico -
1276Publicado 2023Tabla de Contenidos: “…-- Puzzle 4 A configuration format -- Author thoughts Remember that shapes have edges -- AI thoughts Notes from the Cyberdyne vault -- Puzzle 5 The Human Genome -- Author thoughts Remember the central dogma of molecular biology -- AI thoughts Do androids dream of electric sheep? -- 3 Pitfalls and sand in the gears -- Puzzle 6 Catastrophic backtracking -- Author thoughts Try hard to avoid catastrophes -- AI thoughts Technological singularity -- Puzzle 7 Playing dominoes -- Author thoughts Try to be more efficient than your first thought -- AI thoughts A war with sticks and stones -- Puzzle 8 Advanced dominoes -- Author thoughts Thoughts about digrams are always pleasant thoughts -- AI thoughts How many readers can pass the Turing Test? …”
Libro electrónico -
1277Publicado 2023Tabla de Contenidos: “…-- Creating a Terraform template -- Managing the Terraform state file -- Validating a Terraform template -- Deploying a Terraform template -- Summary -- Part 3: CI/CD for Real-World Scenarios -- Chapter 9: Implementing CI/CD for Azure Services -- Technical requirements -- Getting started -- Importing the sample repository -- Introducing the solution architecture -- Building and packaging applications and IaC -- Understanding container image tags -- Understanding your pipeline build number -- Understanding Helm -- Verifying and packaging IaC -- Managing environments -- Configuring environments -- Deploying to environments -- Approving environment deployments -- Troubleshooting deployment issues -- Winding up -- Summary -- Chapter 10: Implementing CI/CD for AWS -- Technical requirements -- Explaining the solution architecture -- Building and packaging applications and IaC -- Creating ECR repositories -- Creating the build apps job -- Verifying and packaging IaC -- Managing environments -- Configuring environments -- Deploying to environments -- Adding the pipeline -- Wrapping up -- Summary -- Chapter 11: Automating CI/CD for Cross-Mobile Applications by Using Flutter -- Technical requirements -- Explaining the solution architecture -- Managing secure files -- Tasks required for Flutter applications on Google Firebase, Apple, and the Google Play Console -- Implementing Google Firebase for Flutter -- Creating a pipeline for Google Firebase on Android -- Creating a pipeline for Google Firebase on iOS -- Implementing an Apple environment for Flutter -- Implementing a Google Play Console for Flutter -- Navigating common challenges -- Summary…”
Libro electrónico -
1278Publicado 2018Tabla de Contenidos: “…RECURSOS PARA TRABAJAR LA DIVERSIDAD DEL ALUMNADO EN EDUCACIÓN PRIMARIA -- 3.1. Aplicaciones Android -- 3.2. Aplicaciones de comunicación aumentativa -- 3.3. …”
Biblioteca Universitat Ramon Llull (Otras Fuentes: Universidad Loyola - Universidad Loyola Granada, Biblioteca de la Universidad Pontificia de Salamanca)Libro electrónico -
1279Publicado 2020“…The full text downloaded to your computer With eBooks you can: search for key concepts, words and phrases make highlights and notes as you study share your notes with friends eBooks are downloaded to your computer and accessible either offline through the Bookshelf (available as a free download), available online and also via the iPad and Android apps. Upon purchase, you will receive via email the code and instructions on how to access this product. …”
Libro electrónico -
1280Publicado 2019“…The full text downloaded to your computer With eBooks you can: search for key concepts, words and phrases make highlights and notes as you study share your notes with friends eBooks are downloaded to your computer and accessible either offline through the Bookshelf (available as a free download), available online and also via the iPad and Android apps. Upon purchase, you will receive via email the code and instructions on how to access this product. …”
Libro electrónico