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61Publicado 2020“…Unity is free, easy to learn, has excellent documentation, and is the game engine used for building Android games. Learning Unity for Android game development will help you lay a solid foundation to build impressive games easily and make a career in Unity Android game development. …”
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62Publicado 2020Materias: “…Android (Electronic resource)…”
Libro electrónico -
63Publicado 2018Tabla de Contenidos: “…Intro -- Inhalt -- Vorwort -- Teil I: Grundlagen -- Kapitel 1: Das Android-System -- Versionsgeschichte -- Architektur -- Android-Apps -- Kapitel 2: Entwicklungsumgebung und Entwicklungsprozess -- Installation -- Die Entwicklungsumgebung im Überblick -- Das SDK konfigurieren -- Ein neues Projekt anlegen -- Programmieren -- Der Build-Prozess -- Starten und debuggen -- Testen -- Veröffentlichen -- Kapitel 3: Kotlin für Android -- Kotlin im Android-Projekt -- Elementare Unterschiede -- Das Typensystem -- Null-sichere Operatoren -- Ablaufsteuerung -- Funktionen -- Variablen, Felder und Properties -- Klassen und Interfaces -- Singleton-Objekte -- Kollektionen, Maps und Wertebereiche -- Teil II: Apps implementieren -- Kapitel 4: Apps programmieren -- App-Komponenten -- Der Kontext -- Intents und Parcels -- Berechtigungen deklarieren und prüfen -- Multithreading -- Logging -- Kapitel 5: Mit Ressourcen arbeiten -- Struktur und Form -- Auf Ressourcen zugreifen -- Einfache Ressourcentypen -- Roh-Ressourcen -- Kapitel 6: Activity und Layout -- Funktionsweise der Activity -- Anmeldung im Manifest -- Implementierung -- Start und Ende -- Vorgefertigte Activities -- Layoutdefinition -- View-Ereignisse -- Elementare Views -- View-Gruppen -- Fragmente -- Kapitel 7: Weitere Komponententypen -- Komponententyp Service -- Komponententyp Broadcast-Receiver -- Komponententyp Content-Provider -- Teil III: Systemfunktionen -- Kapitel 8: Navigation und Dialoge -- Menüs -- Dialoge -- Mitteilungen -- Kapitel 9: Persistente Daten -- Präferenzdaten -- Zugriff auf Dateien -- SQLite-Datenbanken -- Kapitel 10: Systemdienste und Sensoren -- Systemdienste verwenden -- Auf Sensoren zugreifen -- Android-Versionen -- API-Übersichten -- Ressourcenkennzeichen -- Systemdienste -- Sensortypen -- Standardaktionen -- Manifest -- Kotlin-Standardfunktionen -- Index…”
Libro electrónico -
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65por Yaghmour, KarimTabla de Contenidos: “…Filesystem -- adb -- Android's Command Line -- Init -- 7. Android Framework. …”
Publicado 2013
Libro electrónico -
66por Komatineni, SatyaTabla de Contenidos: “…""Contents at a Glance""; ""Contents""; ""About the Authors""; ""About the TechnicalReviewer""; ""Acknowledgments""; ""Introduction""; ""Chapter 1: Exploring Custom Views""; ""Planning a Custom View""; ""Nature of Drawing in Android""; ""Layout Phase: Measurement and Layout""; ""Drawing Phase: Mechanics of onDraw""; ""Implementing Measure Pass""; ""Implementing Drawing through onDraw(â€?)""…”
Publicado 2013
Libro electrónico -
67por Nolan, GodfreyTabla de Contenidos: “…Title Page; Copyright Page; Dedication Page; Contents at a Glance; Table of Contents; About the Author; About the Technical Reviewer; Acknowledgments; Preface; Chapter 1 Laying the Groundwork; Compilers and Decompilers; Virtual Machine Decompilers; Why Java with Android?; Why Android?; History of Decompilers; Reviewing Interpreted Languages More Closely: Visual Basic; Hanpeter van Vliet and Mocha; Legal Issues to Consider When Decompiling; Protection Laws; Patents; Copyright; Directive on the Legal Protection of Computer Programs; Reverse Engineering; The Legal Big Picture; Moral Issues…”
Publicado 2012
Libro electrónico -
68Materias: “…Android (Electronic resource)…”
Libro electrónico -
69Tabla de Contenidos: “…Contents at a Glance; Contents; Foreword; About the Authors; About the Technical Reviewer; Acknowledgments; Introduction; Chapter 1: Getting Started with Android; 1-1. What Is Android?; 1-2. Exploring the History of Android; 1-3. …”
Libro electrónico -
70Publicado 2023Tabla de Contenidos: “…Introduction Part I: First steps with Processing for Android -- Chapter 1: Installing the Android Mode -- Chapter 2: The Processing Language -- Chapter 3: From Sketch to App Store -- Part II: Drawing and Interaction -- Chapter 4: Drawing Shapes, Images, and Text -- Chapter 5: Touchscreen Interaction -- Chapter 6: Live Wallpapers -- Part III: Sensors -- Chapter 7: Reading Sensor Data -- Chapter 8: Driving Graphics and Sound with Sensor Data -- Chapter 9: Geolocation -- Part IV: Wearables and Watch Faces -- Chapter 10: Wearable Devices -- Chapter 11: Visualizing Time -- Chapter 12: Visualizing Physical Activity -- Part V: 3D and Shaders -- Chapter 13: 3D in Processing -- Chapter 14: Lighting and Texturing -- Chapter 15: GLSL Shaders -- Part VI: Extended Reality: VR and AR -- Chapter 16: Basics of VR -- Chapter 17: Basics of AR -- Chapter 18: Interactive Experiences in XR -- Part VII Appendixes -- Appendix A: Gradle and Android Studio Integration -- Appendix B: Processing libraries for Android…”
Libro electrónico -
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74Publicado 2016Tabla de Contenidos: “…Introduction -- Getting started with Android programming -- Using Android Studio for Android development -- Activities, fragments, and intents -- Getting to know the Android user interface -- Designing your user interface with Views -- Displaying pictures and menus with Views -- Data persistence -- Content providers -- Messaging -- Location-based services -- Networking -- Developing Android services -- Answers to exercises…”
Libro electrónico -
75Publicado 2012Tabla de Contenidos: “…Professional AndroidTM Programming With Mono For Android And .Net/C#; Contents; Foreword; Introduction; Chapter 1: Introduction to Android, Mobile Devices, and the Marketplace; Product Comparison; The .NET Framework; Mono; Mono for Android; Mono for Android Components; Development Tools; Mobile Development; Getting Around Support Issues; Design Issues; Android; History of Android; Writing Web-Based Applications for Android; Writing Native Applications for Android; Android Development Issues; Android SDK Tools; Android Development Costs; Cross-Platform Alternatives; Other Cross-Platform Tools…”
Libro electrónico -
76por Safari Content TeamMaterias: “…Android (Electronic resource)…”
Publicado 2013
Libro electrónico -
77Publicado 2021“…Android Studio four.two development essentials…”
Libro electrónico -
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