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701Publicado 2011Tabla de Contenidos: “…COVER; DEVELOPING MOBILE APPS USING ACTIONSCRIPT; COPYRIGHT; TABLE OF CONTENTS; Enabling Flash to Execute Solutions Faster with AVM 2.0; What You Can Expect When You Use AS3; Controlling Data; Controlling Text; Drawing with the Shape Class; Using ActionScript to Control Animation, Audio, and Video in Your Android Apps; Extending Flash with Open Source Libraries; Summary…”
Libro electrónico -
702Publicado 2015Tabla de Contenidos: “…Getting started; Preparing and installing the prerequisite software; Java SE 8 JDK8 u45; Gradle; Android SDK; Preparing the project for Android; Project structure; The application; Developing and styling an application UI with CSS; Adding some logic; Making your project ready for mobile devices; Building the application; Building the final .apk Android package; Deploying the application; Deploying on Android-based devices; Deploying on the Google Play Store; Testing tips; Summary; Chapter 5: Developing a JavaFX Application for iOS; Using RoboVM to run JavaFX on iOS…”
Libro electrónico -
703Publicado 2012Tabla de Contenidos: “…Machine generated contents note: Building Web sites with HTML5 to Work with Mobile Phones; Developing Web sites with jQuery Mobile; Working with jqTouch to build Web sites on top of jQuery; Using Sencha Touch to build a Mobile Web Site; Additional Frameworks you can use to Build Mobile Web Sites; Creating Web Sites for iPad and Android Tablets…”
Libro electrónico -
704Publicado 2016Tabla de Contenidos: “…Setting Up Your EnvironmentInstalling React Native; iOS Dependencies; Android Dependencies; Creating a New Application; Running a React Native Application for iOS; Uploading to Your iOS Device; Running a React Native Application for Android; Recap: Creating and Running Projects; Exploring the Sample Code; Attaching a Component to the View; Imports in React Native; The FirstProject Component; Building a Weather App; Handling User Input; Displaying Data; Adding a Background Image; Fetching Data from the Web; Putting It Together; Summary; Chapter 4. …”
Libro electrónico -
705Publicado 2015Tabla de Contenidos: “…Manual Examination with libimobiledeviceSummary; Chapter 7: Using Python for Memory Forensics; Understanding Volatility basics; Using Volatility on Android; LiME and the recovery image; Volatility for Android; Reconstructing data for Android; Call history; Keyboard cache; Using Volatility on Linux; Memory acquisition; Volatility for Linux; Reconstructing data for Linux; Analyzing processes and modules; Analyzing networking information; Malware hunting with the help of YARA; Summary; Where to go from here; Index…”
Libro electrónico -
706por Gralla, PrestonTabla de Contenidos: “…Guided tour -- Getting online -- Navigating the web -- Downloading and using Apps -- Ten great Android apps -- Contacts, chat, and video chat -- Facebook, Twitter, and other social apps -- Maps and navigation -- Books and magazines -- Music -- Camera, photos, and video -- Gmail and email -- Calendar -- Getting work done with your Xoom -- Controlling your Xoom with your voice -- Settings -- Appendix A. …”
Publicado 2011
Libro electrónico -
707Publicado 2015Tabla de Contenidos: “…Setting up the user agent add-on for Mozilla FirefoxSetting up a user agent add-on for Google Chrome; Advantages of this approach; Limitations of this approach; Hybrid framework implementation for the user agent; UFT code snippet; Selenium code snippet; Troubleshooting and best practices; Summary; Chapter 4: Emulators and Simulators - The Automation of Emulated Devices; Introduction to mobile emulators; Setting up a mobile emulators for automation; Android emulator setup; Automating the Android emulator with Selenium WebDriver; Code snippet; iOS simulator setup; Code snippet…”
Libro electrónico -
708por Hermes, Dan. authorTabla de Contenidos: “…Understanding Xamarin.FormsXamarin.Forms Solution Architecture; Understanding the Platform-Specific UI Approach; Platform-specific UI Solution Architecture; Xamarin.Android; Xamarin.iOS; Windows Phone SDK; Choosing Xamarin.Forms or a Platform-Specific UI; Use Both Approaches with Custom Renderers; Exploring the Elements of Mobile UIs; Using the Xamarin.Forms UI; Page; Layout; View; Creating a Xamarin.Forms Solution; Xamarin.Forms Shared Code; Application Lifecycle Methods: OnStart, OnSleep, and OnResume; Building Pages Using ContentPage; Xamarin.Android; Xamarin.iOS; Windows Phone Application…”
Publicado 2015
Biblioteca Universitat Ramon Llull (Otras Fuentes: Biblioteca de la Universidad Pontificia de Salamanca)Libro electrónico -
709Publicado 2019“…Configure your development environment to create Android Applications using Qt. In Detail OpenCV is the most popular library for building computer vision applications. …”
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710Publicado 2019“…Learn to build end-to-end AI apps from scratch for Android and iOS using TensorFlow Lite, CoreML, and PyTorch Key Features Build practical, real-world AI projects on Android and iOS Implement tasks such as recognizing handwritten digits, sentiment analysis, and more Explore the core functions of machine learning, deep learning, and mobile vision Book Description We're witnessing a revolution in Artificial Intelligence, thanks to breakthroughs in deep learning. …”
Libro electrónico -
711Publicado 2010“…In this session, you'll learn how to use PhoneGap to easily build apps for iPhone, Android, Pre and Blackberry. The tutorial will cover: An overview of mobile web opportunities and platform landscape Getting started building location-aware and mapping applications for iPhone and Android with PhoneGap Overcoming barriers to cross-device development Differences in capabilities across devices Mobile web development with XUI Mobile web development with Dashcode Contributing back to the PhoneGap project A complete 'how to' on getting certified and selling your applications in the app store, including provisioning, and more Join us to learn how to use your HTML, CSS and JavaScript skills to build innovative, device-neutral mobile apps…”
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712por Watson, Lonzell“…Step-by-step instructions with callouts to HTC EVOTM 3D photos that show you exactly what to do Help when you run into problems or limitations with your HTC EVO 3D Tips and Notes to help you get the most from your HTC EVO 3D, the Android OS, and the 4G service Full-color, step-by-step tasks walk you through getting and keeping your HTC EVO TM 3D working just the way you want. …”
Publicado 2012
Libro electrónico -
713Publicado 2017“…What You Will Learn Learn about the architecture and IoT uses of BLE, and in which domains it is being used the most Set up and learn about various development platforms (Android, iOS, Firebase, Raspberry Pi, Beacons, and GitHub) Create an Explorer App (Android/iOS) to diagnose a Fitness Tracker Design a Beacon with the Raspberry Pi and write an app to detect the Beacon Write a mobile app to periodically poll the BLE tracking sensor Compose an app to read data periodically from temperature and humidity sensors Explore more applications of BLE with IoT Design projects for both Android and iOS mobile platforms In Detail Bluetooth Low Energy, or Bluetooth Smart, is Wireless Personal Area networking aimed at smart devices and IoT applications. …”
Libro electrónico -
714Publicado 2014“…A colorful, entertaining, and informative guide to the Samsung Galaxy family of tablets Samsung's bestselling Galaxy Tabs may come in multiple sizes, but they all share the wildly popular Android operating system and are packed with tons of top-notch tablet features. …”
Libro electrónico -
715Publicado 2016Tabla de Contenidos: “…Front Cover; Contents; Foreword; Acknowledgments; Authors; Chapter 1: Robots Everywhere; Chapter 2: Home Is Where the Robot Is : Mechanoids, Humanoids, and Androids; Chapter 3: Taking Care of Our Parents : The Role of Domotics and Robots; Chapter 4: Drones in the City : Toward a Floating Robotic Panopticon?…”
Libro electrónico -
716Publicado 2018Tabla de Contenidos: “…Deleting a post -- Counting posts -- Summary -- Questions -- Further information -- Chapter 10: Mobile Testing on iOS and Android using Appium -- Different forms of mobile applications -- Available software tools -- Automating iOS and Android tests using Appium -- Automating iOS Application tests -- Automating Android application tests -- Prerequisites for Appium -- Setting up Xcode -- Setting up Android SDK -- Creating the Android Emulator -- Installing Appium -- Automating for iOS -- Automating for Android -- Using Device Cloud to run tests on Real Devices -- Summary -- Questions -- Further information -- Chapter 11: Data-Driven Testing with TestNG -- Overview of data-driven testing -- Parameterizing Tests using suite parameters -- Parameterizing Tests with a Data Provider -- Reading data from a CSV file -- Reading data from an Excel file -- Summary -- Questions -- Further information -- Assessments -- Other Books You May Enjoy -- Index…”
Libro electrónico -
717Augmented reality game development create your own augmented reality games from scratch with Unity 5Publicado 2017Tabla de Contenidos: “…Cover -- Copyright -- Credits -- About the Author -- About the Reviewer -- www.PacktPub.com -- Customer Feedback -- Table of Contents -- Preface -- Chapter 1: Getting Started -- Real-world adventure games -- Location-based -- Augmented Reality -- Adventure games -- Introducing Foody GO -- Source code -- Getting into mobile development with Unity -- Downloading and installing Unity -- Setting up for Android development -- Installing the Android SDK -- Connecting to your Android device -- Setting up for iOS development -- Getting started with Unity -- Creating the game project -- Building and deploying the game -- Building and deploying to Android -- Building and deploying to iOS -- Summary -- Chapter 2: Mapping the Player's Location -- GIS fundamentals -- Mapping -- GPS fundamentals -- Google Maps -- Adding a map -- Creating the map tile -- Laying the tiles -- Understanding the code -- Setting up services -- Setting up CUDLR -- Debugging with CUDLR -- Setting up the GPS service -- Summary -- Chapter 3: Making the Avatar -- Importing standard Unity assets -- Adding a character -- Switching the camera -- Cross-platform input -- Fixing the input -- GPS location service -- Map tile parameters -- GPS simulation settings -- Character GPS compass controller -- Swapping out the character -- Summary -- Chapter 4: Spawning the Catch -- Creating a new monster service -- Understanding distance in mapping -- GPS accuracy -- Checking for monsters -- Projecting coordinates to 3D world space -- Adding monsters to the map -- Tracking the monsters in the UI -- Summary -- Chapter 5: Catching the Prey in AR -- Scene management -- Introducing the Game Manager -- Loading a scene -- Updating touch input -- Colliders and rigidbody physics -- Building the AR Catch scene -- Using the camera as our scene backdrop -- Adding the catching ball -- Throwing the ball…”
Libro electrónico -
718Publicado 2022“…Learn how to build an outlined-style, material-design text entry in .NET MAUI and how to customize the standard handler for each platform (iOS, macOS, Windows, and Android). Create a border and label that change color and use animation in response to the field that's focused and unfocused. …”
Video -
719Publicado 2024Tabla de Contenidos: “…Read Me First -- Introduction -- iPhone & iPad Quick Start -- Get to Know Your Device -- Customize Your Device -- Work with Apps -- Built-In Apps and What They Do -- Explore the Lock Screen -- Manage the Home Screen -- Use Control Center -- Search with Spotlight -- Get to Know Siri -- Work with Keyboards -- Share Stuff with the Share Sheet -- Reduce Distractions with Focus -- Discover Extra iPad Features -- Appendix A: Migrate from Android -- About This Book -- Copyright and Fine Print…”
Libro electrónico -
720Publicado 2014Tabla de Contenidos: “…Front Cover; Contents; Preface; About the Author; Chapter 1: Introducing PhoneGap; Chapter 2: Creating a User Interface; Chapter 3: Configuring PhoneGap; Chapter 4: Using PhoneGap Build; Chapter 5: Using Contacts; Chapter 6: jQuery Mobile; Chapter 7: Storing Data; Chapter 8: Using PhoneGap API; Chapter 9: Sencha Touch; Appendix A: Setting Up an Android Environment; Appendix B: Using Github; Back Cover…”
Libro electrónico