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501por Marucchi-Foino, RomainTabla de Contenidos: “…Game and Graphics Programming for iOS and Android® with OpenGL® ES 2.0; Contents; Introduction; Chapter 1: Getting Started; Software Requirements; For iOS Developers; For Android Developers; Downloading the Book's SDK; Importing Projects; For iOS Developers; For Android Developers; The Template; Summary; Chapter 2: Setting Up Your Graphic Projections; The Three Basic Types of Projections; Orthographic 2D Projection; Program and Project Initialization; Vertex and Fragment Shader; Linking a Shader Program; The Drawing Code; Orthographic Projection; Getting Orthographic; Perspective Projection…”
Publicado 2012
Libro electrónico -
502Publicado 2011Materias: “…Android (Electronic resource)…”
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503Publicado 2012“…Das intelligente Haus – Heimautomation mit Arduino, Android und PC zeigt Ihnen anhand von geekigen Projekten, wie Sie Ihr Haus bzw. …”
Libro electrónico -
504
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505por León Sanz, RafaelTabla de Contenidos: “…INTRODUCCIÓN A LA MOVILIDAD. 4G/LTE Y EL DESARROLLO DE APLICACIONES ANDROID ; PÁGINA LEGAL ; ÍNDICE; ÍNDICE DE ILUSTRACIONES ; 1. …”
Publicado 2014
Biblioteca Universitat Ramon Llull (Otras Fuentes: Universidad Loyola - Universidad Loyola Granada, Biblioteca de la Universidad Pontificia de Salamanca)Libro electrónico -
506Publicado 2022Tabla de Contenidos: “…Table of Contents The Battle Between Native, Cross-Platform, and Multiplatform Exploring the Three Compilers of Kotlin Multiplatform Introducing Kotlin for Swift Developers Introducing the KMM Learning Project Writing Shared Code Writing the Android Consumer App Writing an iOS Consumer App Exploring Tips and Best Practices Integrating KMM into Existing Android and iOS Apps Summary and Your Next Steps…”
Libro electrónico -
507Publicado 2019Tabla de Contenidos: “…Mastering Kotlin: Learn advanced Kotlin programming techniques to build apps for Android, iOS, and the web…”
Libro electrónico -
508Publicado 2017Tabla de Contenidos: “…Cover -- Title Page -- Copyright -- Credits -- About the Author -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Building Your Game -- Chapter overview -- Your objectives -- Setting up the project -- Creating the player -- Improving our scripts with attributes and XML comments -- Using attributes -- The Tooltip attribute -- The Range attribute -- The RequireComponent attribute -- XML comments -- Putting it all together -- Having the camera following our player -- Creating a basic tile -- Making it endless -- Creating obstacles -- Summary -- Chapter 2: Setup for Android and iOS Development -- Chapter overview -- Our objectives -- Introduction to build settings -- Building a project for PC -- Installing the Java Development Kit (JDK) -- Installing the Android SDK -- Exporting a project for Android -- Putting the project on your Android device -- Unity for iOS setup and Xcode installation -- Building a project for iOS -- Summary -- Chapter 3: Mobile Input/Touch Controls -- Chapter overview -- Our objectives -- Using mouse input -- Moving via touch -- Implementing a gesture -- Using the accelerometer -- Detecting touch on game objects -- Summary -- Chapter 4: Resolution Independent UI -- The chapter overview -- Our objectives -- Creating a title screen -- The Rect Transform component -- Anchors -- Pivots -- Selecting different aspect ratios -- Working with buttons -- Adding a pause menu -- Pausing the game -- Summary -- Chapter 5: Advertising Using Unity Ads -- Chapter overview -- Your objectives -- Unity Ads setup -- Displaying a simple Ad -- Utilizing ad callback options -- Opt-in advertisements with rewards -- Adding in a cooldown -- Summary -- Chapter 6: Implementing In-App Purchases -- Chapter overview -- Your objectives -- Setting up Unity IAP -- Creating our first purchase…”
Libro electrónico -
509por Igoe, Tom“…Beginning NFC : near field communication with Arduino, Android & PhoneGap…”
Publicado 2014
Libro electrónico -
510Publicado 2023Tabla de Contenidos: “…Table of Contents Building Your Game Project Setup for Android and iOS Development Mobile Input/Touch Controls Resolution-Independent UI Advanced Mobile UI Implementing In-App Purchases Advertising Using Unity Ads Integrating Social Media into Our Project Keeping Players Involved with Notifications Using Unity Analytics Remote Config Improving Game Feel Building a Release Copy of Our Game Submitting Games to App Stores Augmented Reality…”
Libro electrónico -
511
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512por Santoja Callejo, Víctor“…El proyecto NFCBattleShip se basa en el estudio de la tecnología de comunicación de corto alcance NFC y de la comunicación mediante esta tecnología de dos terminales móviles con sistemas operativos distintos (un Android y un Windows Phone)…”
Publicado 2013
Acceso desde Summa al vídeo
Acceso desde Summa a la ficha explicativa
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513Publicado 2016Materias: “…Android (Electronic resource)…”
Libro electrónico -
514Publicado 2017Tabla de Contenidos: “…. -- Understanding the Flowable and Subscriber -- The Subscriber -- Creating a Flowable -- Using Flowable.create() and BackpressureStrategy -- Turning an Observable into a Flowable (and vice-versa) -- Using onBackpressureXXX() operators -- onBackPressureBuffer() -- onBackPressureLatest() -- onBackPressureDrop() -- Using Flowable.generate() -- Summary -- Chapter 9: Transformers and Custom Operators -- Transformers -- ObservableTransformer -- FlowableTransformer -- Avoiding shared state with Transformers -- Using to() for fluent conversion -- Operators -- Implementing an ObservableOperator -- FlowableOperator -- Custom Transformers and operators for Singles, Maybes, and Completables -- Using RxJava2-Extras and RxJava2Extensions -- Summary -- Chapter 10: Testing and Debugging -- Configuring JUnit -- Blocking subscribers -- Blocking operators -- blockingFirst() -- blockingGet() -- blockingLast() -- blockingIterable() -- blockingForEach() -- blockingNext() -- blockingLatest() -- blockingMostRecent() -- Using TestObserver and TestSubscriber -- Manipulating time with the TestScheduler -- Debugging RxJava code -- Summary -- Chapter 11: RxJava on Android -- Creating the Android project -- Configuring Retrolambda -- Configuring RxJava and friends -- Using RxJava and RxAndroid -- Using RxBinding -- Other RxAndroid bindings libraries -- Life cycles and cautions using RxJava with Android -- Summary -- Chapter 12: Using RxJava for Kotlin New -- Why Kotlin? …”
Libro electrónico -
515por Johnston, Craig James, 1967-Materias: “…Android (Electronic resource)…”
Publicado 2010
Libro electrónico -
516
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517
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518Publicado 2022Tabla de Contenidos: “…Table of Contents Basics of Reverse Engineering – Understanding the Structure of Mobile Apps Setting Up a Mobile App Reverse Engineering Environment Using Modern Tools Reverse Engineering an Android Application Reverse Engineering an iOS Application Reverse Engineering an iOS Application (Developed Using Swift) Open Source and Commercial Reverse Engineering Tools Automating the Reverse Engineering Process Conclusion…”
Libro electrónico -
519Publicado 2015Materias:Libro electrónico
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520Practical mobile forensics forensically investigate and analyze iOS, Android, and Windows 10 devicesPublicado 2020Tabla de Contenidos: “…Practical Mobile Forensics: Forensically investigate and analyze iOS, Android, and Windows 10 devices…”
Libro electrónico