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344por Holly, RussellTabla de Contenidos: “…Title Page; Copyright Page; Contents at a Glance; Table of Contents; About the Author; About the Technical Reviewer; Introduction; Who This Book Is For; How This Book Is Structured; Contacting the Author; Chapter 1 Why Android? Which Android?; Android: A Brief History; The Open Handset Alliance; The T-Mobile G1; The Motorola Droid; The Google Nexus One; The iPad; Which Android Tablet Is for Me?…”
Publicado 2012
Libro electrónico -
345por Sutherland, Bruce. authorTabla de Contenidos: “…; ""The Difference between Computer Games and Board Games""; ""Comparing Mobile Phones to Game Consoles""; ""An Overview of Game Engines""; ""Summary""; ""Chapter 2: An Introduction to the Android Game Development Ecosystem""; ""Java and the Dalvik Virtual Machine""; ""C++ and the NDK""; ""Fragmentation and the Android Ecosystem""; ""Android Versions""…”
Publicado 2013
Libro electrónico -
346
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347por Kerfs, JeremyTabla de Contenidos: “…Title Page; Copyright Page; Contents at a Glance; Table of Contents; About the Author; About the Technical Reviewer; Acknowledgments; CHAPER 1 Setting Up Android 3.0 Java Development; What Is Android?; The Beginnings of Android; Android 3.0 Features; What You Need to Create Android Games; What You Need to Know; What You Need for a Platform; Setting Up Your Android Tablet Programming Environment; Installing the Java JDK; Installing the Eclipse IDE; Installing the Android SDK; Adding Android Tools and a Virtual Device to Eclipse; Putting Your Tools to the Test; Creating an Android Project…”
Publicado 2011
Libro electrónico -
348por Meier, Reto, 1978-Tabla de Contenidos: “…Professional AndroidTM 4 Application Development; Contents; Chapter 1: Hello, Android; A Little Background; The Not-So-Distant Past; Living in the Future; What Android Isn't; Android: An Open Platform for Mobile Development; Native Android Applications; Android SDK Features; Access to Hardware, Including Camera, GPS, and Sensors; Data Transfers Using Wi-Fi, Bluetooth, and NFC; Maps, Geocoding, and Location-Based Services; Background Services; SQLite Database for Data Storage and Retrieval; Shared Data and Inter-Application Communication…”
Publicado 2012
Libro electrónico -
349por Zechner, MarioTabla de Contenidos: “…Android, the new kid on the block -- First steps with the Android SDK -- Game development 101 -- Android for game developers -- An Android game development framework -- Mr. …”
Publicado 2011
Libro electrónico -
350por Guihot, HerveTabla de Contenidos: “…Title Page; Copyright Page; Contents at a Glance; Table of Contents; About the Author; About the Technical Reviewers; AcknowledgmentsI; Introduction; Chapter 1 Optimizing Java Code; How Android Executes Your Code; Optimizing Fibonacci; From Recursive To Iterative; BigInteger; Caching Results; android.util.LruCache; API Levels; Fragmentation; Data Structures; Responsiveness; Lazy initializations; StrictMode; SQLite; SQLite Statements; Transactions; Queries; Summary; Chapter 2 Getting Started With the NDK; What Is In the NDK?…”
Publicado 2012
Libro electrónico -
351
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352por Ramnath, Rajiv C.Tabla de Contenidos: “…Android 3 SDK Programming For Dummies; About the Authors; Contents at a Glance; Table of Contents; Introduction; About This Book; Conventions Used in This Book; Foolish Assumptions; How This Book Is Organized; Icons Used in This Book; Where to Go from Here; Part I: Getting the Android SDK to Work; Chapter 1: Taking a Quick Look at Mobile Applications on Android; Writing Apps for a Mobile Platform; Seeing What Android Has to Offer; Doing the Sample Application Thing; Understanding the Android System Architecture and the Android Application Model; Understanding the Android Application Model…”
Publicado 2011
Libro electrónico -
353por Lee, Wei-MengTabla de Contenidos: “…Beginning AndroidTM 4 Application Development; Contents; Introduction; Chapter 1: Getting Started with Android Programming; What Is Android?…”
Publicado 2012
Libro electrónico -
354por Wilson, JimTabla de Contenidos: “…Intro -- Creating Dynamic UI with Android Fragments -- Table of Contents -- Creating Dynamic UI with Android Fragments -- Credits -- About the Author -- Acknowledgments -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? …”
Publicado 2013
Libro electrónico -
355por Finnegan, ThomasTabla de Contenidos: “…Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Saying Hello to Unity and Android; Understanding what makes Unity great; Understanding what makes Android great; Understanding how Unity and Android work together; Differences between Pro and Basic; License comparison overview; Setting up the development environment; Time for action - installing the JDK; Time for action - installing the Android SDK; Time for action - installing Unity 3D; Optional code editor; Connecting to a device…”
Publicado 2013
Libro electrónico -
356Publicado 2018Tabla de Contenidos: “…Cover -- Copyright -- Contributors -- Table of Contents -- Preface -- Chapter 1: Java, Android and Game Development -- What's new in the second edition? …”
Libro electrónico -
357Publicado 2016Materias: “…Android (Electronic resource)…”
Libro electrónico -
358por Takoordyal, Kishan. authorTabla de Contenidos: “…Chapter 1: Programming Concepts -- Chapter 2: Introduction to Unity -- Chapter 3: GameObjects, Prefabs, Materials, and Components -- Chapter 4: User Interface -- Chapter 5: Building our first Android Game - Sphere Shooter -- Chapter 6: Improving the Game - Sphere Shooter…”
Publicado 2020
Libro electrónico -
359Publicado 2014“…Near Field Communications (NFC) ist eine Übertragungstechnik zum kontaktlosen Datenaustausch per Funktechnik über kurze Strecken. Praktisch jedes Android-Smartphone ist mit einem NFC-Modul ausgestattet. …”
Libro electrónico -
360Publicado 2017Tabla de Contenidos: “…Cover -- Title Page -- Copyright -- Credits -- About the Author -- Acknowledgements -- About the Reviewer -- www.PacktPub.com -- Customer Feedback -- Table of Contents -- Preface -- Chapter 1: Getting Started -- What's a custom view -- The need for custom views -- Examples on the market -- Setting up the environment -- Installing development tools -- How to set up an emulator -- How to set up a real device for developing -- Creating our own first custom view -- Extending a view -- Creating a simple view from scratch -- Summary -- Chapter 2: Implementing Your First Custom View -- Measuring and parameterizing our custom view -- Measuring our custom view -- Parameterizing our custom view -- Instantiating custom views -- Instantiating custom views from code -- Builder pattern -- Creating a custom layout -- Extending ViewGroup -- Basic rendering -- Creating the basic circular activity indicator -- Summary -- Chapter 3: Handling Events -- Basic event handling -- Reacting to touch events -- Drag events -- Complex layouts -- Advanced event handling -- Detecting gestures -- Summary -- Chapter 4: Advanced 2D Rendering -- Drawing operations -- Bitmaps -- Using the Paint class -- Drawing more primitives -- Drawing text -- Transformations and operations -- Putting it all together -- Summary -- Chapter 5: Introducing 3D Custom Views -- Introduction to OpenGL ES -- Getting started with OpenGL ES in Android -- Drawing basic geometry -- Drawing geometry -- Adding volume -- Adding textures -- Loading external geometry -- Summary -- Chapter 6: Animations -- Custom-made animations -- Timed frame animations -- Fixed timestep -- Using Android SDK Classes -- ValueAnimator -- ObjectAnimator -- Summary -- Chapter 7: Performance Considerations -- Performance impact and recommendations -- The impact of not following the best practices -- Code optimization…”
Libro electrónico