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302Publicado 2008Biblioteca de la Universidad Pontificia de Salamanca (Otras Fuentes: Universidad Loyola - Universidad Loyola Granada)Acceso restringido con credenciales UPSA
Libro electrónico -
303Publicado 2021Tabla de Contenidos: “…CREACIÓN DE APLICACIONES CON ANDROID -- PÁGINA LEGAL -- ÍNDICE -- SOBRE EL AUTOR -- NOTA DEL AUTOR -- PREFACIO -- 1. …”
Biblioteca Universitat Ramon Llull (Otras Fuentes: Biblioteca de la Universidad Pontificia de Salamanca, Universidad Loyola - Universidad Loyola Granada)Libro electrónico -
304Publicado 2019Tabla de Contenidos: “…DESARROLLO DE APLICACIONES CON ANDROID -- PÁGINA LEGAL -- ÍNDICE -- INTRODUCCIÓN -- 1- INSTALACIÓN DE ANDROID STUDIO -- INSTALACIÓN DE ANDROID STUDIO EN WINDOWS -- PRE REQUISITOS -- INICIO DE LA INSTALACIÓN DE ANDROID STUDIO -- CONFIGURACIÓN DEL ANDROID STUDIO -- INSTALACIÓN DE ANDROID STUDIO EN OS X -- OTROS SISTEMAS OPERATIVOS - LINUX -- OTRAS OPCIONES DE DESCARGA -- ALGUNAS RECOMENDACIONES AL UTILIZAR EL EMULADOR -- ACTIVAR EN LA BIOS TECNOLOGÍA DE VIRTUALIZACIÓN -- INSTALACIÓN INTELHAXM.EXE -- 2- CREACIÓN DE MI PRIMERA APP -- CREANDO LA PRIMERA APLICACIÓN -- CONOCIENDO EL ENTORNO DE TRABAJO -- CONOCIENDO LA ESTRUCTURA DEL PROYECTO -- ARCHIVO COLORS.XML -- ARCHIVO STRINGS.XML -- ARCHIVO STYLES.XML -- ARCHIVO DE MANIFIESTO O CONFIGURACIÓN DE NUESTRA APP -- ARCHIVO GRADLE -- EN OTROS ARCHIVOS IMPORTANTES -- CONOCIENDO LA INTERFAZ -- EJECUTANDO LA APLICACIÓN -- CAPTURA DE PANTALLA -- CREANDO APPS - LECTOR CÓDIGO BARRAS -- OBTENEMOS LO SIGUIENTE -- BIBLIOTECA DE ESCANEO -- DISEÑAMOS LA INTERFAZ -- CODIFICACIÓN DE LA ACTIVIDAD -- EJECUTANDO LA APLICACIÓN -- 3- GIT Y GITHUB -- QUE ES UN SISTEMA DE CONTROL DE VERSIONES -- QUE ES GIT Y GITHUB -- MIS PRIMEROS PASOS CON GITHUB -- CUENTA GITHUB -- CREANDO UN NUEVO REPOSITORIO -- OBTENEMOS EL SIGUIENTE REPOSITORIO CREADO -- CONFIGURANDO -- QUIENES REALIZARÍAN LOS CAMBIOS -- INICIANDO REPOSITORIO -- CLONANDO REPOSITORIO -- PRIMERO COPIE LA URL A CLONAR -- EN EL GIT BASH A CONTINUACIÓN EL COMANDO GIT -- COMPROBANDO EL ESTADO DE SUS ARCHIVOS -- TRABAJANDO EN NUESTRO REPOSITORIO -- COMPROBANDO EL ESTADO -- COMANDO GIT COMMIT -- COMANDO PUSH -- USO DE GITHUB EN ANDROID STUDIO -- CREANDO LA APLICACIÓN MYAPPLICATION1 -- EN EL MENÚ SELECCIONE VCS - IMPORTAR A VERSIÓN CONTROL - CREAR GIT REPOSITORIO -- TORTOISEGIT -- ¿QUÉ ES TORTOISEGIT? …”
Biblioteca Universitat Ramon Llull (Otras Fuentes: Universidad Loyola - Universidad Loyola Granada, Biblioteca de la Universidad Pontificia de Salamanca)Libro electrónico -
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309Materias: “…Android (Electronic resource)…”
Libro electrónico -
310Publicado 2016Materias: “…Android (Electronic resource)…”
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311Publicado 2014“…Ta książka w całości poświęcona jest korzystaniu z wątków na platformie Android. Dzięki niej poznasz przeróżne sposoby asynchronicznego przetwarzania oraz ich zalety i wady…”
Libro electrónico -
312por Sinicki, Adam. authorTabla de Contenidos: “…1: Why This is An Incredibly Exciting Time to Develop Games for Android -- 2: An Introduction to Unity and Getting Set Up -- 3: Finding Your Way Around Unity -- 4: Adding Physics and Getting Started With Coding -- 5: Filling the World with Prefabs, Effectors and Collectables -- 6: Adding Animation, Effects and the HUD -- 7: Making an Android App -- 8: Expanding the Game World With Checkpoints, Levels and Save Files -- 9: Adding More Game Elements – Springs, Moving Platforms, AI and More -- 10: Making the Game Fun and Optimized -- 11: An Introduction to 3D Game Development and Virtual Reality -- 12: How to Publish and Promote Your Android App…”
Publicado 2017
Libro electrónico -
313Publicado 2021Tabla de Contenidos: “…-- Why Java, Android, and games? -- The Java stumbling block -- The games we will build -- Sub' Hunter -- Pong -- Bullet Hell -- Snake Clone -- Scrolling Shooter -- How Java and Android work together -- Run that by me again - what, exactly, is Android? …”
Libro electrónico -
314Publicado 2021Tabla de Contenidos: “…Cover -- FM -- Copyright -- Table of Contents -- Preface -- Chapter 1: Creating Your First App -- Introduction -- Creating an Android Project with Android Studio -- Exercise 1.01: Creating an Android Studio Project for Your App -- Setting Up a Virtual Device and Running Your App -- Exercise 1.02: Setting Up a Virtual Device and Running Your App on It -- The Android Manifest -- Exercise 1.03: Configuring the Android Manifest Internet Permission -- Using Gradle to Build, Configure, and Manage App Dependencies -- Project-Level build.gradle file -- App-Level build.gradle -- Exercise 1.04: Exploring how Material Design is used to theme an app -- Android Application Structure -- Exercise 1.05: Adding Interactive UI Elements to Display a Bespoke Greeting to the User -- Accessing Views in layout files -- Further Input Validation -- Activity 1.01: Producing an App to Create RGB Colors -- Summary -- Chapter 2: Building User Screen Flows -- Introduction -- The Activity Lifecycle -- Exercise 2.01: Logging the Activity Callbacks -- Saving and Restoring the Activity State -- Exercise 2.02: Saving and Restoring the State in Layouts -- Exercise 2.03: Saving and Restoring the State with Callbacks -- Activity Interaction with Intents -- Exercise 2.04: An Introduction to Intents -- Exercise 2.05: Retrieving a Result from an Activity -- Intents, Tasks, and Launch Modes -- Exercise 2.06: Setting the Launch Mode of an Activity -- Activity 2.01: Creating a Login Form -- Summary -- Chapter 3: Developing the UI with Fragments -- Introduction -- The Fragment Lifecycle -- onAttach -- onCreate -- onCreateView -- onViewCreated -- onActivityCreated -- onStart -- onResume -- onPause -- onStop -- onDestroyView -- onDestroy -- onDetach -- Exercise 3.01: Adding a Basic Fragment and the Fragment Lifecycle -- Exercise 3.02: Adding Fragments Statically to an Activity…”
Libro electrónico -
315Publicado 2021Tabla de Contenidos: “…1. Introduction -- 2. Android Versions -- 3. Fundamentals -- 4. Application Names, Android Package Names and ID -- 5. …”
Libro electrónico -
316Publicado 2019“…A hands-on guide to Android programming with Spring MVC, Spring Boot, and Spring Security Key Features Build native Android applications with Spring for Android Explore Reactive programming, concurrency, and multithreading paradigms for building fast and efficient applications Write more expressive and robust code with Kotlin using its coroutines and other latest features Book Description As the new official language for Android, Kotlin is attracting new as well as existing Android developers. …”
Libro electrónico -
317por Grubert, JensTabla de Contenidos: “…Cover -- Copyright -- Credits -- About the Authors -- About the Reviewers -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Augmented Reality Concepts and Tools -- A quick overview of AR concepts -- Sensory augmentation -- Displays -- Registration in 3D -- Interaction with the environment -- Choose your style - sensor-based and computer vision-based AR -- Sensor-based AR -- Computer vision-based AR -- AR architecture concepts -- AR software components -- AR control flow -- System requirements for development and deployment -- Installing the Android Developer Tools Bundle and the Android NDK -- Installation of JMonkeyEngine -- Installation of Vuforia -- Which Android devices to use -- Summary -- Chapter 2: Viewing the World -- Understanding the camera -- Camera characteristics -- Camera versus screen characteristics -- Accessing the camera in Android -- Creating an Eclipse project -- Permissions in the Android manifest -- Creating an activity that displays the camera -- Setting camera parameters -- Creating SurfaceView -- Live camera view in JME -- Creating the JME activity -- Creating the JME application -- Summary -- Chapter 3: Superimposing the World -- The building blocks of 3D rendering -- Real camera and virtual camera -- Camera parameters (intrinsic orientation) -- Using the scenegraph to overlay a 3D model onto the camera view -- Improving the overlay -- Summary -- Chapter 4: Locating in the World -- Knowing where you are - handling GPS -- GPS and GNSS -- JME and GPS - tracking the location of your device -- Knowing where you look - handling inertial sensors -- Understanding sensors -- Sensors in JME -- Improving orientation tracking - handling sensor fusion -- Sensor fusion in a nutshell -- Sensor fusion in JME -- Getting content for your AR browser - the Google Place API -- Query for POIs around your current location…”
Publicado 2013
Libro electrónico -
318por Meier, RetoTabla de Contenidos: “…Professional Android 2 Application Development; ABOUT THE AUTHOR; ABOUT THE TECHNICAL EDITOR; CREDITS; ACKNOWLEDGMENTS; CONTENTS; INTRODUCTION; WHOM THIS BOOK IS FOR; WHAT THIS BOOK COVERS; HOW THIS BOOK IS STRUCTURED; WHAT YOU NEED TO USE THIS BOOK; CONVENTIONS; SOURCE CODE; ERRATA; P2P.WROX.COM; Chapter 1: Hello, Android; A LITTLE BACKGROUND; WHAT IT ISN'T; ANDROID: AN OPEN PLATFORM FOR MOBILE DEVELOPMENT; NATIVE ANDROID APPLICATIONS; ANDROID SDK FEATURES; INTRODUCING THE OPEN HANDSET ALLIANCE; WHAT DOES ANDROID RUN ON?…”
Publicado 2010
Libro electrónico -
319Publicado 2016“…Battle-Tested Strategies for Storing, Managing, and Sharing Android Data “AndroidTM Database Best Practices goes well beyond API documentation to offer strategic advice about how to handle data in an Android application and the tools needed to develop productively. …”
Libro electrónico -
320Publicado 2015Materias: “…Android (Electronic resource)…”