Mostrando 1 - 20 Resultados de 28 Para Buscar '"Ammo"', tiempo de consulta: 0.06s Limitar resultados
  1. 1
    Libro
  2. 2
    Publicado 2010
    Libro
  3. 3
    Publicado 1929
    Tabla de Contenidos: “…v. III : AMMO-ARBI…”
    Libro
  4. 4
    Publicado 1949
    Tabla de Contenidos: “…v. III : AMMO-ARBI…”
    Libro
  5. 5
    Publicado 2015
    Tabla de Contenidos: “…""Creating bindings for health and stamina""""Making text bindings""; ""Tracking the ammo and eliminated targets""; ""Reducing the ammo counter""; ""Increasing the targets eliminated counter""; ""Summary""; ""Chapter 4: Creating Constraints and Gameplay Objectives""; ""Constraining player actions""; ""Draining stamina while sprinting""; ""Using looping timers to repeat actions""; ""Blocking actions with branches""; ""Regenerating stamina""; ""Preventing firing actions when out of ammo""; ""Creating collectable objects""; ""Setting up collection logic""; ""Setting a gameplay win condition""…”
    Libro electrónico
  6. 6
    por Anderson, Dave, 1961-
    Publicado 2007
    Tabla de Contenidos: “…Always remember, "it's the people, stupid" -- Abolish corporate welfare : create a culture of merit -- Develop your human capital : how to train, coach, mentor, and retain eagles -- Its all right to aim high if you have plenty of ammo -- Look in the mirror : executing your leadership twelve-pack -- Survive success : how to overcome the six temptations of successful organizations -- Build long-term vitality : steps for execution and follow-through -- Close the gap between knowing and doing…”
    Libro electrónico
  7. 7
    por Thorn, Alan. author
    Publicado 2013
    Tabla de Contenidos: “…SummaryChapter 3: Quick 2D Workflow; Getting Started at Making "2D Alien Invasion"; Adding the Player and Enemies to the Scene; Implementing Player Movement; Implementing Player Weapons with Prefabs; Creating an Ammo Prefab Object; Implementing the Ammo Trajectory; Creating the Prefab Ammo Object; Defining the Cannon Point; Coding the Firing of Ammo; Implementing Moving Enemies and Collision; The EnemyController.cs Script; Setting the BoxCollider as a Trigger Volume; Adding a RigidBody Component; Adding a Level Background; Moving Forward and Project Limitations; Summary…”
    Libro electrónico
  8. 8
    Publicado 2016
    Tabla de Contenidos:
    Libro electrónico
  9. 9
    por Wiedemer, David
    Publicado 2015
    Tabla de Contenidos:
    Libro electrónico
  10. 10
    Publicado 1929
    Tabla de Contenidos: “…A-Agri.--2. Agro-Ammi.--3. Ammo-Arbi.--4. Arbo-Asse.--5. Assi-Bals.--6. Balta-Bik.--7. …”
    Accés lliure
    Libro
  11. 11
    Publicado 2021
    Tabla de Contenidos: “…Cover -- Title Page -- Copyright Page -- Dedication -- Contents -- PREFACE -- ACKNOWLEDGMENTS -- INTRODUCTION -- The Origin of GUTS (Greatness Under Tremendous Stress) -- 1 THEY WEAR DRESSES, BUT THEY DON'T DANCE -- Understanding Fear, Our Greatest Adversary -- 2 IT'S YOUR GUT -- Taking Extreme Ownership of the Outcome -- 3 ON THE "X" -- Using Live Ammo and Brutal Honesty to Achieve Excellence -- 4 ALWAYS READY -- Achieving and Maintaining a State of Front Sight Focus -- 5 FIRST STRIKE MINDSET -- Developing Language Discipline -- 6 THE HABIT OF WINNING -- When Second Place Isn't Good Enough -- 7 GETTING PHYSICAL -- Build the Body to Support the Mind -- 8 STATE OF MIND -- The Engine of Performance -- 9 INTO THE COCKPIT -- Piloting Your Body/Mind Machine -- 10 LUCK BY DESIGN -- Using Multipliers to Shape the Battlefield -- 11 PLANNING -- Fail to Plan, Plan to Fail -- 12 AWE -- Awaken the Warrior Energy -- NOTES -- INDEX…”
    Libro electrónico
  12. 12
    Publicado 1929
    Tabla de Contenidos: “…II Agro-Ammi ; T. III Ammo-Arbi ; T. IV Arbo-Asse ; T. V Assi-Bals ; T. …”
    Libro
  13. 13
    Publicado 2018
    Tabla de Contenidos: “…-- Code Sample 2.7 -- Play testing -- Building -- Summary -- Test your knowledge -- Further reading -- Chapter 3: Creating a Space Shooter -- Looking ahead - the completed project -- Getting started with a space shooter -- Creating a player object -- Player input -- Code Sample 3.1 -- Configuring the game camera -- Bounds locking -- Code Sample 3.2 -- Health -- Code Sample 3.3 -- Death and particles -- Code Sample 3.4 -- Enemies -- Code Sample 3.6 -- Code Sample 3.7 -- Code Sample 3.8 -- Enemy spawning -- Code Sample 3.9 -- Summary -- Test your knowledge -- Further reading -- Chapter 4: Continuing the Space Shooter -- Guns and gun turrets -- Ammo prefabs -- Code Sample 4-1 -- Ammo spawning -- Code Sample 4.2 -- Code Sample 4.3 -- User controls -- Scores and scoring - UI and text objects -- Working with scores - scripting with text -- Code Sample 4.4 -- Polishing -- Testing and diagnosis -- Building -- Summary -- Test your knowledge -- Further Reading -- Chapter 5: Creating a 2D Adventure Game -- A 2D Adventure - getting started -- Importing assets -- Creating an environment - getting started -- Environment Physics -- Creating a player…”
    Libro electrónico
  14. 14
    Publicado 2024
    “…Finally, find out how to create snappable magazines that allow specific ammo to be attached to specific weapons. The video tutorial delves into the intricacies of implementing physics-based interactions for hands and creating efficient snap-zones. …”
    Vídeo online
  15. 15
    por van Pul, Sergio
    Publicado 2014
    Tabla de Contenidos: “…Mission briefingDrawing a racetrack; Creating a kart; Building keyboard controls; Using a collision mask; Dealing with collision events; Adding a second player; Finishing the game; Mission accomplished; Hotshot challenges; Project 4: Space Age; Mission briefing; Starting with the starter project; Adding scripts to Spaceship; Updating enemy sprites; Adding scripts to Spaceship Ammo and Enemy Ammo; Adding scripts to Shield and Shield Life; Meeting your Game Manager; Adding levels - three simple steps; Mission accomplished; Hotshot challenges; Project 5: Shoot 'Em Up; Mission briefing…”
    Libro electrónico
  16. 16
    Publicado 2014
    Tabla de Contenidos: “…The Key to Creating and Maintaining the Fake Recovery: Massive Money PrintingIn a Supporting Role: Cheerleading; Ammo for the Cheerleaders: Inflation Appears Low; More Ammo for the Cheerleaders: Relatively Low Unemployment Rate; Still Not Sure This Recovery Is 100 Percent Fake?…”
    Libro electrónico
  17. 17
    Publicado 2017
    Libro
  18. 18
    Publicado 2018
    “…Drawing on cognitive psychology and brain science, Clark arms you with the ammo to challenge the claims you’re likely to hear from peers and co-workers. …”
    Libro electrónico
  19. 19
    Publicado 1949
    Tabla de Contenidos: “…A-Agri -- v. 2. Agro-Ammi -- v. 3. Ammo-Arbi -- v. 4. Arbo-Asse -- v. 5. Assi-Balso -- v. 6. …”
    Libro
  20. 20
    Publicado 2023
    Libro