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1Publicado 2009Materias:Libro electrónico
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2Publicado 2005Tabla de Contenidos: “…-- Chapter 3 Interactive Storytelling -- Extrapolation from Games -- Interactivized Movies -- Plot Versus Interactivity -- It's Different -- Atoms of Interactive Storytelling -- The Ideal Scale of Dramatic Resolution -- What Can't Be Part of Interactive Storytelling -- PART II: Styles of Thinking -- Chapter 4 Two Cultures, No Hits, No Runs -- Techies: Programmers and Games People -- Artsies: The New Media People -- Neurophysiological Basis -- Exhortations and Prognostications -- Chapter 5 Abstraction -- Justice -- Science -- Pulling It Together -- Playing God -- Chapter 6 Verb Thinking -- Verb Thinking Versus Noun Thinking -- Case in Point: Multimedia -- Getting Started with Verb Thinking -- The Artist's Mathematical Palette -- PART III: Strategies for Interactive Storytelling -- Chapter 7 Simple Strategies That Don't Work -- Branching Trees -- Foldback Schemes -- Constipated Stories -- Kill 'Em If They Stray -- Storified Games -- Chapter 8 Environmental Strategies -- Emergent Story -- Possible Extensions -- Storytelling in The Sims -- Chapter 9 Data-Driven Strategies -- Story Components -- Connectivity Data -- The Aarne-Thompson Catalogues -- Vladimir Propp -- Georges Polti -- Chapter 10 Language-Based Strategies -- An Inside-Out Approach -- Language and Reality -- PART IV: Core Technologies for Interactive Storytelling -- Chapter 11 Personality Models…”
Libro electrónico