Mostrando 601 - 620 Resultados de 7,801 Para Buscar '".ar"', tiempo de consulta: 0.08s Limitar resultados
  1. 601
    por Bailey, A.R
    Publicado 1967
    Libro
  2. 602
    por Patton, A.R, (1908- )
    Publicado 1965
    Libro
  3. 603
    por Pittaway, A.R
    Publicado 1993
    Libro
  4. 604
    por Colón, A.R
    Publicado 1990
    Libro
  5. 605
    por Rodríguez Almodóvar, Antonio
    Publicado 1999
    Libro
  6. 606
    Libro
  7. 607
    por Daun, Berthold
    Publicado 1905
    Materias: “…Klafft, A. Ars…”
    Libro
  8. 608
    Publicado 2021
    Tabla de Contenidos: “…Cover -- Title -- Copyright and Credits -- Table of Contents -- Section 1 - Getting Started with Augmented Reality -- Chapter 1: Setting Up for AR Development -- Technical requirements -- Defining Augmented Reality -- Getting started with Unity -- Installing Unity Hub -- Installing a Unity Editor -- Creating and managing Unity projects -- Introducing the Unity Editor interface -- Basics of using the Unity Editor -- Organizing your project assets -- Preparing your project for AR development -- Installing XR plugins for AR devices -- Installing the AR Foundation package -- Choosing an input handler -- Adding support for the Universal Render Pipeline -- Setting up for mobile development -- Setting up for Android/ARCore development -- Setting up for iOS/ARKit development -- Developing for wearable AR glasses -- Building and running a test scene -- Summary -- Chapter 2: Your First AR Scene -- Technical requirements -- Exploring the AR Foundation example projects from Unity -- Building and running the Samples project -- Exporting the sample assets for reuse -- Building the SimpleAR scene in your own project -- Creating a new project -- Importing the Sample assets into your own project -- Starting a new, basic AR scene -- Using AR Session -- Using AR Session Origin -- Using the AR Camera -- Adding Plane and Point Cloud managers -- Adding AR Raycast Manager -- Adding Light Estimation -- Building and running the scene -- Placing an object on a plane -- Setting up a PlaceObject input action -- Introducing Unity C# programming and the MonoBehaviour class -- Writing the PlaceObjectOnPlane script -- Building and running the scene -- Refactoring your script -- Creating a prefab for placing -- Understanding GameObjects and Transforms -- Finding a 3D model -- Completing the scene -- Summary -- Chapter 3: Improving the Developer Workflow…”
    Libro electrónico
  9. 609
    Partitura
  10. 610
    por Aguilera Pleguezuelo, José
    Publicado 2006
    Libro
  11. 611
    por Bonifatius, (Vynfreth)
    Publicado 1980
    Libro
  12. 612
    por Cantó Rubio, Juan
    Publicado 1989
    Materias:
    991003037939706719
  13. 613
    Libro
  14. 614
    por Nemitz, A. R.
    Publicado 1987
    Libro
  15. 615
    por Myers, Alexander R.
    Publicado 1971
    Libro
  16. 616
    por Prest, A. R. 1919-1984
    Publicado 1963
    Libro
  17. 617
    por Carrizo, Guillermo A. R.
    Publicado 1973
    Libro
  18. 618
    por Dumon, K.
    Publicado 1894
    Libro
  19. 619
    por Lúria, A. R. 1902-1977
    Publicado 1979
    Libro
  20. 620
    Revista digital