Mostrando 5,781 - 5,800 Resultados de 7,859 Para Buscar '".ar"', tiempo de consulta: 0.09s Limitar resultados
  1. 5781
    por Rouvier-Jeanlin, Micheline
    Publicado 2021
    Electrónico
  2. 5782
  3. 5783
    991005303019706719
  4. 5784
  5. 5785
    por Estala, Pedro ( 1757-1815)
    Publicado 1800
    Libro
  6. 5786
    Libro electrónico
  7. 5787
  8. 5788
    Publicado 2021
    “…"This book provides new research and examines future prospects on 360-degree video, virtual reality (VR) and augmented reality (AR) in journalism, analyzing and discussing virtual world experiments from a range of perspectives. …”
    Libro electrónico
  9. 5789
    Publicado 2015
    Libro electrónico
  10. 5790
    Publicado 2014
    Libro electrónico
  11. 5791
    Publicado 2023
    Accés lliure
    Tesis
  12. 5792
    por Cronin, Irena
    Publicado 2024
    “…The senses-based section offers a glimpse into the algorithms and data structures that underpin visual, auditory, and multisensory experiences, including NeRF, 3D Gaussian Splatting, StableDiffusion, AR and VR technologies, and more. The rationale-based section illuminates the decision-making capabilities of AI, with a focus on machine learning and data analytics techniques that empower applications such as simulation models, agents, and autonomous systems. …”
    Libro electrónico
  13. 5793
  14. 5794
    por Aristóteles, 384-322 a.C
    Publicado 2020
    Libro
  15. 5795
    por Roudinesco, Élisabeth, 1944-
    Publicado 2015
    “…Sin embargo, después de la publicación de las últimas biografías de referencia se han abierto nuevos ar chivos a los investigadores y lo fundamental de la correspondencia ya es accesible. …”
    Libro
  16. 5796
  17. 5797
    por Godbold, Ashley
    Publicado 2023
    Tabla de Contenidos: “…Cover -- Title Page -- Copyright and Credits -- Contributors -- Table of Contents -- Preface -- Part 1: Designing User Interfaces -- Chapter 1: Designing User Interfaces -- Technical requirements -- Defining UI and GUI -- The four game interface types -- Laying out the UI elements -- Resolution and aspect ratio -- Changing the aspect ratio and resolution of the game view -- Building for a single resolution -- Summary -- Chapter 2: Designing Mobile User Interfaces -- Technical requirements -- Setting the resolution, aspect ratio, and orientation -- Setting the resolution in the Game view -- The Device Simulator -- Building for a specific orientation -- Recommended button sizes -- Full screen/screen portion taps -- The thumb zone -- Other mobile inputs -- Device-specific resources -- Summary -- Chapter 3: Designing VR, MR, and AR UI -- What are XR, VR, MR, and AR? -- Designing UI for VR -- Visual UI placement and considerations -- Interactable UI placement and considerations -- Designing UI for MR -- Designing UI for AR -- Summary -- Further reading -- Chapter 4: Universal Design and Accessibility for UI -- What are universal design and accessible design? …”
    Libro electrónico
  18. 5798
    por Biele, Cezary
    Publicado 2023
    Tabla de Contenidos: “…6 Conclusions -- References -- Transdisciplinary Approach to Virtual Narratives - Towards Reliable Measurement Methods -- 1 Introduction: Motivation and Related Work -- 2 Overview of the Cinematic VR Research Method -- 2.1 The Research Application -- 2.2 Screening -- 2.3 Measures Used Before VR Experience -- 2.4 Baseline Measures -- 2.5 Cinematic VR Experience Test -- 2.6 Measures Applied After VR Experience -- 2.7 Digital Markers Calibration -- 3 Current Research - Method -- 3.1 Participants -- 3.2 Materials and Apparatus -- 3.3 Procedure -- 4 Results -- 4.1 User Experience - Experimental Setting and Equipment Evaluation -- 4.2 User State - Emotion, Arousal and Control -- 4.3 Presence -- 5 Discussion -- 6 Conclusions -- References -- Towards Gestural Interaction with 3D Industrial Measurement Data Using HMD AR -- 1 Introduction -- 2 Related Work -- 2.1 Gestural Interaction and Data Visualization in AR Systems -- 2.2 Augmented Reality in an Industrial Setting -- 3 Experimental Study Description -- 4 Results Overview -- 5 Discussion and Conclusions -- References -- Polish Adaptation of the Cybersickness Susceptibility Questionnaire (CSSQ-PL) -- 1 Introduction -- 1.1 Measuring Cybersickness -- 1.2 Predicting Cybersickness -- 2 Method -- 2.1 Participants and Apparatus -- 2.2 Measures -- 2.3 Stimuli and Procedure -- 2.4 Validation -- 3 Results -- 3.1 Language Adaptation -- 3.2 Reliability -- 3.3 Distributions -- 3.4 Validity -- 4 Discussion and Future Directions -- References -- Special Session: Advances in Collaborative Robotics -- NARX Recurrent Neural Network Model of the Graphene-Based Electronic Skin Sensors with Hysteretic Behaviour -- 1 Introduction -- 2 Graphene-Based Electronic Skin -- 3 Neural-Network Modelling -- 4 Results -- 4.1 Research Method -- 4.2 Modelling -- 4.3 Discussion -- 5 Summary -- References…”
    Libro electrónico
  19. 5799
    Publicado 2008
    “…Se exponen las pautas de movilidad ocupacional de los pescadores artesanales dedicados a la ar- tracción de la merluza, utilizando datos secundarios recolectados a través de una encuesta admi- nistrada a 302 pescadores aplicada en caletas de la Región del Biobío. …”
    Acceso restringido con credenciales UPSA.
    Artículo digital
  20. 5800
    por Nathalia Brodskaya
    Publicado 2012
    Texto completo en Odilo
    Otros