Mostrando 501 - 520 Resultados de 6,942 Para Buscar '".ar"', tiempo de consulta: 0.07s Limitar resultados
  1. 501
    por Girou, Jean
    Publicado 1938
    Materias: “…Bourdelle, Emile Antoine, 1861-1929 Ars…”
    Libro
  2. 502
    Publicado 2021
    Tabla de Contenidos: “…Cover -- Title -- Copyright and Credits -- Table of Contents -- Section 1 - Getting Started with Augmented Reality -- Chapter 1: Setting Up for AR Development -- Technical requirements -- Defining Augmented Reality -- Getting started with Unity -- Installing Unity Hub -- Installing a Unity Editor -- Creating and managing Unity projects -- Introducing the Unity Editor interface -- Basics of using the Unity Editor -- Organizing your project assets -- Preparing your project for AR development -- Installing XR plugins for AR devices -- Installing the AR Foundation package -- Choosing an input handler -- Adding support for the Universal Render Pipeline -- Setting up for mobile development -- Setting up for Android/ARCore development -- Setting up for iOS/ARKit development -- Developing for wearable AR glasses -- Building and running a test scene -- Summary -- Chapter 2: Your First AR Scene -- Technical requirements -- Exploring the AR Foundation example projects from Unity -- Building and running the Samples project -- Exporting the sample assets for reuse -- Building the SimpleAR scene in your own project -- Creating a new project -- Importing the Sample assets into your own project -- Starting a new, basic AR scene -- Using AR Session -- Using AR Session Origin -- Using the AR Camera -- Adding Plane and Point Cloud managers -- Adding AR Raycast Manager -- Adding Light Estimation -- Building and running the scene -- Placing an object on a plane -- Setting up a PlaceObject input action -- Introducing Unity C# programming and the MonoBehaviour class -- Writing the PlaceObjectOnPlane script -- Building and running the scene -- Refactoring your script -- Creating a prefab for placing -- Understanding GameObjects and Transforms -- Finding a 3D model -- Completing the scene -- Summary -- Chapter 3: Improving the Developer Workflow…”
    Libro electrónico
  3. 503
    Partitura
  4. 504
    por Aguilera Pleguezuelo, José
    Publicado 2006
    Libro
  5. 505
    por Bonifatius, (Vynfreth)
    Publicado 1980
    Libro
  6. 506
    Libro
  7. 507
    por Nemitz, A. R.
    Publicado 1987
    Libro
  8. 508
  9. 509
    por Myers, Alexander R.
    Publicado 1971
    Libro
  10. 510
    por Prest, A. R. 1919-1984
    Publicado 1963
    Libro
  11. 511
    por Carrizo, Guillermo A. R.
    Publicado 1973
    Libro
  12. 512
    por Dumon, K.
    Publicado 1894
    Libro
  13. 513
    por Lúria, A. R. 1902-1977
    Publicado 1979
    Libro
  14. 514
    Revista digital
  15. 515
    Libro
  16. 516
    por Myers, Alexander R.
    Publicado 1985
    Libro
  17. 517
    por Fielding, Henry, 1707-1754
    Publicado 1968
    Libro
  18. 518
    por Fielding, Henry, 1707-1754
    Publicado 1968
    Libro
  19. 519
  20. 520
    por Daun, Berthold
    Publicado 1905
    Materias: “…Klafft, A. Ars…”
    Libro