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2061
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2064por Vigotski, L. S. 1896-1934
Publicado 2000Biblioteca Universitat Ramon Llull (Otras Fuentes: Biblioteca de la Universidad Pontificia de Salamanca)Libro -
2065
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2066
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2067
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2068
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2069por Ibn ʿAbbād al-Rundī, Muḥammad ibn Ibrāhīm, 1333-1390 aut“…Ar-Rasa'il al-Kubra…”
Publicado 2005
Libro -
2070Publicado 2024Tabla de Contenidos: “…Implementing sprinting -- Adding reverb zones -- Deeper SOLID refactoring -- Summary -- Part 5: Enhancing and Finishing Games -- Chapter 13: Implementing AI with Sensors, Behavior Trees, and ML-Agents -- Technical requirements -- Refactoring the 2D enemy systems to 3D with NavMesh -- Importing scripts from the 2D project -- Refactoring the PatrolWaypoints class for NavMesh -- Configuring the enemy NavMesh Agent (Prefab) -- Adding waypoints to the level and testing -- Dynamic enemies with sensors and behavior trees -- Creating sensory behaviors -- Wrangling behaviors with a behavior tree -- Introducing ML with ML-Agents -- Navigating training efficiency with NavMesh -- Examining an ML-Agents setup -- Summary -- Chapter 14: Entering Mixed Reality with the XR Interaction Toolkit -- Technical requirements -- Introduction to MR and development frameworks -- XR Interaction Toolkit (XRI) -- AR Foundation -- OpenXR: Meta package -- Designing a boss room -- Setting up the physical space -- Creating the Unity project -- Laying out the boss room scene -- Working with AR planes (AR Foundation) -- Spawning using planes with AR Plane Manager -- Instantiating on a table plane -- Instantiating using the floor plane -- Instantiating with wall planes -- Toggling MR visuals with XR Input -- Placing interactable objects in the world -- Making objects XR interactables -- Placing the modules in the room -- Making the module slots interactable -- Configuring the laser gun -- Implementing the boss room mechanics -- Solving the crystal modules puzzle -- Spawning enemies -- Completing the game loop -- Summary -- Chapter 15: Finishing Games with Commercial Viability -- Technical requirements -- Introducing GaaS - UGS -- Introducing Unity DevOps -- Introducing Unity LiveOps -- Safeguarding your investment! …”
Libro electrónico -
2071
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2072
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2077
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2078Publicado 1987Biblioteca Universidad de Deusto (Otras Fuentes: Biblioteca de la Universidad de Navarra, Biblioteca Universitat Ramon Llull)Libro
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2080