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  1. 2061
    Libro
  2. 2062
    por Trochu, Francis, 1877-1967
    Publicado 1947
    Libro
  3. 2063
  4. 2064
    por Vigotski, L. S. 1896-1934
    Publicado 2000
    Libro
  5. 2065
  6. 2066
    Libro
  7. 2067
    por Walker, Edward L.
    Publicado 1968
    Libro
  8. 2068
  9. 2069
    “…Ar-Rasa'il al-Kubra…”
    Libro
  10. 2070
    Publicado 2024
    Tabla de Contenidos: “…Implementing sprinting -- Adding reverb zones -- Deeper SOLID refactoring -- Summary -- Part 5: Enhancing and Finishing Games -- Chapter 13: Implementing AI with Sensors, Behavior Trees, and ML-Agents -- Technical requirements -- Refactoring the 2D enemy systems to 3D with NavMesh -- Importing scripts from the 2D project -- Refactoring the PatrolWaypoints class for NavMesh -- Configuring the enemy NavMesh Agent (Prefab) -- Adding waypoints to the level and testing -- Dynamic enemies with sensors and behavior trees -- Creating sensory behaviors -- Wrangling behaviors with a behavior tree -- Introducing ML with ML-Agents -- Navigating training efficiency with NavMesh -- Examining an ML-Agents setup -- Summary -- Chapter 14: Entering Mixed Reality with the XR Interaction Toolkit -- Technical requirements -- Introduction to MR and development frameworks -- XR Interaction Toolkit (XRI) -- AR Foundation -- OpenXR: Meta package -- Designing a boss room -- Setting up the physical space -- Creating the Unity project -- Laying out the boss room scene -- Working with AR planes (AR Foundation) -- Spawning using planes with AR Plane Manager -- Instantiating on a table plane -- Instantiating using the floor plane -- Instantiating with wall planes -- Toggling MR visuals with XR Input -- Placing interactable objects in the world -- Making objects XR interactables -- Placing the modules in the room -- Making the module slots interactable -- Configuring the laser gun -- Implementing the boss room mechanics -- Solving the crystal modules puzzle -- Spawning enemies -- Completing the game loop -- Summary -- Chapter 15: Finishing Games with Commercial Viability -- Technical requirements -- Introducing GaaS - UGS -- Introducing Unity DevOps -- Introducing Unity LiveOps -- Safeguarding your investment! …”
    Libro electrónico
  11. 2071
    por Vygotskii, L. S. 1896-1934
    Publicado 1989
    Libro
  12. 2072
    por Vygotskii, L. S. 1896-1934
    Publicado 1979
    Libro
  13. 2073
    por Hauser, Walter
    Publicado 1953
    Libro
  14. 2074
  15. 2075
  16. 2076
  17. 2077
  18. 2078
    Publicado 1987
    Libro
  19. 2079
    Publicado 1968
    Libro
  20. 2080
    por Bassett, G. W. 1910-
    Publicado 1966
    Libro