Comics a global history, 1968 to the present

A history of comics around the world from the late 1960s to the present day. Comics, manga, bandes dessinées, fumetti, tebeo, historietas... no matter the name, they have been a powerful medium across four continents for decades. Examples from all over the world include everything from Crumb and Kir...

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Detalles Bibliográficos
Autor principal: Mazur, Dan, 1959- (-)
Otros Autores: Danner Alexander
Formato: Libro
Idioma:Inglés
Publicado: New York : Thames & Hudson cop. 2014
Materias:
Ver en Universidad de Navarra:https://unika.unav.edu/discovery/fulldisplay?docid=alma991010190849708016&context=L&vid=34UNAV_INST:VU1&search_scope=34UNAV_TODO&tab=34UNAV_TODO&lang=es
Tabla de Contenidos:
  • 1968-1978. The undergrounds and after: Robert Crumb
  • Underground diversity
  • The end?
  • The post-underground and nonfiction comics
  • American mainstream comics. Dawn of the 1970s: The superhero trap
  • Breaking the mold: Neal Adams
  • Striving for creative freedom: Kirby's free reign
  • Toward the graphic novel: Gil Kane's "pictorial fiction"
  • American mainstream comics: A new generation. The brash traditionalists: Old sources, new attitudes
  • Ground-level comics: Where mainstream and underground meet
  • Mainstream manga. Shōnen manga
  • Seinen manga
  • Shōjo manga
  • Garo and alternative manga. Garo and Watakushi manga
  • Tezuka
  • L'age adulte in bande dessinée and other European comics. L'age adulte: Pilote and comics scholarship
  • Fantasy and formal play
  • Fumetti d'autore
  • The Argentinian connection
  • The new European publishing. L'écho des savanes
  • Moebius, science fiction and screaming metal
  • European and British undergrounds
  • People of the book: Futuropolis
  • Comics as high art: Outliers and harbingers
  • 1978-1990. À suivre and the wild invasion. Bande dessinée romanesque: Literary models and tranches de la vie
  • Cerebral absurdism and whimsical noir
  • Nouveau réalisme
  • The return of Ligne Claire: "La fin de la Bande dessinée adulte"
  • New trends in Italian and Spanish comics. Italy: The new adult fumetti
  • Spain: Linea chunga and neotebeo
  • Mainstream rebels in the U.S. and U.K.: 2000 AD and the rebirth of science fiction
  • From Chris Claremont to Frank Miller: Longer stories, darker themes
  • The British invasion, first wave
  • The dawn of the graphic novel, the Raw generation and punk comix. Dawn of the graphic novel
  • Raw and the new alternative comics
  • Subversive self-publishers and newave mini comix
  • Alternative newspaper comics
  • The growth of realism in manga. Dystopian stories, realistic imagery
  • Taboo love, adult romance and the birth of Josei
  • Alternative manga: Garo 1978-1990
  • 1990 onward. American mainstream comics in the 1990s. The Sandman and the birth of Vertigo
  • Alternative interprets mainstream
  • Superstar artists and the speculator boom
  • Challengers for the mainstream: Dark Horse and Image
  • Decompressed comics, stylized nostalgia and cinematic aspirations
  • American alternative comics of the 1990s. Self-publishing and the black-and-white boom
  • Nineties alternatives: Autobiography and melancholy nostalgia
  • Fort Thunder, Highwater Books and the comic as art object
  • European comics in the 1990s. Strapazin and the German-Swiss avant garde
  • Mainstream Bande desinée: Bright points in a monotone landscape
  • Alternative and avant-garde Bande desinée: L'association
  • Similar ventures across the continent
  • The quest for "respectable" manga. An increased creative role for editors
  • Resurgence and reinvention in flagging genres
  • The last days of Garo
  • Comics in the twenty-first century: An international art form. Commercial alternative and international cross-pollination
  • A brief history of Korean manhwa
  • La nouvelle bande desinée
  • Coconino Press and Italian alternative comics
  • Cartoony minimalism and the "big head" revival
  • New forms, new technologies, new audiences. The decline of serialization and the birth of the graphic novel movement
  • True (and nearly true) stories
  • A golden age of young-adult graphic novels
  • Democratized distribution: Webcomics.