Mobile design and development

Detalles Bibliográficos
Autor principal: Fling, Brian (-)
Formato: Libro
Idioma:Inglés
Publicado: Beijing [etc.] : O'Reilly 2009
Edición:1st ed
Materias:
Ver en Universidad de Navarra:https://unika.unav.edu/discovery/fulldisplay?docid=alma991008853309708016&context=L&vid=34UNAV_INST:VU1&search_scope=34UNAV_TODO&tab=34UNAV_TODO&lang=es
Tabla de Contenidos:
  • Brief history of mobile : In the beginning, The evolution of devices, the brick era, the candy bar era, the feature phone era, the Smartphone era, the Touch era
  • Mobile ecosystem : Operators, networks, Devices, Platforms, Application frameworks, Java, S60, BREW, Flash Lite, Windows Mobile, Cocoa Touch, Android SDK, Web Runtimes (WRTs), WebKit, the Web, applications, services
  • Why mobile?
  • Designing for context
  • Developing a mobile strategy: forget what you think you know; believe what you see, not what you read; constraints never come first; Focus on context, goals, and needs; you can't support everything; Don't convert, create; Keep it simple
  • Types of mobile applications
  • Mobile application medium types: SMS; Mobile websites; Mobile web widgets; Mobile web applications; Native applications; Games; Mobile application media matrix; Application context; Utility context ; Locale context; Informative applications' Productivity application context ; Immersive full-screen applications; Application context matrix
  • Mobile information architecture
  • Mobile desire
  • Mobile web apps versus native applications
  • Mobile 2.0
  • Mobile web development
  • iPhone web apps
  • Adapting to devices
  • Making money in mobile
  • Supporting devices
  • The future of mobile.