Mobile design and development
Autor principal: | |
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Formato: | Libro |
Idioma: | Inglés |
Publicado: |
Beijing [etc.] :
O'Reilly
2009
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Edición: | 1st ed |
Materias: | |
Ver en Universidad de Navarra: | https://unika.unav.edu/discovery/fulldisplay?docid=alma991008853309708016&context=L&vid=34UNAV_INST:VU1&search_scope=34UNAV_TODO&tab=34UNAV_TODO&lang=es |
Tabla de Contenidos:
- Brief history of mobile : In the beginning, The evolution of devices, the brick era, the candy bar era, the feature phone era, the Smartphone era, the Touch era
- Mobile ecosystem : Operators, networks, Devices, Platforms, Application frameworks, Java, S60, BREW, Flash Lite, Windows Mobile, Cocoa Touch, Android SDK, Web Runtimes (WRTs), WebKit, the Web, applications, services
- Why mobile?
- Designing for context
- Developing a mobile strategy: forget what you think you know; believe what you see, not what you read; constraints never come first; Focus on context, goals, and needs; you can't support everything; Don't convert, create; Keep it simple
- Types of mobile applications
- Mobile application medium types: SMS; Mobile websites; Mobile web widgets; Mobile web applications; Native applications; Games; Mobile application media matrix; Application context; Utility context ; Locale context; Informative applications' Productivity application context ; Immersive full-screen applications; Application context matrix
- Mobile information architecture
- Mobile desire
- Mobile web apps versus native applications
- Mobile 2.0
- Mobile web development
- iPhone web apps
- Adapting to devices
- Making money in mobile
- Supporting devices
- The future of mobile.