Multiplayer the social aspects of digital gaming

"In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market. With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in...

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Detalles Bibliográficos
Otros Autores: Quandt, Thorsten (-), Kröger, Sonja
Formato: Libro
Idioma:Inglés
Publicado: London : Routledge 2014
Materias:
Ver en Universidad de Navarra:https://unika.unav.edu/discovery/fulldisplay?docid=alma991004209439708016&context=L&vid=34UNAV_INST:VU1&search_scope=34UNAV_TODO&tab=34UNAV_TODO&lang=es

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