Real-time 3D terrain engines using C++ and and DirectX 9
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Formato: | Libro |
Publicado: |
Hingham, Mass. :
Charles River Media
c2003.
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Colección: | Game development series
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Ver en Universidad de Navarra: | https://unika.unav.edu/discovery/fulldisplay?docid=alma991002670949708016&context=L&vid=34UNAV_INST:VU1&search_scope=34UNAV_TODO&tab=34UNAV_TODO&lang=es |