Classical antiquity in video games playing with the ancient world

"From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars a...

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Detalles Bibliográficos
Otros Autores: Rollinger, Christian, editor (editor)
Formato: Libro
Idioma:Inglés
Publicado: London : Bloomsbury Academic 2021
Edición:Paperback edition first published 2021
Colección:Imagines : classical receptions in the visual and performing arts
Materias:
Ver en Universidad de Navarra:https://unika.unav.edu/discovery/fulldisplay?docid=alma991002490089708016&context=L&vid=34UNAV_INST:VU1&search_scope=34UNAV_TODO&tab=34UNAV_TODO&lang=es
Tabla de Contenidos:
  • Prologue: Playing with the ancient world : an introduction to classical antiquity in video games
  • An archaeology of ancient historical video games / Christian Rollinger
  • Ludus (not) over : video games and popular perceptions of ancient past re-shaping / David Serrano Lozano
  • Playing in a 'real' past : classical action games and authenticity / Andrew Gardner and Tristan French
  • The representation of women in Ryse: son of Rome / Sian Beavers
  • Battle narratives from ancient historiography to Total war: Rome II / Dominic Machado
  • Digital legionaries : video game simulations of the face of battle in the Roman Republic / Jeremiah McCall
  • The open-world RPG as formulaic epic / Roger Travis
  • Postcolonial play in ancient world computer role-playing games / Ross Clare
  • Playing with an ancient veil : commemorative culture and the staging of ancient history within the playful experience of the MMORPG The secret world / Nico Nolden
  • Choose your own counterfactual : the Melian dialogue as text-based adventure / Neville Morley
  • Mortal immortals : deicide of Greek gods in Apotheon and its role in the Greek mythic storyworld / Maciej Paprocki
  • The complexities and nuances of portraying history in Age of empires / Alexander Flegler
  • Simulating the ancient world : pitfalls and opportunities of using game engines for archaeological research / Erika Holter, Una Ulrike Schäfer, Sebastian Schwesinger
  • Epilogue: Quo vadis classical receptions and historical game studies? Moving two fields forward together / Adam Chapman.