Raising the Stakes E-Sports and the Professionalization of Computer Gaming
"Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player's attempts to achieve the all-time highest score; the television show Starcade (1982--1984) featured competitions among arcade game players; and first-person shoot...
Autor principal: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Cambridge, Mass. :
MIT Press
©2012.
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Edición: | 1st ed |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009863822906719 |
Tabla de Contenidos:
- ""Contents""; ""Acknowledgments""; ""1 Playing for Keeps ""; ""Playing against Each Other""; ""Starting in Aarhus""; ""Korean Roots""; ""Researching E-sports""; ""Structure of the Book""; ""2 Computer Games as Professional Sport""; ""Materiality and Pro Computer Gaming""; ""Rules, Negotiation, and Play""; ""Pro Tournament Rule Structures""; ""Monitoring and Managing Competition""; ""Gambling and Money Games""; ""Growing Pains?""; ""3 Professionalizing Players""; ""From Fandom to LANs and Beyond""; ""Components of Pro Play""; ""Work and Play""; ""Socialization and Professionalism""
- ""Athletic Identification and Expression"" ""Gender and Pro Gaming""; ""Just for (White) Boys?""; ""Becoming Pro""; ""4 Growing an Industry""; ""Managing Play""; ""Funding Play""; ""Regulating Play""; ""Globalizing the Industry""; ""5 Spectatorship and Fandom""; ""Making Room for Spectatorship and Fandom in Game Studies""; ""The Nature of E-sports Fandom""; ""The Roar, and Whisper, of the Crowd""; ""Spectatorship: The Still Unsolved Challenge""; ""Broadcast Media Challenges""; ""E-Sports as Entertainment: CGS Case Study""; ""Commentators: Making Expertise Visible""
- ""How Spectatorship Alters the Game and Players"" ""Circuit between Digital Games and Traditional Sports""; ""6 Conclusion""; ""Gamer Identity""; ""Mainstreaming""; ""Global Play""; ""Serious Leisure or Professional Play?""; ""Imagined Futures""; ""Assemblage, Cultural Sociology, and Computer Games""; ""Appendix: Standard Player Contract ""; ""Notes""; ""Bibliography""; ""Index""