E-Commerce 2023 Business, Technology, Society, Global Edition
E-commerce 2023-2024: business. technology. society. provides you with an in-depth introduction to e-commerce with coverage of key concepts and the latest empirical and financial data. Hundreds of examples from companies such as Meta®, TikTok®, Netflix®, YouTube®, Walmart®, and Amazon® illustrate ho...
Otros Autores: | , |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Harlow, England :
Pearson Education Limited
[2023]
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Edición: | Global Edition. Eighteenth edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009863798106719 |
Tabla de Contenidos:
- Cover
- Chapter-Opening Cases, Insight Cases, and Case Studies
- Title Page
- Copyright
- Pearson's Commitment to Diversity, Equity, and Inclusion
- Brief Contents
- Contents
- Preface
- Part 1: Introduction to E-commerce
- Chapter 1. Introduction To E-Commerce
- Learning Objectives
- TikTok: Creators and the Creator Economy
- 1.1 The First Five Minutes: Why You Should Study E-commerce
- 1.2 Introduction to E-commerce
- What Is E-commerce?
- The Difference between E-commerce and E-Business
- Technological Building Blocks Underlying E-commerce: The Internet, the Web, and the Mobile Platform
- Insight on Technology: Will Apps Make the Web Irrelevant?
- Major Trends in E-commerce
- 1.3 Unique Features of E-commerce Technology
- Ubiquity
- Global Reach
- Universal Standards
- Richness
- Interactivity
- Information Density
- Personalization and Customization
- Social Technology: User-Generated Content (UGC), Creators, and Social Networks
- 1.4 Types of E-commerce
- Business-to-Consumer (B2C) E-commerce
- Business-to-Business (B2B) E-commerce
- Consumer-to-Consumer (C2C) E-commerce
- Mobile E-commerce (M-commerce)
- Social E-commerce
- Local E-commerce
- 1.5 E-commerce: A Brief History
- E-commerce 1995-2000: Invention
- E-commerce 2001-2006: Consolidation
- E-commerce 2007-Present: Reinvention
- Insight on Business: Rocket Internet
- Assessing E-commerce: Successes, Surprises, and Failures
- 1.6 Understanding E-commerce: Organizing Themes
- Technology: Infrastructure
- Business: Basic Concepts
- Society: Taming the Juggernaut
- 1.7 Careers in E-commerce
- Insight on Society: Facebook and the Age of Privacy
- The Company
- Position: Category Specialist in the E-commerce Retail Program
- Qualifications/Skills
- Preparing for the Interview
- Possible First Interview Questions.
- 1.8 Case Study: Uber: Everything on Demand
- 1.9 Review
- Key Concepts
- Questions
- Projects
- References
- Chapter 2. E-Commerce Business Strategies
- Learning Objectives
- Australia's Canva Grows from Startup to Super Unicorn
- 2.1 E-commerce Business Models
- Introduction
- Eight Key Elements of a Business Model
- Insight on Business: OpenRice Brings Social E-commerce to the Table
- Raising Capital
- Insight on Society: Crowdfunding Takes Off Around the World
- Categorizing E-commerce Business Models: Some Difficulties
- 2.2 Major Business-to-Consumer (B2C) Business Models
- Online Retailer (E-tailer)
- Community Provider
- Content Provider
- Portal
- Transaction Broker
- Market Creator
- Insight on Technology: Behind the Scenes at Etsy
- Service Provider
- 2.3 Major Business-to-Business (B2B) Business Models
- E-distributor
- E-procurement
- Exchanges
- Industry Consortia
- Private B2B Networks
- 2.4 How E-commerce Changes Business: Strategy, Structure, and Process
- Industry Structure
- Industry Value Chain
- Firm Value Chains
- Firm Value Webs
- Business Strategy
- E-commerce Technology and Business Model Disruption
- 2.5 Careers in E-commerce
- The Company
- Position: Assistant Manager of E-Business
- Qualifications/Skills
- Preparing for the Interview
- Possible First Interview Questions
- 2.6 Case Study: Weathering the Storm: Twitter's Uncertain Future
- 2.7 Review
- Key Concepts
- Questions
- Projects
- References
- Part 2: Technology Infrastructure for E-commerce
- Chapter 3. E-Commerce Infrastructure
- Learning Objectives
- The Internet Survives the Covid-19 Pandemic: Why It Didn't Break
- 3.1 The Internet: Technology Background
- The Evolution of the Internet: 1961-the Present
- The Internet: Key Technology Concepts
- The Mobile Platform.
- The Internet "Cloud Computing" Model: Hardware and Software as a Service
- Other Internet Protocols
- 3.2 Internet Infrastructure and Access
- The Internet Backbone
- Internet Exchange Points
- Tier 3 Internet Service Providers
- Insight on Technology: The Internet Space Race
- Mobile Internet Access
- The Internet of Things
- Who Governs the Internet?
- Insight on Society: Government Regulation and Surveillance of the Internet
- 3.3 The Web
- Hypertext
- Markup Languages
- Web Servers and Clients
- Web Browsers
- 3.4 The Internet and Web: Features and Services
- Communication Tools
- Search Engines
- Insight on Business: Zoom Continues to Zoom
- Downloadable and Streaming Media
- Web 2.0 Applications and Services
- Web3
- Virtual Reality, Augmented Reality, and the Metaverse
- Intelligent Digital Assistants
- 3.5 Mobile Apps
- Platforms for Mobile Application Development
- App Marketplaces
- 3.6 Careers in E-commerce
- The Company
- Position: E-commerce Specialist
- Qualifications/Skills
- Preparing for the Interview
- Possible First Interview Questions
- 3.7 Case Study: Akamai: Sharpening Internet Content Delivery with Edge Computing
- 3.8 Reviews
- Key Concepts
- Questions
- Projects
- References
- Chapter 4. Building An E-Commerce Presence
- Learning Objectives
- Scratch Builds an E-commerce Presence from Scratch
- 4.1 Imagine Your E-commerce Presence
- What's the Idea? (The Visioning Process)
- Where's the Money: Business and Revenue Model
- Who and Where Is the Target Audience?
- What Is the Ballpark? Characterize the Marketplace
- Where's the Content Coming From?
- Know Yourself: Conduct a SWOT Analysis
- Develop an E-commerce Presence Map
- Develop a Timeline: Milestones
- How Much Will This Cost?
- 4.2 Building an E-commerce Presence: A Systematic Approach.
- The Systems Development Life Cycle
- Insight on Business: OVHcloud Takes E-commerce to the Clouds
- Alternative Web Development Methodologies
- 4.3 Choosing Software
- Simple versus Multi-tiered Website Architecture
- Web Server Software
- Application Servers
- E-commerce Merchant Server Software (E-commerce Software Platforms)
- 4.4 Choosing Hardware
- Right-sizing Your Hardware Platform: The Demand Side
- Right-sizing Your Hardware Platform: The Supply Side
- 4.5 Other E-commerce Site Tools
- Website Design: Basic Business Considerations
- Tools for Search Engine Optimization
- Tools for Interactivity and Active Content
- Personalization/Customization Tools
- The Information Policy Set
- Insight on Society: Designing for Accessibility
- 4.6 Developing a Mobile Website and Building Mobile Applications
- Planning and Building a Mobile Presence
- Mobile Presence: Design Considerations
- Cross-Platform Mobile App Development Tools
- Mobile Presence: Performance and Cost Considerations
- Insight on Technology: Klook Sets Its Sights on New Vistas
- 4.7 Careers in E-commerce
- The Company
- Position: UX Designer
- Qualifications/Skills
- Preparing for the Interview
- Possible First-Interview Questions
- 4.8 Case Study: Skyscanner: The One-Stop Travel Platform
- 4.9 Review
- Key Concepts
- Questions
- Projects
- References
- Chapter 5. E-Commerce Security And Payment Systems
- Learning Objectives
- SolarWinds: Shining a Light on Software Supply Chain Attacks
- 5.1 The E-commerce Security Environment
- The Scope of the Problem
- What Is Good E-commerce Security?
- Dimensions of E-commerce Security
- The Tension between Security and Other Values
- 5.2 Security Threats in the E-commerce Environment
- Malicious Code
- Insight on Society: Ransomware: The New Business of Hostage-taking.
- Potentially Unwanted Programs (PUPs)
- Phishing
- Hacking, Cybervandalism, and Hacktivism
- Data Breaches
- Credit Card Fraud/Theft
- Identity Fraud
- Spoofing, Pharming, and Spam (Junk) Websites
- Sniffing and Man-in-the-Middle Attacks
- Denial of Service (DoS) and Distributed Denial of Service (DDoS) Attacks
- Insider Attacks
- Poorly Designed Software
- Social Network Security Issues
- Mobile Platform Security Issues
- Insight on Technology: Pegasus Exploits Zero-Day Vulnerabilities to Create Mobile Platform for Cyberespionage
- Cloud Security Issues
- Internet of Things Security Issues
- Metaverse Security Issues
- 5.3 Technology Solutions
- Protecting Internet Communications
- Encryption
- Securing Channels of Communication
- Protecting Networks
- Protecting Servers and Clients
- 5.4 Management Policies, Business Procedures, and Public Laws
- A Security Plan: Management Policies
- Insight on Business: Are Biometrics the Solution for E- commerce Security?
- The Role of Laws and Public Policy
- 5.5 E-commerce Payment Systems
- Online Credit Card Transactions
- Alternative Online Payment Systems
- Mobile Payment Systems: Your Smartphone Wallet
- Blockchain and Cryptocurrencies
- 5.6 Careers in E-commerce
- The Company
- The Position: Cybersecurity Threat Management Team Trainee
- Qualifications/Skills
- Preparing for the Interview
- Possible First Interview Questions
- 5.7 Alipay and WeChat Pay: Global Mobile Payment Leaders
- 5.8 Review
- Key Concepts
- Questions
- Projects
- References
- Part 3: Business Concepts and Social Issues
- Chapter 6. E-Commerce Marketing And Advertising
- Learning Objectives
- InMobi: Global Mobile Ad Network
- 6.1 Consumers Online: The Online Audience and Consumer Behavior
- The Online Consumer Profile
- Consumer Behavior Models
- The Online Purchasing Decision.
- Shoppers: Browsers and Buyers.