Introducing Autodesk Maya 2016
Otros Autores: | |
---|---|
Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Indianapolis, Indiana :
John Wiley & Sons, Incorporated
[2015]
|
Edición: | 1st ed |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009849072906719 |
Tabla de Contenidos:
- Intro
- Titlepage
- Copyright
- Credits
- Dedication
- Acknowledgments
- About the Author
- Introduction
- Chapter 1: Introduction to Computer Graphics and 3D
- A Preview of the CG Process
- The CG Production Workflow
- Digital Images
- Summary
- Chapter 2: Jumping into Basic Animation Headfirst
- You Put the U in User Interface
- Project: The Solar System
- Creating a Project
- The Production Process: Creating and Animating the Objects
- Hierarchy and Maya Object Structure
- The Solar System, Resumed
- Outputting Your Work: Playblasting
- Summary
- Chapter 3: The Autodesk® Maya® 2016 Interface
- Navigating in Maya
- Exploring the Maya Layout
- Building a Decorative Box
- Mapping the Box's Reference Planes with Hypershade
- Organizing Workflow with the Layer Editor
- Modeling the Decorative Box
- Editing the Decorative Box Model Using the Shelf
- Continuing the Decorative Box Model
- Finishing the Decorative Box Model
- Summary
- Chapter 4: Beginning Polygonal Modeling
- Planning Your Model
- Polygon Basics
- Poly Editing Tools
- Putting the Tools to Use: Making a Cartoon Hand
- Creating Areas of Detail on a Poly Mesh
- Modeling a Catapult
- Summary
- Chapter 5: Modeling with NURBS Surfaces and Deformers
- NURBS for Organic Curves
- Using NURBS Surfacing to Create Polygons
- Converting a NURBS Model to Polygons
- Using Artisan to Sculpt NURBS
- Creating a Pair of Glass Candle Holders
- Modeling with Simple Deformers
- The Lattice Deformer
- Animating Through a Lattice
- Summary
- Chapter 6: Practical Experience!
- Evaluating the Toy Plane
- Building the Landing Pontoons
- Oh, What a Body! Modeling the Body of the Plane
- The Rear Stabilizers
- You Spin Me Right Round-The Engine and Propeller
- The Plane's Wings
- Assembling the Plane
- Summary.
- Chapter 7: Autodesk® Maya® Shading and Texturing
- Maya Shading
- Shader Types
- Shader Attributes
- Shading and Texturing the Toy Plane
- Textures and Surfaces
- Textures and UVs for the Red Wagon
- Photo-Real Mapping: The Decorative Box
- Toon Shading
- For Further Study
- Summary
- Chapter 8: Introduction to Animation
- Keyframe Animation: Bouncing a Ball
- Throwing an Axe
- Replacing an Object
- Animating Flying Text
- Animating the Catapult
- Summary
- Chapter 9: More Animation!
- Skeletons and Kinematics
- Skeletons: The Hand
- Inverse Kinematics
- Basic Relationships: Constraints
- Basic Relationships: Set-Driven Keys
- Rigging the Locomotive
- Creating a Simple Character Rig
- For Further Study
- Summary
- Chapter 10: Autodesk® Maya® Lighting
- Basic Lighting Concepts
- Maya Lights
- Light Linking
- Adding Shadows
- Raytracing Soft Shadows
- mental ray Lighting
- mental ray Physical Sun and Sky
- Lighting Effects
- Assembling and Lighting a Scene
- Further Lighting Practice
- Tips for Using and Animating Lights
- Summary
- Chapter 11: Autodesk® Maya® Rendering
- Rendering Setup
- Previewing Your Render: The Render View Window
- Setting the Default Renderer
- Reflections and Refractions
- Using Cameras
- Motion Blur
- Batch Rendering
- Rendering the Wine Bottle
- mental ray for Maya
- Render Layers
- Final Gather
- Ambient Occlusion
- HDRI
- Displacement Mapping the Decorative Box
- Rendering the Scene with mental ray
- Summary
- Chapter 12: Autodesk® Maya® Dynamics and Effects
- An Overview of Maya Dynamics
- Rigid Bodies
- Rigid Body Dynamics: Shoot the Catapult!
- nParticle Dynamics
- Emitting nParticles
- Animating a Particle Effect: Locomotive Steam
- Getting Started with nCloth
- Customizing Maya
- Summary
- Where Do You Go from Here?
- End-User License Agreement.