Mixing audio concepts, practices, and tools

Detalles Bibliográficos
Otros Autores: Izhaki, Roey, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: New York, NY : Routledge [2024]
Edición:Fourth edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009843337706719
Tabla de Contenidos:
  • Intro
  • Half Title
  • Title Page
  • Copyright Page
  • Contents
  • Symbols used
  • Introduction
  • Part I: Concepts and practices
  • 1. Music and mixing
  • Music: An extremely short introduction
  • The role and importance of the mix
  • The perfect mix
  • Note
  • 2. Some axioms and other gems
  • Louder is better
  • Percussives weigh less
  • Importance
  • Natural vs. artificial
  • 3. Learning to mix
  • What makes a great mixing engineer?
  • Mixing vision
  • The skill to evaluate sounds
  • Mastering the tools and knowledge of other common tools
  • Theoretical knowledge
  • Interpersonal skills
  • The ability to work fast
  • Methods of learning
  • Reading about mixing
  • Reading and hearing
  • Seeing and hearing
  • Doing it
  • Mixing analysis
  • Reference tracks
  • Usage of reference tracks
  • How to choose a reference track
  • 4. The process of mixing
  • The arrangement
  • The recordings
  • Mixing in the production chain
  • Recording the whole versus recording its parts
  • Mixing the whole versus mixing its parts
  • Home recordings
  • Garbage in
  • garbage out?
  • Editing
  • Sequenced music
  • Where to start
  • Preparations
  • Auditioning and the rough mix
  • The plan
  • Technical vs. creative
  • Which instrument?
  • Which section?
  • Which treatment?
  • The iterative approach
  • Milestones
  • Finalizing and stabilizing the mix
  • Mix edits
  • Mastering
  • Why master?
  • Mastering delivery
  • The loudness war
  • DIY mastering
  • Compensating for the lack of
  • Mastering tools
  • Why split the process?
  • A/B nearly like a pro
  • Note
  • 5. Related issues
  • How long does it take?
  • Deadlocks
  • The evaluation block
  • The circular deadlock
  • Breaks
  • The danger with solos
  • Mono listening
  • Housekeeping
  • 6. Mixing and the brain
  • Dual process theory
  • Two process types
  • From conscious to unconscious
  • The power of the unconscious.
  • Exercising the unconscious
  • Warm guns
  • Intuition
  • The two modes of mixing
  • Thinking without thinking
  • Emotions
  • Change
  • Change and attention
  • Change is progress
  • Creativity
  • 7. Mixing domains and objectives
  • Mixing objectives
  • Mood
  • Balance
  • Definition
  • Interest
  • Frequency domain
  • The frequency spectrum
  • Frequency balance and common problems
  • The frequency domain and other objectives
  • Level domain
  • Levels and balance
  • Levels and interest
  • Levels, mood, and definition
  • Dynamic processing
  • Stereo domain
  • Stereo image criteria
  • Stereo balance
  • Stereo image and other objectives
  • Depth
  • Part II: Tools
  • 8. Monitoring
  • How did we get here?
  • Sound reproduction
  • Auratones, near-fields, and full-range monitors
  • The NS10s
  • Going full-range
  • Subwoofers
  • Choosing monitors
  • Active vs. passive
  • Enclosure designs and specifications
  • A choice of experience
  • The room factor
  • Room modes
  • Treating room modes
  • Flutter echo
  • Early reflections
  • Positioning monitors
  • Where in the room?
  • The equilateral triangle
  • How far?
  • Horizontal or vertical?
  • Damping monitors
  • A/B realm
  • Headphone mixing
  • Headphones vs. speakers: The theory
  • The advantages
  • The disadvantages
  • Headphone amps
  • Which headphones?
  • 9. Meters
  • Amplitude vs. level
  • Mechanical and bar meters
  • Peak meters
  • Average meters
  • Phase meters
  • 10. Mixing consoles
  • Buses
  • Processors vs. effects
  • Processors
  • Effects
  • Connecting processors and effects
  • Basic signal flow
  • Step 1: Faders, pan-pots, and cut switch
  • Step 2: Line gains, phase-invert, and clip indicators
  • Step 3: Onboard processors
  • Step 4: Insert points
  • The importance of signal flow diagrams
  • Step 5: Auxiliary sends
  • Step 6: FX returns
  • Groups
  • Control grouping
  • VCA grouping
  • Audio grouping.
  • Bouncing
  • In-line consoles
  • The recording aspects
  • Going in-line
  • In-line consoles and mixing
  • The monitor section
  • The monitor output
  • Additional controls
  • Solos
  • Destructive solo
  • Nondestructive solo
  • Solo safe
  • Which solo?
  • Correct gain structure
  • The digital console
  • Console emulation
  • 11. Software mixers
  • Tracks and mixer strips
  • Tracks
  • Mixer strips
  • Solos
  • Control grouping
  • Routing
  • Audio grouping
  • Sends and effects
  • Other routing
  • Naming buses (housekeeping tip)
  • The internal architecture
  • Integer notation
  • Floating-point notation
  • What is in it for us?
  • Bouncing
  • Dither
  • Normalization
  • The master fader
  • The playback buffer
  • Plugin delay compensation
  • 12. Phase
  • What is phase?
  • Problems
  • Phase problems on recorded material
  • Phase problems during mixdown
  • Tricks
  • The Haas trick
  • The out-of-speakers trick
  • 13. Faders
  • Types
  • Sliding potentiometer
  • VCA fader
  • Digital fader
  • Scales
  • Working with faders
  • Level planning
  • The extremes-inward experiment
  • 14. Panning
  • How stereo works
  • Pan controls
  • The pan-pot
  • The pan clock
  • Panning laws
  • The balance pot
  • Types of track
  • Mono tracks
  • Stereo pairs
  • Multiple mono tracks
  • Combinations
  • Panning techniques
  • Panning and masking
  • The sound stage
  • Effect panning
  • Beyond pan-pots
  • Autopanners
  • 15. Equalizers
  • Applications
  • Balanced frequency spectrum
  • Shaping the presentation and timbre of instruments
  • Separation
  • Definition
  • Conveying feelings and mood
  • Creative use
  • Interest
  • Depth enhancements
  • More realistic effects
  • Stereo enhancements
  • Fine-level adjustments
  • Better control over dynamic processors
  • Removing unwanted content
  • Compensating for a bad recording
  • The frequency spectrum
  • Spectral content
  • Bands and associations.
  • Sibilance
  • Types and controls
  • Filters, equalizers, and bands
  • Frequency-response graphs
  • Pass filters
  • Shelving filters
  • Parametric filters
  • A summary of pass, shelving, and parametric filters
  • Graphic equalizers
  • Dynamic equalizers
  • In practice
  • Equalization and solos
  • Upward vs. sideways
  • Equalizers and phase
  • The frequency yin-yang
  • Equalization and levels
  • The psychoacoustic effect of taking away
  • Applications of the various shapes
  • HPFs
  • LPFs
  • Shelving filters
  • Parametric filters
  • Equalizing various instruments
  • Spectral components
  • Vocals
  • Overheads
  • Kick
  • Snare
  • Toms
  • Hi-hats and cymbals
  • Bass
  • Acoustic guitar
  • Clean electric guitar
  • Distorted guitar
  • 16. Introduction to dynamic range processors
  • Dynamic range
  • Dynamics
  • Dynamic range processors in a nutshell
  • Transfer characteristics
  • The function of different processors
  • Pumping and breathing
  • 17. Compressors
  • The course of history
  • The sound of compressors
  • Principle of operation and core controls
  • Gain
  • Level detection and peak vs. RMS
  • Threshold
  • Ratio
  • Attack and release
  • Hold
  • Phase inverse
  • Additional controls
  • Makeup gain
  • Hard- and soft-knees
  • Look-ahead
  • Stereo linking
  • External side-chain
  • Side-chain filters and inserts
  • Compressor meters
  • Controls in practice
  • Threshold
  • Ratio
  • The relationship between threshold and ratio
  • Attack
  • Release
  • Peak vs. RMS
  • Side-chain control
  • Applications
  • Accentuating the inner details of sounds
  • Balancing levels
  • Loudening
  • Reshaping dynamic envelopes
  • De-essing
  • Making programmed music sound more natural
  • Applying dynamic movement
  • A compressor as a ducker
  • Tricks
  • Parallel compression
  • Serial compression
  • More on compressors
  • Compressors, depth, and focus
  • Setting up a compressor.
  • Multiband compression
  • Before or after the EQ?
  • Compressors on the mix bus
  • Dynamic convolution compressors
  • 18. Limiters
  • 19. Gates
  • Controls
  • Threshold
  • Hysteresis
  • Range
  • Attack and release
  • Hold
  • Look-ahead
  • Side-chain filters
  • Key input
  • Output level
  • Stereo link
  • Meters
  • Applications
  • Removing noise
  • Removing spill
  • Reshaping dynamic envelopes
  • In practice
  • The problem with gates
  • Gate alternatives: Manual gating
  • Gate alternatives: De-noisers
  • Tricks
  • Manual look-ahead
  • Kick-clicker
  • Adding sub-bass to a kick
  • Tighten bass to a kick
  • 20. Expanders
  • Controls
  • In practice
  • Upward expanders
  • 21. Duckers
  • Operation and controls
  • Applications
  • 22. Delays
  • Delay basics
  • Delay time
  • Modulating the delay time
  • Feedback
  • Wet/dry mix and input/output level controls
  • The tape as a filter
  • Types
  • The simple delay
  • Modulated/feedback delay
  • Ping-pong delay
  • Multitap delay
  • Phrase sampler mode
  • In practice
  • Delay times
  • Panning delays
  • Tempo-sync
  • Filters
  • Modulation
  • The automated delay line
  • Applications
  • Add sense of space and depth
  • Add life
  • Natural distance
  • Fill time gaps
  • Fill stereo gaps
  • Pseudo-stereo
  • Make sounds bigger/wider
  • As a key tool in dance music
  • 23. Other modulation tools
  • Vibrato
  • ADT
  • Chorus
  • Flanging
  • Phasing
  • Tremolo
  • 24. Reverbs
  • What is reverb?
  • Applications
  • Simulating natural, or creating imaginary, ambiance
  • Gel the instruments in the mix
  • Increase the distinction of instruments
  • Depth
  • Enhance a mood
  • Livening sounds
  • Filling time gaps
  • Filling the stereo panorama
  • Changing the timbre of instruments
  • Reconstruct decays and natural ambiance
  • Resolve masking
  • More realistic stereo localization
  • A distinctive effect
  • Impair a mix
  • Types.
  • Stereo pair in a room.